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Frazer "Fraze" Hockley has passed away (8 comments)
Posted by diegowar @ 21:19 CST, 22 November 2024 - iMsg
Repost from the announcement in the Kuachi Cups discord:

In Memory of Frazer "Fraze" Hockley

It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.

Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.

Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.

In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.

On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.

Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.

Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
Edited by diegowar at 21:24 CST, 22 November 2024 - 343 Hits
HoQ TDM 4v4 Winter Season 2025 (2 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 472 Hits
125 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
300 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
403 Hits

<< Comment #1 @ 18:09 CDT, 16 September 2008 >>
By Sweden Spart1e 
ra3? :D
<< Comment #78 @ 22:23 CDT, 19 September 2008 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #1
world of padman?!+1+!
<< Comment #79 @ 04:58 CDT, 20 September 2008 >>
By Sweden Spart1e  - Reply to #78
Rally Arena 3
<< Comment #2 @ 18:11 CDT, 16 September 2008 >>
By zerg vedic 
in before shitstorm
<< Comment #3 @ 18:16 CDT, 16 September 2008 >>
CPM!
whaaa-eva whaaa-eva I do what I want
<< Comment #4 @ 01:38 CDT, 17 September 2008 >>
By USSR Lamur 
OSP cpm?
<< Comment #6 @ 01:55 CDT, 17 September 2008 >>
By ._o demoOn 
vq3 is dead
<< Comment #61 @ 08:13 CDT, 19 September 2008 >>
By Copyright by Jazka Jazka  - Reply to #6
-v
<< Comment #5 @ 01:46 CDT, 17 September 2008 >>
By Russia <dVs> 
OSP CPM is good, because you can play q3 single with promode physics! :D CPMA CPM ftw.
<< Comment #7 @ 02:54 CDT, 17 September 2008 >>
C P M ! C P M ! C P M !
<< Comment #8 @ 04:38 CDT, 17 September 2008 >>
By Czech Republic Saharak 
Open a betting fixture where we could bet on a number of minutes before this will turn into flame arena.
<< Comment #9 @ 04:38 CDT, 17 September 2008 >>
By SC_Zerg [mash] 
awesome editing really. cmpa.
<< Comment #10 @ 05:52 CDT, 17 September 2008 >>
By Quake 3 wocK_ 
i like quake live

like osp but better

fuck your daft circle turning nonsense ;P

and yes i can't do it to save myself :P
<< Comment #11 @ 05:53 CDT, 17 September 2008 >>
By clawb rolf 
challenge mode pro arena - challenge pro mode
<< Comment #12 @ 07:15 CDT, 17 September 2008 >>
By USSR Lamur 
I did not try QuakeLIVE, so choose OSP vq3.
mb make a one choice (instead of two QuakeLIVE or OSP vq3)?
<< Comment #14 @ 08:18 CDT, 17 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #12
quakelive is more like cpma+cq3 than like osp
<< Comment #19 @ 10:20 CDT, 17 September 2008 >>
By Sweden fazz  - Reply to #14
Except it feels more like osp+cq3
<< Comment #21 @ 10:29 CDT, 17 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #19
feels like cpma with higher rocket splash to me, but no where close to osp. And anyway, as long as lg doesnt have a lag added and its old dmg back it will never feel like osp :<
<< Comment #22 @ 11:25 CDT, 17 September 2008 >>
By Sweden fazz  - Reply to #21
I don't think it has the ubersmoothness of cpma at all. But it might be my computer which doesn't run it very good either.
<< Comment #24 @ 11:52 CDT, 17 September 2008 >>
By clawo ini  - Reply to #19
It feels nothing like OSP due to the netcode being so much different and the physics.
It feels nothing like CPMA either though because it just feels so unsmooth.

It's vaguely like playing CQ3 though.
Edited by svalur at 11:53 CDT, 17 September 2008
<< Comment #25 @ 12:18 CDT, 17 September 2008 >>
By Sweden fazz  - Reply to #24
I think the fast rocketjumps and overall fast speeds I can get up too feels alot more osp than cpma.

osp speed
cq3 gameplay
cpma netcodeish
<< Comment #27 @ 12:27 CDT, 17 September 2008 >>
By clawo ini  - Reply to #25
The rocketjumps felt way higher/faster to me :o

Movement in general feels like CQ3 to me, I've not played much though so maybe it does begin to feel more like osp.
<< Comment #28 @ 12:41 CDT, 17 September 2008 >>
By Sweden fazz  - Reply to #27
Yea higher too ofc.
<< Comment #29 @ 12:42 CDT, 17 September 2008 >>
By clawo ini  - Reply to #28
I guess it's a nice compromise between osp/cpma/cq3, here is hoping it's successful.
<< Comment #30 @ 12:52 CDT, 17 September 2008 >>
By Sweden fazz  - Reply to #29
yaar
<< Comment #31 @ 16:09 CDT, 17 September 2008 >>
By Unset Aaron  - Reply to #29
gameplay wise it rules

feature wise it's fucking awful
<< Comment #13 @ 07:51 CDT, 17 September 2008 >>
By Colour: white link 
i vote cmpa cpm!
<< Comment #15 @ 08:24 CDT, 17 September 2008 >>
By United States of America Lo 
warsow :D
<< Comment #89 @ 10:55 CDT, 21 September 2008 >>
By United States of America eso  - Reply to #15
[+]
<< Comment #96 @ 10:22 CDT, 22 September 2008 >>
By t2 tourist  - Reply to #89
y?
<< Comment #108 @ 16:06 CDT, 28 September 2008 >>
By United States of America eso  - Reply to #96
Him and I are gamers of the warsowian persuasion.
<< Comment #110 @ 13:19 CDT, 4 October 2008 >>
By United Kingdom ix  - Reply to #108
Ups, I stand corrected.
Edited by ix at 06:52 CDT, 30 October 2008
<< Comment #112 @ 03:12 CDT, 30 October 2008 >>
By United States of America Lo  - Reply to #110
he and i..*
<< Comment #16 @ 09:18 CDT, 17 September 2008 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 03:47 CDT, 28 June 2024
<< Comment #35 @ 03:37 CDT, 18 September 2008 >>
By aggnog_duck spyteman  - Reply to #16
which part of "based on Q3" is unclear?
<< Comment #17 @ 09:27 CDT, 17 September 2008 >>
WHY ISN'T COD4 ON THIS LIST!???!!! FAGGOTS

-Rage-ing COD4 fan.
<< Comment #40 @ 08:11 CDT, 18 September 2008 >>
By Malaysia lolograde  - Reply to #17
Tribes 2 > CoD4, m8

You don't call in the airstrike in Tribes 2... YOU are the airstike xD
Edited by lolograde at 08:12 CDT, 18 September 2008
<< Comment #53 @ 02:24 CDT, 19 September 2008 >>
By amerikkka voodoochopstiks  - Reply to #40
$$$ awesome bombing runs :D

Gotta love busting up fully loaded heavy APC parties with the shrike though :D Dodging mortars and the tailgunners rockets while pew-pewing lasers $ :D
Edited by voodoochopstiks at 02:25 CDT, 19 September 2008
<< Comment #18 @ 09:42 CDT, 17 September 2008 >>
By Malaysia lolograde 
Fox's favorite game is cpm? What?
<< Comment #32 @ 17:33 CDT, 17 September 2008 >>
By zerg vedic  - Reply to #18
He did start to play QW.
<< Comment #59 @ 07:20 CDT, 19 September 2008 >>
By clawo Liam  - Reply to #18
Yes :D

A lot of decent players secretly like CPM. They should play it more so we could have a community worth mentioning :/
<< Comment #85 @ 14:59 CDT, 20 September 2008 >>
By ratmstar Kaloos  - Reply to #18
Yeah, big surprise ! :o
<< Comment #20 @ 10:28 CDT, 17 September 2008 >>
By sloveniaAF FTY 
woohoo, where can I try Quake LIVE, I can't gtfo with this poll.
<< Comment #23 @ 11:29 CDT, 17 September 2008 >>
By Unset Aaron 
QL in CPMA np
<< Comment #26 @ 12:23 CDT, 17 September 2008 >>
CPMA/cpm is, without a doubt, an ix and an arqon, the best gameplay Q3 can offer.
<< Comment #33 @ 18:24 CDT, 17 September 2008 >>
By Poland mefajpE^ 
QL SUCKS BIG TIME in terms of smoothness, feature wise and other stuff (small models, no cg_nomip, no cg_altlightning, no real brightskins, bad netcode) but the gameplay feels quite nice. However I've tried and tried and still I can't reach 125 fps so I don't play it anymore anyways.

So my vote goes for CPMA VQ3, tho recently I'm really having much fun with CPM.
Edited by MEFajpE^ at 18:25 CDT, 17 September 2008
<< Comment #42 @ 09:11 CDT, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #33
What do you mean you can't reach 125fps? You can do 125fps in Q3 but you can't in QL? Is QL more system demanding than Q3A?
<< Comment #43 @ 09:23 CDT, 18 September 2008 >>
By Way2Tartan fjorgyn  - Reply to #42
yes, a lot.
<< Comment #44 @ 11:44 CDT, 18 September 2008 >>
By Poland mefajpE^  - Reply to #42
yes, A LOT.

It's so funny. QL looks literally a bit better than Q3 (skins, lightning [tho I still prefer Q3 graphics]) but for fuck sake I can play in Q3 CTF with 5v5 and FPS never drops, and in QL I can't even reach steady 125 FPS in... DUEL. LOL.

T4/T7 - 80 FPS.

GG.
<< Comment #45 @ 11:53 CDT, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #44
Wow, that's ridiculous.

So, do you (or anyone else) think a Radeon 9700 is fast enough of a video card for a solid 125fps? Let's say on ultra-lowest settings at 640x480, and assume that the CPU is fast enough (not an issue).
<< Comment #46 @ 11:58 CDT, 18 September 2008 >>
By Poland mefajpE^  - Reply to #45
You should have no problems with FPS imo, but you never know..

I have quite shitty PC now days (P4, 1GB ram, GF 6600) but it's really enough for Q3, so I thought it would be enough for QL as well. Sadly, it isn't.

Actually, according to QL forums, a lot of people have problems with FPS in QL.
<< Comment #47 @ 12:07 CDT, 18 September 2008 >>
By Quake.cz mirror5  - Reply to #46
Well the Radeon 9700 is a card introduced in 2002 (more than 5 years old), so it's definitely considered "shitty" by today's standards...

But it can run Q3 at 1024x768 with quite high settings (lightmap on, picmip 0) on solid 125fps, so I assume it can run Quake Live at 640x480 at the lowest settings on solid 125fps, at least that's what I hope.
<< Comment #54 @ 02:49 CDT, 19 September 2008 >>
By Finland Vajra  - Reply to #46
Weird, I have roughly the same specs but a 7600gt and I have no fps drops in ql.
<< Comment #34 @ 21:03 CDT, 17 September 2008 >>
By pilgr1m_syn outlaw 
cpma cpm is the most enjoyable

if it only had a community to back it up...
<< Comment #37 @ 04:43 CDT, 18 September 2008 >>
By amerikkka voodoochopstiks  - Reply to #34
Best community this side of 2003 :D

Although it got way less fun after ~2005-6 when most of lolbarn stopped playing. Quit while you're ahead, like the cone said.
<< Comment #41 @ 08:17 CDT, 18 September 2008 >>
By Malaysia lolograde  - Reply to #37
he's probably talking about US cpm community. xD

We're a mess over here.
<< Comment #50 @ 18:54 CDT, 18 September 2008 >>
By SC_Terran Venim  - Reply to #41
why you h8in??!
<< Comment #64 @ 13:38 CDT, 19 September 2008 >>
By Sweden Bluder  - Reply to #41
do you believe in Christ?
<< Comment #65 @ 13:51 CDT, 19 September 2008 >>
By Malaysia lolograde  - Reply to #64
?
<< Comment #71 @ 17:41 CDT, 19 September 2008 >>
By Sweden Bluder  - Reply to #65
yes or no please...
are u a religious person?
Edited by Bluder at 17:43 CDT, 19 September 2008
<< Comment #74 @ 19:44 CDT, 19 September 2008 >>
By Malaysia lolograde  - Reply to #71
no, I'm not. never been to a church in my life.

why?
<< Comment #106 @ 21:55 CDT, 26 September 2008 >>
By Sweden Bluder  - Reply to #74
its just that you seem to be the most decent american i'v ever seen and it freaks me out.
it seems like you're not this dumbed down patriotic idiot, and it doesn't seem like you're this religious brain washed twat either.
scary.

feel free too visit Sweden anytime you like :P
<< Comment #107 @ 22:08 CDT, 26 September 2008 >>
By Malaysia lolograde  - Reply to #106
Will do! I'm infatuated with Scandinavia, actually. =)
<< Comment #38 @ 05:22 CDT, 18 September 2008 >>
By France Swing1oooK  - Reply to #34
Not surprising... CPMA/cpm ain't a game, its a development tool.
I'm definately not against technical changes but gameplay ones.
Recent changes includes reduced ammo count, utterly ridiculous squarish splashradius, reduced tele-exit speed and so on. Hopefully, the pseudo random rail-damage given lenght did not make it...

We're players, not Guinea pigs, we'd like to organise tournaments on a well established game that doesn't change its rules every now and then :/
<< Comment #57 @ 05:09 CDT, 19 September 2008 >>
By Denmark light  - Reply to #38
They do(did) exactly the same thing in Starcraft.
<< Comment #69 @ 15:28 CDT, 19 September 2008 >>
By France Swing1oooK  - Reply to #57
I've never seen one Blizzard's dev enforcing unwanted gameplay changes uppon the whole SC community.
<< Comment #73 @ 19:16 CDT, 19 September 2008 >>
By Denmark light  - Reply to #69
so you think being completely anonymous hiding behind a company name say "electronic arts" and no chance of players affecting the changes made is the way to go? at least in cpm people that actively participates in testing and helping out will be heard. Anyways, i see where this is heading..
<< Comment #60 @ 07:26 CDT, 19 September 2008 >>
By clawo Liam  - Reply to #38
I disagree to be honest, while CPM does change every so often, that's a good thing, it's not perfect and probably never will be because times change. The changes are usually quite small any way (the ammo is an exception to that obviously though, although when they put sg and rl back it's fine to be honest, rail needed a bit of a nerf anyway :)) so it doesn't massively affect the game. I think of CPM as more of a general idea than a specific set of rules, it's adjusted frequently to try and keep the idea in line.
<< Comment #70 @ 16:04 CDT, 19 September 2008 >>
By France Swing1oooK  - Reply to #60
I agree, perfection is unreachable in a multiplayer game, you'd be alone playing bots otherwise. Even though I've seen more version changes than new cpm enthusiasts during the past two years...

The idea like you say isn't beta anymore, its 1.46 already !
So why can't we stick with a given version of the game until some players spots an awfull exploit that, for once, really need to be fixed ?

Talking about the reduced ammo, it literally killed the latest and biggest cpm online tourney... At that time, they prolly thought something along the lines of "hey, big tournament over here, let's not miss that opportunity, let's change some settings to see how our lab rats will do".
<< Comment #84 @ 12:29 CDT, 20 September 2008 >>
By United Kingdom ix  - Reply to #38
If you're going to whine at least make a vague attempt to get details right, when you get so much wrong it's easier to ignore your views.

"utterly ridiculous squarish splash radius"

No, it's a sphere, that's never changed.

"reduced tele-exit speed"

The overall effect of that change was to make them potentially faster, but you were probably in too much of a raged huff to listen.

"reduced ammo"

So which is it that is such a problem for you? GL, RG or LG? Most players seem to have come around to those changes after the RL and SG were returned to their former values.

I know you don't like the stairs splash, it's not ideal but nor is the alternative. We may have a fix that gives the best of both worlds. You're welcome to stick to an older version of CPMA if you don't like changes, it's not like they cease to exist. The German CA players who want fast rail have done so. The reason you're just dismissed out of hand now is that you went from disagreeing with a change which is fair enough and I took the time to explain it to you to personal insults at which point I don't give a shit and you can pay for a mod you like or go away.
Edited by ix at 12:32 CDT, 20 September 2008
<< Comment #90 @ 10:56 CDT, 21 September 2008 >>
By France Swing1oooK  - Reply to #84
I know the splash radius is spheric, but it has a "rectangular behaviour" on stairs and ledges hence the "squarish splash". Its a small change, but I couldn't believe you made it without even thinking of the drawbacks nor asking the community before.

About the tele-exit speed, I've noticed a slowdown and no advantages at all with double jumps no matter how I used to perform my circle-jumps.

I can deal with the reduced ammo but its not like I had troubles with ammo quantity in previous versions, except GL. Anyway, keeping "unlimited" ammos weren't as dumb as enforcing such a gameplay change during a tourney. Spam is annoying, running out of ammo too often is even more annoying.

Talking about CA, don't you think there is a communication problem between you and the community about the changes you do if some players decide to stick with any previous version than the current one ?
Now I think you consider gameplay changes a more interesting activity than playing the damn game... So, have fun trying to reach perfection but you better not blame players nor mappers for having left promode.
<< Comment #91 @ 11:10 CDT, 21 September 2008 >>
By terran timmah  - Reply to #90
I little far fetched, but WoW has not been in beta for like 4 years or something, and still we see MAJOR gameplay changes which don't just influence a single scenario but the gameplay across the board.

What communitcation problem ?
Example: There are endless ways to play poker. Different people have difference preferences and thus play according to different rulesets, separately. (Yes, it would be nice to get everyone under one roof...)

I haven't actually played CPM (CPMA?) but to be honest, reduced ammo would just make the game more entertaining.. and I am not gonna bother explaining why.
<< Comment #39 @ 07:25 CDT, 18 September 2008 >>
By zerg vedic  - Reply to #34
It's possible that we'll see more cpm players when QL dies.
<< Comment #48 @ 17:03 CDT, 18 September 2008 >>
By United States of America waIter  - Reply to #34
sure guys, aimbot works even on cpm gameplay!! im the god of all bots, pray!)
<< Comment #36 @ 03:38 CDT, 18 September 2008 >>
By aggnog_duck spyteman 
CPM obviously
<< Comment #49 @ 18:53 CDT, 18 September 2008 >>
By SC_Terran Venim 
challenge mode poor arena cpm
<< Comment #51 @ 19:37 CDT, 18 September 2008 >>
By zerg vedic 
What happened to all the OSP fanboys? I know that can't be all of them. Did they all quit when they found out that QL would not be the same as OSP?
<< Comment #52 @ 01:41 CDT, 19 September 2008 >>
By Russia Kames  - Reply to #51
Yes, the QL won't be able to take the place of the Q3 OSP in hearts of many players. And they just... They'll continue to play the game they really LOVE. That’s all folks!=)
<< Comment #67 @ 14:24 CDT, 19 September 2008 >>
By zerg vedic  - Reply to #52
So... where are they? They're either voting for something else, or they're not here. Normally they're vehemently outspoken on this kind of issue.
<< Comment #55 @ 03:14 CDT, 19 September 2008 >>
By France pz  - Reply to #51
No OSP fanboy here, just people loves vq3 physics and a guy talks shit about a game uninstalled since years.
<< Comment #68 @ 14:25 CDT, 19 September 2008 >>
By zerg vedic  - Reply to #55
watch out your english
<< Comment #63 @ 10:36 CDT, 19 September 2008 >>
By 004 Khorney  - Reply to #51
I'm guessing moved on to better things (No, I'm not talking about CPM).

I voted OSP Q3, because I liked the "floatiness" feeling the movement has better than the sort of heavy feeling of CPMA.
Edited by Khorney at 10:40 CDT, 19 September 2008
<< Comment #94 @ 05:36 CDT, 22 September 2008 >>
By Quake 3 InDepther  - Reply to #51
what I find strange is that u haven't started yet licking each others balls as usual
<< Comment #99 @ 14:35 CDT, 22 September 2008 >>
By zerg vedic  - Reply to #94
You know the best part about balls? You don't have them.
<< Comment #101 @ 15:38 CDT, 22 September 2008 >>
By Quake 3 InDepther  - Reply to #99
Yes I know, they are in ur mouth! Please, return them when u finish :p
<< Comment #104 @ 17:18 CDT, 22 September 2008 >>
By zerg vedic  - Reply to #101
You want me to give you somebody's balls? You'll have to ask them directly - sorry.
<< Comment #56 @ 05:04 CDT, 19 September 2008 >>
By Germany AG1M 
OSP vq3 !
<< Comment #58 @ 05:34 CDT, 19 September 2008 >>
By Finland duumed 
CPM all the way, cq3 being the second
<< Comment #62 @ 10:23 CDT, 19 September 2008 >>
By 2K Akuma 
That's a difficult one.

I think i prefer OSP for Duel, and TDM, but cpm for CTF :)

(Not tried QL)
Edited by Akuma at 10:29 CDT, 19 September 2008
<< Comment #66 @ 14:05 CDT, 19 September 2008 >>
By VIP tath 
OSP 1.03a baby ! :DD
<< Comment #75 @ 20:17 CDT, 19 September 2008 >>
By Sweden Bluder  - Reply to #66
OSP 1.02b plaease... :(
Edited by Bluder at 20:18 CDT, 19 September 2008
<< Comment #72 @ 18:51 CDT, 19 September 2008 >>
By Turkey sanchi 
by the way it's not cmpa cpm
<< Comment #76 @ 20:19 CDT, 19 September 2008 >>
By Sweden Bluder  - Reply to #72
why?
<< Comment #81 @ 05:29 CDT, 20 September 2008 >>
By QuakeLive.cz baron Railgun  - Reply to #72
it's cm pac pm, in fact
<< Comment #77 @ 22:08 CDT, 19 September 2008 >>
By ic-REPTILE owns ic-FOX rep 
cp-mode, without a fookin' doubt..
<< Comment #80 @ 05:28 CDT, 20 September 2008 >>
like quakelive already, tbh
<< Comment #82 @ 09:29 CDT, 20 September 2008 >>
By Germany Loop? 
RTCW/OSP ;)
<< Comment #83 @ 12:20 CDT, 20 September 2008 >>
By CPM Biohaz (Blue) murph 
CPMA CPM or OSP CPM. that is all.
<< Comment #86 @ 16:27 CDT, 20 September 2008 >>
By Finland LuGia 
cmpa cpm
Edited by LuGia at 16:27 CDT, 20 September 2008
<< Comment #87 @ 06:26 CDT, 21 September 2008 >>
By Germany Putton 
osp
<< Comment #88 @ 09:35 CDT, 21 September 2008 >>
By Finland gaiia 
sims 2? :(
<< Comment #92 @ 16:52 CDT, 21 September 2008 >>
By Poland aiken 
osp vq3,but only on lan
<< Comment #93 @ 04:49 CDT, 22 September 2008 >>
By ovo10 OvO 
CMPA COMUNITY & POORMODE DEVLOP TEAM IS BEST :)
<< Comment #98 @ 14:05 CDT, 22 September 2008 >>
By Poland aiken  - Reply to #93
you've made me rotfl :D :ASD:ASD:
<< Comment #103 @ 17:03 CDT, 22 September 2008 >>
By ovo10 OvO  - Reply to #98
that was easy
<< Comment #95 @ 09:34 CDT, 22 September 2008 >>
By Lithuania skinneris 
quake is for n00bs
<< Comment #97 @ 11:40 CDT, 22 September 2008 >>
By United Kingdom dadS 
whats b2r like in ql - harder or easier than cpma vq3?
<< Comment #100 @ 14:38 CDT, 22 September 2008 >>
By France Hadeskaya  - Reply to #97
it's definitely easier
<< Comment #102 @ 16:44 CDT, 22 September 2008 >>
By United Kingdom dadS  - Reply to #100
thanks was interested to know.
<< Comment #105 @ 09:01 CDT, 24 September 2008 >>
By q3cz Matr|X 
123
<< Comment #109 @ 12:45 CDT, 4 October 2008 >>
By Korea (Republic of) Slava 
cpm ownz \o/ \o/ \o/
<< Comment #111 @ 01:14 CDT, 30 October 2008 >>
serving the hardcore community keeps less than 10,000 people playing.
<< Comment #113 @ 00:27 CST, 14 February 2009 >>
By LOLBARN xero- 
quake live? please die
<< Comment #114 @ 07:08 CDT, 22 October 2010 >>
By India Cyn1c 
CPMA CPM

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[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
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