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Users online (3 comments)
Posted by gSTRUCTOR @ 21:27 CDT, 1 August 2025 - iMsg
Aug 1st 2025

23:25 -03 - 2359 users online

I see most topics are dead, even some that have interesting information.

How is the users online calculated? hmmm
2858 Hits
Reflections with Makaveli: Changing my narrative (8 comments)
Posted by Thorin @ 13:56 CDT, 28 July 2025 - iMsg
In the 500th episode of my "Reflections" series I interviewed United States of America Victor "Makaveli" Cuadra, elite dueler and Quake legend.

Makaveli was one of the pioneers of the professional Quake 2 duel scene in the late 90s, along with friends and rivals United States of America Thresh and United States of America immortal. Players like United States of America Fatal1ty and United States of America ZeRo4 have credited him with inspiring their approach to pro play. He became the "unofficial world champion" after beating Norway Shub in an exhibition series after the Norwegian had won EDL.

Makaveli discussed his recent recontextualising of his playing career, the reasons he chose a life without esports and how archiving his past has changed his perspective.

Edited by Thorin at 09:40 CDT, 30 July 2025 - 833 Hits
Requiem for Quake II (2 comments)
Posted by baron Railgun @ 18:56 CDT, 21 July 2025 - iMsg
So a few words or ideas about the actual situation of gaming and (defunct) id Software MP games in special.

I think that irony with all newer games after Doom2 was that their MP was better than the SP where they focused more on SP, like Quake2 and Doom3, and the game that was designed especially for MP, Quake3, did not rise to the level of Quake2 Nor Quake1 or Doom3 in deathmatch.
After looking again at all those epic matches, I started to think that Quake2 was the most perfectly crafted, sometimes balanced, sometimes not, but giving importance to aspects like denying weapons, positioning and making in general brain matter more than in Quake3. What made Quake3 bad compared to Quake2 was the perfectly timed items, the imposed faster gameplay paced and improved accent on aiming. Filling all maps with too much armor and reduced respawn times for weapons were supposed to make games more frantic, fight, fight, fight. Instead it produced boring arse matches, where the spectator watches in awe at perfectly executed stunts with refined aim, and left you after empty, like watching a movie filled with special effects but garbage story.
To its due, Quake2 because is more slow and more methodic in its action is not fit for anyone, not for the stupid.

But Quake2 did not escape the garbage.
What f-ed up Quake2 still is the modern gaming hordes, who learned to abuse maps architecture. Like on The Edge, you supposed to pick mega and armor by rocket jumping and using the stairs, not combo-jumping and pick up all fast. This would slow a bit the pace and would reduce the control of the guy defending the room since he could not be exactly so easy all around to pick all in 2 seconds. Then they started to buy expensive mouse hw to aim better (to cheat in a way the limits of the railgun and of chaingun -hitscan weapons) and they cheated even more using crazy fovs to see more around. As an irony the end result was that players who became good at this kind of play, based on aim, execution, fast action and +forward, in Quake games, lack brain and general strategy knowledge, and got owned by brain players like Rapha.
So in a way the concept of Quake2 and Quake3 gameplay got its revenge, having the abusers getting kneeled by people with brain. Unfortunately not many rise up in the scene like this, because things are increasingly difficult with games where pro players can use execution to such extend, thanks to gimmicks, advanced hardware and all that garbage, that would overcome smartness. Unless smart guys have to spend huge amounts of time to get at closer level with the established "elite".
So I seen guys commenting about older Quake players and how they would stand no chance versus "enlightened" new wave or shall we say players after 2000. Well, I say, give them a ball mouse, reduced bind options, less strafejump mechanics (add a block depending on armor carry), and deny wider fov and all that s (supposedly improved) stuff that made them cheat their way to the top. Would they dominate then? After 2 decades of building just muscle memory and brain drainage? I don't think so...

So up until now, watching thousands of matches for quake1,2,3,ql,d3, q4, all I can think is that the ones played in the beginning are more valuable because (raw) superior gameplay mechanics, during the times of Quake1 and Quake2, and Quake2 gets the top of the cake. Quake1 was also close, until players learned to use and abuse strafejump to perfection and add new hw for improved aim, which changed the whole picture and the animation of the gameplay into -again -execution instead smartness.


[maybe I'll add more thoughts in the future]

side note: the only weapon that I don't like, never did in Quake2, was the blaster -design wise, usability, rate of fire and the shot effect is like you shoot colored spagetti
Edited by baron Railgun at 18:59 CDT, 21 July 2025 - 639 Hits

<< Comment #1 @ 06:16 CDT, 12 March 2009 >>
By cow nono :D 
1st!
btw.. no mic - no voicecom :<
<< Comment #2 @ 06:17 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #1
1) €2
2) can still sit there and listen to teammates
<< Comment #3 @ 06:36 CDT, 12 March 2009 >>
By cow nono :D  - Reply to #2
...listen to teammates rage $$

but i still voted yes, sometimes!
<< Comment #21 @ 20:37 CDT, 14 March 2009 >>
By zerg vedic  - Reply to #2
Hell, even an old pair of headphones can be used as a mic - just plug them in to your mic slot and get some tape.
<< Comment #4 @ 06:57 CDT, 12 March 2009 >>
By ovo10 OvO 
fuck you Liam. and friends.
<< Comment #5 @ 07:33 CDT, 12 March 2009 >>
By Finland Eke 
voice com with a bunch of retards? sounds about as fun as dipping my penis in acid
<< Comment #6 @ 07:43 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #5
I take that as a Yes, sometimes.
<< Comment #8 @ 08:28 CDT, 12 March 2009 >>
By Beer! becks  - Reply to #6
he is Finnish after all...
<< Comment #15 @ 08:01 CDT, 14 March 2009 >>
By Germany g4nja  - Reply to #5
So fkn [+]'ed
<< Comment #7 @ 08:12 CDT, 12 March 2009 >>
By Sweden blaze 
As always depends on the players, but I guess I would try to use it as often as possible. It's way more fun with voice-com than without!
<< Comment #9 @ 08:34 CDT, 12 March 2009 >>
lolos ntf srs
Edited by ph1l at 08:39 CDT, 12 March 2009
<< Comment #10 @ 09:09 CDT, 12 March 2009 >>
By United Kingdom dm*n 
voice com... in pretty much all new multiplayer games this feature is available. If anything, it will beneficial to gameplay. Therefore : Yes, most of the time.
<< Comment #11 @ 10:12 CDT, 12 March 2009 >>
By pandabearguy KekS 
i remember listening to akre rage
and lob & liam talking with potato in mouth
on the lobstarz vent :S

also i could host a ts2/vt/mumble srv if there really is demand
although i don't think there is any
<< Comment #12 @ 13:05 CDT, 12 March 2009 >>
By psychoxou xou 
do not care
<< Comment #13 @ 07:47 CDT, 13 March 2009 >>
By clawo Liam 
I always use vent because it makes pickups bearable but I doubt this would take off, most of these people are huge nerds.

ahx is less talkative on vent, I think he's shy >:(
<< Comment #27 @ 14:25 CDT, 19 March 2009 >>
By l0wfly funnyb  - Reply to #13
jo agreed, vent takes the edge of things, but rather keep some people out of it >_<
<< Comment #14 @ 07:59 CDT, 14 March 2009 >>
By Germany g4nja 
i hate voicecom in public / pickup games.

its enough that i have to deal with you morons in-game and on quakenet. I _REALLY_DO_NOT_WANT_ to hear your voices and certainly not your rage.

for me, as for many others, the pickup has become the ultimate replacement for public tp games (look at how ql is played, thats public-tp), so please lets keep it public style, lets keep it play for fun, lets keep it international, and on top of all lets keep it QUIET etc...

If you want to engage in pseudopro-behaviour, go play a pcw where ure free to use voicecom and play like its about $1m, if that is what you conceive as fun.

just my 2 cents.

disclaimer:
Since I usually do not read or post anything on esr I'll most likely not read any responses to this post ever.
<< Comment #16 @ 08:54 CDT, 14 March 2009 >>
By Finland juma  - Reply to #14
Who says it has to be SO SERIAZ?!
16/f/NY here, wanna cyber?
<< Comment #17 @ 12:36 CDT, 14 March 2009 >>
By clawo Liam  - Reply to #14
I see what you're saying but absolutely nobody uses voice chat for strategical purposes, it's mostly just dicking about, maybe we'll shout the occasional "quad" but who doesn't have a quad bind anyway? (y'know, except for 90% of the community)
<< Comment #22 @ 17:21 CDT, 16 March 2009 >>
By Sweden luKrek  - Reply to #17
Truth!
<< Comment #23 @ 13:10 CDT, 17 March 2009 >>
By clawo .syL  - Reply to #14
Must have missed the part where the cpmpickup enforcer squad came to your house and threatened you at gunpoint to use voicecom
<< Comment #18 @ 13:46 CDT, 14 March 2009 >>
By Nicky ESR Nicky 
comms while playing PU is big fun not for anything other than pissing about though
<< Comment #19 @ 14:13 CDT, 14 March 2009 >>
come to #uscpmpickup vent to listen to ninex raging and lsv making animal-like noises
<< Comment #20 @ 20:02 CDT, 14 March 2009 >>
By CPMA_text nekon  - Reply to #19
americans on comms are the most obnoxious annoying unfunny unpleasent shits ever. AND IM GERMAN.
<< Comment #26 @ 15:41 CDT, 18 March 2009 >>
By protoss micke  - Reply to #20
ouch!
<< Comment #32 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671  - Reply to #20
Sucks to be you.
<< Comment #30 @ 00:11 CDT, 19 August 2009 >>
By SC_Terran Venim  - Reply to #19
i prefer falko's noises myself
<< Comment #24 @ 12:12 CDT, 18 March 2009 >>
By Denmark pcb 
su
<< Comment #25 @ 15:33 CDT, 18 March 2009 >>
By q3 poland raul 
btw. I hope it will be TS not WTO :(
<< Comment #28 @ 17:47 CDT, 19 March 2009 >>
By Seychelles im a tree 
Voted No because I'm usually having completely unrelated conversations with non-q3 players on ventrilo while playing CPM.

Personally don't see the point of mm3 in quake pickups, not really a necessity and won't add too much.
<< Comment #29 @ 18:50 CDT, 24 March 2009 >>
By Morocco Pushpabon 
Whatever generates the most rage!
<< Comment #31 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671 
For scrims, yes.

For pugs, binds are fine.

Or if you already have an account:
 
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