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Unreal Tournament Podcast #9 | Featuring CARMAC (No comments)
Posted by sasDVP @ 08:27 CST, 14 November 2025 - iMsg
Carmac one of the key figures who helped turn gaming into esports. Before the stages and the cameras, he was part of the Unreal Tournament community a place where passion, rivalry, and raw competition shaped the future. His journey from fragging to founding is one of the most authentic stories in esports history.

ENJOY this podcast




https://youtu.be/zUpAMngTGnE
20 Hits
Quake 3... in a browser! (1 comment)
Posted by Teen Queen @ 17:28 CST, 13 November 2025 - iMsg
Imagine this - the ability to play your favourite arena shooter game... IN BROWSER, no download needed!

It's not an invite only closed beta from 2008, but apparently a Docker container.

10 years later, quake lite JS

From the author:

This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.

Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.

The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.

http://q3js.com/
70 Hits
Global Combat (17 comments)
Posted by Jamerio @ 21:51 CST, 11 November 2025 - iMsg
I put together a prototype for an online multiplayer FPS game which revolves around real world factions and divisions.



Obviously everything would look a lot better with dedicated talent, but the main idea behind it was to have a game where players align to their real world alliances and do battle against their real world enemies.

I don't know if anything will come of it, its just something I wanted to put out there as I worked on it in my spare time.

My main question is, and trolling aside, do you like the idea of playing a game where your team mates are people you are aligned with in the real world on big world issues and your opposition are people who you dislike?

And of course it would have FFA type things too, but it makes more sense as a team game.

It really daunting looking at the visual quality of games like BF6, but its 400 million dollar game with about 6,000 staff.

I'm personally bored of so many games these days, so I wanted to bypass legacy rulesets for how games are made.
Arbitrary teams and factions etc, that don't really mean much, and bring in low level emotions and then build a game around that.
337 Hits
wmo question (4 comments)
Posted by LOLatRoflexTimers @ 17:43 CDT, 20 October 2025 - iMsg
Does anyone know if the WMO has a JST connector on the PCB for the cable or are the cables soldered in there? I would like to do the paracord mod but if it's not a matter of switching the cable and you have to solder it then I'll have to find someone skilled that knows how to do it. I have heard some models have the cable soldered permanently and others have a JST connector but isn't clear.
845 Hits

<< Comment #1 @ 06:16 CDT, 12 March 2009 >>
By cow nono :D 
1st!
btw.. no mic - no voicecom :<
<< Comment #2 @ 06:17 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #1
1) €2
2) can still sit there and listen to teammates
<< Comment #3 @ 06:36 CDT, 12 March 2009 >>
By cow nono :D  - Reply to #2
...listen to teammates rage $$

but i still voted yes, sometimes!
<< Comment #21 @ 20:37 CDT, 14 March 2009 >>
By zerg vedic  - Reply to #2
Hell, even an old pair of headphones can be used as a mic - just plug them in to your mic slot and get some tape.
<< Comment #4 @ 06:57 CDT, 12 March 2009 >>
By ovo10 OvO 
fuck you Liam. and friends.
<< Comment #5 @ 07:33 CDT, 12 March 2009 >>
By Finland Eke 
voice com with a bunch of retards? sounds about as fun as dipping my penis in acid
<< Comment #6 @ 07:43 CDT, 12 March 2009 >>
By aggnog_duck spyteman  - Reply to #5
I take that as a Yes, sometimes.
<< Comment #8 @ 08:28 CDT, 12 March 2009 >>
By Beer! becks  - Reply to #6
he is Finnish after all...
<< Comment #15 @ 08:01 CDT, 14 March 2009 >>
By Germany g4nja  - Reply to #5
So fkn [+]'ed
<< Comment #7 @ 08:12 CDT, 12 March 2009 >>
By Sweden blaze 
As always depends on the players, but I guess I would try to use it as often as possible. It's way more fun with voice-com than without!
<< Comment #9 @ 08:34 CDT, 12 March 2009 >>
lolos ntf srs
Edited by ph1l at 08:39 CDT, 12 March 2009
<< Comment #10 @ 09:09 CDT, 12 March 2009 >>
By United Kingdom dm*n 
voice com... in pretty much all new multiplayer games this feature is available. If anything, it will beneficial to gameplay. Therefore : Yes, most of the time.
<< Comment #11 @ 10:12 CDT, 12 March 2009 >>
By pandabearguy KekS 
i remember listening to akre rage
and lob & liam talking with potato in mouth
on the lobstarz vent :S

also i could host a ts2/vt/mumble srv if there really is demand
although i don't think there is any
<< Comment #12 @ 13:05 CDT, 12 March 2009 >>
By psychoxou xou 
do not care
<< Comment #13 @ 07:47 CDT, 13 March 2009 >>
By clawo Liam 
I always use vent because it makes pickups bearable but I doubt this would take off, most of these people are huge nerds.

ahx is less talkative on vent, I think he's shy >:(
<< Comment #27 @ 14:25 CDT, 19 March 2009 >>
By l0wfly funnyb  - Reply to #13
jo agreed, vent takes the edge of things, but rather keep some people out of it >_<
<< Comment #14 @ 07:59 CDT, 14 March 2009 >>
By Germany g4nja 
i hate voicecom in public / pickup games.

its enough that i have to deal with you morons in-game and on quakenet. I _REALLY_DO_NOT_WANT_ to hear your voices and certainly not your rage.

for me, as for many others, the pickup has become the ultimate replacement for public tp games (look at how ql is played, thats public-tp), so please lets keep it public style, lets keep it play for fun, lets keep it international, and on top of all lets keep it QUIET etc...

If you want to engage in pseudopro-behaviour, go play a pcw where ure free to use voicecom and play like its about $1m, if that is what you conceive as fun.

just my 2 cents.

disclaimer:
Since I usually do not read or post anything on esr I'll most likely not read any responses to this post ever.
<< Comment #16 @ 08:54 CDT, 14 March 2009 >>
By Finland juma  - Reply to #14
Who says it has to be SO SERIAZ?!
16/f/NY here, wanna cyber?
<< Comment #17 @ 12:36 CDT, 14 March 2009 >>
By clawo Liam  - Reply to #14
I see what you're saying but absolutely nobody uses voice chat for strategical purposes, it's mostly just dicking about, maybe we'll shout the occasional "quad" but who doesn't have a quad bind anyway? (y'know, except for 90% of the community)
<< Comment #22 @ 17:21 CDT, 16 March 2009 >>
By Sweden luKrek  - Reply to #17
Truth!
<< Comment #23 @ 13:10 CDT, 17 March 2009 >>
By clawo .syL  - Reply to #14
Must have missed the part where the cpmpickup enforcer squad came to your house and threatened you at gunpoint to use voicecom
<< Comment #18 @ 13:46 CDT, 14 March 2009 >>
By Nicky ESR Nicky 
comms while playing PU is big fun not for anything other than pissing about though
<< Comment #19 @ 14:13 CDT, 14 March 2009 >>
come to #uscpmpickup vent to listen to ninex raging and lsv making animal-like noises
<< Comment #20 @ 20:02 CDT, 14 March 2009 >>
By CPMA_text nekon  - Reply to #19
americans on comms are the most obnoxious annoying unfunny unpleasent shits ever. AND IM GERMAN.
<< Comment #26 @ 15:41 CDT, 18 March 2009 >>
By protoss micke  - Reply to #20
ouch!
<< Comment #32 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671  - Reply to #20
Sucks to be you.
<< Comment #30 @ 00:11 CDT, 19 August 2009 >>
By SC_Terran Venim  - Reply to #19
i prefer falko's noises myself
<< Comment #24 @ 12:12 CDT, 18 March 2009 >>
By Denmark pcb 
su
<< Comment #25 @ 15:33 CDT, 18 March 2009 >>
By q3 poland raul 
btw. I hope it will be TS not WTO :(
<< Comment #28 @ 17:47 CDT, 19 March 2009 >>
By Seychelles im a tree 
Voted No because I'm usually having completely unrelated conversations with non-q3 players on ventrilo while playing CPM.

Personally don't see the point of mm3 in quake pickups, not really a necessity and won't add too much.
<< Comment #29 @ 18:50 CDT, 24 March 2009 >>
By Morocco Pushpabon 
Whatever generates the most rage!
<< Comment #31 @ 00:53 CDT, 19 August 2009 >>
By Unset 26671 
For scrims, yes.

For pugs, binds are fine.

Or if you already have an account:
 
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