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Users online (3 comments)
Posted by gSTRUCTOR @ 21:27 CDT, 1 August 2025 - iMsg
Aug 1st 2025

23:25 -03 - 2359 users online

I see most topics are dead, even some that have interesting information.

How is the users online calculated? hmmm
2851 Hits
Reflections with Makaveli: Changing my narrative (8 comments)
Posted by Thorin @ 13:56 CDT, 28 July 2025 - iMsg
In the 500th episode of my "Reflections" series I interviewed United States of America Victor "Makaveli" Cuadra, elite dueler and Quake legend.

Makaveli was one of the pioneers of the professional Quake 2 duel scene in the late 90s, along with friends and rivals United States of America Thresh and United States of America immortal. Players like United States of America Fatal1ty and United States of America ZeRo4 have credited him with inspiring their approach to pro play. He became the "unofficial world champion" after beating Norway Shub in an exhibition series after the Norwegian had won EDL.

Makaveli discussed his recent recontextualising of his playing career, the reasons he chose a life without esports and how archiving his past has changed his perspective.

Edited by Thorin at 09:40 CDT, 30 July 2025 - 832 Hits
Requiem for Quake II (2 comments)
Posted by baron Railgun @ 18:56 CDT, 21 July 2025 - iMsg
So a few words or ideas about the actual situation of gaming and (defunct) id Software MP games in special.

I think that irony with all newer games after Doom2 was that their MP was better than the SP where they focused more on SP, like Quake2 and Doom3, and the game that was designed especially for MP, Quake3, did not rise to the level of Quake2 Nor Quake1 or Doom3 in deathmatch.
After looking again at all those epic matches, I started to think that Quake2 was the most perfectly crafted, sometimes balanced, sometimes not, but giving importance to aspects like denying weapons, positioning and making in general brain matter more than in Quake3. What made Quake3 bad compared to Quake2 was the perfectly timed items, the imposed faster gameplay paced and improved accent on aiming. Filling all maps with too much armor and reduced respawn times for weapons were supposed to make games more frantic, fight, fight, fight. Instead it produced boring arse matches, where the spectator watches in awe at perfectly executed stunts with refined aim, and left you after empty, like watching a movie filled with special effects but garbage story.
To its due, Quake2 because is more slow and more methodic in its action is not fit for anyone, not for the stupid.

But Quake2 did not escape the garbage.
What f-ed up Quake2 still is the modern gaming hordes, who learned to abuse maps architecture. Like on The Edge, you supposed to pick mega and armor by rocket jumping and using the stairs, not combo-jumping and pick up all fast. This would slow a bit the pace and would reduce the control of the guy defending the room since he could not be exactly so easy all around to pick all in 2 seconds. Then they started to buy expensive mouse hw to aim better (to cheat in a way the limits of the railgun and of chaingun -hitscan weapons) and they cheated even more using crazy fovs to see more around. As an irony the end result was that players who became good at this kind of play, based on aim, execution, fast action and +forward, in Quake games, lack brain and general strategy knowledge, and got owned by brain players like Rapha.
So in a way the concept of Quake2 and Quake3 gameplay got its revenge, having the abusers getting kneeled by people with brain. Unfortunately not many rise up in the scene like this, because things are increasingly difficult with games where pro players can use execution to such extend, thanks to gimmicks, advanced hardware and all that garbage, that would overcome smartness. Unless smart guys have to spend huge amounts of time to get at closer level with the established "elite".
So I seen guys commenting about older Quake players and how they would stand no chance versus "enlightened" new wave or shall we say players after 2000. Well, I say, give them a ball mouse, reduced bind options, less strafejump mechanics (add a block depending on armor carry), and deny wider fov and all that s (supposedly improved) stuff that made them cheat their way to the top. Would they dominate then? After 2 decades of building just muscle memory and brain drainage? I don't think so...

So up until now, watching thousands of matches for quake1,2,3,ql,d3, q4, all I can think is that the ones played in the beginning are more valuable because (raw) superior gameplay mechanics, during the times of Quake1 and Quake2, and Quake2 gets the top of the cake. Quake1 was also close, until players learned to use and abuse strafejump to perfection and add new hw for improved aim, which changed the whole picture and the animation of the gameplay into -again -execution instead smartness.


[maybe I'll add more thoughts in the future]

side note: the only weapon that I don't like, never did in Quake2, was the blaster -design wise, usability, rate of fire and the shot effect is like you shoot colored spagetti
Edited by baron Railgun at 18:59 CDT, 21 July 2025 - 638 Hits

<< Comment #1 @ 18:20 CDT, 2 June 2009 >>
By aggnog_duck spyteman 
01:20:08 (@funjibay) im gonna vote keep current settings
01:20:11 (@funjibay) just cause we aren't in yet
01:20:13 (@funjibay) and hopefully
01:20:14 (@funjibay) teams will drop
01:20:15 (@funjibay) :D!

:<
<< Comment #2 @ 18:21 CDT, 2 June 2009 >>
By l0wfly funnyb  - Reply to #1
whoever this funjibay character is, he sounds like a true idiot
<< Comment #3 @ 18:23 CDT, 2 June 2009 >>
By aggnog_duck spyteman  - Reply to #2
just another failed q3er, nothing to see here really
<< Comment #4 @ 18:23 CDT, 2 June 2009 >>
By ic-REPTILE owns ic-FOX rep 
20 min timelimit, 30sec respawn, 50 mg ammo (if 5dmg per bullet, 100 if 3 or 4 dmg per bullet) and weapon dropping.. and remove cripple effect on mg, lg and plasma
<< Comment #23 @ 23:29 CDT, 3 June 2009 >>
By United States of America erok  - Reply to #4
cripple effect is gone...they just upped the knockback so much it pretty much is the same thing
<< Comment #35 @ 07:21 CDT, 4 June 2009 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #23
having 90ms to swedish servers doesn't help, and servers that can't handle the set maxclients
<< Comment #53 @ 17:50 CDT, 4 June 2009 >>
By United States of America erok  - Reply to #35
Yea their routing and server support is pretty shitty...
<< Comment #57 @ 19:50 CDT, 5 June 2009 >>
By Sweden Paladia  - Reply to #35
Some new Swedish servers were recently launched, you should have good ping there.
<< Comment #58 @ 20:18 CDT, 5 June 2009 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #57
nice, 14ms.. now i only need an urge to play :>
<< Comment #5 @ 18:26 CDT, 2 June 2009 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #6 @ 18:26 CDT, 2 June 2009 >>
By aggnog_duck spyteman  - Reply to #5
welcome to the quake community. enjoy your stay.
<< Comment #8 @ 01:45 CDT, 3 June 2009 >>
By Germany cYmoZz  - Reply to #5
Has it occured to you, that people may prefer the q3 settings not because they are used to it but because these settings proofed to maximise the competitive aspect of tdm?

ql tdm as it is now is complete shit and doesn't have much to do with tdm anymore.

I think TDM should be like this:

q3 ammo system
4 mg damage, 50 - 75 mg ammo
20 min timelimit
weaponrespawn 30
weapondrop
<< Comment #11 @ 04:37 CDT, 3 June 2009 >>
By LOLBARN endi  - Reply to #8
yea cuz vq3 tdm is so awesome, lol
<< Comment #12 @ 04:45 CDT, 3 June 2009 >>
By Sweden Bluder  - Reply to #11
i like to think so yeah...
<< Comment #13 @ 04:53 CDT, 3 June 2009 >>
By Italy exp!  - Reply to #11
according gtv specs in 2 latest nationcups, it is.
<< Comment #18 @ 15:00 CDT, 3 June 2009 >>
By Germany cYmoZz  - Reply to #11
you didnt understand at all what I was talking about.
<< Comment #19 @ 15:14 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #18
and you didn't understand what endi was talking about :P
<< Comment #14 @ 06:58 CDT, 3 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #8
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #15 @ 07:23 CDT, 3 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #14
[-]
<< Comment #16 @ 09:41 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #14
now now, what's this, a competitive setup for competitions?

newbs on pubs can still fool around with current settings when (some) leagues use more competitive rules.
<< Comment #20 @ 16:18 CDT, 3 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #16
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #21 @ 18:00 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #20
there would be (de facto is) a standard for q3, and that is cpma. if us people were less pathetic it would have been widely and way earlier accepted than it already is, but such is life it seems. seeing as this community failed to agree on a standard, maybe it's a better approach to make the ones ultimately in charge (id) get it right now, and then have the sheep (the community) follow it. turns out this community eats anything if only it is fed to them by the right hand.
<< Comment #22 @ 20:18 CDT, 3 June 2009 >>
By zerg vedic  - Reply to #20
Who decides the standard?
<< Comment #25 @ 23:49 CDT, 3 June 2009 >>
By United States of America w0nk0  - Reply to #22
nobody. if id suddenly said ok we are going to have q3 tdm settings not a single player is gonna stop playing. the fact that the community went from vq3 to ql even when it was in closed beta shows you who sets the tone. vq3ers are sheep plain and simple. and loud annoying whiney sheep at that.
Edited by w0nk0 at 23:49 CDT, 3 June 2009
<< Comment #31 @ 05:20 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #22
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #34 @ 05:31 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #31
By that logic, we should be playing Q4 or UT3.
<< Comment #36 @ 08:35 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #34
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #38 @ 08:39 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #36
How is that any less of a split than having 2 different sets of settings under the same game?
<< Comment #39 @ 08:56 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #38
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #40 @ 08:58 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #39
jesus, go play ffa with your friends, you don't seem like you actually want to play TEAM deathmatch.
<< Comment #43 @ 09:15 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #40
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #45 @ 09:24 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #43
You really don't get it

This doesn't have anything to do with q3, ppl are not complaining because its not q3, they are complaining because the weaponrespawntime removes most of the "TEAM" from fucking TEAMdeathmatch. What for did they add weapondrop if everyone can have every weapon after one minute anyway.

It doesn't even have to be 30 sec. 20-25 would prolly be fine as well. For the timelimit 16 would already be better, so you can actually use the last powerups.

You are prolly also one of those guys that want to play dm20 in tdm, a freaking 2 room map which has a teleporter on both sides that leads to the other room...
<< Comment #46 @ 09:34 CDT, 4 June 2009 >>
By clawo ini  - Reply to #45
I'd rather see a complete re-working of Q3/QL TDM to be honest. It needs more focus and structure than it does currently and it could all go hand-in-hand with a new map pool (So we don't have to play dm6/7 for another twenty years).
<< Comment #47 @ 09:34 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #46
I'd be fine with that as well, but the state it is in right now is nothing short of a joke. And since id doesn't really give a shit about competitive tdm (i have seen at least 2 id employees say so) a reworked tdm mode is also very unlikely.
Edited by fjorgyn at 09:36 CDT, 4 June 2009
<< Comment #48 @ 09:41 CDT, 4 June 2009 >>
By clawo ini  - Reply to #47
Yeah :(

I really couldn't give a shit about QL at the moment, I find duel and CA boring, CTF is slightly better I guess but TDM is the one mode I actually really enjoy and they've destroyed it for no good reason.
<< Comment #49 @ 10:09 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #45
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #51 @ 10:16 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #49
because thats not how it turns out, what really happens is everyone rushing the main areas of the map with weapons, making it 15 minutes of brainless fulltime rush, and if one team tries not to play like that they lose for certain unless the other team is really shit.

Kinda like dm7 in q3, just that instead of cessing with mg, now its cessing with all weapons. Its still cess tho.

And they are asking for the times of q3 because we know that those work.
Edited by fjorgyn at 10:17 CDT, 4 June 2009
<< Comment #41 @ 09:04 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #39
youve got cpm & vq3 both with small communities and you have ql with a big community.

http://www.google.com/trends?q=quake+3%2C+qua...amp;sort=0
http://trends.google.com/websites?q=quakelive...amp;sort=0

Wait, what?

Splitting the community into different games only kills QL even faster than it's already dying. Remember, if QL isn't a great success, it goes under. When it dies, the QL players who don't quit and who want QL settings in Q3 will only split what little community is left.
<< Comment #42 @ 09:11 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #41
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #44 @ 09:16 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #42
Denial is so predictable. Any excuse you have for QL being EXACTLY level with Q3 right now?
<< Comment #50 @ 10:11 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #44
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #52 @ 10:52 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #50
I presented both a hits result and a search result. Searches can help to give you an idea how the game is progressing, and how many new players are being introduced to the game. If nothing else, you can use the graph to deduce that QL is now EXACTLY in line with the activity curve of Q3.

You can believe id's numbers if you want, but you'll have to face facts when they shut QL down due to inactivity.
<< Comment #7 @ 21:25 CDT, 2 June 2009 >>
By Suriname draven- 
TL 20, Weapondrop, Weaponrespawn abit higher, the rest is oke sofarr i know :> maybe some more stuff
<< Comment #9 @ 04:13 CDT, 3 June 2009 >>
By Italy exp! 
thank you spyteman
<< Comment #10 @ 04:21 CDT, 3 June 2009 >>
By Netherlands Wasted 
Please change the settings.. TDM in QL in his current form is a JOKE !!
<< Comment #17 @ 14:10 CDT, 3 June 2009 >>
By team_defiance Fearghas 
Keep public settings as they are, it's fine for public gameplay.

But why shackle the competitive community by asking them to keep public settings on private servers that will only be used for scrims/matches and potentially pickups?
<< Comment #24 @ 23:32 CDT, 3 June 2009 >>
By United States of America erok 
AFAIK they plan to allow these changes to be made on priv servers with the competition settings arqon is working on
<< Comment #27 @ 23:56 CDT, 3 June 2009 >>
By Stickrunners Kruzz  - Reply to #24
if arqon is working on something it will just fail.. so ye, gonna suck.
<< Comment #29 @ 03:04 CDT, 4 June 2009 >>
By aggnog_duck spyteman  - Reply to #27
yeah they should hire analyzer and that french coder imo, they did an awesome job so far with modding q3.
<< Comment #30 @ 05:11 CDT, 4 June 2009 >>
By Stickrunners Kruzz  - Reply to #29
ok let the whine begin! OSP FOR QL!!111!!1111!1ONE!!1!111
<< Comment #32 @ 05:24 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #29
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #33 @ 05:26 CDT, 4 June 2009 >>
By aggnog_duck spyteman  - Reply to #32
that's my point
<< Comment #37 @ 08:36 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #33
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #55 @ 05:19 CDT, 5 June 2009 >>
By Netherlands Terifire  - Reply to #27
Actually everything arQon made so far became quite succesful, so I have no idea what you're talking about.
<< Comment #26 @ 23:52 CDT, 3 June 2009 >>
By United States of America w0nk0 
what i would like to know is, is there any earthly reason why they cant already do that on the private servers, the ggl and cb ones that is. i remember someone changing g_gravity, so isnt weaponrespawn a variable also? or does it not exist atm?
<< Comment #28 @ 03:01 CDT, 4 June 2009 >>
By Italy exp!  - Reply to #26
yes, those are all standard server settings, no need of custom stuff, private server, arqon, blabla.
<< Comment #54 @ 05:17 CDT, 5 June 2009 >>
By Netherlands Terifire 
All these people saying 'all vq3ers' are sheep.. It's kind of unfair.
Not all vq3ers are like that, I'd say most vq3ers aren't like that.

Anyone who disagrees is a vq3-o-phobe =)
<< Comment #56 @ 11:14 CDT, 5 June 2009 >>
By aggnog_duck spyteman  - Reply to #54
had the same opinion back then when I played vq3 and vq3 only =)
<< Comment #59 @ 08:20 CDT, 6 June 2009 >>
what ever happened to the argument by all the ql kool aid drinkers "QL ISN'T Q3, IF YOU WANT "fill in the blank" THEN GO PLAY Q3/CPMA!!" If ID decided that ql tdm is gonna have 12 second weapon respawn then shouldn't we all be accepting it. It seems most people just want ql to be q3 but the problem is. Whats their idea of q3. What bits and pieces of q3 should be converted over to ql. As long as it fits in with their idea of what q3 should be then yes its ok but if not then its the same old "QL ISN'T Q3!!!".
Edited by morpheus305 at 08:20 CDT, 6 June 2009
<< Comment #61 @ 04:18 CDT, 7 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #59
I'd say if they want QL TDM to have 12 second weapon respawn, they should probably rename it to FFA-2.
<< Comment #63 @ 09:24 CDT, 7 June 2009 >>
By Denmark light  - Reply to #61
theres nothing wrong with a lower weaponrespawn time in tdm, you just need to make other adjustments to make it work properly.(lower mg damage, remove weapdrop, stronger armors etc.). I like the idea really, but i think there should be done some testing with different values, like how does 15 work with no weapdrop, and lower mg damage for example, could give a refreshing boost while keeping the interest for the newbies. Cause face it, new players don't want to run around without a weapon. And having different settings in Clanbase than on the normal servers is only gonna be a source of annoyance to everyone.
<< Comment #60 @ 09:00 CDT, 6 June 2009 >>
By Suriname draven- 
remove dm20 ;)
<< Comment #62 @ 04:18 CDT, 7 June 2009 >>
By Austria noctis  - Reply to #60
remove dm20 ;)
<< Comment #64 @ 12:37 CDT, 7 June 2009 >>
By Netherlands Wasted  - Reply to #62
Remove dm20
<< Comment #69 @ 05:46 CDT, 10 June 2009 >>
By Belgium dem0n  - Reply to #64
keep dm20 ;)
<< Comment #65 @ 12:44 CDT, 7 June 2009 >>
By aggnog_duck spyteman  - Reply to #60
is that what you meant with change to something else? then you should change your vote as this is not really about the mappool but the game mechanics.
<< Comment #66 @ 02:55 CDT, 10 June 2009 >>
By Italy exp! 
new PRO TDM servers with 30 seconds weapon respawn!
is this meaning also clanbase will have this setting?
Edited by exp! at 02:56 CDT, 10 June 2009
<< Comment #67 @ 02:55 CDT, 10 June 2009 >>
By Italy exp! 
double.
Edited by exp! at 02:55 CDT, 10 June 2009
<< Comment #68 @ 05:44 CDT, 10 June 2009 >>
By 2k2_2 Nukm 
thx to id for listening :)
guess clanbase will gladly use the 'pro' settings