Posted by sasDVP @ 08:27 CST, 14 November 2025 - iMsg
Carmac one of the key figures who helped turn gaming into esports. Before the stages and the cameras, he was part of the Unreal Tournament community a place where passion, rivalry, and raw competition shaped the future. His journey from fragging to founding is one of the most authentic stories in esports history.
Posted by Teen Queen @ 17:28 CST, 13 November 2025 - iMsg
Imagine this - the ability to play your favourite arena shooter game... IN BROWSER, no download needed!
It's not an invite only closed beta from 2008, but apparently a Docker container.
10 years later, quake lite JS
From the author:
This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.
Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.
The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.
Posted by Jamerio @ 21:51 CST, 11 November 2025 - iMsg
I put together a prototype for an online multiplayer FPS game which revolves around real world factions and divisions.
Obviously everything would look a lot better with dedicated talent, but the main idea behind it was to have a game where players align to their real world alliances and do battle against their real world enemies.
I don't know if anything will come of it, its just something I wanted to put out there as I worked on it in my spare time.
My main question is, and trolling aside, do you like the idea of playing a game where your team mates are people you are aligned with in the real world on big world issues and your opposition are people who you dislike?
And of course it would have FFA type things too, but it makes more sense as a team game.
It really daunting looking at the visual quality of games like BF6, but its 400 million dollar game with about 6,000 staff.
I'm personally bored of so many games these days, so I wanted to bypass legacy rulesets for how games are made.
Arbitrary teams and factions etc, that don't really mean much, and bring in low level emotions and then build a game around that.
Does anyone know if the WMO has a JST connector on the PCB for the cable or are the cables soldered in there? I would like to do the paracord mod but if it's not a matter of switching the cable and you have to solder it then I'll have to find someone skilled that knows how to do it. I have heard some models have the cable soldered permanently and others have a JST connector but isn't clear.
01:20:08 (@funjibay) im gonna vote keep current settings
01:20:11 (@funjibay) just cause we aren't in yet
01:20:13 (@funjibay) and hopefully
01:20:14 (@funjibay) teams will drop
01:20:15 (@funjibay) :D!
20 min timelimit, 30sec respawn, 50 mg ammo (if 5dmg per bullet, 100 if 3 or 4 dmg per bullet) and weapon dropping.. and remove cripple effect on mg, lg and plasma
Has it occured to you, that people may prefer the q3 settings not because they are used to it but because these settings proofed to maximise the competitive aspect of tdm?
ql tdm as it is now is complete shit and doesn't have much to do with tdm anymore.
I think TDM should be like this:
q3 ammo system
4 mg damage, 50 - 75 mg ammo
20 min timelimit
weaponrespawn 30
weapondrop
there would be (de facto is) a standard for q3, and that is cpma. if us people were less pathetic it would have been widely and way earlier accepted than it already is, but such is life it seems. seeing as this community failed to agree on a standard, maybe it's a better approach to make the ones ultimately in charge (id) get it right now, and then have the sheep (the community) follow it. turns out this community eats anything if only it is fed to them by the right hand.
nobody. if id suddenly said ok we are going to have q3 tdm settings not a single player is gonna stop playing. the fact that the community went from vq3 to ql even when it was in closed beta shows you who sets the tone. vq3ers are sheep plain and simple. and loud annoying whiney sheep at that.
This doesn't have anything to do with q3, ppl are not complaining because its not q3, they are complaining because the weaponrespawntime removes most of the "TEAM" from fucking TEAMdeathmatch. What for did they add weapondrop if everyone can have every weapon after one minute anyway.
It doesn't even have to be 30 sec. 20-25 would prolly be fine as well. For the timelimit 16 would already be better, so you can actually use the last powerups.
You are prolly also one of those guys that want to play dm20 in tdm, a freaking 2 room map which has a teleporter on both sides that leads to the other room...
I'd rather see a complete re-working of Q3/QL TDM to be honest. It needs more focus and structure than it does currently and it could all go hand-in-hand with a new map pool (So we don't have to play dm6/7 for another twenty years).
I'd be fine with that as well, but the state it is in right now is nothing short of a joke. And since id doesn't really give a shit about competitive tdm (i have seen at least 2 id employees say so) a reworked tdm mode is also very unlikely.
I really couldn't give a shit about QL at the moment, I find duel and CA boring, CTF is slightly better I guess but TDM is the one mode I actually really enjoy and they've destroyed it for no good reason.
because thats not how it turns out, what really happens is everyone rushing the main areas of the map with weapons, making it 15 minutes of brainless fulltime rush, and if one team tries not to play like that they lose for certain unless the other team is really shit.
Kinda like dm7 in q3, just that instead of cessing with mg, now its cessing with all weapons. Its still cess tho.
And they are asking for the times of q3 because we know that those work.
Splitting the community into different games only kills QL even faster than it's already dying. Remember, if QL isn't a great success, it goes under. When it dies, the QL players who don't quit and who want QL settings in Q3 will only split what little community is left.
I presented both a hits result and a search result. Searches can help to give you an idea how the game is progressing, and how many new players are being introduced to the game. If nothing else, you can use the graph to deduce that QL is now EXACTLY in line with the activity curve of Q3.
You can believe id's numbers if you want, but you'll have to face facts when they shut QL down due to inactivity.
Keep public settings as they are, it's fine for public gameplay.
But why shackle the competitive community by asking them to keep public settings on private servers that will only be used for scrims/matches and potentially pickups?
what i would like to know is, is there any earthly reason why they cant already do that on the private servers, the ggl and cb ones that is. i remember someone changing g_gravity, so isnt weaponrespawn a variable also? or does it not exist atm?
what ever happened to the argument by all the ql kool aid drinkers "QL ISN'T Q3, IF YOU WANT "fill in the blank" THEN GO PLAY Q3/CPMA!!" If ID decided that ql tdm is gonna have 12 second weapon respawn then shouldn't we all be accepting it. It seems most people just want ql to be q3 but the problem is. Whats their idea of q3. What bits and pieces of q3 should be converted over to ql. As long as it fits in with their idea of what q3 should be then yes its ok but if not then its the same old "QL ISN'T Q3!!!".
theres nothing wrong with a lower weaponrespawn time in tdm, you just need to make other adjustments to make it work properly.(lower mg damage, remove weapdrop, stronger armors etc.). I like the idea really, but i think there should be done some testing with different values, like how does 15 work with no weapdrop, and lower mg damage for example, could give a refreshing boost while keeping the interest for the newbies. Cause face it, new players don't want to run around without a weapon. And having different settings in Clanbase than on the normal servers is only gonna be a source of annoyance to everyone.
01:20:11 (@funjibay) just cause we aren't in yet
01:20:13 (@funjibay) and hopefully
01:20:14 (@funjibay) teams will drop
01:20:15 (@funjibay) :D!
:<