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Frazer "Fraze" Hockley has passed away (2 comments)
Posted by diegowar @ 21:19 CST, 22 November 2024 - iMsg
Repost from the announcement in the Kuachi Cups discord:

In Memory of Frazer "Fraze" Hockley

It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.

Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.

Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.

In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.

On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.

Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.

Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
Edited by diegowar at 21:24 CST, 22 November 2024 - 121 Hits
HoQ TDM 4v4 Winter Season 2025 (2 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 454 Hits
122 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
295 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
394 Hits

<< Comment #1 @ 18:20 CDT, 2 June 2009 >>
By aggnog_duck spyteman 
01:20:08 (@funjibay) im gonna vote keep current settings
01:20:11 (@funjibay) just cause we aren't in yet
01:20:13 (@funjibay) and hopefully
01:20:14 (@funjibay) teams will drop
01:20:15 (@funjibay) :D!

:<
<< Comment #2 @ 18:21 CDT, 2 June 2009 >>
By l0wfly funnyb  - Reply to #1
whoever this funjibay character is, he sounds like a true idiot
<< Comment #3 @ 18:23 CDT, 2 June 2009 >>
By aggnog_duck spyteman  - Reply to #2
just another failed q3er, nothing to see here really
<< Comment #4 @ 18:23 CDT, 2 June 2009 >>
By ic-REPTILE owns ic-FOX rep 
20 min timelimit, 30sec respawn, 50 mg ammo (if 5dmg per bullet, 100 if 3 or 4 dmg per bullet) and weapon dropping.. and remove cripple effect on mg, lg and plasma
<< Comment #23 @ 23:29 CDT, 3 June 2009 >>
By United States of America erok  - Reply to #4
cripple effect is gone...they just upped the knockback so much it pretty much is the same thing
<< Comment #35 @ 07:21 CDT, 4 June 2009 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #23
having 90ms to swedish servers doesn't help, and servers that can't handle the set maxclients
<< Comment #53 @ 17:50 CDT, 4 June 2009 >>
By United States of America erok  - Reply to #35
Yea their routing and server support is pretty shitty...
<< Comment #57 @ 19:50 CDT, 5 June 2009 >>
By Sweden Paladia  - Reply to #35
Some new Swedish servers were recently launched, you should have good ping there.
<< Comment #58 @ 20:18 CDT, 5 June 2009 >>
By ic-REPTILE owns ic-FOX rep  - Reply to #57
nice, 14ms.. now i only need an urge to play :>
<< Comment #5 @ 18:26 CDT, 2 June 2009 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #6 @ 18:26 CDT, 2 June 2009 >>
By aggnog_duck spyteman  - Reply to #5
welcome to the quake community. enjoy your stay.
<< Comment #8 @ 01:45 CDT, 3 June 2009 >>
By Germany cYmoZz  - Reply to #5
Has it occured to you, that people may prefer the q3 settings not because they are used to it but because these settings proofed to maximise the competitive aspect of tdm?

ql tdm as it is now is complete shit and doesn't have much to do with tdm anymore.

I think TDM should be like this:

q3 ammo system
4 mg damage, 50 - 75 mg ammo
20 min timelimit
weaponrespawn 30
weapondrop
<< Comment #11 @ 04:37 CDT, 3 June 2009 >>
By LOLBARN endi  - Reply to #8
yea cuz vq3 tdm is so awesome, lol
<< Comment #12 @ 04:45 CDT, 3 June 2009 >>
By Sweden Bluder  - Reply to #11
i like to think so yeah...
<< Comment #13 @ 04:53 CDT, 3 June 2009 >>
By Italy exp!  - Reply to #11
according gtv specs in 2 latest nationcups, it is.
<< Comment #18 @ 15:00 CDT, 3 June 2009 >>
By Germany cYmoZz  - Reply to #11
you didnt understand at all what I was talking about.
<< Comment #19 @ 15:14 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #18
and you didn't understand what endi was talking about :P
<< Comment #14 @ 06:58 CDT, 3 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #8
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #15 @ 07:23 CDT, 3 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #14
[-]
<< Comment #16 @ 09:41 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #14
now now, what's this, a competitive setup for competitions?

newbs on pubs can still fool around with current settings when (some) leagues use more competitive rules.
<< Comment #20 @ 16:18 CDT, 3 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #16
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #21 @ 18:00 CDT, 3 June 2009 >>
By aggnog_duck spyteman  - Reply to #20
there would be (de facto is) a standard for q3, and that is cpma. if us people were less pathetic it would have been widely and way earlier accepted than it already is, but such is life it seems. seeing as this community failed to agree on a standard, maybe it's a better approach to make the ones ultimately in charge (id) get it right now, and then have the sheep (the community) follow it. turns out this community eats anything if only it is fed to them by the right hand.
<< Comment #22 @ 20:18 CDT, 3 June 2009 >>
By zerg vedic  - Reply to #20
Who decides the standard?
<< Comment #25 @ 23:49 CDT, 3 June 2009 >>
By United States of America w0nk0  - Reply to #22
nobody. if id suddenly said ok we are going to have q3 tdm settings not a single player is gonna stop playing. the fact that the community went from vq3 to ql even when it was in closed beta shows you who sets the tone. vq3ers are sheep plain and simple. and loud annoying whiney sheep at that.
Edited by w0nk0 at 23:49 CDT, 3 June 2009
<< Comment #31 @ 05:20 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #22
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #34 @ 05:31 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #31
By that logic, we should be playing Q4 or UT3.
<< Comment #36 @ 08:35 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #34
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #38 @ 08:39 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #36
How is that any less of a split than having 2 different sets of settings under the same game?
<< Comment #39 @ 08:56 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #38
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #40 @ 08:58 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #39
jesus, go play ffa with your friends, you don't seem like you actually want to play TEAM deathmatch.
<< Comment #43 @ 09:15 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #40
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #45 @ 09:24 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #43
You really don't get it

This doesn't have anything to do with q3, ppl are not complaining because its not q3, they are complaining because the weaponrespawntime removes most of the "TEAM" from fucking TEAMdeathmatch. What for did they add weapondrop if everyone can have every weapon after one minute anyway.

It doesn't even have to be 30 sec. 20-25 would prolly be fine as well. For the timelimit 16 would already be better, so you can actually use the last powerups.

You are prolly also one of those guys that want to play dm20 in tdm, a freaking 2 room map which has a teleporter on both sides that leads to the other room...
<< Comment #46 @ 09:34 CDT, 4 June 2009 >>
By clawo ini  - Reply to #45
I'd rather see a complete re-working of Q3/QL TDM to be honest. It needs more focus and structure than it does currently and it could all go hand-in-hand with a new map pool (So we don't have to play dm6/7 for another twenty years).
<< Comment #47 @ 09:34 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #46
I'd be fine with that as well, but the state it is in right now is nothing short of a joke. And since id doesn't really give a shit about competitive tdm (i have seen at least 2 id employees say so) a reworked tdm mode is also very unlikely.
Edited by fjorgyn at 09:36 CDT, 4 June 2009
<< Comment #48 @ 09:41 CDT, 4 June 2009 >>
By clawo ini  - Reply to #47
Yeah :(

I really couldn't give a shit about QL at the moment, I find duel and CA boring, CTF is slightly better I guess but TDM is the one mode I actually really enjoy and they've destroyed it for no good reason.
<< Comment #49 @ 10:09 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #45
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #51 @ 10:16 CDT, 4 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #49
because thats not how it turns out, what really happens is everyone rushing the main areas of the map with weapons, making it 15 minutes of brainless fulltime rush, and if one team tries not to play like that they lose for certain unless the other team is really shit.

Kinda like dm7 in q3, just that instead of cessing with mg, now its cessing with all weapons. Its still cess tho.

And they are asking for the times of q3 because we know that those work.
Edited by fjorgyn at 10:17 CDT, 4 June 2009
<< Comment #41 @ 09:04 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #39
youve got cpm & vq3 both with small communities and you have ql with a big community.

http://www.google.com/trends?q=quake+3%2C+qua...amp;sort=0
http://trends.google.com/websites?q=quakelive...amp;sort=0

Wait, what?

Splitting the community into different games only kills QL even faster than it's already dying. Remember, if QL isn't a great success, it goes under. When it dies, the QL players who don't quit and who want QL settings in Q3 will only split what little community is left.
<< Comment #42 @ 09:11 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #41
.
Edited by Bob at 14:27 CDT, 28 June 2024
<< Comment #44 @ 09:16 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #42
Denial is so predictable. Any excuse you have for QL being EXACTLY level with Q3 right now?
<< Comment #50 @ 10:11 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #44
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #52 @ 10:52 CDT, 4 June 2009 >>
By zerg vedic  - Reply to #50
I presented both a hits result and a search result. Searches can help to give you an idea how the game is progressing, and how many new players are being introduced to the game. If nothing else, you can use the graph to deduce that QL is now EXACTLY in line with the activity curve of Q3.

You can believe id's numbers if you want, but you'll have to face facts when they shut QL down due to inactivity.
<< Comment #7 @ 21:25 CDT, 2 June 2009 >>
By Suriname draven- 
TL 20, Weapondrop, Weaponrespawn abit higher, the rest is oke sofarr i know :> maybe some more stuff
<< Comment #9 @ 04:13 CDT, 3 June 2009 >>
By Italy exp! 
thank you spyteman
<< Comment #10 @ 04:21 CDT, 3 June 2009 >>
By Netherlands Wasted 
Please change the settings.. TDM in QL in his current form is a JOKE !!
<< Comment #17 @ 14:10 CDT, 3 June 2009 >>
By team_defiance Fearghas 
Keep public settings as they are, it's fine for public gameplay.

But why shackle the competitive community by asking them to keep public settings on private servers that will only be used for scrims/matches and potentially pickups?
<< Comment #24 @ 23:32 CDT, 3 June 2009 >>
By United States of America erok 
AFAIK they plan to allow these changes to be made on priv servers with the competition settings arqon is working on
<< Comment #27 @ 23:56 CDT, 3 June 2009 >>
By Stickrunners Kruzz  - Reply to #24
if arqon is working on something it will just fail.. so ye, gonna suck.
<< Comment #29 @ 03:04 CDT, 4 June 2009 >>
By aggnog_duck spyteman  - Reply to #27
yeah they should hire analyzer and that french coder imo, they did an awesome job so far with modding q3.
<< Comment #30 @ 05:11 CDT, 4 June 2009 >>
By Stickrunners Kruzz  - Reply to #29
ok let the whine begin! OSP FOR QL!!111!!1111!1ONE!!1!111
<< Comment #32 @ 05:24 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #29
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #33 @ 05:26 CDT, 4 June 2009 >>
By aggnog_duck spyteman  - Reply to #32
that's my point
<< Comment #37 @ 08:36 CDT, 4 June 2009 >>
By Dird's Xmas tree ;o Bob  - Reply to #33
.
Edited by Bob at 14:28 CDT, 28 June 2024
<< Comment #55 @ 05:19 CDT, 5 June 2009 >>
By Netherlands Terifire  - Reply to #27
Actually everything arQon made so far became quite succesful, so I have no idea what you're talking about.
<< Comment #26 @ 23:52 CDT, 3 June 2009 >>
By United States of America w0nk0 
what i would like to know is, is there any earthly reason why they cant already do that on the private servers, the ggl and cb ones that is. i remember someone changing g_gravity, so isnt weaponrespawn a variable also? or does it not exist atm?
<< Comment #28 @ 03:01 CDT, 4 June 2009 >>
By Italy exp!  - Reply to #26
yes, those are all standard server settings, no need of custom stuff, private server, arqon, blabla.
<< Comment #54 @ 05:17 CDT, 5 June 2009 >>
By Netherlands Terifire 
All these people saying 'all vq3ers' are sheep.. It's kind of unfair.
Not all vq3ers are like that, I'd say most vq3ers aren't like that.

Anyone who disagrees is a vq3-o-phobe =)
<< Comment #56 @ 11:14 CDT, 5 June 2009 >>
By aggnog_duck spyteman  - Reply to #54
had the same opinion back then when I played vq3 and vq3 only =)
<< Comment #59 @ 08:20 CDT, 6 June 2009 >>
what ever happened to the argument by all the ql kool aid drinkers "QL ISN'T Q3, IF YOU WANT "fill in the blank" THEN GO PLAY Q3/CPMA!!" If ID decided that ql tdm is gonna have 12 second weapon respawn then shouldn't we all be accepting it. It seems most people just want ql to be q3 but the problem is. Whats their idea of q3. What bits and pieces of q3 should be converted over to ql. As long as it fits in with their idea of what q3 should be then yes its ok but if not then its the same old "QL ISN'T Q3!!!".
Edited by morpheus305 at 08:20 CDT, 6 June 2009
<< Comment #61 @ 04:18 CDT, 7 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #59
I'd say if they want QL TDM to have 12 second weapon respawn, they should probably rename it to FFA-2.
<< Comment #63 @ 09:24 CDT, 7 June 2009 >>
By Denmark light  - Reply to #61
theres nothing wrong with a lower weaponrespawn time in tdm, you just need to make other adjustments to make it work properly.(lower mg damage, remove weapdrop, stronger armors etc.). I like the idea really, but i think there should be done some testing with different values, like how does 15 work with no weapdrop, and lower mg damage for example, could give a refreshing boost while keeping the interest for the newbies. Cause face it, new players don't want to run around without a weapon. And having different settings in Clanbase than on the normal servers is only gonna be a source of annoyance to everyone.
<< Comment #60 @ 09:00 CDT, 6 June 2009 >>
By Suriname draven- 
remove dm20 ;)
<< Comment #62 @ 04:18 CDT, 7 June 2009 >>
By Austria noctis  - Reply to #60
remove dm20 ;)
<< Comment #64 @ 12:37 CDT, 7 June 2009 >>
By Netherlands Wasted  - Reply to #62
Remove dm20
<< Comment #69 @ 05:46 CDT, 10 June 2009 >>
By Belgium dem0n  - Reply to #64
keep dm20 ;)
<< Comment #65 @ 12:44 CDT, 7 June 2009 >>
By aggnog_duck spyteman  - Reply to #60
is that what you meant with change to something else? then you should change your vote as this is not really about the mappool but the game mechanics.
<< Comment #66 @ 02:55 CDT, 10 June 2009 >>
By Italy exp! 
new PRO TDM servers with 30 seconds weapon respawn!
is this meaning also clanbase will have this setting?
Edited by exp! at 02:56 CDT, 10 June 2009
<< Comment #67 @ 02:55 CDT, 10 June 2009 >>
By Italy exp! 
double.
Edited by exp! at 02:55 CDT, 10 June 2009
<< Comment #68 @ 05:44 CDT, 10 June 2009 >>
By 2k2_2 Nukm 
thx to id for listening :)
guess clanbase will gladly use the 'pro' settings

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