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HoQ TDM 4v4 Winter Season 2025 (2 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 444 Hits
121 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
295 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
390 Hits

<< Comment #1 @ 16:17 CDT, 14 June 2009 >>
How is Courtyard Conundrums a small ctf map? You can easily play 5v5 on that map.
<< Comment #2 @ 16:34 CDT, 14 June 2009 >>
By clawo ini  - Reply to #1
That doesn't make it good.
<< Comment #3 @ 16:45 CDT, 14 June 2009 >>
By Sweden Paladia  - Reply to #1
While that can be argued, I agree that the poll description should be more neutral. Now it's almost as if its telling people to vote 4v4.
<< Comment #5 @ 17:25 CDT, 14 June 2009 >>
By Suriname draven-  - Reply to #3
there small maps, w2 is pretty big but not playable on 5on5 :)
<< Comment #11 @ 18:29 CDT, 14 June 2009 >>
By Ninja Turtle RiGHT  - Reply to #1
its HUGE indeed

which is also part of the reason why the map sucks :P
<< Comment #53 @ 03:01 CDT, 21 June 2009 >>
By Hasu No Ue Keroppi wata  - Reply to #11
the map mostly sucks because it's just a patchwork of corridors
[it's obvious if you just look at the ground and not the room themselves ; and the only place which isn't a corridor is the ya ground near rl/haste, but you can't fight here cause you don't have the high ground : 3 stairs steps makes the rl/haste little rounded kind of corridor safer ; beside the bases (which are defenders delight anyway) there is nowhere to fight in this full of shit map, just lot of corridors to run and run and run and run and run and quit]
<< Comment #4 @ 17:24 CDT, 14 June 2009 >>
By Suriname draven- 
w2 is really not playable with 5v5.. 4v4 it is :)
<< Comment #6 @ 17:27 CDT, 14 June 2009 >>
By AUSNL by dann zkyp 
they made me vote 4on4!!!
<< Comment #7 @ 17:48 CDT, 14 June 2009 >>
By Netherlands BlaD3 
4v4 by a long shot. More individual skill involved as easier to follow matches. Not to mention not having to NEED that fifth player, should be more suitable for TDM teams as well if they ever considered playing some CTF.

The available maps are all 4v4 friendly, 5v5 it's chaos and less teamplay based. CTF should be teamplay based and 4v4 simply brings it out more than 5v5.
<< Comment #8 @ 18:05 CDT, 14 June 2009 >>
By Quake 3 link1n 
to make it simple :

4v4 = teamplay CTF

5v5 = TDM

so go 4v4.
<< Comment #9 @ 18:06 CDT, 14 June 2009 >>
By France sansai 
All gametypes should be 4on4. Always should've been.

In the U.S. they've stuck to 4on4 for Q3 CTF, TDM and CA and it really helped.
Same clans could play TDM, CA or CTF with the exact same lineup, gameplay was less chaotic in both CTF and CA, and a lot of maps were way more playable this way.
It's also easier to mount a clan, a pickup, a quick scrim...

I've been saying it for ages, 4on4 all the way.
Edited by sansai at 10:28 CDT, 16 June 2009
<< Comment #22 @ 11:29 CDT, 15 June 2009 >>
By aggnog_duck spyteman  - Reply to #9
sorry, all your points are valid but we don't support having a clue here. :<
<< Comment #23 @ 12:38 CDT, 15 June 2009 >>
By clawo ini  - Reply to #22
Especially not CB admins :)
<< Comment #29 @ 16:49 CDT, 16 June 2009 >>
By France sansai  - Reply to #22
8(
<< Comment #10 @ 18:26 CDT, 14 June 2009 >>
By Ninja Turtle RiGHT 
I tried so often already to get a 4v4 CTF community going in Europe.
the Q3CTF summercup 4v4's on ClanBase that I've organised were always a succes, every single time.....

but still many of the (mainly low end division) clans always demanded a 5v5 league again in the next seasons and with supervisors of cups usually being the ones from the lower div clans, they always kept the 5v5 format in any league and cup......

in Q3 a 4v4 would already have been better. less spam, less cessing and more teamplay and also more room for real individual skill instead of 5 men defenses etc.....

so boring.

we really need QL CTF to be 4v4 so it wont fall victim again to the funfdef tactics
Edited by RiGHT at 18:27 CDT, 14 June 2009
<< Comment #12 @ 18:56 CDT, 14 June 2009 >>
By Netherlands sol4r  - Reply to #10
"we really need QL CTF to be 4v4 so it wont fall victim again to the funfdef tactics"

We will adapt and make it vier def!
<< Comment #63 @ 06:22 CDT, 25 June 2009 >>
By Germany - Hamburg unihumi  - Reply to #12
No, do it vier-ein-halb
<< Comment #54 @ 04:41 CDT, 21 June 2009 >>
By Slovenia Slajer  - Reply to #10
<< Comment #55 @ 05:07 CDT, 21 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #54
Because of the admins and the stubborn osp ctf players.
<< Comment #57 @ 06:14 CDT, 21 June 2009 >>
By Slovenia Slajer  - Reply to #55
Yes but Right said lower div clans wanted 5on5, that was EuroCup. Also both supervisors were players in high skilled clans :)
<< Comment #58 @ 06:49 CDT, 21 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #57
aka stubborn ospers.
<< Comment #59 @ 14:20 CDT, 21 June 2009 >>
By Ninja Turtle RiGHT  - Reply to #57
I wanted 4v4.
cb cup bozos didnt.
people from the vote that was held did not want a 4v4 but a 5v5
<< Comment #13 @ 18:56 CDT, 14 June 2009 >>
By nesreca wch 
JUST PLAY TDM! :D
<< Comment #14 @ 20:37 CDT, 14 June 2009 >>
By zerg vedic 
voted 4v4 due to no "lol qlctf" option.
<< Comment #15 @ 20:55 CDT, 14 June 2009 >>
By United States of America erok  - Reply to #14
this^
<< Comment #21 @ 11:23 CDT, 15 June 2009 >>
By USSR EKSelenc  - Reply to #14
Same shit here.
<< Comment #16 @ 00:56 CDT, 15 June 2009 >>
Basically this should be

Europe vs North America
<< Comment #17 @ 04:28 CDT, 15 June 2009 >>
By 2k2_2 Nukm  - Reply to #16
thought so, too. but seems like it is eu+na vs stubborn ppl
<< Comment #18 @ 04:43 CDT, 15 June 2009 >>
By Frags medal crv  - Reply to #16
no in europe we prefer play on 4v4 when the map are made for!

so pls all admin for everycup put this format for CTF 4v4 pwn
<< Comment #19 @ 06:49 CDT, 15 June 2009 >>
By Netherlands BlaD3 
Well there's no reason to say people that don't vote 4v4 are stubborn or 'retarded'. It's an opinion and well the majority is picking 4v4, so it's pretty obvious what most people like 4v4 more than 5v5.

The current maps just favor 4v4 more than 5v5. ctf7, ctf8 (siberia), c2 and w2 are just based on the concept of 4v4. As soon as you enter a fifth on both sides, most maps become too crowded due to each team having more or less a '2nd mid player'. You'll have 8 people on mid instead of 6.

Overall you'll have an average of ~2 to 4 people battling it out in mid with a 4v4 format. With 5v5 this tends to be a solid 5 to 6. So you'll have 3v3 shooting at each other with mostly rails constantly. Where in 4v4 you'll tend to have more 1v1 and 2v2 situations, making it more vital to win those battles, because it will give you control for a while. In 5v5 teams can constantly rush a mid with players before everyone is killed, making it a DM7 TDM like game.

Just my view on why it should be 4v4 and not 5v5. Including the whole 4v4 for all modes is kinda handy as well for all teams.
<< Comment #20 @ 11:23 CDT, 15 June 2009 >>
By Croatia Makie 
rofl fucking noobs 4v4?
Edited by Makie at 11:24 CDT, 15 June 2009
<< Comment #28 @ 16:36 CDT, 16 June 2009 >>
By Greece PuPPeT  - Reply to #20
:)
<< Comment #24 @ 13:40 CDT, 15 June 2009 >>
By Lithuania son1dow 
Haven't ever played ctf, but as most ppl voted 4v4, I voted 4v4 too.
<< Comment #32 @ 14:06 CDT, 17 June 2009 >>
By Uruguay gSTRUCTOR  - Reply to #24
Whats next? Halo?
<< Comment #33 @ 14:50 CDT, 17 June 2009 >>
By Lithuania son1dow  - Reply to #32
I prefer World of Warcraft.
<< Comment #25 @ 14:20 CDT, 15 June 2009 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 15:32 CDT, 26 June 2024
<< Comment #31 @ 22:30 CDT, 16 June 2009 >>
By Runner7plus Ghostrunner  - Reply to #25
lol
<< Comment #26 @ 14:59 CDT, 15 June 2009 >>
By Germany xtro 
4v4 = ctf with one chaser less!
<< Comment #27 @ 15:40 CDT, 15 June 2009 >>
By Protossicon Adel 
Usualy i like when rules changes but c'mon...5v5 sux...4v4 ftw
<< Comment #30 @ 22:30 CDT, 16 June 2009 >>
4v4 - its just fun
5v5 - often ends in tdm and chaos.
<< Comment #35 @ 16:20 CDT, 17 June 2009 >>
If you want to play 4v4 go back to tdm please.

CTF is based on teamplay and you can't really believe that coordinating a team of 4 players is harder than a team of 5 players.

Ironworks might not be perfect for 5v5, but c2 and w2 are really no 4v4 maps at all and were played in 5v5 for almost 10 years now.

People just seem to think that aim is the one and only skill in quake, while playing CTF is so much more than just aim.

People just seem to forget more and more how to play ctf and think that with aim they are going to succeed, but think about players like ooze, who made brilliant flagruns .. would that have been the same with only 4 enemies?
<< Comment #37 @ 19:30 CDT, 17 June 2009 >>
By Netherlands BlaD3  - Reply to #35
CTF is based on teamplay and you can't really believe that coordinating a team of 4 players is harder than a team of 5 players.

Yes it is. Reason? Simple: 5v5 gives a team an extra player to relieve some duties from others, making it easier to navigate through the maps forming more solid positions, instead of dynamic gameplay. As countless of matches have shown that extra player is usually used for a solid mid position or att/mid. Basically makes it easier for the defenders and is in no way 'better coördinated'. 4v4 is in this case pretty much more about coördinating, especially in the attacks and securing the right area's at the right time (= more dynamic teamplay).

Ironworks might not be perfect for 5v5, but c2 and w2 are really no 4v4 maps at all and were played in 5v5 for almost 10 years now.

Alright they were played 5v5, 10 years ago. 5v5 was the European standard for CTF and worked out pretty well I guess when aim was lower, connections were shittier and not one guy railed 60+ percent and 35+ LG.

Now overall the skill of the average player is higher in any FPS due to hardware changing and better connections.

c2 and w2 are good 4v4 maps actually. w2 in Q3 Summercups was fucking funny. As was c2. Only someone that hasn't been playing ctf2 in the last few years would say it's not a 4v4 map. It's really well made for 4v4 teamplay and ask ANY experienced CTF player that played at high level. CTF2 5v5 in Quake 3 was LOL in the last years due to 10 people having the ability to shoot 50 percent rail.

People just seem to think that aim is the one and only skill in quake, while playing CTF is so much more than just aim.

Since when is aim related to the amount of players playing in a CTF game? My opinion is that 4v4 is more aimbased yes, because the battle situations are more important to win to have a certain area for some time. A persons aim is the same in a 5v5 game as in a 4v4 game. But as I mentioned, 10 people with good aim in a high level ctf game on c2? haha hf ;D

People just seem to forget more and more how to play ctf and think that with aim they are going to succeed, but think about players like ooze, who made brilliant flagruns .. would that have been the same with only 4 enemies?

OoZe shined in the later years. Where he combined nice aim and his flagrunning skills together. It was fun to watch and brought the game to a higher level. I don't know if you checked out the Quakecon tournaments with the 4v4 format. They were way more tense and the individuals really made a difference. As a spectator it's really fun to notice those individuals more and it was more watchable what people were doing, instead of a zergfest on mid.

Perfectly fine if you prefer 5v5, but coming with partially untrue arguments that contradict themselves already in the same sentence is kinda pointless.

I'm playing 'high level CTF' in Q3 since 2004 and will continue in Quake Live and from experience in the CB cups and any other leagues, 4v4 was more entertaining for both players and spectators. Mainly because of the technology evolvements in the past years that brought the skill up of players and made 10 players on a map really crowded, due to high aim.
Edited by iniiiiiiii at 21:18 CDT, 17 June 2009
<< Comment #39 @ 20:28 CDT, 17 June 2009 >>
By Suriname draven-  - Reply to #37
amen to that bld
<< Comment #40 @ 02:25 CDT, 18 June 2009 >>
By Poland SpOOnman  - Reply to #37
I agreee, good and valid points. Thanks.
<< Comment #41 @ 10:09 CDT, 18 June 2009 >>
By shaftwhores only by [EXE]dann [hYperion]  - Reply to #37
Wow I really don't have enough spare time to reply to all your 'arguments' and it's not that important to me either, but you really put some effort into that.

All i can say is that personally I just like 5v5 more and I don't agree that all your arguments really speak pro 4v4! But if people prefer a CTF that is easier to control, less chaotic, slower and more about 1on1 aiming, than I'm fine with that and will probably play less CTF and more TDM.

Only 5v5 gives ME the real CTF feeling and it's also more fun to be on TS with 4 other people instead of only 3.

Just my 2 cents
<< Comment #42 @ 10:27 CDT, 18 June 2009 >>
By zerg vedic  - Reply to #41
Wow I really don't have enough spare time to reply to all your 'arguments' and it's not that important to me either, but you really put some effort into that.

All i can say is that personally I just like 5v5 more and I don't agree that all your arguments really speak pro 4v4!

So basically, you care enough to tell him that you have an argument, but you don't care enough to actually try to say it. You're a terrible troll.
<< Comment #44 @ 12:40 CDT, 18 June 2009 >>
By shaftwhores only by [EXE]dann [hYperion]  - Reply to #42
I said I respect his effort, but don't think that all his arguments are valid or correct, but I don't have the time to write such an in depth analysis and I don't care enough about this 4v4 or 5v5 question either.

I really don't see the reason why you as a third person have to attack me now ..
<< Comment #45 @ 12:45 CDT, 18 June 2009 >>
By clawo ini  - Reply to #44
But you had enough time to visit ESR and reply to comments between 16:00 and 18:40 BST...
<< Comment #46 @ 13:15 CDT, 18 June 2009 >>
By zerg vedic  - Reply to #44
Impressively bad excuse. Allow me to be the first to welcome you to the internet.
<< Comment #43 @ 11:43 CDT, 18 June 2009 >>
By clawo ini  - Reply to #41
Neither 4vs4 nor 5vs5 are anything like TDM.
<< Comment #52 @ 15:14 CDT, 19 June 2009 >>
By WATCHMEN squishy  - Reply to #37
nice! agreed! plussed!
<< Comment #38 @ 20:25 CDT, 17 June 2009 >>
By Suriname draven-  - Reply to #35
5on5 is tdm and chase, 4on4 is more exciting for the players and the spectators. and c2 and w2 are 10 times better with 4on4 then with 5on5. Why do you think that all those maps are so low scoring in 5on5? its basically almost impossible to cap with 5on5 even if you got great tactics and teamplay.
Edited by draven- at 20:26 CDT, 17 June 2009
<< Comment #61 @ 10:16 CDT, 23 June 2009 >>
By Nobles3 Drexciyian  - Reply to #38
imo 4v4 = ffa just rush base till you get through no tactics involved really
<< Comment #62 @ 10:36 CDT, 23 June 2009 >>
By Suriname draven-  - Reply to #61
right, have you ever played 4v4 ctf then? doubt it if you hear you talk like this
<< Comment #34 @ 16:20 CDT, 17 June 2009 >>
Oh and besides RiGHT I see no real oldschool ctf player posting here.
<< Comment #36 @ 18:30 CDT, 17 June 2009 >>
By Netherlands sol4r  - Reply to #34
That's because most old school people are tired of trying to win this discussion after 10 years and still 5v5 is being forced? Also, if you look at who voted what, you'll see almost every old school player voting 4v4, at least the ones that played a decent level...
Edited by sol4r at 18:31 CDT, 17 June 2009
<< Comment #47 @ 22:56 CDT, 18 June 2009 >>
By Swedish Shaft hazrd 
Next stop -> 3v3 duels
<< Comment #49 @ 06:01 CDT, 19 June 2009 >>
By Beer! becks  - Reply to #47
I am more a fan of 1v1v1v1v1v1v1v1 tdm myself.
<< Comment #50 @ 06:05 CDT, 19 June 2009 >>
By Way2Tartan fjorgyn  - Reply to #49
sounds like ffa, aka 12 sec weaponrespawn tdm


=/
<< Comment #51 @ 09:12 CDT, 19 June 2009 >>
By zerg vedic  - Reply to #49
4fort/8fort oldschool TF ftw
<< Comment #48 @ 05:43 CDT, 19 June 2009 >>
voted 4v4 because the poll description told me so and i wont bother making my mind up on my own
<< Comment #56 @ 06:04 CDT, 21 June 2009 >>
Personally, I like the single-flag format the best. Think about it... one flag, middle-of-the-map, cap in your opponents base. Everyone plays offense and defense. There is a single-focal point, no switching back and forth between flag carriers. It would be sort of like the quake version of soccer. At the very least, it would be easy to test.

Be scientific... trial and error that fucking shit.
<< Comment #64 @ 00:53 CDT, 27 June 2009 >>
By pong Zanno  - Reply to #56
1 flag sucks
<< Comment #60 @ 10:11 CDT, 23 June 2009 >>
pfff 4v4 is american bullshit cos they never had enough player, 5v5 = true ctf
<< Comment #65 @ 07:05 CDT, 29 June 2009 >>
By Sweden runge 
I don't think the number of players will make any difference, 4vs4 all deff or 5vs5 all deff doesn't make a difference :P
<< Comment #66 @ 22:35 CDT, 29 June 2009 >>
I feel like 5v5 is better for ctf but tdm need to be 4v4, need bigger maps if it should be played 5v5.
Its harder to attack if you play 4v4ctf i think.
<< Comment #67 @ 11:16 CDT, 12 August 2009 >>
By Quake 3 (black) crea* 
5vs5

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