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HoQ TDM 4v4 Winter Season 2025 (1 comment)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 213 Hits
90 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
256 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
307 Hits
NEW QUAKE GAME!!! (2 comments)
Posted by The_Sh33p @ 05:13 CDT, 20 October 2024 - iMsg
https://archon-studio.com/blog/archon/archon-...nouncement


Quake, The board game.
It's like monopoly but with rocket launchers and slipgates.
628 Hits

<< Comment #1 @ 00:50 CDT, 17 April 2010 >>
By hemostick's grenade j0sh_ 
I'd say "I'd rather see new maps" will be the winner of this poll.

LG that pulls towards you? Might be a little more interesting if it did more dmg as it pulled in closer, kinda combining it with the old ranged LG (7-6-5). Wouldn't mind more low grav maps tbo.

Edit: I can only hope that this is some kind of setup for new maps, gametype or something.
Edited by j0sh_ at 00:52 CDT, 17 April 2010
<< Comment #2 @ 01:28 CDT, 17 April 2010 >>
It's new "content" from five minutes of value altering, it's okay I guess.
<< Comment #21 @ 13:57 CDT, 17 April 2010 >>
By Unset 26671  - Reply to #2
Yeah, because you have access to the source code and would know that for a fact, right?

This could easily have led to the alteration of complex programming algorithms, which means spending dozens of manhours on doing program design and writing pseudocode before they even touch any code, and then on referring to and altering potentially thousands of lines of code. This could have easily been a waste of a lot of time on id's part. :\
Edited by advent™ at 13:58 CDT, 17 April 2010
<< Comment #23 @ 14:01 CDT, 17 April 2010 >>
By Quake 4 oneroomdisco  - Reply to #21

This could easily have led to the alteration of complex programming algorithms, which means spending dozens of manhours on doing program design before they even touch any code, and then on referring to and altering potentially thousands of lines of code.

low gravity (sv_gravity),
increased speed (sv_MAXSPEED)
and altered weapon settings

Are you serious?
<< Comment #25 @ 15:06 CDT, 17 April 2010 >>
By Unset 26671  - Reply to #23
First off, how is "increased speed" associated with "maximum speed?" Second off, why are you assuming that it's that easy to alter weapon settings?

Seriously, stop being so ignorant. You're not on the development team, and so you're merely jumping to conclusions. It's a poor move on id's part to make DevPick either way, so let's leave it at that.
<< Comment #26 @ 15:19 CDT, 17 April 2010 >>
By Quake 4 oneroomdisco  - Reply to #25
Because the weapon damages are in the server configs, look at instagib, it's a different config completely for those servers.

Also, because it's STUPID to think that something as SIMPLE as this is HARD to change.

Maybe you don't understand the logical association with programming, but you don't make something like weapon damages a thousand lines of code. Also, we know it's not editing the game, seeing as how we don't have to download anything new to get into the servers. This means it's all done with the server, and is done through the config.

Syncerror was changing the LG damages back when it was 6-7-8 in a private server with me and Walter, and he was doing it through the console. Do you really think their that stupid?

First off, how is "increased speed" associated with "maximum speed?"

Because there's sv_minspeed and sv_maxspeed which alter the speed of how fast you can move?

I'm being ignorant? You're the one suggesting that the coders are idiots and don't know how to code things in a simple fashion. I'm assuming the weapon damages are done in a very easy way to manipulate.
<< Comment #29 @ 17:52 CDT, 17 April 2010 >>
By Unset 26671  - Reply to #26
I'm the one who's saying to simply not jump to conclusions, hence:

This could easily have led to the alteration of complex programming algorithms

Key word: could. Could. Coulddddddd.

Because there's sv_minspeed and sv_maxspeed which alter the speed of how fast you can move?

Unless you're either saying that changing these two CVAR's changes the acceleration or that, by increased speed, they merely meant an increased limit in speed, this still makes no sense. Maybe you meant sv_minspeed in your previous post as well.

Also, do I really think id's coders are idiots? With the exception of arQon, absolutely.
Edited by advent™ at 17:53 CDT, 17 April 2010
<< Comment #35 @ 08:35 CDT, 18 April 2010 >>
By cooller Crib  - Reply to #29
rcon
<< Comment #38 @ 23:16 CDT, 18 April 2010 >>
By australia-sa Raaaaaagh  - Reply to #29
dude, you are way off :)
<< Comment #80 @ 01:19 CDT, 21 April 2010 >>
By Unset amOKchen  - Reply to #29
you must be confused
<< Comment #66 @ 03:34 CDT, 20 April 2010 >>
By Batman c1  - Reply to #26
unfortunaley I have to agree to gillz
<< Comment #63 @ 13:44 CDT, 19 April 2010 >>
By United States of America StywoO  - Reply to #25
http://www.iddevnet.com/quake4/DefinitionFile

You can change the weapon damage, knockback, gravity, and speeds of Q4 simply by editing the settings in a "definition file". QL is probably very similar.
Edited by StywoO at 14:19 CDT, 19 April 2010
<< Comment #68 @ 04:19 CDT, 20 April 2010 >>
By Beer! becks  - Reply to #63
does it say something about "lg pulling", too or would that just be a negative knockback value?
<< Comment #75 @ 10:03 CDT, 20 April 2010 >>
By United States of America StywoO  - Reply to #68
I'm not sure about the LG pulling, but using a negative value might work.
<< Comment #76 @ 14:00 CDT, 20 April 2010 >>
By Russia ralph  - Reply to #75
Yep.

g_knockback_lg -1.50 for example will do it.
<< Comment #72 @ 06:28 CDT, 20 April 2010 >>
By Russia ralph  - Reply to #25
Because it is that easy to alter weapon settings. Shit, even the LG damage was set in cvar's, easily toggable, as was starting health and armor. Also, you and I both know they don't spend much time at all with half the shit they "add" in QL.
Edited by ralph at 06:32 CDT, 20 April 2010
<< Comment #3 @ 01:45 CDT, 17 April 2010 >>
By zerg vedic 
Quake Live - 100% more useless shit that spawns from moddb, but 0% of the actual community modders that make it!

coming soon: marshmallows!
<< Comment #4 @ 02:01 CDT, 17 April 2010 >>
By GTV Toin Coss 
Looks to me like they're just trying to delay QL's inevitable demise with the least amount of work possible.
Edited by Toin Coss at 02:03 CDT, 17 April 2010
<< Comment #16 @ 10:35 CDT, 17 April 2010 >>
By United Kingdom ZeritoN  - Reply to #4
Bit like throwing a cocktail sausage to a hungry tiger.
<< Comment #5 @ 03:04 CDT, 17 April 2010 >>
By United Kingdom ZeritoN 
Quake Live needs to make some proper updates.

Like Team Fortress 2

Give Keel a hat.










A top hat.
<< Comment #6 @ 04:06 CDT, 17 April 2010 >>
By l0wfly funnyb  - Reply to #5
if anyone deserves a tophat its slash












geddit
<< Comment #7 @ 04:44 CDT, 17 April 2010 >>
By United Kingdom ZeritoN  - Reply to #6
Yeah but who's gonna use that model ¬¬
<< Comment #8 @ 04:59 CDT, 17 April 2010 >>
By l0wfly funnyb  - Reply to #7
axl
<< Comment #9 @ 06:13 CDT, 17 April 2010 >>
QL deve,opment moved to such ridiculous status that i wouldn''t be suprised if next they collaborated with AGP and those retards from e+ :D
<< Comment #10 @ 06:50 CDT, 17 April 2010 >>
By Czech Republic Legie 
low gravity servers .... oh no !
Edited by Legie at 06:53 CDT, 17 April 2010
<< Comment #52 @ 06:40 CDT, 19 April 2010 >>
By Pink Smiley Melachi dansen  - Reply to #10
its public counterstrike beta servers from 2000 all over again!
<< Comment #11 @ 07:03 CDT, 17 April 2010 >>
By cooller Crib 
It's actually pretty fun.

but yea pretty much agreed with Toin Coss, [+]'d
<< Comment #12 @ 07:21 CDT, 17 April 2010 >>
By Belgium dem0n 
So you'd think these small funny gravity/physics changes over a weekend can be one of the reason for the lack of new maps we see in the game ?

I wish you guys to endup at their own places and see the negative comments by average joe who knows nothing about whats going on and wouldn't want to understand/witness it if he was told.

You don't just take this or that map and put it onto the game with no background thinking. You can't that easily use one's product and put it on the commercial market without no legal issues kicking in. You can't hire 150 map makers with a limited budget either.

Now I'm usually on the side of the ones whining for new maps everyday (every 30 seconds) aswell but these physics changes only probably take a few minutes to edit.

EDIT: and I DID have a lotta fun with the attractive rather than repulsive weapon shots, more fun than I had in months for sure playing quakelive :-)
Edited by dem0n at 07:32 CDT, 17 April 2010
<< Comment #13 @ 07:30 CDT, 17 April 2010 >>
By Serbia Eviili  - Reply to #12
they didnt seem to have any problems with implementing ztn, tho the author is long time inactive.Why wouldnt they do the same with osp map pack theres hordes of ppl screaming for it?!
<< Comment #14 @ 07:35 CDT, 17 April 2010 >>
By Belgium dem0n  - Reply to #13
sounds more like they had a long conversation with ztn and probably had to make sure a lot of legal issues were fixed before they could even start editing the map so that it fits in quakelive's gameplay.

I'm pretty sure now they're more working on how to have a good process of adding custom maps rather than work individually on each single map which in the long-term will make adding new maps more frequent.

They probably lost some time and effort just adding ztn which probably did slow down their pace in working on the core game and the whole premium service.
<< Comment #17 @ 10:38 CDT, 17 April 2010 >>
By United Kingdom ZeritoN  - Reply to #14
They don't need to hire anybody to make maps though. A simple map-making contest would suffice.
There's plenty of talented map-makers out there who would add great maps into Quake Live for free.

I just think ID are too lazy to advertise this sort of thing and would rather leave it as it is with the occasional small update like these (which are easy to make).

Of course, it's still baffling how they bothered to add things in like that giant 32 player CTF Christmas map and the Fallout Bunker shit.
<< Comment #22 @ 13:58 CDT, 17 April 2010 >>
By Belgium dem0n  - Reply to #17
do i have to quote syncerror on this or could you just go and find the answer from id themselves ?

bored of the same lines over and over again :/
<< Comment #37 @ 23:15 CDT, 18 April 2010 >>
By potat p4r4  - Reply to #22
OMG, thousands of companies around the world regularly hire 3-rd party contractors to do content for them, but id software has some "legal issues" with this commonplace procedure?
I'd say, this is total bullshit!
<< Comment #44 @ 03:53 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #37
"contractors"

the legal problems are not with ppl working for id, but with custom content made by random ppl...
<< Comment #73 @ 06:30 CDT, 20 April 2010 >>
By Russia ralph  - Reply to #37
Yeah, they should go the Russian route and just infringe on copyrights.
<< Comment #32 @ 06:12 CDT, 18 April 2010 >>
By Austria noctis  - Reply to #17
Of course, it's still baffling how they bothered to add things in like that giant 32 player CTF Christmas map and the Fallout Bunker shit.

those maps are owned by idsoftware, so they can add them without any legal troubles, even with a map contest there would be tons of legal problems.
<< Comment #43 @ 03:28 CDT, 19 April 2010 >>
By Denmark Jalle  - Reply to #32
Why don't ID just write some legal agreements (securing that ID have full ownership of the maps made) that every contenter have to accept before entering the contest?

I can't see why it has to be so difficult.
<< Comment #45 @ 03:54 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #43
Who makes sure that all the content in those maps is actually by the map maker and not from someone else who could then go on and sue them?
<< Comment #46 @ 03:58 CDT, 19 April 2010 >>
By hemostick's grenade j0sh_  - Reply to #45
couldn't they do that before finalizing the agreement? Or is this part of the process already?

(I'm not trolling here, I just don't know much about the process)
<< Comment #48 @ 04:12 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #46
id would have to release a special mapping client that can only use the quakelive content and nothing custom, thats pretty much the only way i could think of right now since you can never be sure that the custom content is really by the map creator and not someone else, no matter what he says or signs.
<< Comment #54 @ 08:44 CDT, 19 April 2010 >>
By Denmark Jalle  - Reply to #48
Can't ID just make the mappers sign a contract saying that the maps made are property of ID but if there is to be found any illegal content in the maps, then the mappers are responsible and not ID? Or is such an agreement impossible?
<< Comment #55 @ 09:06 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #54
If it were that easy, don't you think they would have done that by now?:)
<< Comment #58 @ 10:05 CDT, 19 April 2010 >>
By Denmark Jalle  - Reply to #55
I have no idea. But it doesn't seem like they are doing much, so who knows?
<< Comment #59 @ 10:27 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #58
its hard doing much with propably only 3 ppl to work with ;/
<< Comment #60 @ 10:47 CDT, 19 April 2010 >>
By Denmark Jalle  - Reply to #59
Exactly
<< Comment #90 @ 04:50 CDT, 26 April 2010 >>
By Beer! meh_  - Reply to #55
I always thought that every custom wc3 map belongs to blizzard, but they are not responsible for the content ? Isn't it true ? Why can't ID do the same ?
<< Comment #91 @ 05:38 CDT, 26 April 2010 >>
By Austria noctis  - Reply to #90
blizzard isn't distributing wc3 custom maps?
<< Comment #92 @ 05:51 CDT, 26 April 2010 >>
By Beer! meh_  - Reply to #91
Your right. Can this be agreed or there are legal issues ?
<< Comment #93 @ 05:54 CDT, 26 April 2010 >>
By Austria noctis  - Reply to #92
there are always legal issues ;/
<< Comment #61 @ 10:58 CDT, 19 April 2010 >>
By Beer! becks  - Reply to #54
I suppose it might be more difficult to do if the mappers work for free.

And in either case it might be possible to sue id for a share of the profit (yeye, I know a share of 0 is still 0)generated with a map that contains copyrighted parts. This is just guessing, though.
<< Comment #56 @ 09:40 CDT, 19 April 2010 >>
By Slovenia ambro  - Reply to #48
or id could just get wireframes of maps from mapping contests and do the texturing later, in-house. same goes for any other critical content.
<< Comment #57 @ 09:44 CDT, 19 April 2010 >>
By Austria noctis  - Reply to #56
for which they would need mappers in the ql team.
<< Comment #15 @ 08:22 CDT, 17 April 2010 >>
By wc3_undead mammon 
they took our maps!
thay tuk ur mupz!
durr hurr hurr durr!
<< Comment #18 @ 12:45 CDT, 17 April 2010 >>
By acoolstfu fishbone_ 
AHAHAHAHA.

s0 mucH fu/\/ !1§!!!! lo0l !1
<< Comment #19 @ 13:46 CDT, 17 April 2010 >>
By Unset 26671 
low gravity AND increased speed

>"Hurr durr, I make myself hard to aim at because I'm a homo who always plays nothing but scoutzknivez in CS"

a weaker lightninggun that pulls players toward you

>Lightning gun that makes hurr durr rocket whores even more dominant
>Lightning gun that does the opposite of compensating for its weaker damage
>Lightning gun is also relatively weak under normal settings anyways

a plasmagun with more kick

>More hurr durr plasma spam

So, basically, DevPick is going to be all about rocket and plasma spam and, thus, will only be fun for the sort of scrub who likes playing gay shit.
Edited by advent™ at 13:51 CDT, 17 April 2010
<< Comment #34 @ 06:41 CDT, 18 April 2010 >>
By Rage Face High-Five ShadyVoltaire  - Reply to #19
THIS AINT 4CHAN, WE SPEAK NORMAL HERE.
<< Comment #39 @ 00:08 CDT, 19 April 2010 >>
By Unset 26671  - Reply to #34
WE SPEAK NORMAL HERE.

Unless, by normal, you mean like antisocial, pseudointellectual elitists, I'd beg to differ.
Edited by advent™ at 00:08 CDT, 19 April 2010
<< Comment #40 @ 02:18 CDT, 19 April 2010 >>
By Beer! becks  - Reply to #39
I always found it interesting to see people use the term "pseudointellectual" as an insult.

Most of the time it's people who aren't at a risk of reading to many books or being intelectual, themselves. You are a fine example.

As for "antisocial" I think your "hurr durr" comments are a fine example of that.
So, if antisocial, pseudointelectual really is the norm here, you fit right in.
<< Comment #47 @ 04:09 CDT, 19 April 2010 >>
By Unset 26671  - Reply to #40
I'm only antisocial towards people I don't like. And I don't like elitists, especially the ones whose heads are so far up their asses that they still look normal on the outside yet act like they don't actually flap their asscheeks while they speak, so there's your daily dose of explanation as to why I couldn't give two fucks about any of you sad people.

Also, it's not like you can antagonize or alienate an inanimate object (AKA, a fucking video game), so to call me antisocial simply for criticizing something rather than someone is quite laughable.
<< Comment #49 @ 04:51 CDT, 19 April 2010 >>
By Beer! becks  - Reply to #47
so "hurr durr rocket whores" are an inanimate object?


The only elitist here, who claims to be able to predict the effects of gameplay changes so well, that playtesting them is pointless, is you. But I guess you are just too full of yourself to notice.

Every well-balanced game, was play-tested witht the trial and error method, but I guess only because they didn't have advent™ to tell them what works and what doesn't.
<< Comment #50 @ 05:04 CDT, 19 April 2010 >>
By Unset 26671  - Reply to #49
so "hurr durr rocket whores" are an inanimate object?

Looks like someone fails to understand context in the English language. Maybe you should stick to speaking German or whatever the fuck your native language is.

That is, unless you think me generalizing random players who whore out the rockets is antisocial, which I think is even stupider than if my initial interpretation were right. Had to edit this post 'cause I gave you enough credit intellectually to not assume that were the case, but it hit me: you're actually quite dense. So why wouldn't you be capable of actually thinking that?

Every well-balanced game, was play-tested witht the trial and error method

The flaw of trial-and-error: it requires human judgment, and human beings can be wrong. This time around, they were wrong, so what's your point?

The only elitist here, who claims to be able to predict the effects of gameplay changes so well, that playtesting them is pointless, is you.

You play a game long enough, and it becomes easy to visualize what certain changes will be like. For instance, considering how shafting someone who has rockets equipped in DevPick would result in bringing the rocket boy closer to them, well, that's just common sense right there. Too bad you can't use your imagination -- I mean, it's not like you can use your brain either, so I'm not surprised.

Lastly, I'm not full of myself. It's just that, unlike most people, I can actually justify my views on things, and justify them pretty solidly. Not to mention I have this seemingly rare ability to admit when I'm wrong. Except I have a hard time being convinced I'm wrong on this site, and I don't think it's because you guys are simply indifferent towards my opinions...
Edited by advent™ at 05:10 CDT, 19 April 2010
<< Comment #51 @ 05:54 CDT, 19 April 2010 >>
By Beer! becks  - Reply to #50
calling people who use rockets a lot "hurr durr rocket whores" is certainly antisocial.
or saying something like "Hurr durr, I make myself hard to aim at because I'm a homo"

If you are unable to understand that you might want to go back to French or whatever your native language is.

Don't wanna reply to your other jibberish, but Ilol'd at this one.

Lastly, I'm not full of myself. It's just that, unlike most people, I can actually justify my views on things, and justify them pretty solidly.

You can't judge yourself how well you present your opinion. I don't want to elaborate, becuase I don't think I can explain well enough for you to understand.
As for being able to admit one is wron, that is indeed a good thing, and several people here do lack that or have infact tried to mark it as a "weakness". But your addition that you have a hard time being convinced on this site, really says a lot. You think you smarter than everyone and don't want to admit you aren't.
Edited by becks at 05:55 CDT, 19 April 2010
<< Comment #74 @ 08:47 CDT, 20 April 2010 >>
By Quake 4 oneroomdisco  - Reply to #50
If you don't want to be called anti-social, don't come here and scream 4chan memes. It's not funny, and yes, it does show anti-socialism, considering that site is full of those people and everyone knows it.
<< Comment #53 @ 06:44 CDT, 19 April 2010 >>
By Pink Smiley Melachi dansen  - Reply to #49
i like my coffee like i like my women, inanimate
<< Comment #20 @ 13:54 CDT, 17 April 2010 >>
By Lithuania son1dow 
This could be more fun than Tribes tbh. I'd consider adding a traditional grappling hook (does lg work on teammates?), but that could require work
<< Comment #24 @ 14:05 CDT, 17 April 2010 >>
By Lithuania son1dow  - Reply to #20
I always thought that excessive is the most fun 'unserious' mod so they could look for ideas there, too much difference from vanilla could make it a bit complicated tho. But who am I kidding here, if they think we'll wait forever for competitive features they will probably go on... Doing nothing.
<< Comment #27 @ 15:23 CDT, 17 April 2010 >>
By Germany cYmoZz 
where is my sc2 beta key? :(
<< Comment #28 @ 16:53 CDT, 17 April 2010 >>
By Plusme ins 
was nice, now it's new maps and defrag ql! :D
<< Comment #30 @ 23:18 CDT, 17 April 2010 >>
By United Kingdom caesar_ 
wtf is this shit
<< Comment #31 @ 05:19 CDT, 18 April 2010 >>
By Sarge d1z 
……………………………………..________
………………………………,.-‘"……………….``~.,
………………………..,.-«……………………………..»-.,
…………………….,/………………………………………..":,
…………………,?………………………………………………\,
………………./…………………………………………………..,}
……………../………………………………………………,:`^`..}
……………/……………………………………………,:"………/
…………..?…..__…………………………………..:`………../
…………./__.(….."~-,_…………………………,:`………./
………../(_…."~,_…….."~,_………………..,:`…….._/
……….{.._$;_……"=,_……."-,_…….,.-~-,},.~";/….}
………..((…..*~_……."=-._……";,,./`…./«…………../
…,,,___.\`~,……»~.,………………..`…..}…………../
…………(….`=-,,…….`……………………(……;_,,-«
…………/.`~,……`-………………………….\……/\
………….\`~.*-,……………………………….|,./…..\,__
,,_……….}.>-._\……………………………..|…………..`=~-,
…..`=~-,_\_……`\,……………………………\
……………….`=~-,,.\,………………………….\
…………………………..`:,,………………………`\…………..__
……………………………….`=-,……………….,%`>--==``
…………………………………._\……….._,-%…….`\
……………………………..,<`.._|_,-&``…………….`\

my reaction for ANY ql update. :(
<< Comment #33 @ 06:28 CDT, 18 April 2010 >>
m(
<< Comment #36 @ 18:21 CDT, 18 April 2010 >>
By Poland aiken 
Is it for excessive+ players or what?
<< Comment #41 @ 02:24 CDT, 19 April 2010 >>
By ratmstar ArNoz 
I hoped they would try CA 1vs1 servers. I think it would have been far better.

:(
<< Comment #42 @ 02:31 CDT, 19 April 2010 >>
By hemostick's grenade j0sh_  - Reply to #41
amen
<< Comment #62 @ 11:23 CDT, 19 April 2010 >>
By USSR Demiurge 
WHERES THE HOOK?!!?!?!?!?!?!
<< Comment #64 @ 15:11 CDT, 19 April 2010 >>
By Poland mefajpE^ 
hub3aeroql coming?

zzz......
<< Comment #65 @ 15:33 CDT, 19 April 2010 >>
cpm4, ospdm5, ospdm6, ospdm11, hub3aeroq3 plz
<< Comment #67 @ 03:38 CDT, 20 April 2010 >>
By Batman c1 
its just a poor attempt to bridge the "stagnancy" of updates
<< Comment #69 @ 05:48 CDT, 20 April 2010 >>
Basically:

Edited by madbringer at 05:48 CDT, 20 April 2010
<< Comment #70 @ 05:48 CDT, 20 April 2010 >>
By psychoxou xou  - Reply to #69
You ain't some ascii artist!
<< Comment #71 @ 06:26 CDT, 20 April 2010 >>
By nihil madbringer  - Reply to #70
Curse your admin powers and curse this site for it's wacky post font!
<< Comment #77 @ 15:03 CDT, 20 April 2010 >>
By Lithuania GUArd 
problem is - ID will add new maps, make good updates, but after 1+ year, then noone will play QL

ID IS KILLING THEM OWN CHILD!
<< Comment #78 @ 17:35 CDT, 20 April 2010 >>
By United Kingdom f0rk123 
<@Comfort> This is only a maintenance update, and there will be nothing visibly changed to you guys. We do have a fairly large feature update and new dev blog in the works that will be landing in the near future.

Dunno where this guys come from, but I hope this is soon and useful. Even just a new dev blog is a step forward lol.
<< Comment #79 @ 21:38 CDT, 20 April 2010 >>
Maybe once they start to get money coming in (private servers) things may go quicker, and get better. Who knows really =\
<< Comment #81 @ 05:14 CDT, 21 April 2010 >>
By India Cyn1c 
How about fixing the existing bugs in quake live so that it gets adapted first?

It sure is a fun way to get more people in (low grav, altered weapon settings etc.) but this could've easily waited and be implemented in a better way with a mod coming from id's own stable.
<< Comment #82 @ 08:37 CDT, 22 April 2010 >>
devpick servers.... *facepalm*....
<< Comment #83 @ 18:53 CDT, 22 April 2010 >>
By Hasu No Ue Keroppi wata 
attention whoring from ql's crew
<< Comment #84 @ 18:56 CDT, 22 April 2010 >>
By Russia ralph  - Reply to #83
Tru tru.
<< Comment #85 @ 02:34 CDT, 23 April 2010 >>
By Batman c1 
give us EXSESSIV PLUS settings
<< Comment #86 @ 16:14 CDT, 23 April 2010 >>
did not try it but I don't think this is the cause of id not bringing other/more features
<< Comment #87 @ 21:18 CDT, 23 April 2010 >>
By QW stafu 
What the hell is this shit? First disgusting large CA, now some mod that recreate's a 12 year old CS server admin messing with the game.

SyncError?
<< Comment #88 @ 22:20 CDT, 23 April 2010 >>
By GTV Toin Coss 
this new fast tdm shit is even worse than the low grav shit

a tker's wet dream
<< Comment #89 @ 23:47 CDT, 25 April 2010 >>
By Unset d00med 
hub.

please.
<< Comment #94 @ 07:18 CDT, 26 April 2010 >>
By Hasu No Ue Keroppi wata 
would be worth something if the experimented bunny hoping or crouchslides or something like these ; but low grav... come on
<< Comment #95 @ 13:28 CDT, 30 April 2010 >>
By Uruguay gSTRUCTOR  - Reply to #94
crouchslides!!!
<< Comment #96 @ 07:05 CDT, 3 May 2011 >>
"sorry guis we didn't have time to update ql so we gave you shitty devpicks this weekend so you'll forget about the fact that we didn't update ql again for 2 months now"

"also, advent is an idiot. It took us 5 seconds to change the weapons damage values"

"that is all"

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