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HoQ TDM 4v4 Winter Season 2025 (1 comment)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 212 Hits
89 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
256 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
307 Hits
NEW QUAKE GAME!!! (2 comments)
Posted by The_Sh33p @ 05:13 CDT, 20 October 2024 - iMsg
https://archon-studio.com/blog/archon/archon-...nouncement


Quake, The board game.
It's like monopoly but with rocket launchers and slipgates.
628 Hits

<< Comment #1 @ 18:42 CDT, 24 June 2010 >>
By United States of America yikes 
T9 is fucking awful, imo.
<< Comment #24 @ 04:45 CDT, 25 June 2010 >>
By Austria noctis  - Reply to #1
not a reply to you, just making sure its at the top

since the poll was changed from only one option to ordering it:
1 = least suitable map
5 = most suitable map
<< Comment #45 @ 10:58 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR  - Reply to #1
T9 if fucking $$$
<< Comment #49 @ 11:05 CDT, 25 June 2010 >>
By United States of America yikes  - Reply to #45
You're thinking of the g9, and it's all you need. :P
<< Comment #54 @ 12:16 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR  - Reply to #49
No mouse with more than 3 buttons for me, thanks ;)
<< Comment #134 @ 17:10 CDT, 1 July 2010 >>
By QuakeLive.cz baron Railgun  - Reply to #45
T1000 beats it by miles
<< Comment #2 @ 18:42 CDT, 24 June 2010 >>
By Sweden oreozz 
over half of them have issues with playability, being boring to watch, being boring to play, or a mix of them all.

there was a forum post of the guy who made aerowalk saying qlive should have an announcement soon.. where the hell is it?
<< Comment #3 @ 18:44 CDT, 24 June 2010 >>
By psychoxou xou  - Reply to #2
Sync's dog ate the announcement
<< Comment #135 @ 17:11 CDT, 1 July 2010 >>
By QuakeLive.cz baron Railgun  - Reply to #3
Sync's ship sank before delivering
<< Comment #8 @ 19:33 CDT, 24 June 2010 >>
By United Kingdom ZeritoN  - Reply to #2
Cover up by CIA
<< Comment #13 @ 02:44 CDT, 25 June 2010 >>
By Poland tifu  - Reply to #2
there was nothing about "an announcement soon" - so basically you're whining about something you've made up yourself. gg m8
<< Comment #14 @ 02:47 CDT, 25 June 2010 >>
By Estonia deji  - Reply to #13
There was a tidbit from hubster actually.

(And the answer to your next question is yes.)
<< Comment #15 @ 03:00 CDT, 25 June 2010 >>
By Poland tifu  - Reply to #14
...and in that post there was nothing about id making any kind of official annoucement, so everyone should chill the fuck out
Edited by tifu at 03:01 CDT, 25 June 2010
<< Comment #17 @ 03:14 CDT, 25 June 2010 >>
By Sweden oreozz  - Reply to #15
use a little bit of logic you fucking idiot jesus
<< Comment #66 @ 14:49 CDT, 25 June 2010 >>
By Austria - Wien ruuven  - Reply to #17
hes polish
<< Comment #71 @ 15:34 CDT, 25 June 2010 >>
By Poland tifu  - Reply to #66
thank you for contributing, captain obvious
<< Comment #74 @ 16:19 CDT, 25 June 2010 >>
By Austria - Wien ruuven  - Reply to #71
I'm just making sure oreozz has noticed so he can stop trying to point out facts to a pole who won't listen or reason.
<< Comment #31 @ 05:43 CDT, 25 June 2010 >>
By United Kingdom f0rk123  - Reply to #13
Sync did say announcement soon. Apparently he wrote too much and some suits shut him down.
<< Comment #32 @ 05:52 CDT, 25 June 2010 >>
By Poland tifu  - Reply to #31
yeah i heard his body is on the bottom of some lake :x
<< Comment #72 @ 16:17 CDT, 25 June 2010 >>
By 2k2_2 Nukm  - Reply to #31
still waiting for the dev blog that was announced like 2 month ago
<< Comment #118 @ 07:36 CDT, 27 June 2010 >>
By USSR EKSelenc  - Reply to #72
Why would you wait for that anyway?
<< Comment #122 @ 23:03 CDT, 27 June 2010 >>
By Estonia runner_100m  - Reply to #118
because its important for him whats going on ze internet
<< Comment #29 @ 05:35 CDT, 25 June 2010 >>
By clawo ini  - Reply to #2
hub3tourney1
<< Comment #65 @ 14:47 CDT, 25 June 2010 >>
By B2L - Barrysworld boenk  - Reply to #29
nice map actually
<< Comment #4 @ 18:46 CDT, 24 June 2010 >>
By Russia ralph 
ok was hard choice. t9 vs t7, i say t9
<< Comment #5 @ 18:54 CDT, 24 June 2010 >>
By wc3_undead mammon 
ztn, trool hard
<< Comment #6 @ 18:57 CDT, 24 June 2010 >>
By SC_Random langley 
Wanted to vote for all of the above, but back in reality a complete pool change is never going to happen...
<< Comment #9 @ 20:29 CDT, 24 June 2010 >>
By zerg vedic  - Reply to #6
Would have if they didn't put the goddamn maps in the game. >=/
<< Comment #7 @ 19:31 CDT, 24 June 2010 >>
By United Kingdom ZeritoN 
In order:
ZTN
DM13
T4
T7
T9
DM6


I however voted T9 for those fagass teleporterz
<< Comment #50 @ 11:12 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #7
all the cool maps have teleporters.

If you can't dance, sit the fuck down !
<< Comment #10 @ 22:06 CDT, 24 June 2010 >>
t9 is more playable than dm6: 50 percent or more matches on dm6 is basically a joke.
<< Comment #12 @ 01:43 CDT, 25 June 2010 >>
By United Kingdom ZeritoN  - Reply to #10
Yeah but they're still (for the most part) more enjoyable because the other 50% of the time, you're the one doing the raping ;]
<< Comment #11 @ 22:35 CDT, 24 June 2010 >>
By 004 jamalz 
I hate T7, the water and slowness around that map is just awful. There's hardly any 'plotting' time. It's just rush from mega to ra and back.
<< Comment #46 @ 10:58 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR  - Reply to #11
Agreed, t7 should be banned.
<< Comment #73 @ 16:18 CDT, 25 June 2010 >>
By 2k2_2 Nukm  - Reply to #46
best map we currently have, no thx
<< Comment #79 @ 16:55 CDT, 25 June 2010 >>
By PerpetualWar PerpetualWar  - Reply to #73
^^
<< Comment #92 @ 03:46 CDT, 26 June 2010 >>
By 017 havz0r  - Reply to #73
Correct.
<< Comment #107 @ 13:35 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #73
You're confusing t7 with ztn. It's ok, we forgive you. :)
<< Comment #120 @ 20:37 CDT, 27 June 2010 >>
By Plusme ins  - Reply to #107
ztn is shit
<< Comment #142 @ 04:50 CDT, 10 July 2010 >>
By Finland juM8o  - Reply to #73
this must be a joke?

...
<< Comment #146 @ 05:47 CDT, 10 July 2010 >>
By 2k2_2 Nukm  - Reply to #142
it was not a joke
but i am aware that t7 has its flaws, still... what map doesnt?
<< Comment #16 @ 03:14 CDT, 25 June 2010 >>
DM6 4EVA NIGGGAZZZ
OSP DM6
VQ3 DM6
QL DM6

DM6 > ALL

INB4 NOCTIS WHINE :D
<< Comment #47 @ 10:59 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR  - Reply to #16
I approve this!
<< Comment #18 @ 03:35 CDT, 25 June 2010 >>
By Poland therm 
oh look THIS topic again

the fact is DM6 gives us the most intense and enjoyable to watch matches

however im more and more convinced to t7- it is a very good map maybe better than dm6

i would say dm13 is the worst of them all cos of lava and lava >telefags

so dm13 and on the second place t9 even though i like the map very much but we can still think its kinda retarded with those teles and spam

and i wont agree with noctic that dm6 is a coin toss

its just a VERY UNFORGIVING map but the ability of playing it and eventually coming back on it is what differs mans from pussays

ty
<< Comment #20 @ 03:47 CDT, 25 June 2010 >>
By United Kingdom ZeritoN  - Reply to #18
lava blaspheme.
<< Comment #33 @ 06:07 CDT, 25 June 2010 >>
By Poland vxd  - Reply to #18
"i would say dm13 is the worst of them all cos of lava and lava"

Its not my problem that every rocket push you into lava :(
<< Comment #34 @ 06:22 CDT, 25 June 2010 >>
By Poland therm  - Reply to #33
its not YOUR problem? like u re the deciding voice on this matter lmao
<< Comment #59 @ 13:14 CDT, 25 June 2010 >>
By Poland vxd  - Reply to #34
Your words:

"I WANT QUAKE TO BE HARDCORE GAME AGAIN :C"

and you are crying about lava now? :))))

You can also fall down from the RL on dm6 and get a minus :D
<< Comment #63 @ 14:38 CDT, 25 June 2010 >>
By Poland therm  - Reply to #59
damn it feels good to be quoted ;D

but hey where exactly did i cry?

im just pointing out that for me lava is more annoyin than teles thats all

and dm13 is way to claustrophobic for me :|
<< Comment #51 @ 11:15 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #18
it doesn't own a teleporter; ergo it sucks !
<< Comment #19 @ 03:38 CDT, 25 June 2010 >>
I think the most uncompetitive is a tie between ztn and dm6, due to the unfairness of initial spawns in some situations. In competitive map it can't be that someone gets full control just because they happen to be born to right spot.

http://www.quakelive.com/forum/showthread.php?t=51926
<< Comment #21 @ 03:55 CDT, 25 June 2010 >>
By Poland therm  - Reply to #19
and thats the point

after the last spawn system update its even worse

how hard can it be to make a code that forces specific initial spawns
<< Comment #37 @ 07:15 CDT, 25 June 2010 >>
By Estonia runner_100m  - Reply to #19
well dude luck is part of the game and when u press f3 u agree with it
<< Comment #101 @ 12:14 CDT, 26 June 2010 >>
By Earth Lethe  - Reply to #37
what does vid_restart have to do with anything?
<< Comment #103 @ 12:35 CDT, 26 June 2010 >>
By Estonia runner_100m  - Reply to #101
it restarts ur brain because its addicted to quake
<< Comment #104 @ 12:38 CDT, 26 June 2010 >>
By Earth Lethe  - Reply to #103
vid_restart is addicted to quake?
<< Comment #105 @ 12:47 CDT, 26 June 2010 >>
By Estonia runner_100m  - Reply to #104
...
<< Comment #149 @ 08:08 CDT, 13 July 2010 >>
By bzzd's_pixelskull bzzd  - Reply to #19
kind of a life analogy, if you're born in some shithole you have it way harder.

truly dee(r)p
<< Comment #150 @ 09:32 CDT, 13 July 2010 >>
By wc3_human DamianLillard  - Reply to #149
Some people should be forced to play without image or sound too.
<< Comment #22 @ 04:17 CDT, 25 June 2010 >>
By Turkey Raist 
voted dm13 as first because I fall asleep during dm13 matches. If it were to be competetive I wouldnt, so there.
<< Comment #23 @ 04:18 CDT, 25 June 2010 >>
By Austria noctis  - Reply to #22
BLASPHEMY
<< Comment #26 @ 04:53 CDT, 25 June 2010 >>
By Turkey Raist  - Reply to #23
shut your filthy mouth ibrahimovic.
<< Comment #35 @ 06:23 CDT, 25 June 2010 >>
By Poland therm  - Reply to #23
ye and go clean your keyboard
<< Comment #38 @ 07:15 CDT, 25 June 2010 >>
By Estonia runner_100m  - Reply to #35
n1 :D but sadly true ;)
<< Comment #25 @ 04:47 CDT, 25 June 2010 >>
By Germany cYmoZz 
t9 is boring to play and to watch
dm6 is boring to play, but can be really nice to watch
<< Comment #27 @ 04:58 CDT, 25 June 2010 >>
By Estonia deji 
In order:
1. dm6 - cointoss (hi fox and noctis), usually very one-sided map
2. qzdm13 - +back zzz turtle map
3. qztourney7 - run back and forth between MH and RA, kill at one item, often lose the other one FFA map
4. qztourney9 - really limited tactics wise, but mostly fun to watch and provides close games
5. ztn - apart from some bad starting spawns and the occasional +back game, really awesome for making stuff happen and constantly provides interesting games
6. AEROWALK!!!
<< Comment #36 @ 06:36 CDT, 25 June 2010 >>
By Sarge TUMULT  - Reply to #27
That's exactly how I feel about tournaments mappool!
<< Comment #52 @ 11:17 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #27
HUB > AEROWALK
<< Comment #64 @ 14:46 CDT, 25 June 2010 >>
By B2L - Barrysworld boenk  - Reply to #52
:D
<< Comment #108 @ 13:36 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #52
qw aero > hub > cpm22 > anything that will be ported to ql

;)
<< Comment #28 @ 05:11 CDT, 25 June 2010 >>
By Slovenia ambro 
we have five maps in a game and yet we still want to remove few of them? auto-screw-up.

leagues and events organizers should step up and put some pressure on iD to release few more maps. end of story!
Edited by ambro at 05:11 CDT, 25 June 2010
<< Comment #39 @ 07:17 CDT, 25 June 2010 >>
By Estonia runner_100m  - Reply to #28
leagues and events organizers should step up and put some pressure on iD to release few more maps. end of story!

huh? why should they? id even dont support own kid.. organizators just can move to other game where mb they get even money for putting it into tournament
<< Comment #30 @ 05:37 CDT, 25 June 2010 >>
By potat p4r4 
t7 is most uncompetitive: you offer guy a replay for bad spawn and he fuckin' accepts it and wins
<< Comment #75 @ 16:20 CDT, 25 June 2010 >>
By 2k2_2 Nukm  - Reply to #30
or you learn how to play it
<< Comment #76 @ 16:20 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #30
you can't throw out a whole map just because someone behaves like an idiot.
<< Comment #40 @ 07:45 CDT, 25 June 2010 >>
By lvlup2 lolvc 
nvc voted: [1] qztourney9 - The House of Decay, [2] qzdm13 - Lost World, [3] qztourney7 - Furious heights, [4] qzdm6 - Campgrounds Redux, [5] ztntourney1 - Blood Run

Even if it is absolutely annoying on dm6 when you get a bad spawn..
Edited by nvc at 07:47 CDT, 25 June 2010
<< Comment #41 @ 08:07 CDT, 25 June 2010 >>
By SQUAD cityy 
Why isn't tourney4 in the poll?
<< Comment #42 @ 08:16 CDT, 25 June 2010 >>
By Austria noctis  - Reply to #41
What is the the least suitable duel map for competitive play in the standard QL 1v1 pool?
<< Comment #43 @ 09:19 CDT, 25 June 2010 >>
By psychoxou xou  - Reply to #42
it's still played in USA
<< Comment #81 @ 17:03 CDT, 25 June 2010 >>
By PerpetualWar PerpetualWar  - Reply to #43
t4 definitely deserves to be in a standard map pool again !
<< Comment #84 @ 18:15 CDT, 25 June 2010 >>
By rammstein *deotrip butcher_kgp  - Reply to #81
seconded
<< Comment #89 @ 22:56 CDT, 25 June 2010 >>
By United States of America StywoO  - Reply to #43
not really.
<< Comment #44 @ 10:20 CDT, 25 June 2010 >>
By Netherlands eMERPUs 
supremej voted: [1] qzdm13 - Lost World, [2] qzdm6 - Campgrounds Redux, [3] qztourney7 - Furious heights, [4] ztntourney1 - Blood Run , [5] qztourney9 - The House of Decay

Would love to see dm13 and dm6 getting removed and two new maps added.
Edited by supremej at 10:20 CDT, 25 June 2010
<< Comment #53 @ 11:20 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #44
ye, hub and t4... go!
<< Comment #48 @ 11:02 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR 
DM6 BEST MAP EVER!!! EXCUSE MUCH???
<< Comment #55 @ 12:36 CDT, 25 June 2010 >>
whats the point of this poll?
<< Comment #56 @ 12:40 CDT, 25 June 2010 >>
This poll will be very important soon :)
<< Comment #68 @ 15:25 CDT, 25 June 2010 >>
By United Kingdom f0rk123  - Reply to #56
It's a sad day when gillz is an insider.
<< Comment #83 @ 17:28 CDT, 25 June 2010 >>
By Uruguay gSTRUCTOR  - Reply to #68
It's a sad day when gillz is an insider.
<< Comment #109 @ 13:37 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #83
It's an insider when gillz is a sad day.
<< Comment #121 @ 20:56 CDT, 27 June 2010 >>
By wc3_undead mammon  - Reply to #109
insider sad day gillz
<< Comment #77 @ 16:24 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #56
this isn't funny anymore :(
<< Comment #57 @ 12:50 CDT, 25 June 2010 >>
By Slovenia ambro 
so, beta test group players were asked to make some polls to remove few maps which will be replaced by new ones very very soon, as of quakecon on? am i right or am i just hopelessly naive?
<< Comment #60 @ 13:16 CDT, 25 June 2010 >>
By Poland tifu  - Reply to #57
well, not hopelessly
<< Comment #58 @ 12:59 CDT, 25 June 2010 >>
By 004 jamalz 
NO OLD MAPS. No ZTN/DM6/HUB/DM13/T4

We need brand new maps.

The easiest way to do this is a community map contest.

id fails so hard for not using its community, which kicks all ass.

New CA maps with duel arenas and 2v2 type shit.
New TDM maps and 2v2 TDM maps
New CTF maps with runes and without runes
New FFA maps with TRAPS.. like some guys get crushed under a platform or fall into lava/acid when you press a button so they get negative frags so you can try to get back in the lead before they reach 50.

They also need to do:
- change nailgun to q4/q1 type
- add freeze tag (Even the inventor said its okay to add it, and he will help them.. lol 2 years ago..)
- add CTFS (it's like counterstrike meets ca, perfect for noobs)
-
website ladders and ELO rankings (for the competitive)

- OSP in game stats with how many mega's/ra's taken and damage and possibly osp names colors/graphic styles (so easy and nice to implement)
- MVD (obvious)
- private servers (obvious)

- website page with irc style pickup chat [more community involvement]
- website page streaming 1 random duel match streaming (that is been played right then) where people can go and chat about what they are seeing. [community involvement]

FUCK, just hire me to oversee this shit, I'll make quakelive boss in 2 months easy.
<< Comment #69 @ 15:27 CDT, 25 June 2010 >>
By United Kingdom f0rk123  - Reply to #58
Pretty sure they've got something coming, but I doubt there will be 3 new maps before quakecon, so something old has to stay.
<< Comment #70 @ 15:27 CDT, 25 June 2010 >>
By Quake annihiluzz  - Reply to #58
give him pint of beer
<< Comment #155 @ 11:33 CDT, 17 April 2012 >>
By Exelent nex1  - Reply to #58
dm13 and ztn are the best maps, and when someone whine about them you can understand the degree of the noob inside him.

We need brand new maps? ok, then: years have passed since ql has been created, and no one have made maps better than the 10 years old ones.
Only t7 is a new duel map that really deserve to stay in the mappool.
(by the way, if i would invent a new extraordinary map, i wouldn't waste it making a present to ID.)

If u mean that is boring to watch the same maps, a sistem could be to make 2 maps of the mappool chosen randomly between all the duel maps that are in the duel maps list: not sure if it would work, but would be interesting because the maps wouldn't be played by memory.
<< Comment #61 @ 13:17 CDT, 25 June 2010 >>
By Austria - Wien ffx 
I don't like dm13 at all. If you lose the frist frag then most of the time you will give away the next few frags. It depends on your spawn and item timings. But in the end you will lose vs. a good and smart player like rapha who runs yellow/shards/bubbles only and eventually punishes you with rockets in the small corridors whenever you try to attack him. (same with cypher @ dreamhack => boring)
<< Comment #156 @ 11:35 CDT, 17 April 2012 >>
By Exelent nex1  - Reply to #61
lol.

Dm13 is boring/noobish/stupid/bad designed = i am a noob
<< Comment #158 @ 12:53 CDT, 17 April 2012 >>
By Austria - Wien ffx  - Reply to #156
That was in 2010. I disliked ztn and dm13 now <3 em
<< Comment #159 @ 14:57 CDT, 17 April 2012 >>
By Exelent nex1  - Reply to #158
i'm glad to hear that, sorry if i have been a little rude :)
<< Comment #160 @ 15:50 CDT, 17 April 2012 >>
By Austria - Wien ffx  - Reply to #159
No offence taken I wrote a lot of bs back then :D
<< Comment #62 @ 13:48 CDT, 25 June 2010 >>
By Unset primord22 
Worst and most boring map for duels = DM6
<< Comment #67 @ 15:11 CDT, 25 June 2010 >>
By United States of America mastab 
my god dm6 best map zzzzzz...... t7
<< Comment #78 @ 16:26 CDT, 25 June 2010 >>
By ._o SigningOff  - Reply to #67
I agree, I find dm6 very zzzzz too.
<< Comment #80 @ 16:59 CDT, 25 June 2010 >>
By potat p4r4 
I see that gillz conceived a cunning plan:
1. Join QL secret map betatest group
2. Persuade id software to change whole mappool the day before quakecon
3. ????
4. PROFIT!
<< Comment #82 @ 17:04 CDT, 25 June 2010 >>
By Quake 4 oneroomdisco  - Reply to #80
My persuasion skills are nothing but terrible.
<< Comment #95 @ 05:08 CDT, 26 June 2010 >>
By 017 havz0r  - Reply to #82
Your persuation is nothink on LAN.
<< Comment #110 @ 13:38 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #82
We know, we've all read your posts. :D
<< Comment #85 @ 18:22 CDT, 25 June 2010 >>
there is hub3tourney1 remake and 2 more surprise sauce maps, imo one of them can become a competitive map, so basically we will get 2 new maps. since we can not have a 7 map duel pool, being good on ztn and dm13 will always be valuable. Also though I personally dont like t7, that map is competitive if they do something with the stupid shotgun spawn near RA, that keeps on happening violating the spawn policy of quake-live, dont know how.

Also ban dm6, just get rid of all binary copies of the map that exists worldwide..err on second thought no..its playable in tdm.
Edited by butcher_kgp at 18:24 CDT, 25 June 2010
<< Comment #100 @ 11:24 CDT, 26 June 2010 >>
By clawo ini  - Reply to #85
Why can't you have a 7 map map pool?
<< Comment #128 @ 04:17 CDT, 1 July 2010 >>
By Colour: orange 1ecb61110  - Reply to #100
As that's a hell to practice. Unless each tournament uses the ESL map tossing system.
<< Comment #129 @ 05:21 CDT, 1 July 2010 >>
By clawo ini  - Reply to #128
Because you need to practice dm6?

Anyway I call bullshit on that, it's just an excuse thrown out to avoid even trying.
<< Comment #130 @ 06:01 CDT, 1 July 2010 >>
By Colour: orange 1ecb61110  - Reply to #129
Has been tried....
<< Comment #131 @ 06:33 CDT, 1 July 2010 >>
By clawo ini  - Reply to #130
Where and when?

What were the results exactly?
<< Comment #132 @ 07:06 CDT, 1 July 2010 >>
By Colour: orange 1ecb61110  - Reply to #131
Prior to when the ESL introduced their IEM rules, there was a 7 mappool and was for instance used in the eurocup.

The same mappool as we currently have + T4 + CA2.

Scientific results show a reduction in the happiness of the players by 50%.
<< Comment #133 @ 07:22 CDT, 1 July 2010 >>
By clawo ini  - Reply to #132
Think that was more because CA2 is shit.

And of course they would be unhappy at first, when you only have to do X work but are then told you need to do X+Y work you aren't going to be crossing oceans to take up that offer.

If it was only up to the players then we would probably still be playing just dm6, ztn, pt4 map pool.
Edited by iNkind at 07:22 CDT, 1 July 2010
<< Comment #86 @ 19:01 CDT, 25 June 2010 >>
i think all old maps should be removed.
ztn dm6 out then dm13 ( since its the map more different compared to the last q3 one) .
i wouldnt add hub for cups...it doesnt fit QL at ALL.
<< Comment #106 @ 12:49 CDT, 26 June 2010 >>
By rammstein *deotrip butcher_kgp  - Reply to #86
ztn is a good map period.
<< Comment #115 @ 20:31 CDT, 26 June 2010 >>
By ._o SigningOff  - Reply to #86
wp Italy.
<< Comment #157 @ 11:39 CDT, 17 April 2012 >>
By Exelent nex1  - Reply to #86
"i think all old maps should be removed.
ztn dm6 out then dm13 ( since its the map more different compared to the last q3 one)"

to remove dm13 because its the map more different compared to the last q3 one????

you must be trolling, i hope
<< Comment #87 @ 19:25 CDT, 25 June 2010 >>
By Poland mefajpE^ 
hub best map ever!

mefajpE^ voted: [1] qztourney7 - Furious heights, [2] ztntourney1 - Blood Run , [3] qzdm6 - Campgrounds Redux, [4] qzdm13 - Lost World, [5] qztourney9 - The House of Decay
<< Comment #88 @ 20:01 CDT, 25 June 2010 >>
By France winz 
T9 is the very worst map ever, by far.
<< Comment #90 @ 03:03 CDT, 26 June 2010 >>
By Estonia runner_100m  - Reply to #88
u pklay on eswc?
<< Comment #94 @ 05:00 CDT, 26 June 2010 >>
By France winz  - Reply to #90
No, I'm not qualified.
<< Comment #98 @ 06:07 CDT, 26 June 2010 >>
By Estonia runner_100m  - Reply to #94
bad.. u could take it once again just to make strenx rage :D
<< Comment #91 @ 03:34 CDT, 26 June 2010 >>
By United States of America T1E 
i do not take part in the poll, my view is biased ofc

dm6....might be a bit imbalanced, yes, but if id manages to fix the (atm) broken spawns the situation will improve a lot. as often repeated it brings loads of great matches and i like to play it, although i'm not sooo good there.

ztn....very alike dm6 imho, 4-5 frags in a minute are very possible and getting out of control in the beginning is fatal. the initial spawns are broken (gl/rail) and +backing is too easy.

dm13...tactically very interesting map IN PRO PLAY. +back is necessary (not a bad thing GENERALLY), least played map for amateurs. I personally would like to play it in its pro-dm9 form in quakelive before throwing it outta the mappool.

t7....nice design/architecture for a duel map and imho only inferior to dm6 in that point. BUT: all non-vertical fights are on a plain surface around a (sometimes big, sometimes small) pillar. thats a bit boring imho. the tiles (same as stair-elements) on other maps are purely luck based. the running for the big powerups is a nice addition to the gameplay and rewards thinking out-of-the-box and being a step (or 5) ahead of your opponent. I have the feeling (even pro) players aren't even halfway there how this map might be played. I'd love to see where gameplay goes with this map and there is no reason to kick out either of the new duel maps.

t9...demands the quickest decisions by the player ("you have to be moving all the time" - cooller) and control is never safe for you, just like t4 it rewards good reading of your opponent and good fighting skills (=/= aim). it's my favourite map and i think there is no downside to it.


there are still people who only play ztn and dm6 only because they don't want to lose vs. noobs like me. all five maps are great, but i only played quakelive, so it isn't on me to decide if 'we' are sick of dm6 and ztn already. there is no reason to (-) one of the new maps, both of them bring something new to the game gameplay wise and attract new players in different ways.
<< Comment #93 @ 04:37 CDT, 26 June 2010 >>
By S.T.A.L.K.E.R valvalis  - Reply to #91
ztn....very alike dm6 imho

stopped reading there
<< Comment #111 @ 13:40 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #93
Agreed. Then he goes on to say there are no downsides to t9. Fail post.
<< Comment #112 @ 13:49 CDT, 26 June 2010 >>
By United States of America T1E  - Reply to #111
hey I can hear you!

btw: ghana just shot a goal!
<< Comment #116 @ 21:23 CDT, 26 June 2010 >>
By United States of America yikes  - Reply to #112
fffffuuuuu
<< Comment #96 @ 05:16 CDT, 26 June 2010 >>
By 017 havz0r 
I find t7 to be the best map - it has a good flow to it, it's not too boring, +backing won't help, it doesn't overly punish you when not in control.

The downsides to it would be the fact that most fighting happens in close proximity to the MH and RA, while the rest of the time you end up railing. Then, the water is shitty and the floor tiles sometimes block damage, same as in t9. Ditch that shit.
<< Comment #97 @ 05:47 CDT, 26 June 2010 >>
By Austria noctis 
if they'd finally remove all that retarded water and tiles from the RA area on t7 i'd propably start liking it
<< Comment #123 @ 01:52 CDT, 28 June 2010 >>
By couple JayDee_  - Reply to #97
What about the whole, respawning across the map for an easy ra aspect? I find that hurts the game play.
<< Comment #127 @ 20:42 CDT, 30 June 2010 >>
By hemostick's grenade j0sh_  - Reply to #97
not trying to be rude or anything, but what's the big deal about the tiles and water on t7? does it interfere that much?
<< Comment #137 @ 17:25 CDT, 1 July 2010 >>
By QuakeLive.cz baron Railgun  - Reply to #127
when you play it that sound makes you thirtsy; basically spart1e started drinking a lot after id soft came out with teh map
<< Comment #138 @ 17:27 CDT, 1 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #137
lol

it all makes sense now!
<< Comment #140 @ 14:07 CDT, 5 July 2010 >>
By Austria noctis  - Reply to #127
the tiles produce 0 dmg rockets even if they explode 10cm away from the opponent, and yeah that happens all the time
<< Comment #143 @ 05:09 CDT, 10 July 2010 >>
By Finland juM8o  - Reply to #140
well, leave them as visual "eyecandy", but make flat playerclip to make it feel like it would be completely flat...
<< Comment #145 @ 05:36 CDT, 10 July 2010 >>
By Austria noctis  - Reply to #143
flat player and weapon clip, yeah would be fine with that as well
<< Comment #99 @ 09:26 CDT, 26 June 2010 >>
By France epsy 
As much as I suck, all these maps have their place..
<< Comment #102 @ 12:18 CDT, 26 June 2010 >>
By Earth Lethe 
Lethe voted: [1] qztourney7 - Furious heights, [2] qzdm6 - Campgrounds Redux, [3] qztourney9 - The House of Decay, [4] qzdm13 - Lost World, [5] ztntourney1 - Blood Run


I'd add [6] Qztourney4, [7] Hub3AeroQL


[1] the water and the shitty stone placement makes t7 totally random + it looks like something that ran out of unreal tournament, too much rail-friendly.
[2] simple map, pretty much everyone knows how to own @ dm6.

the rest dunno. but they are surely better than these 2.
<< Comment #113 @ 14:34 CDT, 26 June 2010 >>
By Romania Aquashark 
why thinking about removing maps?
it would be best if the map pool was of 7 or 9 maps (think of them like characters in a fighting game). people with good knowledge all around and with enough variety of style in their game to accomodate each map would win.
<< Comment #114 @ 15:36 CDT, 26 June 2010 >>
Most suitable in my eyes are ZTN and T7. I wouldnt remove any maps from pool tho just add few more and make spawns on start fixed.
<< Comment #117 @ 04:36 CDT, 27 June 2010 >>
By aggnog_duck rehepapp 
they should replace half of the stairs on ztn near rl with a ramp so you can sneak to rl without the telecamping faggot hearing you and so you can ambush the guy.

this might help. maybe. i hope.
<< Comment #119 @ 13:48 CDT, 27 June 2010 >>
By South Africa sTPHN 
t9 is bullshit

why dont they remake some of the maps from quake 4 like monsoon
even lost fleet.

Id need to pay people to make duel maps.
<< Comment #139 @ 18:30 CDT, 4 July 2010 >>
By France winz  - Reply to #119
Oh please, Lost Fleet was hell of a shit map.
<< Comment #124 @ 13:41 CDT, 28 June 2010 >>
By Uruguay gSTRUCTOR 
The only thing that can be read from this poll so far is that ztn is the prefered competitive map, the other options are too close each other (only 7% difference from 1st(dm6) to 4th(dm13))

So this poll is null, map pool stays and just in case gillz sucks.
<< Comment #125 @ 16:06 CDT, 28 June 2010 >>
By Germany lizahd 
in q4 all maps were great to specate and play...
<< Comment #126 @ 08:30 CDT, 29 June 2010 >>
not sure if carmac is trolling
<< Comment #136 @ 17:18 CDT, 1 July 2010 >>
imo competitive maps comes from the way pro players play on the maps too, not just simply by its architecture and item locations, so I was putting ztn 1st (good items locations and all the stuff + pro players are highly skilled on this map) and there comes dm6 in 2nd place (one of the worst item locations but hey the value of matches played on it are in the top of the pyramide), then dm13 and then when they play with the best they die like the rest
<< Comment #141 @ 07:52 CDT, 9 July 2010 >>
isnt dm6 easily fixable? replace red armour with a yellow and fix spawn placements could go along way?
<< Comment #144 @ 05:21 CDT, 10 July 2010 >>
By Finland juM8o 
DM6 - Its a very punishing map if u do mistakes, good control is hard to break. Would prolly be very good if there would be added couple more shards to ya side of the map.

ZTN - A good map. You need brains and aim both to blossom in this one.

DM13 - Also a quite good map, but its too easy to +back in this one. Corridors should be a bit more wide and maybe even slightly curved. Otherwise a good map.

T7 - I hate this one, all fights are rockets behind the pillars stuff or rail from long distance... LG has a very little use... Also its hard to maintain a clear control and usually games come quite rushy because of that and also quite luck based (stair rockets etc)

T9 - IMO the best map of all these. Think fast, aim good and predict your opponents game and u will be strong here. Its perfected, no changes really needed, except maybe the holes in the floor, sometimes fights get quite random cuz of them...

[edit] Spawnsystem is quite retarted, both in start spawns and in normal spawning... imo it should be made completely random or somehow so that it would be possible to force spawns by controlling player...

Hope they will release new maps soon, would be nice to play something else for a while. I have never played q4 really but i still have seen some games and i feel like there are few maps that should be added to QL (phrantic, moonsoon)
Edited by juM8o at 05:23 CDT, 10 July 2010
<< Comment #147 @ 06:00 CDT, 10 July 2010 >>
By 2k2_2 Nukm  - Reply to #144
dm6 is also just way to simple and play hasnt evolved much in recent time. we sometimes still get to see great matches on it but most matches are kinda one sided and it annoys a lot of players. needs to be replaced as soon as we have alternatives imho.

agreed, ztn is fine. except for the horrible spawns

dm13 +back is a problem, but dm13 has a unique play and should remain imho

t7 - "I hate this one" thats not what this thread is about, but good to know your biased ;)
i agree that the randomness of the pillar fights is annoying but...
why is it bad that we have a map that is hard to get real control on? its not impossible but sometimes its easy to get back. we have 2 maps without rail, i dont think its bad at all that here, rail is more important than lg, diversity ftw. and its new, the gameplay still evolves

t9 - lmao. such a crappy map, the layout it way too simple, fights repeat itself every 5 seconds and the cracks on the floor make some rl fights completely random. stupid map that is fine for fun matches but not for competitive matches
<< Comment #148 @ 21:15 CDT, 10 July 2010 >>
By Unset retire  - Reply to #147
agree, but dm13 should be bigger.. like the nodm9 version
<< Comment #153 @ 11:11 CDT, 29 October 2010 >>
By Poland therm  - Reply to #144
DM6 - Its a very punishing map if u dont know how to hide after respawn to not get spawnraped 5 times in a row

there fixed this one for ya
<< Comment #151 @ 02:25 CDT, 16 July 2010 >>
By United States of America king_ 
how is dm6 winning? everyone knows that a few bad spawns on it can determine the outcome of a game. That has nothing to do with skill or competition it has to do with luck.
Edited by king_ at 02:28 CDT, 16 July 2010
<< Comment #152 @ 04:37 CDT, 16 July 2010 >>
By Austria noctis  - Reply to #151
Least competitive duel QL map?
<< Comment #154 @ 11:37 CDT, 29 October 2010 >>
I want to change my vote :(

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