Posted by puritan @ 10:01 CST, 17 November 2025 - iMsg
The 250FPS league season 4 is live!
Sponsored by EGB.com, the total prize pool is $12.000.
Qualified players:
(via season 3 placement) AGENT ash Cypher k1llsen pavel Raisy Spartie
(via qualifier cups) fire_bot fog cherepoff prox1mo swex Vassek
(direct invites) ARSENY baksteen Rapha
Map pool: aerowalk, battleforged, bloodrun, delirium, furiousheights, hektik, lostworld, silence, sinister
Schedule: every sunday starting 12:00 CET.
Streams & Results: can be found here
Overall player standings after 3 seasons: the current top16
Dont forget, EGB also hosts weekly cups each saturday, which have had some very decent turnouts recently.
Edited by puritan at 10:04 CST, 17 November 2025 - 162 Hits
Posted by sasDVP @ 08:27 CST, 14 November 2025 - iMsg
Carmac one of the key figures who helped turn gaming into esports. Before the stages and the cameras, he was part of the Unreal Tournament community a place where passion, rivalry, and raw competition shaped the future. His journey from fragging to founding is one of the most authentic stories in esports history.
Posted by Teen Queen @ 17:28 CST, 13 November 2025 - iMsg
Imagine this - the ability to play your favourite arena shooter game... IN BROWSER, no download needed!
It's not an invite only closed beta from 2008, but apparently a Docker container.
10 years later, quake lite JS
From the author:
This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.
Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.
The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.
Posted by Jamerio @ 21:51 CST, 11 November 2025 - iMsg
I put together a prototype for an online multiplayer FPS game which revolves around real world factions and divisions.
Obviously everything would look a lot better with dedicated talent, but the main idea behind it was to have a game where players align to their real world alliances and do battle against their real world enemies.
I don't know if anything will come of it, its just something I wanted to put out there as I worked on it in my spare time.
My main question is, and trolling aside, do you like the idea of playing a game where your team mates are people you are aligned with in the real world on big world issues and your opposition are people who you dislike?
And of course it would have FFA type things too, but it makes more sense as a team game.
It really daunting looking at the visual quality of games like BF6, but its 400 million dollar game with about 6,000 staff.
I'm personally bored of so many games these days, so I wanted to bypass legacy rulesets for how games are made.
Arbitrary teams and factions etc, that don't really mean much, and bring in low level emotions and then build a game around that.
Well you would not know before you tried, and thankfully TDM is still running a solid timeframe in their matches. So there would be a lot to watch even with fewer teams.
Worst thing that happened in ql was 10min matches in duel ;<
Kurmanbek Bakyev II voted: 1v1 invite groups + playoffs, 1v1 invite playoffs only, 2v2 invite groups + playoffs, 2v2 invite, 2v2 public, 3v3 (duel, king of the hill), Davis Cup System (2v2 + 3x 1v1), something totally different (comments).
Oh snap, needs comments :c
Edited by Kurmanbek Bakyev II at 14:16 CDT, 28 July 2010
Don't think a regular 4v4 would really work in the G-data/Zotac format. For the longer period of time ideas they want to do sure, but it would be really hard to get people to play a some matches on a Saturday (I'd assume you'd need to do like bo3 for finals at the least so that's like errr... 6-7 matches at a guess?)
2v2 could be fun just because people that sign up for the 1v1 duel on Sunday could just randomly team up for shits n giggles and to be raped by noctis or toxjq
Since you are considering tournaments over two month it could work in a league with 8 teams and 1 match per week per team.
Problem in QL is that nearly all the european top players are only 2 or 3 different clans and most of the games would be blowouts.
Another problem is that a match takes really long, but with only one per week it could be spread over more than 1 day if necessary.
Strenx + winz + l1nkje VS fox + tox + fazz for finals!...
Sounds really sweet, it would get a lot of countrymen playing together and sharing tips and all sorts of interesting shit. Also, imagine the smack talk and drama!
Strenx whining about no other good frenchies after getting raped and then smacking l1nkin across the face, then afterward he buys him a loaf of french bread and some cheese and they make up with a picnic in the park...
4v4 doesnt make sense because of the inactivity of all the teams when playing over a longer period of time, at least thats my oppinion. just look at the delays of every 4on4 tournament (tdm as well as ctf) lately with finals being played 2-4 weeks after schedule.
Voted for 2v2, would be cool to spec 2v2 games. Also would be amazing to see the Davis Cup system being used, but I don't think that can be weekly thing.
Did gamesports think about some sort of seasonal system? Getting points per win and things like this :D. Resetting every 6 months.
I would love to see longer lasting tournaments than just 1-day ones, but I don't see why more of your options aren't for "public" matches. I would think having tournaments open to only "invites" would actually do more harm than good, considering that wouldn't be willing to let anyone who wants to play, play.
And for god's sake, can we see something other than duel? Even if one weekend tourney stays duel, can't the other be some kind of team tournament and stay that way? Yay Cooller and all that, but can't the rest of us who aren't duellers have something to look forward to? I know there's not a lot of gametypes to choose from here, but the only options above that don't have duel involved are 2v2 public, invite & groups + playoffs.
Are there reasons that the max players on a team (with your poll options) is 3? If there are good reasons behind this I'd love to hear it- I'm not just trolling or bs'ing.
public 2v2 first week, ctf 4v4 second week, tdm 4v4 third week, maybe duel 4th week, check participation and change accordingly. none of these gamemodes can support a weekly cup just by themselves though. also this would keep interest high since there isnt a weekly repetition of the same stuff every week.
if 16 teams check-in, make first rounds bo1, and rest bo3
make team registering easy with just the clan leader (or whoever) being able to fill in the memberlist instead of every member needing to register himself and join the team, way less hassle and easier registering can only mean the possibily of more teams registering.
edit:
"Please also keep in mind that we want to start tournaments going over a longer period of time (1-2 months per tournament) before screaming for 1-day-cups ^^ "
i guess i should learn to read, in that case public 2v2 or 4v4 tdm all the way :E