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Users online (3 comments)
Posted by gSTRUCTOR @ 21:27 CDT, 1 August 2025 - iMsg
Aug 1st 2025

23:25 -03 - 2359 users online

I see most topics are dead, even some that have interesting information.

How is the users online calculated? hmmm
2780 Hits
Reflections with Makaveli: Changing my narrative (8 comments)
Posted by Thorin @ 13:56 CDT, 28 July 2025 - iMsg
In the 500th episode of my "Reflections" series I interviewed United States of America Victor "Makaveli" Cuadra, elite dueler and Quake legend.

Makaveli was one of the pioneers of the professional Quake 2 duel scene in the late 90s, along with friends and rivals United States of America Thresh and United States of America immortal. Players like United States of America Fatal1ty and United States of America ZeRo4 have credited him with inspiring their approach to pro play. He became the "unofficial world champion" after beating Norway Shub in an exhibition series after the Norwegian had won EDL.

Makaveli discussed his recent recontextualising of his playing career, the reasons he chose a life without esports and how archiving his past has changed his perspective.

Edited by Thorin at 09:40 CDT, 30 July 2025 - 818 Hits
Requiem for Quake II (2 comments)
Posted by baron Railgun @ 18:56 CDT, 21 July 2025 - iMsg
So a few words or ideas about the actual situation of gaming and (defunct) id Software MP games in special.

I think that irony with all newer games after Doom2 was that their MP was better than the SP where they focused more on SP, like Quake2 and Doom3, and the game that was designed especially for MP, Quake3, did not rise to the level of Quake2 Nor Quake1 or Doom3 in deathmatch.
After looking again at all those epic matches, I started to think that Quake2 was the most perfectly crafted, sometimes balanced, sometimes not, but giving importance to aspects like denying weapons, positioning and making in general brain matter more than in Quake3. What made Quake3 bad compared to Quake2 was the perfectly timed items, the imposed faster gameplay paced and improved accent on aiming. Filling all maps with too much armor and reduced respawn times for weapons were supposed to make games more frantic, fight, fight, fight. Instead it produced boring arse matches, where the spectator watches in awe at perfectly executed stunts with refined aim, and left you after empty, like watching a movie filled with special effects but garbage story.
To its due, Quake2 because is more slow and more methodic in its action is not fit for anyone, not for the stupid.

But Quake2 did not escape the garbage.
What f-ed up Quake2 still is the modern gaming hordes, who learned to abuse maps architecture. Like on The Edge, you supposed to pick mega and armor by rocket jumping and using the stairs, not combo-jumping and pick up all fast. This would slow a bit the pace and would reduce the control of the guy defending the room since he could not be exactly so easy all around to pick all in 2 seconds. Then they started to buy expensive mouse hw to aim better (to cheat in a way the limits of the railgun and of chaingun -hitscan weapons) and they cheated even more using crazy fovs to see more around. As an irony the end result was that players who became good at this kind of play, based on aim, execution, fast action and +forward, in Quake games, lack brain and general strategy knowledge, and got owned by brain players like Rapha.
So in a way the concept of Quake2 and Quake3 gameplay got its revenge, having the abusers getting kneeled by people with brain. Unfortunately not many rise up in the scene like this, because things are increasingly difficult with games where pro players can use execution to such extend, thanks to gimmicks, advanced hardware and all that garbage, that would overcome smartness. Unless smart guys have to spend huge amounts of time to get at closer level with the established "elite".
So I seen guys commenting about older Quake players and how they would stand no chance versus "enlightened" new wave or shall we say players after 2000. Well, I say, give them a ball mouse, reduced bind options, less strafejump mechanics (add a block depending on armor carry), and deny wider fov and all that s (supposedly improved) stuff that made them cheat their way to the top. Would they dominate then? After 2 decades of building just muscle memory and brain drainage? I don't think so...

So up until now, watching thousands of matches for quake1,2,3,ql,d3, q4, all I can think is that the ones played in the beginning are more valuable because (raw) superior gameplay mechanics, during the times of Quake1 and Quake2, and Quake2 gets the top of the cake. Quake1 was also close, until players learned to use and abuse strafejump to perfection and add new hw for improved aim, which changed the whole picture and the animation of the gameplay into -again -execution instead smartness.


[maybe I'll add more thoughts in the future]

side note: the only weapon that I don't like, never did in Quake2, was the blaster -design wise, usability, rate of fire and the shot effect is like you shoot colored spagetti
Edited by baron Railgun at 18:59 CDT, 21 July 2025 - 636 Hits

<< Comment #1 @ 09:25 CDT, 28 July 2010 >>
By fragster.de swine 
Davis Cup or 2on2!
<< Comment #2 @ 09:26 CDT, 28 July 2010 >>
By Austria noctis 
2v2!
<< Comment #11 @ 10:17 CDT, 28 July 2010 >>
By Beer! becks  - Reply to #2
need money for doomsday device?
<< Comment #12 @ 10:27 CDT, 28 July 2010 >>
By Austria noctis  - Reply to #11
nah thats pretty much financing itself
<< Comment #3 @ 09:30 CDT, 28 July 2010 >>
By Czech Republic krysa 
4v4 ! =)
<< Comment #36 @ 00:02 CDT, 29 July 2010 >>
By Finland juM8o  - Reply to #3
like we would have active enought scene to supply these cups with more than 4 or 8 teams... and 100/4=25€ which is nothing for the winner...
<< Comment #51 @ 13:14 CDT, 29 July 2010 >>
By B2L - Orange Animated NL Magician  - Reply to #36
and how much have you made from playing these cups?

ah ok...and yet you still play them. it's not about the money
<< Comment #54 @ 08:03 CDT, 30 July 2010 >>
By Denmark amOKchen  - Reply to #36
Well you would not know before you tried, and thankfully TDM is still running a solid timeframe in their matches. So there would be a lot to watch even with fewer teams.

Worst thing that happened in ql was 10min matches in duel ;<
<< Comment #70 @ 21:22 CDT, 1 August 2010 >>
By France winz  - Reply to #54
I strongly agree about the duel timelimit.
<< Comment #4 @ 09:34 CDT, 28 July 2010 >>
By Austria - Wien ffx 
Keep zotac like it is right now and gdata should be 2v2 public :)
<< Comment #5 @ 09:44 CDT, 28 July 2010 >>
By Poland mefajpE^ 
Davis Cup sounds sweet!
<< Comment #6 @ 09:49 CDT, 28 July 2010 >>
By United Kingdom ZeritoN 
If Zotac is still going 1v1, then definatly 2v2 otherwise moar duelz
<< Comment #7 @ 09:51 CDT, 28 July 2010 >>
By India Cyn1c 
Voted for Davis Cup, even though I feel at least one of the weekend cups should be team based at all times.

Assuming that you receive max votes for 2v2, do you have a map pool in mind?
<< Comment #8 @ 09:51 CDT, 28 July 2010 >>
By MLP_FlutterShy Teen Queen 
Zotac should stick with duels, as for gdata. some 2v2 would be nice.
<< Comment #9 @ 09:56 CDT, 28 July 2010 >>
By Q3 vash_  - Reply to #8
ZOTAC will stay as it is, that's for sure!
<< Comment #10 @ 10:13 CDT, 28 July 2010 >>
By B2L - Orange Animated NL Magician 
tournaments like these should never be invite, nothing will kill off a scene quicker as invite only tournaments.

So whatever you pick, davis cup, 2v2 etc, make sure anyone can enter.
<< Comment #15 @ 10:50 CDT, 28 July 2010 >>
By hemostick's grenade j0sh_  - Reply to #10
I totally agree. Why would you only have invited teams?
<< Comment #13 @ 10:48 CDT, 28 July 2010 >>
By Plusme ins 
instagib tourney \o/
<< Comment #61 @ 12:29 CDT, 31 July 2010 >>
By United States of America yikes  - Reply to #13
wat
<< Comment #14 @ 10:49 CDT, 28 July 2010 >>
By Lithuania son1dow 
If we're talking about a g-data weekend cup, 2v2 public > *.

For bigger tournaments my preferences are in this order: A mix of TDM\CTF in BoX > TDM > CTF.
<< Comment #16 @ 11:16 CDT, 28 July 2010 >>
By Iceland hnns 
Never invite.
<< Comment #17 @ 11:25 CDT, 28 July 2010 >>
i want everything
<< Comment #18 @ 12:16 CDT, 28 July 2010 >>
By potat p4r4 
How about changing gametypes each time, not sticking to one single mode?
Edited by p4r4 at 12:16 CDT, 28 July 2010
<< Comment #19 @ 12:58 CDT, 28 July 2010 >>
By United States of America T1E 
what i want?

davis cup,
ctf,
next week(s) 4v4

all public and with lots of attendance!

too much to choose from, gg vash!
<< Comment #20 @ 13:17 CDT, 28 July 2010 >>
i think that every mode would be pretty good even tho i still rather duel..
Edited by spartaz0rd at 13:18 CDT, 28 July 2010
<< Comment #21 @ 14:11 CDT, 28 July 2010 >>
Kurmanbek Bakyev II voted: 1v1 invite groups + playoffs, 1v1 invite playoffs only, 2v2 invite groups + playoffs, 2v2 invite, 2v2 public, 3v3 (duel, king of the hill), Davis Cup System (2v2 + 3x 1v1), something totally different (comments).

Oh snap, needs comments :c
Edited by Kurmanbek Bakyev II at 14:16 CDT, 28 July 2010
<< Comment #22 @ 14:15 CDT, 28 July 2010 >>
By Rage Face High-Five ShadyVoltaire  - Reply to #21
Rage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveblankblankRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveblankRage Face High-FiveblankblankblankblankblankRage Face High-FiveblankRage Face High-FiveRage Face High-FiveRage Face High-FiveblankblankRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-FiveRage Face High-Fiveblankblank
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<< Comment #23 @ 14:16 CDT, 28 July 2010 >>
By Rage Face High-Five ShadyVoltaire  - Reply to #22
^ that was my comment.


P.S. GIVE MOAR CUPS
<< Comment #24 @ 14:22 CDT, 28 July 2010 >>
By X-Men Sub_ 
how about you just rotate gametypes and then throw in something special once in a while (for instance freezetag is supposed to be coming, right?)
<< Comment #25 @ 14:31 CDT, 28 July 2010 >>
By ^__^ _flx 
2vs2 w/o invite <3
<< Comment #26 @ 14:51 CDT, 28 July 2010 >>
By 011 nemecel 
2on2 is boring, no thanks.
<< Comment #62 @ 12:29 CDT, 31 July 2010 >>
By United States of America yikes  - Reply to #26
sif.
<< Comment #27 @ 15:39 CDT, 28 July 2010 >>
By Belgium dem0n 
FREEZE TAG
<< Comment #28 @ 16:41 CDT, 28 July 2010 >>
By United States of America T1E  - Reply to #27
Hello Kitty Online
<< Comment #35 @ 23:51 CDT, 28 July 2010 >>
By Germany r4pe  - Reply to #27
4vs4 railfreeze would be nice... casualfriendly and a lot of fun.
<< Comment #76 @ 01:18 CDT, 4 August 2010 >>
By Belgium Trance  - Reply to #35
agreed and [+]'ed
<< Comment #29 @ 16:50 CDT, 28 July 2010 >>
By 2k2_2 Nukm 
Davis Cup System would be awesome but i dont think it will work with the way the quake community is structured

i would like a rotation between 2v2 and 4v4
<< Comment #31 @ 17:31 CDT, 28 July 2010 >>
By United Kingdom ZeritoN  - Reply to #29
Don't think a regular 4v4 would really work in the G-data/Zotac format. For the longer period of time ideas they want to do sure, but it would be really hard to get people to play a some matches on a Saturday (I'd assume you'd need to do like bo3 for finals at the least so that's like errr... 6-7 matches at a guess?)

2v2 could be fun just because people that sign up for the 1v1 duel on Sunday could just randomly team up for shits n giggles and to be raped by noctis or toxjq
Edited by ZeritoN at 17:32 CDT, 28 July 2010
<< Comment #32 @ 18:54 CDT, 28 July 2010 >>
By 2k2_2 Nukm  - Reply to #31
Please also keep in mind that we want to start tournaments going over a longer period of time (1-2 months per tournament)
<< Comment #41 @ 04:17 CDT, 29 July 2010 >>
By United Kingdom ZeritoN  - Reply to #32
For the longer period of time ideas they want to do sure
<< Comment #30 @ 17:06 CDT, 28 July 2010 >>
By Switzerland smari 
I really liked the sytem that was used in a UT league some years ago.
It was something like this for a match:

2 maps 1v1 (2 different players, 2x1 points)
1 map 2v2 (1 point)
2 maps 4v4 (2 points)

First to reach 3 points wins the game.

Since you are considering tournaments over two month it could work in a league with 8 teams and 1 match per week per team.

Problem in QL is that nearly all the european top players are only 2 or 3 different clans and most of the games would be blowouts.
Another problem is that a match takes really long, but with only one per week it could be spread over more than 1 day if necessary.
Edited by smari at 17:07 CDT, 28 July 2010
<< Comment #33 @ 19:47 CDT, 28 July 2010 >>
By Aussie grimstar Tree_ 
Public CTF.
<< Comment #34 @ 22:02 CDT, 28 July 2010 >>
By 004 jamalz 
Davis cup seems really good.

Strenx + winz + l1nkje VS fox + tox + fazz for finals!...

Sounds really sweet, it would get a lot of countrymen playing together and sharing tips and all sorts of interesting shit. Also, imagine the smack talk and drama!

Strenx whining about no other good frenchies after getting raped and then smacking l1nkin across the face, then afterward he buys him a loaf of french bread and some cheese and they make up with a picnic in the park...
Edited by jamalz at 22:03 CDT, 28 July 2010
<< Comment #39 @ 01:34 CDT, 29 July 2010 >>
By \0/ fragerr  - Reply to #34
'it would get a lot of countrymen playing together and sharing tips and all sorts of interesting shit."

sry but it was 10 years ago
<< Comment #37 @ 00:10 CDT, 29 July 2010 >>
By Finland juM8o 
1st: 1v1 with different map pool / rules.
2nd: 2v2
3rd: amateur 1v1 with prices like 1st 50€, 2nd 30€, 3rd 20€
<< Comment #38 @ 01:31 CDT, 29 July 2010 >>
go with 2v2 public or maybe 4v4 , but scene seems quite dead in 4v4 unfortunately...:/
<< Comment #40 @ 01:46 CDT, 29 July 2010 >>
By Germany leopold 
q3
<< Comment #42 @ 04:52 CDT, 29 July 2010 >>
By Germany cYmoZz 
4v4 doesnt make sense before we have descent maps (which will be soon hopefully)

[x] 2on2 public
<< Comment #43 @ 08:41 CDT, 29 July 2010 >>
By Q3 vash_  - Reply to #42
4v4 doesnt make sense because of the inactivity of all the teams when playing over a longer period of time, at least thats my oppinion. just look at the delays of every 4on4 tournament (tdm as well as ctf) lately with finals being played 2-4 weeks after schedule.
<< Comment #45 @ 09:15 CDT, 29 July 2010 >>
By \0/ fragerr  - Reply to #43
its just ur opinion and its wrong.
<< Comment #66 @ 03:48 CDT, 1 August 2010 >>
By Quake 4 oneroomdisco  - Reply to #45
His opinion has two 'P's and yours only has ONE

Suck on that.
<< Comment #67 @ 08:44 CDT, 1 August 2010 >>
By \0/ fragerr  - Reply to #66
didnt u drink ur pills again? : ((((((
<< Comment #56 @ 01:59 CDT, 31 July 2010 >>
By PerpetualWar PerpetualWar  - Reply to #43
http://www.esreality.com/?a=post&id=1923555

Was better then I thought ;) Maybe not so dead after all :)
<< Comment #44 @ 09:00 CDT, 29 July 2010 >>
By Beer! becks  - Reply to #42
I don't think maps from Descent will work very well in Quake ;)
<< Comment #46 @ 09:26 CDT, 29 July 2010 >>
By Germany cYmoZz  - Reply to #44
:)
<< Comment #47 @ 09:29 CDT, 29 July 2010 >>
By India Cyn1c 
Somebody make a simpson's map for QL and have an FFA of all pros on it. Pure Gold.
<< Comment #48 @ 10:57 CDT, 29 July 2010 >>
By ET:QW skillah 
Team Duel!
<< Comment #49 @ 11:27 CDT, 29 July 2010 >>
By Q3 vash_  - Reply to #48
that's "3v3 (duel, king of the hill)"
<< Comment #50 @ 12:08 CDT, 29 July 2010 >>
By QuakeLive.cz prpl 
Any of the above in NA
<< Comment #52 @ 16:42 CDT, 29 July 2010 >>
4 vs 4 TDM ofcourse ...!!!
<< Comment #53 @ 18:10 CDT, 29 July 2010 >>
By Germany - Bayern abso 
4v4 TDM or CTF !
<< Comment #55 @ 08:22 CDT, 30 July 2010 >>
By Denmark amOKchen 
swap between 1v1 and 2v2, and include groupplay for 1v1 tourneys. :D
<< Comment #57 @ 04:07 CDT, 31 July 2010 >>
By Finland kale 
Voted for 2v2, would be cool to spec 2v2 games. Also would be amazing to see the Davis Cup system being used, but I don't think that can be weekly thing.

Did gamesports think about some sort of seasonal system? Getting points per win and things like this :D. Resetting every 6 months.
<< Comment #58 @ 10:14 CDT, 31 July 2010 >>
By Swedish Shaft Roswell47 
2v2 public pleeeez
<< Comment #59 @ 10:20 CDT, 31 July 2010 >>
By zerg esdf 
ctf for fucks sake.
<< Comment #60 @ 11:45 CDT, 31 July 2010 >>
By Belgium Lashknife 
ctf! :)
<< Comment #63 @ 14:52 CDT, 31 July 2010 >>
By hemostick's grenade j0sh_ 
I would love to see longer lasting tournaments than just 1-day ones, but I don't see why more of your options aren't for "public" matches. I would think having tournaments open to only "invites" would actually do more harm than good, considering that wouldn't be willing to let anyone who wants to play, play.

And for god's sake, can we see something other than duel? Even if one weekend tourney stays duel, can't the other be some kind of team tournament and stay that way? Yay Cooller and all that, but can't the rest of us who aren't duellers have something to look forward to? I know there's not a lot of gametypes to choose from here, but the only options above that don't have duel involved are 2v2 public, invite & groups + playoffs.

Are there reasons that the max players on a team (with your poll options) is 3? If there are good reasons behind this I'd love to hear it- I'm not just trolling or bs'ing.
<< Comment #64 @ 02:42 CDT, 1 August 2010 >>
By lolfly lol frs 
public 2v2 first week, ctf 4v4 second week, tdm 4v4 third week, maybe duel 4th week, check participation and change accordingly. none of these gamemodes can support a weekly cup just by themselves though. also this would keep interest high since there isnt a weekly repetition of the same stuff every week.

if 16 teams check-in, make first rounds bo1, and rest bo3


make team registering easy with just the clan leader (or whoever) being able to fill in the memberlist instead of every member needing to register himself and join the team, way less hassle and easier registering can only mean the possibily of more teams registering.


edit:
"Please also keep in mind that we want to start tournaments going over a longer period of time (1-2 months per tournament) before screaming for 1-day-cups ^^ "

i guess i should learn to read, in that case public 2v2 or 4v4 tdm all the way :E
Edited by frs at 02:51 CDT, 1 August 2010
<< Comment #69 @ 10:29 CDT, 1 August 2010 >>
By clawo ini  - Reply to #64
I agree with this frs fella.
<< Comment #72 @ 05:30 CDT, 2 August 2010 >>
By Germany - Nordrhein-Westfalen kabbb  - Reply to #64
f1
<< Comment #65 @ 03:19 CDT, 1 August 2010 >>
By Argentina V1R7U4L 
CTF
<< Comment #68 @ 09:46 CDT, 1 August 2010 >>
By Nobles Emp^y 
No tdm vote > sux!
<< Comment #71 @ 03:15 CDT, 2 August 2010 >>
One week tdm, one ctf :)
<< Comment #73 @ 20:54 CDT, 2 August 2010 >>
By Brazil _agu 
1on1 in a really high level
<< Comment #74 @ 05:34 CDT, 3 August 2010 >>
1 month = x3 2v2cup + x1 4v4 cup @ TDM.
<< Comment #75 @ 15:33 CDT, 3 August 2010 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 20:15 CDT, 27 June 2024
<< Comment #77 @ 05:42 CDT, 5 August 2010 >>
By Sweden ArchaiK 
can't vote? :S
<< Comment #78 @ 10:59 CDT, 6 August 2010 >>
By Exelent HamstaHue 
why are only the last 2 options available
<< Comment #79 @ 04:11 CDT, 7 August 2010 >>
By Q3 vash_  - Reply to #78
should work again, somehow the first few answers were only open to vote until august 1st o0
<< Comment #80 @ 09:27 CDT, 8 August 2010 >>
4v4 invite, 2v2 public or ctf invite.
<< Comment #81 @ 10:43 CDT, 8 August 2010 >>
By Sweden JoKa 
make it a 1v1 premium cup :P
*hides*
<< Comment #82 @ 22:47 CDT, 8 August 2010 >>
By United States of America kobe_24 
I want them all!

I love watching tournaments, the more the better!
<< Comment #83 @ 05:55 CDT, 16 August 2010 >>
By Poland zablotzky 
i want some ctf
<< Comment #84 @ 15:56 CDT, 5 October 2010 >>
By Plusme ins 
i would like a tournament that i could win !
<< Comment #85 @ 15:04 CDT, 6 October 2010 >>
By grey kg  - Reply to #84
Random draw it is! Player with lowest number wins.
<< Comment #86 @ 16:47 CDT, 6 October 2010 >>
By Plusme ins  - Reply to #85
:DD
<< Comment #87 @ 06:57 CST, 29 January 2011 >>
By United States of America T1E 
so how's that going?

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