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Unreal Tournament Podcast #9 | Featuring CARMAC (No comments)
Posted by sasDVP @ 08:27 CST, 14 November 2025 - iMsg
Carmac one of the key figures who helped turn gaming into esports. Before the stages and the cameras, he was part of the Unreal Tournament community a place where passion, rivalry, and raw competition shaped the future. His journey from fragging to founding is one of the most authentic stories in esports history.

ENJOY this podcast




https://youtu.be/zUpAMngTGnE
42 Hits
Quake 3... in a browser! (1 comment)
Posted by Teen Queen @ 17:28 CST, 13 November 2025 - iMsg
Imagine this - the ability to play your favourite arena shooter game... IN BROWSER, no download needed!

It's not an invite only closed beta from 2008, but apparently a Docker container.

10 years later, quake lite JS

From the author:

This project is a non-commercial fan implementation and is not affiliated with or endorsed by id Software or ZeniMax Media. “Quake III Arena” and related trademarks are the property of their respective owners.

Only the officially released Quake III Arena demo data files are used. No full retail game assets are hosted, included, or required; all gameplay content is limited to files that id Software made publicly available for free.

The engine is based on ioquake3, an open-source project licensed under GPLv2. In accordance with the license, the source code for the modified ioquake3 WebAssembly build and supporting glue code is available upon request.

http://q3js.com/
115 Hits
Global Combat (17 comments)
Posted by Jamerio @ 21:51 CST, 11 November 2025 - iMsg
I put together a prototype for an online multiplayer FPS game which revolves around real world factions and divisions.



Obviously everything would look a lot better with dedicated talent, but the main idea behind it was to have a game where players align to their real world alliances and do battle against their real world enemies.

I don't know if anything will come of it, its just something I wanted to put out there as I worked on it in my spare time.

My main question is, and trolling aside, do you like the idea of playing a game where your team mates are people you are aligned with in the real world on big world issues and your opposition are people who you dislike?

And of course it would have FFA type things too, but it makes more sense as a team game.

It really daunting looking at the visual quality of games like BF6, but its 400 million dollar game with about 6,000 staff.

I'm personally bored of so many games these days, so I wanted to bypass legacy rulesets for how games are made.
Arbitrary teams and factions etc, that don't really mean much, and bring in low level emotions and then build a game around that.
401 Hits
wmo question (4 comments)
Posted by LOLatRoflexTimers @ 17:43 CDT, 20 October 2025 - iMsg
Does anyone know if the WMO has a JST connector on the PCB for the cable or are the cables soldered in there? I would like to do the paracord mod but if it's not a matter of switching the cable and you have to solder it then I'll have to find someone skilled that knows how to do it. I have heard some models have the cable soldered permanently and others have a JST connector but isn't clear.
867 Hits

<< Comment #1 @ 09:50 CDT, 27 June 2011 >>
By 2k2_2 Nukm 
i prefer counting up cause thats what i am used to. but since we got the item timers in the spec hud i dont care much about ;)
<< Comment #2 @ 09:52 CDT, 27 June 2011 >>
d0wN
<< Comment #4 @ 02:16 CDT, 29 June 2011 >>
By Belgium Lashknife  - Reply to #2
NO U(P)!
<< Comment #17 @ 11:57 CDT, 29 June 2011 >>
By Fox flag 0x5f3759df  - Reply to #4
no down

cpm ruined me x_x
<< Comment #3 @ 02:15 CDT, 29 June 2011 >>
By Unset amOKchen 
Needs to count up for sure.
I like to time sometimes while I watch, can not do that for shit when its counting down.

And even worse in overtime when it suddenly changes, what the hell.
<< Comment #5 @ 02:26 CDT, 29 June 2011 >>
By lolfly lol frs 
wheres the dont care option?
<< Comment #13 @ 09:04 CDT, 29 June 2011 >>
By MLP_FlutterShy Teen Queen  - Reply to #5
Don't click on anything. Solved.
<< Comment #6 @ 02:27 CDT, 29 June 2011 >>
By X-Men Sub_ 
personally I don't care but counting down is better for people who don't watch much quake, timing is done by item timers.
<< Comment #7 @ 02:29 CDT, 29 June 2011 >>
By Unset amOKchen  - Reply to #6
imo that would just confuse them even more if it hits overtime and starts counting up.
<< Comment #8 @ 02:37 CDT, 29 June 2011 >>
By grey kg  - Reply to #7
this
<< Comment #28 @ 08:44 CDT, 30 June 2011 >>
By blank koekie  - Reply to #7
Doesn't it count down from 2 minutes in overtime?
<< Comment #29 @ 10:29 CDT, 30 June 2011 >>
By Unset amOKchen  - Reply to #28
something to look out for next time it happens ;)
<< Comment #9 @ 07:50 CDT, 29 June 2011 >>
By derquaker moppz  - Reply to #6
On my stream i had the timer counting up.. i play with that settings. but most specs want to see the timer counting down.. I know am0kchen told me very often to let the timer counting up, but i will let it counting down.. if there are new viewer they exactly see how much time is left. It is ok and most time we have the item timer (like nukm says it)
<< Comment #12 @ 08:36 CDT, 29 June 2011 >>
By 2k2_2 Nukm  - Reply to #9
but most specs want to see the timer counting down
"Counting Up: 80%" ;)
and honestly, who watches a stream and doesnt know that a match is 10 minutes long?
<< Comment #26 @ 15:02 CDT, 29 June 2011 >>
By Unset amOKchen  - Reply to #9
isnt that what a poll is for, seeing what most people want ;)
<< Comment #10 @ 08:09 CDT, 29 June 2011 >>
By Lithuania son1dow 
all of the oldschool prefer counting up, me included


however, id made it so all the newbies are used to having it count down, so it might not be the smartest decision to follow the oldschoolers here.
<< Comment #11 @ 08:35 CDT, 29 June 2011 >>
By Germany twister  - Reply to #10
Pretty sure id has nothing to do with what settings streamers chose.
<< Comment #14 @ 09:38 CDT, 29 June 2011 >>
By Lithuania son1dow  - Reply to #11
id made timer counting down the default setting on QL
<< Comment #15 @ 10:03 CDT, 29 June 2011 >>
By Germany twister  - Reply to #14
cool story bro but this is about timer direction on streams.
<< Comment #16 @ 10:05 CDT, 29 June 2011 >>
By Lithuania son1dow  - Reply to #15
you can't see how this is associated?
<< Comment #18 @ 13:05 CDT, 29 June 2011 >>
By ._o Xen_Crypt  - Reply to #16
dont you get that streams are not run by id? id has no say on stream config
<< Comment #19 @ 13:07 CDT, 29 June 2011 >>
By Lithuania son1dow  - Reply to #18
haha
<< Comment #20 @ 13:46 CDT, 29 June 2011 >>
By ._o Xen_Crypt  - Reply to #19
;)
<< Comment #21 @ 14:30 CDT, 29 June 2011 >>
By QW faerie_ 
Need a " don't care " option.

I can use both, and actually use up ( just in case I actually play tdm ) but it feels more logical to me to know the remaining time rather than the elapsed time.
<< Comment #22 @ 14:47 CDT, 29 June 2011 >>
By 2k2_2 Nukm  - Reply to #21
the dont care option is to not vote?
<< Comment #23 @ 14:52 CDT, 29 June 2011 >>
By QW faerie_  - Reply to #22
Not voting would mean " I don't care about this poll " .
A "don't care" option would mean that none of the other answers suit me and that I don't really care about the point of the oll.
<< Comment #24 @ 14:56 CDT, 29 June 2011 >>
By 2k2_2 Nukm  - Reply to #23
why would anyone wanna know how many people dont care about it? useless option imho
<< Comment #25 @ 15:01 CDT, 29 June 2011 >>
By QW faerie_  - Reply to #24
DEMOCRACY !!!!!!!!!!111!1!
<< Comment #27 @ 03:33 CDT, 30 June 2011 >>
By HouseofQuake.com HowHard 
omg drama! :D
Edited by HowHard at 03:33 CDT, 30 June 2011
<< Comment #30 @ 19:33 CDT, 9 July 2011 >>
By Philippines RonC 
so how many here that's used to counting down timer loses in overtime? :]

count-up ftw!
<< Comment #31 @ 04:06 CDT, 31 August 2013 >>
By Germany - Bayern mouse* 
doesnt matter to me but counting down tells newfags instantly how long the match goes

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