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HoQ TDM 4v4 Winter Season 2025 (2 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 408 Hits
115 Hits
World's Greatest Gamer Event - QC - Punk vs Leffen (1 comment)
Posted by an1me @ 04:36 CST, 4 November 2024 - iMsg
https://www.youtube.com/live/ONksnc4X2g8?si=5bBBY1BrB83WB8RT

Youtuber Ludwig holds the Worlds Greatest Gamer event where Quake Champions is one of the game. This match was pretty exciting actually, at about 7 hours 47 minutes, two Evo champs going at it, Punk vs Ledden. What do you think of their level for first time players? Apparently they both thought the game was fun
289 Hits
Cooler Interview 9.8.24 (1 comment)
Posted by rockz @ 12:57 CST, 3 November 2024 - iMsg


unfortunately in russian tongue
377 Hits

<< Comment #1 @ 18:06 CDT, 11 April 2013 >>
By Israel no_il 
CV timelimit on premium plz.
<< Comment #2 @ 18:24 CDT, 11 April 2013 >>
By QW faerie_ 
Where's the " it won't fix the game itself go away with your stupid polls " option ?
<< Comment #3 @ 19:44 CDT, 11 April 2013 >>
By wc3_human DamianLillard  - Reply to #2
…………………...„„-~^^~„-„„_
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<< Comment #4 @ 15:08 CDT, 12 April 2013 >>
By ql hitsu  - Reply to #3
is that a dog?
<< Comment #44 @ 17:27 CDT, 17 April 2013 >>
By Poland Lam  - Reply to #4
I think it's a moomin.

Edited by Lam at 17:27 CDT, 17 April 2013
<< Comment #64 @ 09:14 CDT, 27 August 2013 >>
By q3cz TheMafia  - Reply to #44
nope its this guy

Edited by TheMafia at 09:15 CDT, 27 August 2013
<< Comment #48 @ 11:08 CDT, 23 April 2013 >>
By US-Michigan eburbeck  - Reply to #3
:DICK
<< Comment #5 @ 20:18 CDT, 12 April 2013 >>
none of those choices

the game ends after ten minutes if the highest scorer is up by 5 frags or more
if the top scorer is up by less than 5 than the game goes on for 5 more minutes

this would force a player to make a decision near the ten minute mark
keep +backing or go aggressive and try to finish the game

thoughts?
<< Comment #7 @ 22:43 CDT, 12 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #5
Would like to see this tested although I'm not sure if 5 is the key number.
<< Comment #6 @ 20:18 CDT, 12 April 2013 >>
By RI-US ia 
You need more creative options, and also for the sake of clarity (although this is esr people will prob just vote what they know) should have a <10m option since 10 is more popular than 12 and 15.

My opinion is duel would be better if there were some logical way of ending the game besides the clock. Like for example (an option taking less than 5s of thought) a timelimit+frag difference combo of 10m or 10 frag difference, whatever's 1st, so that blowout games end faster. The other side of this is perhaps close games should last longer than 10 minutes.
Edited by ia at 20:21 CDT, 12 April 2013
<< Comment #8 @ 23:15 CDT, 12 April 2013 >>
By France winz 
TL10 just increases the impact randomness will have on the outcome of the game because you don't really have much time to make up for an unlucky start (or else), even more so on one sided maps such aero/dm6/hektik.. well pretty much every maps except ztn really, I guess it's the reason why it's the most played map, it's the easiest one to play out of control.

While obviously, not making any mistake should be rewarded and is what players should aim for when practicing, I do think in its current state duel is overall too punitive if you make any mistake or just get unlucky due to how short the games are.

Anyway, I do prefer TL15 over 10 big time and voted for it. I know a few old players who gave up on duel on QL because of that reason. Maybe we just happen to be nostalgic.
Edited by winz at 23:17 CDT, 12 April 2013
<< Comment #9 @ 04:45 CDT, 13 April 2013 >>
By United States of America T1E  - Reply to #8
.. and bo3 / bo1 will just increase the impact of mappool and random map wins
<< Comment #19 @ 14:24 CDT, 13 April 2013 >>
By RI-US ia  - Reply to #9
It's questionable how large the difference between bo5 / 10min and bo3 / 15min is. On one hand total playtime is only 5 minutes different, on the other there's a larger map pool and more begining/end game play. Slightly different skills emphasized.
Edited by ia at 14:26 CDT, 13 April 2013
<< Comment #10 @ 04:54 CDT, 13 April 2013 >>
By ql hitsu 
Read what winz said, hes smart french whore.
<< Comment #11 @ 08:01 CDT, 13 April 2013 >>
By Belgium impulseBE 
fraglimit 20
<< Comment #12 @ 08:35 CDT, 13 April 2013 >>
By United States of America StywoO 
10 minutes + 15 frag difference limit.
<< Comment #14 @ 12:09 CDT, 13 April 2013 >>
By Switzerland smari  - Reply to #12
15 minutes + 15 frag difference limit.
<< Comment #13 @ 11:22 CDT, 13 April 2013 >>
By aggnog_duck rehepapp 
15+mercilimit
<< Comment #15 @ 12:40 CDT, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #13
BUT HOW MUCH MERCYLIMIT
<< Comment #16 @ 13:01 CDT, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #15
15. But you can come back from 15 frags? HektikQQ? If you fall behind 15 frags you do not deserve to come back. And if a map plays for 15 frag fragruns then it's a shitty map.
<< Comment #17 @ 13:06 CDT, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #16
And which spawn system would you implement?
<< Comment #18 @ 13:08 CDT, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #17
picking

edit: and on second thought you could just make the mercilimit per map/map speed.
Edited by rehepapp at 13:08 CDT, 13 April 2013
<< Comment #20 @ 14:25 CDT, 13 April 2013 >>
By RI-US ia  - Reply to #18
Have still never tried spawn picking outside of hooneymode in cpm. Would be interesting.
<< Comment #22 @ 15:03 CDT, 13 April 2013 >>
By bloody eyeball by hatelull melechesh  - Reply to #18
It's about time they did some useful devpicks for testing these things out.
<< Comment #25 @ 16:28 CDT, 13 April 2013 >>
<< Comment #29 @ 21:33 CDT, 13 April 2013 >>
<< Comment #23 @ 16:07 CDT, 13 April 2013 >>
By DoublePlus 24  - Reply to #16
One could also say if you manage to blow a 15-frag lead, you don't deserve to win.
<< Comment #24 @ 16:25 CDT, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #23
One could say many things. The aim of a mercy limit is to end stomps earlier to save time. How often do you see 15 frag comebacks at top? 15 frags is enough of a cushion to make something happen on almost every map.
<< Comment #26 @ 16:47 CDT, 13 April 2013 >>
By DoublePlus 24  - Reply to #24
Not very often, but granted we see one it becomes Quake history instantly, such as the 13-frag comeback game between dkt and Zero4 on hektik.
<< Comment #27 @ 18:04 CDT, 13 April 2013 >>
By United States of America StywoO  - Reply to #26
Imagine how dramatic it would be if someone came back from 14 frags when there was a 15 frag mercy limit.
<< Comment #30 @ 02:44 CDT, 14 April 2013 >>
By DoublePlus 24  - Reply to #27
I thought of that, it's a fair point. I'm just stating the most obvious counter-arguments, although I don't have a clear position in this matter. (But I would definitely keep TL 10).
<< Comment #31 @ 04:00 CDT, 14 April 2013 >>
By ql hitsu  - Reply to #30
rehe is right, its not possible to comeback 15 frags.

the match you were refering to is obvious fuck up by dkt
<< Comment #28 @ 21:33 CDT, 13 April 2013 >>
By aggnog_duck rehepapp  - Reply to #26
Hektik is not a Quake map.
<< Comment #34 @ 12:26 CDT, 14 April 2013 >>
By United Kingdom FFT  - Reply to #24
One can always /forfeit or ragequit. Mercy limit just seems to me as an artificial construct to me.
<< Comment #21 @ 14:28 CDT, 13 April 2013 >>
By RI-US ia 
Technically since there are new voting options the poll should be reset, but votes would probably be lost permanently since a lot of people are unlikely to check the thread again.
<< Comment #32 @ 04:41 CDT, 14 April 2013 >>
By United Kingdom Disrepute 
Time limit 27mins, gives the chance for 4 comebacks
<< Comment #33 @ 05:02 CDT, 14 April 2013 >>
By boatclub palatka  - Reply to #32
trollrepute!!!!!!!!!!!!
<< Comment #35 @ 12:02 CDT, 15 April 2013 >>
By Netherlands kevz 
12 get.
<< Comment #37 @ 15:07 CDT, 16 April 2013 >>
By Netherlands kevz  - Reply to #35
Like winz said, 10 increases the random factor present in a game. But now that everyone is used to this format, 15 would seem slow and maybe even dull, not to mention that a shorter playtime is easyer on managing tournaments and a bit less exhausting. 12 minutes is best minutes.
<< Comment #38 @ 19:17 CDT, 16 April 2013 >>
By Unset Musicofmelkor  - Reply to #37
timelimit+frag difference

all games end at ten minute mark if the winner is up by 5 frags
if the person in the lead isn't up by 5 frags at the 10 minute mark than the game goes on for 5 more minutes.
most people wouldn't get on their bicycle with a small lead, if they did they'd be giving the player losing a lot more chances to comeback(5 extra minutes), which is insane. .
timelimit+frag difference is the most fair, imo. it gives more chances for comebacks than a regular ten minute game.
it also would provide more exciting moments during the first ten minutes.
instead of seeing rapha +backing at 9:00
he'd be going aggressive to try to get the last frag for the win. who wouldn't want to see that.

forfeit = ko
win at the 10 minute mark = tko
win by the 15 minute mark = decision
Edited by Musicofmelkor at 19:27 CDT, 16 April 2013
<< Comment #39 @ 19:33 CDT, 16 April 2013 >>
By Netherlands kevz  - Reply to #38
Personally I think thats trying it a bit too hard. Nothing wrong with the basic ruleset we have now, merely the time. 2 minutes added should already change alot. A free permanent overtime for the losing party to catch up with.
<< Comment #40 @ 19:52 CDT, 16 April 2013 >>
By Unset Musicofmelkor  - Reply to #39
i prefer 15 minutes over everything to be honest, but 15 minimum is just too long for modern esports. my way would give us 15 minute games when necessary and 10 minutes when necessary. i believe it's the best way to compromise between the 2 time limits. i guess well just agree to disagree
Edited by Musicofmelkor at 19:54 CDT, 16 April 2013
<< Comment #36 @ 14:36 CDT, 16 April 2013 >>
By Denmark amOKchen 
TL 15 any day, time for comebacks on a bad start.
<< Comment #41 @ 19:55 CDT, 16 April 2013 >>
By United States of America StywoO 
Any 1v1 FPS game should have a mercy limit. Too many players find them self in a position where they either need to give up in the middle of the game or endure 10 minutes of pain. Both options hurt a lot of peoples egos. Losing the game in a few minutes would be a much less demoralizing experience than to feel completely helpless for 10 minutes. And with a mercy limit some players would have some added motivation of seeing how long they can stay in the game against someone much better than they are.
Edited by StywoO at 22:29 CDT, 16 April 2013
<< Comment #42 @ 07:19 CDT, 17 April 2013 >>
first frag win!
so also the noob can win versus the pros.
<< Comment #43 @ 08:04 CDT, 17 April 2013 >>
By QW faerie_  - Reply to #42
EXULED KCAB+
<< Comment #45 @ 14:07 CDT, 20 April 2013 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 02:45 CDT, 28 June 2024
<< Comment #46 @ 14:10 CDT, 21 April 2013 >>
By Germany r4pe 
in the old days its was not only TL 15min... an other maybe much more importent factor was the respawn of the weppons.

right now in QL Duel u respawn after u was killed and u can pick up realy easy every gun u want. in q4 at least u cant, curz if u opponent was smart he blocked importent weppons by picking them every 15 sec. so its was much harder and needed much more time to come back in the game.

if i remember right was there an other thing too. right now in QL u can stack ammo easer by simply pick up a gun every 5 sek (camping the gun). i think in Q4 and q3 u only go up to 10 and over 10 u got only 1 rocket more... so u have to pick up ammopacks.

so.. with this in mind i think TL10 is ok curz the guy who got fraggt is now much faster back in the game as in the old days.
<< Comment #47 @ 18:59 CDT, 21 April 2013 >>
By Unset Musicofmelkor  - Reply to #46
one of the many reasons why quakelite is an inferior game
+ for you for reminding me of that fact

tdm respawn times changed as well
they took out a lot of the teamwork by doing that(it might have gotten fixed for recent tourneys, i'm not sure, but the early days of quakelite tdm only got played with low respawn times)
Edited by Musicofmelkor at 19:11 CDT, 21 April 2013
<< Comment #54 @ 06:17 CDT, 2 May 2013 >>
By shaftwhores only by [EXE]dann lithz  - Reply to #46
I agree with the weapon respawn timer, but I would like 15 TL tbh :)
<< Comment #49 @ 16:54 CDT, 29 April 2013 >>
By Sarge TUMULT 
another idea: stable time limit and damage given/taken formula, if same then re
<< Comment #50 @ 03:43 CDT, 30 April 2013 >>
By Denmark CENEk  - Reply to #49
What?
<< Comment #51 @ 04:04 CDT, 30 April 2013 >>
By Sarge TUMULT  - Reply to #50
if same score, then count damage, who gives more and get less is a winner
<< Comment #52 @ 04:11 CDT, 30 April 2013 >>
By Denmark CENEk  - Reply to #51
Ah. Totally misunderstood your post then. :)
<< Comment #55 @ 07:45 CDT, 2 May 2013 >>
By Plusme ins  - Reply to #49
so everyone could start +backing from the spawn?
<< Comment #53 @ 09:07 CDT, 30 April 2013 >>
By Denmark hauer 
Sudden death!
<< Comment #56 @ 16:06 CDT, 9 May 2013 >>
I can't seem to find the original discussion - what's wrong with the current settings? (which i assume is 15 min in QL?)
Edited by Åke Vader at 16:06 CDT, 9 May 2013
<< Comment #57 @ 23:13 CDT, 9 May 2013 >>
By wc3_human DamianLillard  - Reply to #56
Edited by ABSVRD at 23:14 CDT, 9 May 2013
<< Comment #59 @ 12:57 CDT, 4 June 2013 >>
By rabite ^_^ wrong person  - Reply to #57
hahaa :DD
<< Comment #58 @ 07:43 CDT, 23 May 2013 >>
By Quake 3 daka 
osp duel settings, just not sudden death OT
<< Comment #60 @ 12:59 CDT, 4 June 2013 >>
By rabite ^_^ wrong person  - Reply to #58
sudden death was the best ;(
<< Comment #61 @ 17:10 CDT, 29 July 2013 >>
By Slovenia CAREEM 
15mins should be in competetive and pro duels. 10mins is just random. However, since 2009 QL duels were played at 10mins. I dont think this will ever be changed also people are use to 10mins in QL duels.
<< Comment #62 @ 21:03 CDT, 29 July 2013 >>
By United States of America DizzyMage 
15
<< Comment #63 @ 09:11 CDT, 27 August 2013 >>
By q3cz TheMafia 
butcher wat da hell is dis?
<< Comment #65 @ 15:49 CDT, 28 October 2013 >>
By potat p4r4 
One of the biggest skills in Quake is dealing with random unfair situations. Chance and luck are essential parts of any serious game. People who have no balls to live with it should choose some easier game, like Train Simulator or something, and not get in the way of true quakers who prefer chaos to any kind of fairness and predictability.
Edited by p4r4 at 15:51 CDT, 28 October 2013
<< Comment #66 @ 20:12 CDT, 28 October 2013 >>
By Mongolia Daddy_  - Reply to #65
yeah, fuck fairness. quad bfg and 3rd person view!
<< Comment #67 @ 14:00 CDT, 4 July 2014 >>
By Gay Pride axema 
If timelimit was 10 in Q3 we wouldn't have gotten to see LeXeR embarrass cha0ticz at quakecon :( bring it back

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