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250 FPS QL League - Season 2 (No comments)
Posted by Danmer @ 12:58 CDT, 2 April 2025 - iMsg
250 FPS QL League returns with a second season!

The league will run for two months, starting on April 12, 2025. There will be a lot of interesting matches for the total prize pool 3,500$ by EGB. They also provide an opportunity to place bets on each match. So you can even earn a little money if you know the players well enough.

The league will start with four qualifying tournaments for everyone. First and second places will advance to the main part, where they will play with 8 invited players in a round-robin system. The top four players will compete in the super final for an additional prize.

The fate of the next seasons depends on your support: reposts, views, reactions, comments, and bets. So don't let us down!

Schedule, streams, rules, links, etc: https://250fps.com

31 Hits
Quake Strike v0.82 (No comments)
Posted by baron Railgun @ 19:34 CDT, 31 March 2025 - iMsg
I made Quake Strike, which is a combination between Quake3 and Counter Strike mechanics, which you can play versus your friends if they are skilled at fps players but not so good at Quake, given increased weapon damage, movement hinder if you wear too much armor, increased gauntlet damage based on the scarcity of player's health (the lesser health you have, the bigger the damage), increased lightning damage versus armored opponents, bc electricity versus iron, weapon and items spawn increased to 30 s and more, like in Quake2, to strategize more, and so on.

Mod based on ioquake3,
link for the code and exes here:

https://github.com/baronRailgun/QuakeStrike-v0.82

Gonna set a server online as well at a later time.


The code have only been tested versus bots, their code have not been modified though. Yet
169 Hits
Magnetic keyboard (No comments)
Posted by BalkanFM @ 17:01 CDT, 29 March 2025 - iMsg
Anyone have any experience with these type of keyboards? Im interested because of the instant activation and deactivation that you can configure.. im thinking about getting one to be able to play defrag and jump with the spacebar like im used to after so many years. I just cant get myself to jump with mouse2 and i think its a bad option for all other quakes as it hinders your aiming.
Please post some suggestions which one to get
386 Hits
Best mouse in 2025 (1 comment)
Posted by BalkanFM @ 16:52 CDT, 29 March 2025 - iMsg
So whats the mouse to get nowadays? 1000hz, no smoothing and no accel or other processing interfering.. no negative/positive accel when doing fast motions and a high malfunctioning speed.. quality switches that are responsive and fast.. thats what im looking for in a mouse if anyone has any suggestions based on those criteria
Edited by BalkanFM at 17:37 CDT, 29 March 2025 - 403 Hits

<< Comment #1 @ 15:05 CST, 10 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
cant vote, no cooller option
<< Comment #2 @ 00:43 CST, 11 January 2014 >>
By US-Nevada Vig1lante 
It's probably better not to, it seems fine without the railgun in some cases
<< Comment #3 @ 05:31 CST, 11 January 2014 >>
By United States of America T1E 
At first I've found the maps lack of weapons to be the main problem (2x pg, 2x gl!), but having for example lg+sg+50 armor makes you really invincible and that's an important control element on the map. It's fun to run around like that in pickup.

I find it more problematic that there isn't really a very advantaged point to hold, or to go to after you pick up one of the powerups. The circle-ish layout, overly balanced "sides" are actually the problem on the map. Movement, fights happen randomly.
<< Comment #4 @ 06:52 CST, 11 January 2014 >>
By 004 jamalz 
I just spec tdm and speccing the map without rail is boring for me. It might play better without rail but its zzzz
<< Comment #5 @ 07:02 CST, 11 January 2014 >>
By Denmark Vium 
why add a non quake gun?
ridiculous.
<< Comment #6 @ 09:31 CST, 11 January 2014 >>
By 2KBlack Yellack 
I agree with T1e about the advantaged area, here are some solutions. I really like 2.1, but I would need to convince akm as well as sync that this is the shit! ;D

https://www.dropbox.com/s/hsob3gy28g8bp4m/arcanecitadel.jpg
Edited by Yellack at 09:40 CST, 11 January 2014
<< Comment #7 @ 09:52 CST, 11 January 2014 >>
By Poland Lam 
Sure, add railgun to the only non-rail map and ignore all of its geometry problems. Because lack of rail is obviously why people rejected it.

Also move shaft from punishable position assuring lots of fighting... to a spawn, for more luck-based scores.

I liked this map in pickups, but if you want it played, fix the issues, not add more of them.
<< Comment #8 @ 10:11 CST, 11 January 2014 >>
By 2KBlack Yellack  - Reply to #7
So far it's just a vote, I'm note saying there should be a RG.
One of the issue imo is that there is no strong side, therefore I'd add a MH which would result in moving the LG to open up the map, else all action would be on 'one' area: RA/MH/LG.

Fixing the geometry is nothing that can be done I'm affraid, although I'm not even exactly sure what you mean by saying that.
<< Comment #9 @ 12:12 CST, 11 January 2014 >>
By Poland Lam  - Reply to #8
Why does it need to have a strong side? Limbus doesn't and it works (edit: actually it was changed after release to make the sides more equal). And reminiscent of Limbus, AC was about stealing stuff from enemy side while maintaining control of yours, whichever your side was currently.

Other maps that have strong side are Tornado and Terminatria, check their popularity ;)


The map's geometry has one major problem which is its very flat layout. Awfully flat. Only LG YA and RA JP have two layers at all (!), but you never really fight between the layers in those places. Now compare that to a simple RA room on Dreadful Place, where you have fights in so many angles it makes your head spin. And the construction is 100x simpler than any room of AC.

Which brings us to what I disliked personally and that's a set of minor problems: necessity to fit into all those small windows, or catch all those small ledges to move around, and of course the silly door that can't be shot open. Quakers like to move around and really hate hitting walls all the time.

And it's not like all of those windows and ledges are the only possible way to provide choke points, or defense against spam, or slow down certain roots. Corners, doors and jump pads still work just fine :)
Edited by Lam at 12:14 CST, 11 January 2014
<< Comment #10 @ 05:39 CST, 12 January 2014 >>
By 2KBlack Yellack 
Although not so many people voted, I take this as a no.
So it's pretty much this or leave it as it is:



Changing routes and stuff is nearly as much work as creating a new map, so we can't/won't do that.

Opinions please.
Edited by Yellack at 05:39 CST, 12 January 2014
<< Comment #11 @ 11:47 CST, 12 January 2014 >>
By 004 jamalz  - Reply to #10
maybe teleporters somewhere to change the flow. Try to find a demo of 1 team raping the other team, but both not having any super star aimers on it and ask why they got raped.
Edited by jamalz at 11:49 CST, 12 January 2014
<< Comment #12 @ 15:21 CST, 12 January 2014 >>
By 2KBlack Yellack  - Reply to #10
nm this, I tested and wasn't good.
Got a new idea tho.
<< Comment #17 @ 02:56 CST, 25 January 2014 >>
By Russia pecka_  - Reply to #10
MH and RA is too close imho. it's 3 jumps.
Thanks for improving this map.
<< Comment #13 @ 00:45 CST, 13 January 2014 >>
By USSR stpbozin 
this is so bad map. dont waste time to make frankenstein.
<< Comment #14 @ 02:08 CST, 13 January 2014 >>
By US-Nevada Vig1lante  - Reply to #13
people said the same thing with Sinister, and look how it turned it out to be after 2 updates
<< Comment #18 @ 14:40 CST, 27 January 2014 >>
By frozen Freiya  - Reply to #13
Nah. I <3 shaftwhoring there.
<< Comment #15 @ 08:34 CST, 17 January 2014 >>
By 005 005 
I don't see how rg would make this map better :) imo there are plenty of sufficient weaps already .
(voted no)
Edited by 005 at 08:39 CST, 17 January 2014
<< Comment #16 @ 05:25 CST, 24 January 2014 >>
By frozen Freiya 
No thx, despite being a railwhore.

Remove the steel bars from the windows of the secret above-RA room in TDM tho.
<< Comment #19 @ 01:51 CST, 8 March 2015 >>
By sad pk3 
no need rail just activate trigger open on quad door
<< Comment #20 @ 06:49 CDT, 8 March 2015 >>
I would prefer if arcane citadel is rolled back to the battle suit version, it became boring after that change.

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