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Quake III Arena Turns 25 (2 comments)
Posted by xero- @ 11:49 CST, 2 December 2024 - iMsg
Happy 25th birthday!
127 Hits
CSQL Autumn league Finals day (4 comments)
Posted by artemis4 @ 09:41 CST, 29 November 2024 - iMsg
Hello everyone!
The moment we've all been waiting for is finally here - Finals Day is upon us! This Saturday, November 30th, we kick things off at 18:45 with SHREKTALIKA (dem0n, Headz, l1nkin, Makie, Mastermind, Spart1e) battling it out against Aimdead Brainers (cook, enesy, ins, serious, supreme ) in the Loser Bracket Finals, as they fight for a spot in the grand finale against The Expendables (abso, clawz, exodus, ph0en|X, Silencep, xron) .

Catch all the action live: the first game will be streamed by R3cke on https://twitch.tv/r3cke, featuring some special guest commentary, and the ultimate showdown will be cast by none other than Zoot on https://www.twitch.tv/thisiszoot.

Get ready for an evening packed with non-stop Quake action—come join us for the excitement!

Links:
CSQL Discord
Bracket
VOD's
Prizepool donations
Edited by Lam at 04:17 CST, 1 December 2024 - 395 Hits
Frazer "Fraze" Hockley has passed away (25 comments)
Posted by diegowar @ 21:19 CST, 22 November 2024 - iMsg
Repost from the announcement in the Kuachi Cups discord:

In Memory of Frazer "Fraze" Hockley

It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.

Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.

Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.

In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.

On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.

Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.

Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
Edited by diegowar at 21:24 CST, 22 November 2024 - 1677 Hits
HoQ TDM 4v4 Winter Season 2025 (3 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 623 Hits
156 Hits

<< Comment #1 @ 15:05 CST, 10 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
cant vote, no cooller option
<< Comment #2 @ 00:43 CST, 11 January 2014 >>
By US-Nevada Vig1lante 
It's probably better not to, it seems fine without the railgun in some cases
<< Comment #3 @ 05:31 CST, 11 January 2014 >>
By United States of America T1E 
At first I've found the maps lack of weapons to be the main problem (2x pg, 2x gl!), but having for example lg+sg+50 armor makes you really invincible and that's an important control element on the map. It's fun to run around like that in pickup.

I find it more problematic that there isn't really a very advantaged point to hold, or to go to after you pick up one of the powerups. The circle-ish layout, overly balanced "sides" are actually the problem on the map. Movement, fights happen randomly.
<< Comment #4 @ 06:52 CST, 11 January 2014 >>
By 004 jamalz 
I just spec tdm and speccing the map without rail is boring for me. It might play better without rail but its zzzz
<< Comment #5 @ 07:02 CST, 11 January 2014 >>
By Denmark Vium 
why add a non quake gun?
ridiculous.
<< Comment #6 @ 09:31 CST, 11 January 2014 >>
By 2KBlack Yellack 
I agree with T1e about the advantaged area, here are some solutions. I really like 2.1, but I would need to convince akm as well as sync that this is the shit! ;D

https://www.dropbox.com/s/hsob3gy28g8bp4m/arcanecitadel.jpg
Edited by Yellack at 09:40 CST, 11 January 2014
<< Comment #7 @ 09:52 CST, 11 January 2014 >>
By Poland Lam 
Sure, add railgun to the only non-rail map and ignore all of its geometry problems. Because lack of rail is obviously why people rejected it.

Also move shaft from punishable position assuring lots of fighting... to a spawn, for more luck-based scores.

I liked this map in pickups, but if you want it played, fix the issues, not add more of them.
<< Comment #8 @ 10:11 CST, 11 January 2014 >>
By 2KBlack Yellack  - Reply to #7
So far it's just a vote, I'm note saying there should be a RG.
One of the issue imo is that there is no strong side, therefore I'd add a MH which would result in moving the LG to open up the map, else all action would be on 'one' area: RA/MH/LG.

Fixing the geometry is nothing that can be done I'm affraid, although I'm not even exactly sure what you mean by saying that.
<< Comment #9 @ 12:12 CST, 11 January 2014 >>
By Poland Lam  - Reply to #8
Why does it need to have a strong side? Limbus doesn't and it works (edit: actually it was changed after release to make the sides more equal). And reminiscent of Limbus, AC was about stealing stuff from enemy side while maintaining control of yours, whichever your side was currently.

Other maps that have strong side are Tornado and Terminatria, check their popularity ;)


The map's geometry has one major problem which is its very flat layout. Awfully flat. Only LG YA and RA JP have two layers at all (!), but you never really fight between the layers in those places. Now compare that to a simple RA room on Dreadful Place, where you have fights in so many angles it makes your head spin. And the construction is 100x simpler than any room of AC.

Which brings us to what I disliked personally and that's a set of minor problems: necessity to fit into all those small windows, or catch all those small ledges to move around, and of course the silly door that can't be shot open. Quakers like to move around and really hate hitting walls all the time.

And it's not like all of those windows and ledges are the only possible way to provide choke points, or defense against spam, or slow down certain roots. Corners, doors and jump pads still work just fine :)
Edited by Lam at 12:14 CST, 11 January 2014
<< Comment #10 @ 05:39 CST, 12 January 2014 >>
By 2KBlack Yellack 
Although not so many people voted, I take this as a no.
So it's pretty much this or leave it as it is:



Changing routes and stuff is nearly as much work as creating a new map, so we can't/won't do that.

Opinions please.
Edited by Yellack at 05:39 CST, 12 January 2014
<< Comment #11 @ 11:47 CST, 12 January 2014 >>
By 004 jamalz  - Reply to #10
maybe teleporters somewhere to change the flow. Try to find a demo of 1 team raping the other team, but both not having any super star aimers on it and ask why they got raped.
Edited by jamalz at 11:49 CST, 12 January 2014
<< Comment #12 @ 15:21 CST, 12 January 2014 >>
By 2KBlack Yellack  - Reply to #10
nm this, I tested and wasn't good.
Got a new idea tho.
<< Comment #17 @ 02:56 CST, 25 January 2014 >>
By Russia pecka_  - Reply to #10
MH and RA is too close imho. it's 3 jumps.
Thanks for improving this map.
<< Comment #13 @ 00:45 CST, 13 January 2014 >>
By USSR stpbozin 
this is so bad map. dont waste time to make frankenstein.
<< Comment #14 @ 02:08 CST, 13 January 2014 >>
By US-Nevada Vig1lante  - Reply to #13
people said the same thing with Sinister, and look how it turned it out to be after 2 updates
<< Comment #18 @ 14:40 CST, 27 January 2014 >>
By frozen Freiya  - Reply to #13
Nah. I <3 shaftwhoring there.
<< Comment #15 @ 08:34 CST, 17 January 2014 >>
By 005 005 
I don't see how rg would make this map better :) imo there are plenty of sufficient weaps already .
(voted no)
Edited by 005 at 08:39 CST, 17 January 2014
<< Comment #16 @ 05:25 CST, 24 January 2014 >>
By frozen Freiya 
No thx, despite being a railwhore.

Remove the steel bars from the windows of the secret above-RA room in TDM tho.
<< Comment #19 @ 01:51 CST, 8 March 2015 >>
By sad pk3 
no need rail just activate trigger open on quad door
<< Comment #20 @ 06:49 CDT, 8 March 2015 >>
I would prefer if arcane citadel is rolled back to the battle suit version, it became boring after that change.

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