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alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 145 Hits
It could have been great. But now it just is (dead). (8 comments)
Posted by crea* @ 20:52 CST, 5 February 2026 - iMsg
Man. Why vedic? Or Brendan or whatever. Why Brendan?

Why did you work on this site for months, almost revived it, then deleted it all in a, what I can only describe as, the most retarded hissy fit I have EVER witnessed on the internet?

Whyyyyyyyyyyy

I wrote the guy an angry farewell letter (actually it was just a reply), but then deleted it the next day or so because of .... you know this feeling when you really CARE, but get the impression noone else really cares and will shit on you for caring? Yes, that.

So yes, I was addicted to Q3a and ESR as it was cool. And a too long time after admittedly. I was almost the last person who contributed to leave (some crazy people stayed with dead Q3a, I will not count them, or speak loudly about them...). This was my all. I lost girlfriends over Quake and ESR (yes really). I admired Sujoy the whole way, up until when he abandoned us. I loved all about this site: the freedom, the toxic flaming, all of it.

But now it's gone and I miss it so much I am angry about Brandan, for giving me hope and swiping it away under my feed just as I was getting comfortable again (well, lurking mostly, but still).

Brendan, would you axplain yourself? Or am I retarded and missed the explanation?

And while we're at it, why not recover the working parts of your edits, Brandan? You probably are a competent coder, it basically couldn't be worse as to what it is now. ?
195 Hits
best grenade/plasma combo? (2 comments)
Posted by somebodyshootme @ 19:59 CST, 2 February 2026 - iMsg
i think its this one(timecode)
https://youtu.be/plzRdPEWcPQ?si=PJAV4FI1UJgppZrq&t=394

edit: tried embed but timecode wont work ●_\\
Edited by somebodyshootme at 01:04 CST, 3 February 2026 - 143 Hits
Quake Live Duel Tournament | April 2-5, 2026 | Switzerland (No comments)
Posted by pflued-air @ 14:31 CST, 21 January 2026 - iMsg
Hi!

We are hosting our 2nd Quake Live LAN tournament on April 2-5, 2026.
Please feel yourself invited!

Double elimination, Bo3 format, 150 CHF prize pool (Steam cards + medals).
Tournament details: https://le-lan.ch/le-tournament_pages/ql.html

We are located in ZH Switzerland: https://le-lan.ch/?#location
People attending will be ~50

You can register here: https://le-lan.ch/?#signup

Further questions reach out to us in our discord server: https://discord.gg/cnAUtN4Kug

Regards
le-lan.ch
967 Hits
Quake Brutalist Jam III (5 comments)
Posted by gSTRUCTOR @ 18:51 CST, 16 January 2026 - iMsg
Give this one a look, some levels are truly sick.

https://www.slipseer.com/index.php?resources/...m-iii.549/
2830 Hits
CArNaG3 Cup #1 - South Africa (No comments)
Posted by MarzenGold @ 06:46 CST, 16 January 2026 - iMsg
Sunday 18th of January the South African QL community will host the CArNaG3 Cup, online duel tournament. Players will compete for a R7000 prize pool.

Group stages will kick of in the morning at 10:00 SAST (GMT+2:00) followed by double elimination bracket ending with the grand finals at 20:00 SAST (GMT+2:00).




Stream Details:
ytube @M3atY
twitch m3aty_quake
twitch Alkerspaz

Brackets, schedule, and tournament information:
Golive/Challonge
Edited by MarzenGold at 01:11 CST, 18 January 2026 - 350 Hits

<< Comment #1 @ 15:05 CST, 10 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
cant vote, no cooller option
<< Comment #2 @ 00:43 CST, 11 January 2014 >>
By US-Nevada Vig1lante 
It's probably better not to, it seems fine without the railgun in some cases
<< Comment #3 @ 05:31 CST, 11 January 2014 >>
By United States of America T1E 
At first I've found the maps lack of weapons to be the main problem (2x pg, 2x gl!), but having for example lg+sg+50 armor makes you really invincible and that's an important control element on the map. It's fun to run around like that in pickup.

I find it more problematic that there isn't really a very advantaged point to hold, or to go to after you pick up one of the powerups. The circle-ish layout, overly balanced "sides" are actually the problem on the map. Movement, fights happen randomly.
<< Comment #4 @ 06:52 CST, 11 January 2014 >>
By 004 jamalz 
I just spec tdm and speccing the map without rail is boring for me. It might play better without rail but its zzzz
<< Comment #5 @ 07:02 CST, 11 January 2014 >>
By Denmark Vium 
why add a non quake gun?
ridiculous.
<< Comment #6 @ 09:31 CST, 11 January 2014 >>
By 2KBlack Yellack 
I agree with T1e about the advantaged area, here are some solutions. I really like 2.1, but I would need to convince akm as well as sync that this is the shit! ;D

https://www.dropbox.com/s/hsob3gy28g8bp4m/arcanecitadel.jpg
Edited by Yellack at 09:40 CST, 11 January 2014
<< Comment #7 @ 09:52 CST, 11 January 2014 >>
By Poland Lam 
Sure, add railgun to the only non-rail map and ignore all of its geometry problems. Because lack of rail is obviously why people rejected it.

Also move shaft from punishable position assuring lots of fighting... to a spawn, for more luck-based scores.

I liked this map in pickups, but if you want it played, fix the issues, not add more of them.
<< Comment #8 @ 10:11 CST, 11 January 2014 >>
By 2KBlack Yellack  - Reply to #7
So far it's just a vote, I'm note saying there should be a RG.
One of the issue imo is that there is no strong side, therefore I'd add a MH which would result in moving the LG to open up the map, else all action would be on 'one' area: RA/MH/LG.

Fixing the geometry is nothing that can be done I'm affraid, although I'm not even exactly sure what you mean by saying that.
<< Comment #9 @ 12:12 CST, 11 January 2014 >>
By Poland Lam  - Reply to #8
Why does it need to have a strong side? Limbus doesn't and it works (edit: actually it was changed after release to make the sides more equal). And reminiscent of Limbus, AC was about stealing stuff from enemy side while maintaining control of yours, whichever your side was currently.

Other maps that have strong side are Tornado and Terminatria, check their popularity ;)


The map's geometry has one major problem which is its very flat layout. Awfully flat. Only LG YA and RA JP have two layers at all (!), but you never really fight between the layers in those places. Now compare that to a simple RA room on Dreadful Place, where you have fights in so many angles it makes your head spin. And the construction is 100x simpler than any room of AC.

Which brings us to what I disliked personally and that's a set of minor problems: necessity to fit into all those small windows, or catch all those small ledges to move around, and of course the silly door that can't be shot open. Quakers like to move around and really hate hitting walls all the time.

And it's not like all of those windows and ledges are the only possible way to provide choke points, or defense against spam, or slow down certain roots. Corners, doors and jump pads still work just fine :)
Edited by Lam at 12:14 CST, 11 January 2014
<< Comment #10 @ 05:39 CST, 12 January 2014 >>
By 2KBlack Yellack 
Although not so many people voted, I take this as a no.
So it's pretty much this or leave it as it is:



Changing routes and stuff is nearly as much work as creating a new map, so we can't/won't do that.

Opinions please.
Edited by Yellack at 05:39 CST, 12 January 2014
<< Comment #11 @ 11:47 CST, 12 January 2014 >>
By 004 jamalz  - Reply to #10
maybe teleporters somewhere to change the flow. Try to find a demo of 1 team raping the other team, but both not having any super star aimers on it and ask why they got raped.
Edited by jamalz at 11:49 CST, 12 January 2014
<< Comment #12 @ 15:21 CST, 12 January 2014 >>
By 2KBlack Yellack  - Reply to #10
nm this, I tested and wasn't good.
Got a new idea tho.
<< Comment #17 @ 02:56 CST, 25 January 2014 >>
By Russia pecka_  - Reply to #10
MH and RA is too close imho. it's 3 jumps.
Thanks for improving this map.
<< Comment #13 @ 00:45 CST, 13 January 2014 >>
By USSR stpbozin 
this is so bad map. dont waste time to make frankenstein.
<< Comment #14 @ 02:08 CST, 13 January 2014 >>
By US-Nevada Vig1lante  - Reply to #13
people said the same thing with Sinister, and look how it turned it out to be after 2 updates
<< Comment #18 @ 14:40 CST, 27 January 2014 >>
By frozen Freiya  - Reply to #13
Nah. I <3 shaftwhoring there.
<< Comment #15 @ 08:34 CST, 17 January 2014 >>
By 005 005 
I don't see how rg would make this map better :) imo there are plenty of sufficient weaps already .
(voted no)
Edited by 005 at 08:39 CST, 17 January 2014
<< Comment #16 @ 05:25 CST, 24 January 2014 >>
By frozen Freiya 
No thx, despite being a railwhore.

Remove the steel bars from the windows of the secret above-RA room in TDM tho.
<< Comment #19 @ 01:51 CST, 8 March 2015 >>
By sad pk3 
no need rail just activate trigger open on quad door
<< Comment #20 @ 06:49 CDT, 8 March 2015 >>
I would prefer if arcane citadel is rolled back to the battle suit version, it became boring after that change.

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