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alternative to Quake 2 Starter? (1 comment)
Posted by azxx @ 04:40 CST, 11 February 2026 - iMsg
Quake 2 Starter ( http://q2s.tastyspleen.net/ ) was to Q2 what nQuake is to Q1/QW. But I tried it recently and it seems broken? Something in the package to do with the source port it seems? Is there a manual fix or alternative? These kinds of community installers are really good for getting new players up and running, and also good for a quick setup on a temporary computer.
Edited by azxx at 04:40 CST, 11 February 2026 - 145 Hits
It could have been great. But now it just is (dead). (8 comments)
Posted by crea* @ 20:52 CST, 5 February 2026 - iMsg
Man. Why vedic? Or Brendan or whatever. Why Brendan?

Why did you work on this site for months, almost revived it, then deleted it all in a, what I can only describe as, the most retarded hissy fit I have EVER witnessed on the internet?

Whyyyyyyyyyyy

I wrote the guy an angry farewell letter (actually it was just a reply), but then deleted it the next day or so because of .... you know this feeling when you really CARE, but get the impression noone else really cares and will shit on you for caring? Yes, that.

So yes, I was addicted to Q3a and ESR as it was cool. And a too long time after admittedly. I was almost the last person who contributed to leave (some crazy people stayed with dead Q3a, I will not count them, or speak loudly about them...). This was my all. I lost girlfriends over Quake and ESR (yes really). I admired Sujoy the whole way, up until when he abandoned us. I loved all about this site: the freedom, the toxic flaming, all of it.

But now it's gone and I miss it so much I am angry about Brandan, for giving me hope and swiping it away under my feed just as I was getting comfortable again (well, lurking mostly, but still).

Brendan, would you axplain yourself? Or am I retarded and missed the explanation?

And while we're at it, why not recover the working parts of your edits, Brandan? You probably are a competent coder, it basically couldn't be worse as to what it is now. ?
195 Hits
best grenade/plasma combo? (2 comments)
Posted by somebodyshootme @ 19:59 CST, 2 February 2026 - iMsg
i think its this one(timecode)
https://youtu.be/plzRdPEWcPQ?si=PJAV4FI1UJgppZrq&t=394

edit: tried embed but timecode wont work ●_\\
Edited by somebodyshootme at 01:04 CST, 3 February 2026 - 143 Hits
Quake Live Duel Tournament | April 2-5, 2026 | Switzerland (No comments)
Posted by pflued-air @ 14:31 CST, 21 January 2026 - iMsg
Hi!

We are hosting our 2nd Quake Live LAN tournament on April 2-5, 2026.
Please feel yourself invited!

Double elimination, Bo3 format, 150 CHF prize pool (Steam cards + medals).
Tournament details: https://le-lan.ch/le-tournament_pages/ql.html

We are located in ZH Switzerland: https://le-lan.ch/?#location
People attending will be ~50

You can register here: https://le-lan.ch/?#signup

Further questions reach out to us in our discord server: https://discord.gg/cnAUtN4Kug

Regards
le-lan.ch
967 Hits
Quake Brutalist Jam III (5 comments)
Posted by gSTRUCTOR @ 18:51 CST, 16 January 2026 - iMsg
Give this one a look, some levels are truly sick.

https://www.slipseer.com/index.php?resources/...m-iii.549/
2830 Hits
CArNaG3 Cup #1 - South Africa (No comments)
Posted by MarzenGold @ 06:46 CST, 16 January 2026 - iMsg
Sunday 18th of January the South African QL community will host the CArNaG3 Cup, online duel tournament. Players will compete for a R7000 prize pool.

Group stages will kick of in the morning at 10:00 SAST (GMT+2:00) followed by double elimination bracket ending with the grand finals at 20:00 SAST (GMT+2:00).




Stream Details:
ytube @M3atY
twitch m3aty_quake
twitch Alkerspaz

Brackets, schedule, and tournament information:
Golive/Challonge
Edited by MarzenGold at 01:11 CST, 18 January 2026 - 350 Hits

<< Comment #1 @ 15:06 CST, 28 January 2014 >>
By fishy [eXodus] 
Rail at 50hp would mean removing it completely makes more sense.

What about rail @ medkit and medkit @ rail?
That creates and extra 2/3 second delay on the pickup if that's what this is about.

Edit: I think it's fine the way it is right now btw.
Edited by [eXodus] at 15:07 CST, 28 January 2014
<< Comment #2 @ 15:19 CST, 28 January 2014 >>
By zerg esdf 
remove railgun completely.
<< Comment #3 @ 15:20 CST, 28 January 2014 >>
either remove it, or make the water acid
<< Comment #4 @ 15:51 CST, 28 January 2014 >>
By DoublePlus 24  - Reply to #3
I don't think players tripping their minds out would make a good change. At least not for competition.
<< Comment #7 @ 16:57 CST, 28 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #4
don't knock it till you try it
<< Comment #5 @ 16:02 CST, 28 January 2014 >>
By Sweden corvu 
I voted Move RG somewhere closer to the base. What i feel is annoying is that you have to go so long out of your way to get your own RG to counter mid whoring.

Removing it, or even make it more inaccesible, is not a very good idea imo. RG is needed for balance.

This is coming from the worst railer ql have seen and a hater of tyskdeff assheads who only learned to play with one weapon.

Edit: i like the map, it is beautifully made and fun to play. My concerns with the map is not so much about the railgun itself. It is more the narrowness of routes over mid. A decent railer, not me, can't miss and if he does, he often have time for a second shot.
Edited by corvu at 16:06 CST, 28 January 2014
<< Comment #6 @ 16:45 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #5
why would removing rail fuck with the balance on the map? the mid is actually reasonably well designed if you remove rail. its small enough that lg is viable and it has enough features that good positioning combined with good rockets makes things interesting.
<< Comment #8 @ 17:18 CST, 28 January 2014 >>
By Sweden corvu  - Reply to #6
Perhaps, i would love to try it. Maybe the fact that cityy didn't even put an option for it in his poll says more about how ctf is played nowdays than about the map.
<< Comment #9 @ 17:28 CST, 28 January 2014 >>
By SQUAD cityy  - Reply to #8
The map didn't have railgun in the original quake 3 version - however it seems like a too heavy change to do post release.
Moving the rail to the mid water is the furthest I would go.
<< Comment #11 @ 19:49 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #9
i would reduce rail ammo, leave it where it is but maybe add some more features in mid so that people without rail can hide a bit more. Perhaps make bigger pillars in high mid and make the quad platform higher?
<< Comment #10 @ 18:11 CST, 28 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
Either way no one is going to play it.
<< Comment #12 @ 23:46 CST, 28 January 2014 >>
By Sweden ph0en|X 
-Fix the spawns.
-The water on mid is too deep, makes the 50 bubble to no use.
-Reduce the rail seems to be a good idea.
-Make it easier to jump to topmid from "rail platform".

The last one annoys me the most. I can explain more on irc.
<< Comment #15 @ 02:59 CST, 29 January 2014 >>
By ql ogdiabz  - Reply to #12
l2move
<< Comment #13 @ 00:27 CST, 29 January 2014 >>
By Canada ShaZe 
If you really want to make some change, I would simply reduce the railgun ammo.

Rail isnt really great on that map except when you want to control mid, in which case you have to "wander off the map" to get it and move into locations where you are pretty vulnerable. If it really become a problem, it is usually countered easily by having 1 player of your team do the same.

The map is pretty great as it is.
<< Comment #14 @ 01:35 CST, 29 January 2014 >>
By Germany GhostX 
What annoys me the most on infinity is, that you never spawn near lg. you always lose so much time if you want to go for it.

-So i would suggest move rg down to water and move lg to a better position, for example plasma . def would need help from his mates to get all weapons. tactical stuff :P bit c7ish but why not.
<< Comment #16 @ 07:12 CST, 31 January 2014 >>
By Belize danstar 
leave it as it is!
<< Comment #17 @ 07:44 CST, 31 January 2014 >>
By cooller skint 
I vote to remove railgun from quake.
<< Comment #18 @ 14:43 CST, 31 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #17
I vote you remove account from esr :>?
<< Comment #19 @ 14:48 CST, 31 January 2014 >>
By cooller skint  - Reply to #18
I'm kind of a big deal!
<< Comment #27 @ 16:32 CST, 4 February 2014 >>
By BBC skulp  - Reply to #19
not as big as Zhu or Jamerio though.
<< Comment #30 @ 12:24 CST, 11 February 2014 >>
By v1 XpArTy  - Reply to #27
Zhu is fairly skinny, to be fair.
<< Comment #20 @ 00:59 CST, 1 February 2014 >>
By US-Nevada Vig1lante 
I was gonna vote something else, but I like the original structure better (I mean no added rooms or anything like that)
<< Comment #21 @ 03:57 CST, 1 February 2014 >>
Remove all weapons except LG.

#lolCAforever
<< Comment #22 @ 06:44 CST, 1 February 2014 >>
Rail is fine there it is now.

What I don't like is what you can't rocket jump over the quakelive signs in the mid. When empty space is made solid to prevent rj is annoying.

Also it would be fun to make that rectangular in the mid right under the rocket launcher spawn empty, so one could spam the quad spawn from above.

And the columns in the mid could be made thickier so it would be easier to hide from rail campers and not being completly immobile at same time.
<< Comment #23 @ 10:25 CST, 2 February 2014 >>
By OrangeBox_1 Smofo 
If you want a map without rail, make a map without rail?
<< Comment #24 @ 10:56 CST, 2 February 2014 >>
By space invaders Dammaj 
@citty
If you are going to change any of your ctf maps,i'd suggest you to change the textures at fluorescent.This map is almost unplaybale now cause of its textures
<< Comment #26 @ 12:17 CST, 4 February 2014 >>
By Sweden corvu  - Reply to #24
Fluorescent: any config with mapoverbrightcap 100 or below will work fine.

I don't know about cityy, but i wouldn't change a single texture if had made the map. I don't know how many, but it is safe to say that at least half of the textures used in the map are custom made for this particular map.
<< Comment #25 @ 15:38 CST, 2 February 2014 >>
By cpma JaGGz 
Make it as it is in cpma or leave it as it is.
<< Comment #28 @ 09:03 CST, 6 February 2014 >>
By tommy (c) MastaKilla amalik 
My only suggestion: Make it easier to escape the map. It requires too much precision to do midgame at the moment d: hehehehehehe.
<< Comment #29 @ 04:00 CST, 7 February 2014 >>
By Quake 3 PAINEE 
remove railgun completely.

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