ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
21:42 CDT - 798 users online
All Posts
250 FPS QL League - Season 2 (No comments)
Posted by Danmer @ 12:58 CDT, 2 April 2025 - iMsg
250 FPS QL League returns with a second season!

The league will run for two months, starting on April 12, 2025. There will be a lot of interesting matches for the total prize pool 3,500$ by EGB. They also provide an opportunity to place bets on each match. So you can even earn a little money if you know the players well enough.

The league will start with four qualifying tournaments for everyone. First and second places will advance to the main part, where they will play with 8 invited players in a round-robin system. The top four players will compete in the super final for an additional prize.

The fate of the next seasons depends on your support: reposts, views, reactions, comments, and bets. So don't let us down!

Schedule, streams, rules, links, etc: https://250fps.com

31 Hits
Quake Strike v0.82 (No comments)
Posted by baron Railgun @ 19:34 CDT, 31 March 2025 - iMsg
I made Quake Strike, which is a combination between Quake3 and Counter Strike mechanics, which you can play versus your friends if they are skilled at fps players but not so good at Quake, given increased weapon damage, movement hinder if you wear too much armor, increased gauntlet damage based on the scarcity of player's health (the lesser health you have, the bigger the damage), increased lightning damage versus armored opponents, bc electricity versus iron, weapon and items spawn increased to 30 s and more, like in Quake2, to strategize more, and so on.

Mod based on ioquake3,
link for the code and exes here:

https://github.com/baronRailgun/QuakeStrike-v0.82

Gonna set a server online as well at a later time.


The code have only been tested versus bots, their code have not been modified though. Yet
169 Hits
Magnetic keyboard (No comments)
Posted by BalkanFM @ 17:01 CDT, 29 March 2025 - iMsg
Anyone have any experience with these type of keyboards? Im interested because of the instant activation and deactivation that you can configure.. im thinking about getting one to be able to play defrag and jump with the spacebar like im used to after so many years. I just cant get myself to jump with mouse2 and i think its a bad option for all other quakes as it hinders your aiming.
Please post some suggestions which one to get
386 Hits
Best mouse in 2025 (1 comment)
Posted by BalkanFM @ 16:52 CDT, 29 March 2025 - iMsg
So whats the mouse to get nowadays? 1000hz, no smoothing and no accel or other processing interfering.. no negative/positive accel when doing fast motions and a high malfunctioning speed.. quality switches that are responsive and fast.. thats what im looking for in a mouse if anyone has any suggestions based on those criteria
Edited by BalkanFM at 17:37 CDT, 29 March 2025 - 403 Hits

<< Comment #1 @ 15:06 CST, 28 January 2014 >>
By fishy [eXodus] 
Rail at 50hp would mean removing it completely makes more sense.

What about rail @ medkit and medkit @ rail?
That creates and extra 2/3 second delay on the pickup if that's what this is about.

Edit: I think it's fine the way it is right now btw.
Edited by [eXodus] at 15:07 CST, 28 January 2014
<< Comment #2 @ 15:19 CST, 28 January 2014 >>
By zerg esdf 
remove railgun completely.
<< Comment #3 @ 15:20 CST, 28 January 2014 >>
either remove it, or make the water acid
<< Comment #4 @ 15:51 CST, 28 January 2014 >>
By DoublePlus 24  - Reply to #3
I don't think players tripping their minds out would make a good change. At least not for competition.
<< Comment #7 @ 16:57 CST, 28 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #4
don't knock it till you try it
<< Comment #5 @ 16:02 CST, 28 January 2014 >>
By Sweden corvu 
I voted Move RG somewhere closer to the base. What i feel is annoying is that you have to go so long out of your way to get your own RG to counter mid whoring.

Removing it, or even make it more inaccesible, is not a very good idea imo. RG is needed for balance.

This is coming from the worst railer ql have seen and a hater of tyskdeff assheads who only learned to play with one weapon.

Edit: i like the map, it is beautifully made and fun to play. My concerns with the map is not so much about the railgun itself. It is more the narrowness of routes over mid. A decent railer, not me, can't miss and if he does, he often have time for a second shot.
Edited by corvu at 16:06 CST, 28 January 2014
<< Comment #6 @ 16:45 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #5
why would removing rail fuck with the balance on the map? the mid is actually reasonably well designed if you remove rail. its small enough that lg is viable and it has enough features that good positioning combined with good rockets makes things interesting.
<< Comment #8 @ 17:18 CST, 28 January 2014 >>
By Sweden corvu  - Reply to #6
Perhaps, i would love to try it. Maybe the fact that cityy didn't even put an option for it in his poll says more about how ctf is played nowdays than about the map.
<< Comment #9 @ 17:28 CST, 28 January 2014 >>
By SQUAD cityy  - Reply to #8
The map didn't have railgun in the original quake 3 version - however it seems like a too heavy change to do post release.
Moving the rail to the mid water is the furthest I would go.
<< Comment #11 @ 19:49 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #9
i would reduce rail ammo, leave it where it is but maybe add some more features in mid so that people without rail can hide a bit more. Perhaps make bigger pillars in high mid and make the quad platform higher?
<< Comment #10 @ 18:11 CST, 28 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
Either way no one is going to play it.
<< Comment #12 @ 23:46 CST, 28 January 2014 >>
By Sweden ph0en|X 
-Fix the spawns.
-The water on mid is too deep, makes the 50 bubble to no use.
-Reduce the rail seems to be a good idea.
-Make it easier to jump to topmid from "rail platform".

The last one annoys me the most. I can explain more on irc.
<< Comment #15 @ 02:59 CST, 29 January 2014 >>
By ql ogdiabz  - Reply to #12
l2move
<< Comment #13 @ 00:27 CST, 29 January 2014 >>
By Canada ShaZe 
If you really want to make some change, I would simply reduce the railgun ammo.

Rail isnt really great on that map except when you want to control mid, in which case you have to "wander off the map" to get it and move into locations where you are pretty vulnerable. If it really become a problem, it is usually countered easily by having 1 player of your team do the same.

The map is pretty great as it is.
<< Comment #14 @ 01:35 CST, 29 January 2014 >>
By Germany GhostX 
What annoys me the most on infinity is, that you never spawn near lg. you always lose so much time if you want to go for it.

-So i would suggest move rg down to water and move lg to a better position, for example plasma . def would need help from his mates to get all weapons. tactical stuff :P bit c7ish but why not.
<< Comment #16 @ 07:12 CST, 31 January 2014 >>
By Belize danstar 
leave it as it is!
<< Comment #17 @ 07:44 CST, 31 January 2014 >>
By cooller skint 
I vote to remove railgun from quake.
<< Comment #18 @ 14:43 CST, 31 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #17
I vote you remove account from esr :>?
<< Comment #19 @ 14:48 CST, 31 January 2014 >>
By cooller skint  - Reply to #18
I'm kind of a big deal!
<< Comment #27 @ 16:32 CST, 4 February 2014 >>
By BBC skulp  - Reply to #19
not as big as Zhu or Jamerio though.
<< Comment #30 @ 12:24 CST, 11 February 2014 >>
By v1 XpArTy  - Reply to #27
Zhu is fairly skinny, to be fair.
<< Comment #20 @ 00:59 CST, 1 February 2014 >>
By US-Nevada Vig1lante 
I was gonna vote something else, but I like the original structure better (I mean no added rooms or anything like that)
<< Comment #21 @ 03:57 CST, 1 February 2014 >>
Remove all weapons except LG.

#lolCAforever
<< Comment #22 @ 06:44 CST, 1 February 2014 >>
Rail is fine there it is now.

What I don't like is what you can't rocket jump over the quakelive signs in the mid. When empty space is made solid to prevent rj is annoying.

Also it would be fun to make that rectangular in the mid right under the rocket launcher spawn empty, so one could spam the quad spawn from above.

And the columns in the mid could be made thickier so it would be easier to hide from rail campers and not being completly immobile at same time.
<< Comment #23 @ 10:25 CST, 2 February 2014 >>
By OrangeBox_1 Smofo 
If you want a map without rail, make a map without rail?
<< Comment #24 @ 10:56 CST, 2 February 2014 >>
By space invaders Dammaj 
@citty
If you are going to change any of your ctf maps,i'd suggest you to change the textures at fluorescent.This map is almost unplaybale now cause of its textures
<< Comment #26 @ 12:17 CST, 4 February 2014 >>
By Sweden corvu  - Reply to #24
Fluorescent: any config with mapoverbrightcap 100 or below will work fine.

I don't know about cityy, but i wouldn't change a single texture if had made the map. I don't know how many, but it is safe to say that at least half of the textures used in the map are custom made for this particular map.
<< Comment #25 @ 15:38 CST, 2 February 2014 >>
By cpma JaGGz 
Make it as it is in cpma or leave it as it is.
<< Comment #28 @ 09:03 CST, 6 February 2014 >>
By tommy (c) MastaKilla amalik 
My only suggestion: Make it easier to escape the map. It requires too much precision to do midgame at the moment d: hehehehehehe.
<< Comment #29 @ 04:00 CST, 7 February 2014 >>
By Quake 3 PAINEE 
remove railgun completely.

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners