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250 FPS QL League - Season 3 (1 comment)
Posted by Danmer @ 07:38 CDT, 28 June 2025 - iMsg
250 FPS Season 3 has started! It will be really hot. 4 qualified players, 4 invitees and 8 top players from the previous season are going to fight for $10,000 over 3 months.

The league starts today June 28 and ends October 5. It is going to be four qualifying tournaments. First places will advance to the main stage where they will play with 4 invited players and 8 best players from the previous season in a round-robin system. The top four players will compete in the super final for an additional prize.

Stream in English
Coming soon

Stream in Russian
https://www.twitch.tv/250fps_ru

Follow and subscribe
https://discord.gg/H92GkUpu4z
https://x.com/Quake250fps
https://www.reddit.com/r/QuakeLive250FPS/
https://t.me/Quake250FPS

Website
https://250fps.com/

Enjoy!

[img1]
Edited by Danmer at 09:37 CDT, 28 June 2025 - 109 Hits
"Cooller Day" live on ql_quake_tv (9 comments)
Posted by gSTRUCTOR @ 10:14 CDT, 23 June 2025 - iMsg
23 jun 2025
https://www.twitch.tv/ql_quake_tv

C O O L L E R
O
O
L
L
E
R

So far watched a crazy av3k house of decay match (house of decay masterace plasma king), Jibo on ztn and Dahang on aero.
Edited by gSTRUCTOR at 10:17 CDT, 23 June 2025 - 716 Hits
Before and After (No comments)
Posted by The_Sh33p @ 08:04 CDT, 21 June 2025 - iMsg
162 Hits
QL City LAN series - Stuttgart edition (12 comments)
Posted by artemis4 @ 07:07 CDT, 16 June 2025 - iMsg
This is the official announcement for the LAN, happening later this week.

QL City LAN series - Stuttgart edition

Date: 20.06.2025 - 22.06.2025
Location: 1337 Gaming House
Game modes: CTF, DUEL
Sponsors:Japan Artisan


PRIZEPOOL
CTF Tournament
1st place – €500, 3 Artisan pads of for each of the 5 players
2nd place – €250, 2 Artisan pads of for each of the 5 players
3rd place – €100, 1 Artisan pad of for each of the 5 players

Duel Tournament
1st place – €120, 2 Artisan pads of choice
2nd place – €60, 1 Artisan pad of choice
3rd place – €30, 1 Artisan pad of choice


Play of the LAN: €50, 1 Artisan pad of choice



BRACKETS

DUEL

CTF


STREAM
twitch QLLANCitySeries

DONATIONS

https://ko-fi.com/lanst2025
(all the donations will go towards the prizepool)
Edited by Lam at 03:25 CDT, 22 June 2025 - 597 Hits
GREAT NEWS FOR QUAKE !!! (8 comments)
Posted by gSTRUCTOR @ 17:14 CDT, 15 June 2025 - iMsg
Latest Doom isnt selling shit!

That means maybe the franchise is exhausted and...

Quake 6 is NEXT!!!

WOOOHOOOO

C O O L L E R
O
L
L
E
R
907 Hits
2025 and feeling nostalgic (No comments)
Posted by hitsu @ 06:07 CDT, 15 June 2025 - iMsg
So i woke up pretty nostalgic today...

Kinda suprised how fast times passes by, yesterday i was playing ET & QL, and now my kids play stumble guys...

Anyway, do people still play quake? And which version? ANd fuck cpma
37 Hits
Quake 3 Defrag - FPS Cup 02 Movie (1 comment)
Posted by Nosf @ 10:24 CDT, 7 June 2025 - iMsg


FPSCup 02 was a series of defrag tournaments, it was held throughout winter 2024. While writing this text, the third iteration ended recently.

FPSCup 02 have been organised by Rain and had an amazing output regarding maps. The participation was huge and the trickjumping community produced lots of astonishing runs. The cup was divided into 7 rounds and afterwards all points had been summed up. The video includes the demos of the round winners.

A huge thank you from the whole FPSCup team for participating!
Now, Enjoy!
Edited by Nosf at 11:00 CDT, 7 June 2025 - 378 Hits
running out of WMO's, alternative? (4 comments)
Posted by LOLatRoflexTimers @ 20:05 CDT, 3 June 2025 - iMsg
Back then I bought a number of WMO's, it was never clear to me if they were legit or chinese knockoffs, anyway, the last one seems to not be picking up some mouse2 clicks. What would you buy that has a similar feel? I've already read about the Gamesense MVP, but some people said it's not quite it. Another one mentioned has been the OP1 from someone here, claiming it's a flatter version and has the best sensor in the market. It seems too small. What about the XM2? Another option, Lanzu Maya X. In any case, im willing to hear if im missing something. I trust people here to know what the f*ck they are talking about unlike sub-quake so called "gamers" on reddit et al.
Edited by LOLatRoflexTimers at 21:23 CDT, 3 June 2025 - 902 Hits

<< Comment #1 @ 15:06 CST, 28 January 2014 >>
By fishy [eXodus] 
Rail at 50hp would mean removing it completely makes more sense.

What about rail @ medkit and medkit @ rail?
That creates and extra 2/3 second delay on the pickup if that's what this is about.

Edit: I think it's fine the way it is right now btw.
Edited by [eXodus] at 15:07 CST, 28 January 2014
<< Comment #2 @ 15:19 CST, 28 January 2014 >>
By zerg esdf 
remove railgun completely.
<< Comment #3 @ 15:20 CST, 28 January 2014 >>
either remove it, or make the water acid
<< Comment #4 @ 15:51 CST, 28 January 2014 >>
By DoublePlus 24  - Reply to #3
I don't think players tripping their minds out would make a good change. At least not for competition.
<< Comment #7 @ 16:57 CST, 28 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #4
don't knock it till you try it
<< Comment #5 @ 16:02 CST, 28 January 2014 >>
By Sweden corvu 
I voted Move RG somewhere closer to the base. What i feel is annoying is that you have to go so long out of your way to get your own RG to counter mid whoring.

Removing it, or even make it more inaccesible, is not a very good idea imo. RG is needed for balance.

This is coming from the worst railer ql have seen and a hater of tyskdeff assheads who only learned to play with one weapon.

Edit: i like the map, it is beautifully made and fun to play. My concerns with the map is not so much about the railgun itself. It is more the narrowness of routes over mid. A decent railer, not me, can't miss and if he does, he often have time for a second shot.
Edited by corvu at 16:06 CST, 28 January 2014
<< Comment #6 @ 16:45 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #5
why would removing rail fuck with the balance on the map? the mid is actually reasonably well designed if you remove rail. its small enough that lg is viable and it has enough features that good positioning combined with good rockets makes things interesting.
<< Comment #8 @ 17:18 CST, 28 January 2014 >>
By Sweden corvu  - Reply to #6
Perhaps, i would love to try it. Maybe the fact that cityy didn't even put an option for it in his poll says more about how ctf is played nowdays than about the map.
<< Comment #9 @ 17:28 CST, 28 January 2014 >>
By SQUAD cityy  - Reply to #8
The map didn't have railgun in the original quake 3 version - however it seems like a too heavy change to do post release.
Moving the rail to the mid water is the furthest I would go.
<< Comment #11 @ 19:49 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #9
i would reduce rail ammo, leave it where it is but maybe add some more features in mid so that people without rail can hide a bit more. Perhaps make bigger pillars in high mid and make the quad platform higher?
<< Comment #10 @ 18:11 CST, 28 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
Either way no one is going to play it.
<< Comment #12 @ 23:46 CST, 28 January 2014 >>
By Sweden ph0en|X 
-Fix the spawns.
-The water on mid is too deep, makes the 50 bubble to no use.
-Reduce the rail seems to be a good idea.
-Make it easier to jump to topmid from "rail platform".

The last one annoys me the most. I can explain more on irc.
<< Comment #15 @ 02:59 CST, 29 January 2014 >>
By ql ogdiabz  - Reply to #12
l2move
<< Comment #13 @ 00:27 CST, 29 January 2014 >>
By Canada ShaZe 
If you really want to make some change, I would simply reduce the railgun ammo.

Rail isnt really great on that map except when you want to control mid, in which case you have to "wander off the map" to get it and move into locations where you are pretty vulnerable. If it really become a problem, it is usually countered easily by having 1 player of your team do the same.

The map is pretty great as it is.
<< Comment #14 @ 01:35 CST, 29 January 2014 >>
By Germany GhostX 
What annoys me the most on infinity is, that you never spawn near lg. you always lose so much time if you want to go for it.

-So i would suggest move rg down to water and move lg to a better position, for example plasma . def would need help from his mates to get all weapons. tactical stuff :P bit c7ish but why not.
<< Comment #16 @ 07:12 CST, 31 January 2014 >>
By Belize danstar 
leave it as it is!
<< Comment #17 @ 07:44 CST, 31 January 2014 >>
By cooller skint 
I vote to remove railgun from quake.
<< Comment #18 @ 14:43 CST, 31 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #17
I vote you remove account from esr :>?
<< Comment #19 @ 14:48 CST, 31 January 2014 >>
By cooller skint  - Reply to #18
I'm kind of a big deal!
<< Comment #27 @ 16:32 CST, 4 February 2014 >>
By BBC skulp  - Reply to #19
not as big as Zhu or Jamerio though.
<< Comment #30 @ 12:24 CST, 11 February 2014 >>
By v1 XpArTy  - Reply to #27
Zhu is fairly skinny, to be fair.
<< Comment #20 @ 00:59 CST, 1 February 2014 >>
By US-Nevada Vig1lante 
I was gonna vote something else, but I like the original structure better (I mean no added rooms or anything like that)
<< Comment #21 @ 03:57 CST, 1 February 2014 >>
Remove all weapons except LG.

#lolCAforever
<< Comment #22 @ 06:44 CST, 1 February 2014 >>
Rail is fine there it is now.

What I don't like is what you can't rocket jump over the quakelive signs in the mid. When empty space is made solid to prevent rj is annoying.

Also it would be fun to make that rectangular in the mid right under the rocket launcher spawn empty, so one could spam the quad spawn from above.

And the columns in the mid could be made thickier so it would be easier to hide from rail campers and not being completly immobile at same time.
<< Comment #23 @ 10:25 CST, 2 February 2014 >>
By OrangeBox_1 Smofo 
If you want a map without rail, make a map without rail?
<< Comment #24 @ 10:56 CST, 2 February 2014 >>
By space invaders Dammaj 
@citty
If you are going to change any of your ctf maps,i'd suggest you to change the textures at fluorescent.This map is almost unplaybale now cause of its textures
<< Comment #26 @ 12:17 CST, 4 February 2014 >>
By Sweden corvu  - Reply to #24
Fluorescent: any config with mapoverbrightcap 100 or below will work fine.

I don't know about cityy, but i wouldn't change a single texture if had made the map. I don't know how many, but it is safe to say that at least half of the textures used in the map are custom made for this particular map.
<< Comment #25 @ 15:38 CST, 2 February 2014 >>
By cpma JaGGz 
Make it as it is in cpma or leave it as it is.
<< Comment #28 @ 09:03 CST, 6 February 2014 >>
By tommy (c) MastaKilla amalik 
My only suggestion: Make it easier to escape the map. It requires too much precision to do midgame at the moment d: hehehehehehe.
<< Comment #29 @ 04:00 CST, 7 February 2014 >>
By Quake 3 PAINEE 
remove railgun completely.

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