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Quake III Arena Turns 25 (2 comments)
Posted by xero- @ 11:49 CST, 2 December 2024 - iMsg
Happy 25th birthday!
127 Hits
CSQL Autumn league Finals day (4 comments)
Posted by artemis4 @ 09:41 CST, 29 November 2024 - iMsg
Hello everyone!
The moment we've all been waiting for is finally here - Finals Day is upon us! This Saturday, November 30th, we kick things off at 18:45 with SHREKTALIKA (dem0n, Headz, l1nkin, Makie, Mastermind, Spart1e) battling it out against Aimdead Brainers (cook, enesy, ins, serious, supreme ) in the Loser Bracket Finals, as they fight for a spot in the grand finale against The Expendables (abso, clawz, exodus, ph0en|X, Silencep, xron) .

Catch all the action live: the first game will be streamed by R3cke on https://twitch.tv/r3cke, featuring some special guest commentary, and the ultimate showdown will be cast by none other than Zoot on https://www.twitch.tv/thisiszoot.

Get ready for an evening packed with non-stop Quake action—come join us for the excitement!

Links:
CSQL Discord
Bracket
VOD's
Prizepool donations
Edited by Lam at 04:17 CST, 1 December 2024 - 395 Hits
Frazer "Fraze" Hockley has passed away (25 comments)
Posted by diegowar @ 21:19 CST, 22 November 2024 - iMsg
Repost from the announcement in the Kuachi Cups discord:

In Memory of Frazer "Fraze" Hockley

It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.

Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.

Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.

In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.

On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.

Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.

Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
Edited by diegowar at 21:24 CST, 22 November 2024 - 1677 Hits
HoQ TDM 4v4 Winter Season 2025 (3 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 623 Hits
156 Hits

<< Comment #1 @ 15:06 CST, 28 January 2014 >>
By fishy [eXodus] 
Rail at 50hp would mean removing it completely makes more sense.

What about rail @ medkit and medkit @ rail?
That creates and extra 2/3 second delay on the pickup if that's what this is about.

Edit: I think it's fine the way it is right now btw.
Edited by [eXodus] at 15:07 CST, 28 January 2014
<< Comment #2 @ 15:19 CST, 28 January 2014 >>
By zerg esdf 
remove railgun completely.
<< Comment #3 @ 15:20 CST, 28 January 2014 >>
either remove it, or make the water acid
<< Comment #4 @ 15:51 CST, 28 January 2014 >>
By DoublePlus 24  - Reply to #3
I don't think players tripping their minds out would make a good change. At least not for competition.
<< Comment #7 @ 16:57 CST, 28 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #4
don't knock it till you try it
<< Comment #5 @ 16:02 CST, 28 January 2014 >>
By Sweden corvu 
I voted Move RG somewhere closer to the base. What i feel is annoying is that you have to go so long out of your way to get your own RG to counter mid whoring.

Removing it, or even make it more inaccesible, is not a very good idea imo. RG is needed for balance.

This is coming from the worst railer ql have seen and a hater of tyskdeff assheads who only learned to play with one weapon.

Edit: i like the map, it is beautifully made and fun to play. My concerns with the map is not so much about the railgun itself. It is more the narrowness of routes over mid. A decent railer, not me, can't miss and if he does, he often have time for a second shot.
Edited by corvu at 16:06 CST, 28 January 2014
<< Comment #6 @ 16:45 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #5
why would removing rail fuck with the balance on the map? the mid is actually reasonably well designed if you remove rail. its small enough that lg is viable and it has enough features that good positioning combined with good rockets makes things interesting.
<< Comment #8 @ 17:18 CST, 28 January 2014 >>
By Sweden corvu  - Reply to #6
Perhaps, i would love to try it. Maybe the fact that cityy didn't even put an option for it in his poll says more about how ctf is played nowdays than about the map.
<< Comment #9 @ 17:28 CST, 28 January 2014 >>
By SQUAD cityy  - Reply to #8
The map didn't have railgun in the original quake 3 version - however it seems like a too heavy change to do post release.
Moving the rail to the mid water is the furthest I would go.
<< Comment #11 @ 19:49 CST, 28 January 2014 >>
By United States of America w0nk0  - Reply to #9
i would reduce rail ammo, leave it where it is but maybe add some more features in mid so that people without rail can hide a bit more. Perhaps make bigger pillars in high mid and make the quad platform higher?
<< Comment #10 @ 18:11 CST, 28 January 2014 >>
By yesh its SEAN CONNERY! megaman3 
Either way no one is going to play it.
<< Comment #12 @ 23:46 CST, 28 January 2014 >>
By Sweden ph0en|X 
-Fix the spawns.
-The water on mid is too deep, makes the 50 bubble to no use.
-Reduce the rail seems to be a good idea.
-Make it easier to jump to topmid from "rail platform".

The last one annoys me the most. I can explain more on irc.
<< Comment #15 @ 02:59 CST, 29 January 2014 >>
By ql ogdiabz  - Reply to #12
l2move
<< Comment #13 @ 00:27 CST, 29 January 2014 >>
By Canada ShaZe 
If you really want to make some change, I would simply reduce the railgun ammo.

Rail isnt really great on that map except when you want to control mid, in which case you have to "wander off the map" to get it and move into locations where you are pretty vulnerable. If it really become a problem, it is usually countered easily by having 1 player of your team do the same.

The map is pretty great as it is.
<< Comment #14 @ 01:35 CST, 29 January 2014 >>
By Germany GhostX 
What annoys me the most on infinity is, that you never spawn near lg. you always lose so much time if you want to go for it.

-So i would suggest move rg down to water and move lg to a better position, for example plasma . def would need help from his mates to get all weapons. tactical stuff :P bit c7ish but why not.
<< Comment #16 @ 07:12 CST, 31 January 2014 >>
By Belize danstar 
leave it as it is!
<< Comment #17 @ 07:44 CST, 31 January 2014 >>
By cooller skint 
I vote to remove railgun from quake.
<< Comment #18 @ 14:43 CST, 31 January 2014 >>
By CGS-Berlin Allianz adrenal1ne  - Reply to #17
I vote you remove account from esr :>?
<< Comment #19 @ 14:48 CST, 31 January 2014 >>
By cooller skint  - Reply to #18
I'm kind of a big deal!
<< Comment #27 @ 16:32 CST, 4 February 2014 >>
By BBC skulp  - Reply to #19
not as big as Zhu or Jamerio though.
<< Comment #30 @ 12:24 CST, 11 February 2014 >>
By v1 XpArTy  - Reply to #27
Zhu is fairly skinny, to be fair.
<< Comment #20 @ 00:59 CST, 1 February 2014 >>
By US-Nevada Vig1lante 
I was gonna vote something else, but I like the original structure better (I mean no added rooms or anything like that)
<< Comment #21 @ 03:57 CST, 1 February 2014 >>
Remove all weapons except LG.

#lolCAforever
<< Comment #22 @ 06:44 CST, 1 February 2014 >>
Rail is fine there it is now.

What I don't like is what you can't rocket jump over the quakelive signs in the mid. When empty space is made solid to prevent rj is annoying.

Also it would be fun to make that rectangular in the mid right under the rocket launcher spawn empty, so one could spam the quad spawn from above.

And the columns in the mid could be made thickier so it would be easier to hide from rail campers and not being completly immobile at same time.
<< Comment #23 @ 10:25 CST, 2 February 2014 >>
By OrangeBox_1 Smofo 
If you want a map without rail, make a map without rail?
<< Comment #24 @ 10:56 CST, 2 February 2014 >>
By space invaders Dammaj 
@citty
If you are going to change any of your ctf maps,i'd suggest you to change the textures at fluorescent.This map is almost unplaybale now cause of its textures
<< Comment #26 @ 12:17 CST, 4 February 2014 >>
By Sweden corvu  - Reply to #24
Fluorescent: any config with mapoverbrightcap 100 or below will work fine.

I don't know about cityy, but i wouldn't change a single texture if had made the map. I don't know how many, but it is safe to say that at least half of the textures used in the map are custom made for this particular map.
<< Comment #25 @ 15:38 CST, 2 February 2014 >>
By cpma JaGGz 
Make it as it is in cpma or leave it as it is.
<< Comment #28 @ 09:03 CST, 6 February 2014 >>
By tommy (c) MastaKilla amalik 
My only suggestion: Make it easier to escape the map. It requires too much precision to do midgame at the moment d: hehehehehehe.
<< Comment #29 @ 04:00 CST, 7 February 2014 >>
By Quake 3 PAINEE 
remove railgun completely.

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