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Quake III Arena Turns 25 (2 comments)
Posted by xero- @ 11:49 CST, 2 December 2024 - iMsg
Happy 25th birthday!
127 Hits
CSQL Autumn league Finals day (4 comments)
Posted by artemis4 @ 09:41 CST, 29 November 2024 - iMsg
Hello everyone!
The moment we've all been waiting for is finally here - Finals Day is upon us! This Saturday, November 30th, we kick things off at 18:45 with SHREKTALIKA (dem0n, Headz, l1nkin, Makie, Mastermind, Spart1e) battling it out against Aimdead Brainers (cook, enesy, ins, serious, supreme ) in the Loser Bracket Finals, as they fight for a spot in the grand finale against The Expendables (abso, clawz, exodus, ph0en|X, Silencep, xron) .

Catch all the action live: the first game will be streamed by R3cke on https://twitch.tv/r3cke, featuring some special guest commentary, and the ultimate showdown will be cast by none other than Zoot on https://www.twitch.tv/thisiszoot.

Get ready for an evening packed with non-stop Quake action—come join us for the excitement!

Links:
CSQL Discord
Bracket
VOD's
Prizepool donations
Edited by Lam at 04:17 CST, 1 December 2024 - 395 Hits
Frazer "Fraze" Hockley has passed away (25 comments)
Posted by diegowar @ 21:19 CST, 22 November 2024 - iMsg
Repost from the announcement in the Kuachi Cups discord:

In Memory of Frazer "Fraze" Hockley

It is with profound sadness that we share the news of the passing of our dear friend and esteemed community member, Frazer "Fraze" Hockley. As one of the longest-standing members of our Australian Quake community, Fraze's impact was felt by everyone who had the privilege of knowing him or watching him play.

Fraze began his competitive journey in Quake Live, quickly rising through the ranks with his exceptional skill and unwavering determination, side by side with his brother and sparring partner, Camma. His passion for the game took him across the globe to Europe, where he held his own against and defeated some of the world's best players. His performances were nothing short of inspiring, showcasing not only his personal talent but also elevating the profile of Australian players on the international stage.

Beyond his competitive achievements, Fraze was a generous mentor and entertainer. Through his tutorials and streams, he taught countless players the intricacies of the game in an entertaining and easy to understand manner, always eager to share his knowledge and help others improve. His ability to talk while playing a the highest level was extremely unique and this made him maybe the most entertaining quake streamer ever. His contributions have also been instrumental to the community in nurturing new talent and brought us together with entertainment and highlights. His streams were more than just gameplay; they were a reflection of his love for the game and passing on that passion to others who shared it.

In Diabotical, Fraze was part of some of the game's most unforgettable moments, whether it was his streams, his tournament matches, or his interviews. His gameplay was a perfect blend of high-level competition and entertainment. Similarly, in Quake Champions, he remained an absolute beast, quickly improving with his grit and grind approach and then consistently defeating top-tier players, and ultimately coming in 1st place in AQL4.

On a personal note, every time I faced Fraze in a match, you could feel his determination in game. Yet, no matter how intense the competition, he always took the time afterward to share some words about what he enjoyed about the game and have a laugh. His grit and relentless pursuit of excellence were qualities I think we all admired.

Fraze's legacy goes beyond his accolades and achievements. I think I speak for all of the community when I say he was a beacon of inspiration, a mentor, and a friend to many. His contributions have left an ever-lasting mark on our community, and his absence will be deeply felt.

Our heartfelt condolences go out to his family and loved ones during this difficult time. Rest in peace, Fraze. Thank you for the memories, you will be missed, but never forgotten.
Edited by diegowar at 21:24 CST, 22 November 2024 - 1677 Hits
HoQ TDM 4v4 Winter Season 2025 (3 comments)
Posted by doz3r @ 10:16 CST, 15 November 2024 - iMsg
The sign-ups for ql Quake Live TDM 4v4 Winter Season 2025 will be open from Sunday 1st December until Sunday 22nd of December 2024.

The Tournament start will be Monday 13th of January 2025, when hopefully all are back from their holidays.

The donated prizemoney so far is 1200€ donations which will be payed out over top3 placements. Donations will be possible until the end of the tournament.

Check below for all needed informations and sign-up! If you already have player and clan account on House of Quake, feel free to sign-up right away. Otherwise make sure to register yourselves and your clan first.


Streams: twitch ???
Links: Rules 4v4, Signups 4v4, HoQ Discord
Edited by doz3r at 10:16 CST, 15 November 2024 - 623 Hits
156 Hits

<< Comment #2 @ 08:38 CDT, 22 September 2014 >>
By Australia diabz 
Does VAC actually work??
<< Comment #15 @ 03:33 CDT, 23 September 2014 >>
By Skåne Snapphanen  - Reply to #2
Yes. It works really good.
<< Comment #23 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #15
Yes. It works really well.
<< Comment #35 @ 06:18 CDT, 29 September 2014 >>
By Australia aeoL  - Reply to #23
Yes. It works ok.
<< Comment #36 @ 16:37 CDT, 1 October 2014 >>
By pong doped  - Reply to #35
not really, no.
<< Comment #56 @ 22:39 CST, 4 November 2014 >>
By tommy (c) MastaKilla amalik  - Reply to #2
does Quake's anticheat actually work?
Actually exist?
Simply by even existing VAC is a superior option.
<< Comment #65 @ 06:04 CST, 8 February 2015 >>
By QUAKEWORLD Tarkus96  - Reply to #2
not at 100%... but for ql it can be useful.
<< Comment #67 @ 06:41 CST, 26 December 2015 >>
Edited by Rothaarig3 at 02:53 CST, 30 December 2015
<< Comment #69 @ 15:01 CST, 29 December 2015 >>
By ql Yakumo  - Reply to #67
they're spamming a /droprune bind

runes are a kind of permanently active powerup you can pick up in ACTF..
<< Comment #70 @ 02:50 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #69
Ahh OK thank's :)
<< Comment #1 @ 08:27 CDT, 22 September 2014 >>
alright, I voted "yes" because it can't hurt (to have VAC, not to vote "yes"), but even if it happens, don't expect VAC to be some sort of mix of robocop and charles bronson...

it's far from being perfect. just yesterday, a buddy of mine encountered two obvious cheaters in cs:go, the guys weren't even hiding it, saying it in the chat, telling the world how they have multiple accounts anyway. clearly not the brightest of the bunch, so they probably were using free cheats and weren't banned at once.

valve have always said the way it works is you get banned a couple of months after so you can't know what triggered it (that would be the cheats, duh ?) and so the legend says every two or three months, a lot of accounts get banned and the evil cheaters cry in a dark corner because they have to throw 14€ valve's way to get back in without anybody knowing.

that's all fine and dandy, but how could that work with ql ? usually the nihilists like daddy don't care about making new accounts every other day, every other months would be a massive break for them. registering on steam isn't THAT much of a hindrance either. so id still would have to chase the bad guys around and with some luck, a few sneaky togglers MIGHT get caught IF they're using retarded free cheats. granted, those are the hardest to catch and it would alleviate some doubts in leagues (or the more serious public CA) but there are no certainties here

there's no magic formula, there'll always be cheaters, you can only reduce their number and make it difficult for them. that would still require a dedicated member in the staff updating his system when a new cheat is out (meaning money and an anti-cheat being somewhat a priority), for now we're stuck with the amateurish cg_wh 1 and I don't see VAC being much of a messiah
Edited by generic nickname at 08:27 CDT, 22 September 2014
<< Comment #3 @ 08:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #1
Good points. But can't they prevent cheaters from making new Steam accounts?
<< Comment #14 @ 03:09 CDT, 23 September 2014 >>
By Poland MajkiFajki  - Reply to #3
How
<< Comment #32 @ 09:28 CDT, 26 September 2014 >>
By Lithuania Whipas  - Reply to #14
prolly ip bans. but that is bad for bidness
<< Comment #57 @ 02:54 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #32
True. Probably like 50% of CS:GO sales is cheater alt accounts.
<< Comment #66 @ 08:36 CDT, 25 July 2015 >>
They could forced-allow only those who own games that they were BUYING on their Steam account to play quakelive, so when they are caught cheating the removing of their Steam account would permanently make them lose games they paid for.
<< Comment #31 @ 07:54 CDT, 25 September 2014 >>
By esr daytripper  - Reply to #1
Still better than no anti cheat at all.

And at least with vac we know that accounts that are a few months old are legit.
<< Comment #4 @ 09:00 CDT, 22 September 2014 >>
Edited by daytripper at 09:13 CDT, 22 September 2014
<< Comment #68 @ 02:02 CST, 27 December 2015 >>
By Germany Rothaarig3  - Reply to #4
To be fair, it is good to know your ENEMY :D
https://www.google.com/search?q=aimbot.net+quake+live+client+hook
<< Comment #5 @ 09:19 CDT, 22 September 2014 >>
By SQUAD cityy 
Iirc vac can't even be used as long as QL is not steam exclusive?
<< Comment #7 @ 09:58 CDT, 22 September 2014 >>
By esr daytripper  - Reply to #5
It's part of the question actually, just look. ;)
<< Comment #9 @ 11:07 CDT, 22 September 2014 >>
By SQUAD cityy  - Reply to #7
I actually read it and somehow missed it anyhow. :(
<< Comment #10 @ 14:01 CDT, 22 September 2014 >>
By Canada FlashSoul  - Reply to #5
Actually I think it COULD be used but then you'd kinda have a fairly pointless opt-in anti-cheat since the non-Steam players wouldn't use it.
<< Comment #6 @ 09:41 CDT, 22 September 2014 >>
* N U K E D *
<< Comment #8 @ 10:19 CDT, 22 September 2014 >>
By rabite ^_^ zb0t  - Reply to #6
There is no ultimate anticheat.
<< Comment #40 @ 04:22 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #6
If VAC is terrible, then what do you call other anticheat systems? Terrible terrible?
<< Comment #54 @ 18:17 CST, 4 November 2014 >>
By Nuked Nuked User  - Reply to #40
* N U K E D *
<< Comment #55 @ 21:38 CST, 4 November 2014 >>
By esr daytripper  - Reply to #54
It's a valid question.
<< Comment #11 @ 15:20 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK 
Quake Live should have a system where well-known quake players can see demoes of reported players. Basically like the "Overwatch" system in CSGO. It'd be a great way to get the persons opinion on the demo and would give the QL staff a better idea of who to ban. Overwatch bans turn into VAC bans after a little while but, VAC bans aren't straight away and the VAC anticheat itself isn't very good but would do more than what QL's "anticheat" does.
<< Comment #12 @ 15:21 CDT, 22 September 2014 >>
By QW horf  - Reply to #11
What do overwatchers get in return?
<< Comment #13 @ 15:31 CDT, 22 September 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #12
Nothing, it's just an optional thing to review demoes of cheaters and you give your opinion on whether or not he cheats or not....

<< Comment #24 @ 16:18 CDT, 24 September 2014 >>
By Scotland CrazyAl  - Reply to #13
I can't see this system being open to abuse in any way whatsoever.
<< Comment #58 @ 03:03 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #24
The system is completely anonymous, you can't collude with other Overwatchers and you can't ascertain the identity of the people in the game. At the end of the demo you are given two options: either there is insufficient evidence or the player is evidently cheating beyond reasonable doubt.

If you give an incorrect verdict then your Overwatch score (not visible) is reduced making your verdicts carry less weight in the future. Therefore for your judgement to be relevant you have the incentive making correct verdict. The system even throws in test cases occasionally (eg, from pro games or where a player was previously cleared) to curb any abuses.
<< Comment #60 @ 03:15 CST, 6 November 2014 >>
By Scotland CrazyAl  - Reply to #58
I'm a shrub.
<< Comment #41 @ 05:10 CDT, 9 October 2014 >>
By New Zealand bobwinters  - Reply to #13
This is what we need. Give it to a few trusted people. I doubt ID has the staff to program it though, but one can only wish.
<< Comment #42 @ 05:25 CDT, 9 October 2014 >>
By koenigsegggggggegegegeg GNiK  - Reply to #41
It honestly wouldn't be that hard, if you took advantage of a "Report Cheater" button and make an SQL Row be recorded saying that this person reported this player for cheating with this demo supplied.... Then make it display for anyone under the "trusted user" list.

It seriously wouldn't be that hard.
<< Comment #16 @ 04:28 CDT, 23 September 2014 >>
By CNN Ryan2015  - Reply to #11
Seems prone to abuse
<< Comment #28 @ 02:26 CDT, 25 September 2014 >>
By Poland gienon  - Reply to #16
Not that much. You would have to make the reviews public so that a player's "reputation" is at stake if he attempts to be biased. Granted, there are people who are more trigger happy with their convictions but on the other hand the more reticent ones would balance it out.

If you additionally introduced some incentive to do a good job (I dont know, a Quarterly Best Cheater-Reviewer rewarded out of donations or given a 3-month PRO account by id or a Ninox mousepad) it could work even better. There'd have to be a qualitative approach to selecting such a person though, so that people don't go for low-hanging fruit just to boost their numbers.

Of course things like that would only be required and desired for borderline cases. Even I can see an aimbotter in that CS video posted above.
<< Comment #17 @ 09:29 CDT, 23 September 2014 >>
By Uruguay gSTRUCTOR 
Hate steam so no thanks
<< Comment #18 @ 07:11 CDT, 24 September 2014 >>
Wine doesn't work with Quake on Steam so you'd cut out a load of players.

Also, it would probably be better to create a Quake anti-cheat which is server-side too, along with the client-side.
<< Comment #19 @ 09:09 CDT, 24 September 2014 >>
By News - Silver dynodeath 
Ok so 90 voters so far who are brave enough to vote. So out of an average of say 3,600 Quakelive players. So that's a 40th of the stats. Give a margin of error in this of course, but if we take it as it stands, as it could be confusing / misleading, to add in other margins, but I am sure that this ESR community has 1000+ users on most of the time. (not sure how many all play Q?)

So there is a fair amount of estimation on this, at this vote count. Taking into account the quality (not supposed to be a joke :P) of the people on ESR board, then this poll could swing either way.

That is, if the non-voters, saw it going in the wrong direction, or didn't see it at all!. Hence don't need to vote (or miss the vote -promote the vote! ;) ) unless it becomes the wrong balance for them.


Anyway, to the point and current poll figures, retention and game playtime:

86% currently yes, 14% drop off is not bad. Probably some of those will play. So let's say 7% go.

That's 93% potential vote from this small statistical cross-section.

Must consider the number of drop off's, from the new players thinking Cheat or not Cheat all the time. Anticheat +some +addressing of it publically, they might find more supportive views that they fear negative. ftw

Figures figures baywatch
<< Comment #21 @ 15:07 CDT, 24 September 2014 >>
By England CMSS  - Reply to #19
Wtf did i just read
<< Comment #25 @ 16:58 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #21
pretty easy really :P
<< Comment #20 @ 13:21 CDT, 24 September 2014 >>
By United States of America erok 
Better anti-cheat is always good, but making QL steam exclusive is a huge no no I think...would piss off a lot of the quake community. fuck the steam newbs.
<< Comment #26 @ 16:59 CDT, 24 September 2014 >>
By News - Silver dynodeath  - Reply to #20
what community?
<< Comment #71 @ 02:56 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #26
Quakelive.com#Forums :D
<< Comment #73 @ 06:58 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #71
I wish they did add some routes like that...

but it's http://steamcommunity.com/app/282440/discussions/0/
<< Comment #74 @ 08:58 CST, 30 December 2015 >>
By Germany Rothaarig3  - Reply to #73
is this new or imported from Quakelive.com ?
<< Comment #75 @ 10:27 CST, 30 December 2015 >>
By ql Yakumo  - Reply to #74
As much as someone could get of the old forum content is on http://mirror.os6.org/www.quakelive.com/forum/

The Steam forums are separate, they've been running since QL first appeared on Steam which was around a year or so before it became Steam exclusive.
<< Comment #29 @ 02:58 CDT, 25 September 2014 >>
By Sloth pacmanpl  - Reply to #20
no one cares about non steam cavemen
<< Comment #22 @ 16:13 CDT, 24 September 2014 >>
By zerg esdf 
zeroql vote "don't care" :D
<< Comment #30 @ 03:01 CDT, 25 September 2014 >>
By invisible_man H1ghlander  - Reply to #22
sponge and sync also voted 'don't care' ;d
<< Comment #45 @ 01:27 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #30
If they voted no, people would say they really REALLY don't care about stopping cheaters. And if they voted yes, people would say they're just too lazy to create an effective anti-cheat themselves. Or some other nasty things would be said about them no matter what because so many in this community are ungrateful pricks.

Now, it probably would have been best for them to not vote at all, but I think it's fine for them to not care if a third party does or does not apply their third party anti-cheat to QL.
<< Comment #46 @ 06:00 CDT, 15 October 2014 >>
By esr daytripper  - Reply to #45
I think it was a joke?

(And I don't see them in the list.)
<< Comment #47 @ 06:42 CDT, 15 October 2014 >>
By US-Michigan eburbeck  - Reply to #46
oh :P
<< Comment #27 @ 01:13 CDT, 25 September 2014 >>
By Slovakia AdoreSP 
I voted yes, but

I dont use steam to launch ql since the quicklaunch quakelive is faster (im not using the official ql launcher, only for updates), the steam is so slow.

But due to the anticheat (xou u could have added a descritption of VAC - anticheat in the poll), i guess it would matter. No idea how the anticheat works though.

To have the VAC only exclusive to steam would be annoying quite a lot just to start slowly ql...
<< Comment #33 @ 08:16 CDT, 28 September 2014 >>
By cpma JaGGz 
punkbuster plz
<< Comment #34 @ 06:13 CDT, 29 September 2014 >>
By Quake 3 (black) Kapiter 
Would VAC forbid EXtraQL and userscripts ?
Edited by Kapiter at 06:35 CDT, 29 September 2014
<< Comment #43 @ 08:02 CDT, 9 October 2014 >>
By Earth earth  - Reply to #34
and defrag maps in baseq3 ^_^
<< Comment #44 @ 12:11 CDT, 9 October 2014 >>
By esr daytripper  - Reply to #34
Good question but I would guess no because those things only mess with the stuff around the game, not the game engine itself.
<< Comment #37 @ 06:24 CDT, 2 October 2014 >>
By Italy ir0n 
I think it would be a pretty good idea
<< Comment #38 @ 15:03 CDT, 2 October 2014 >>
By inuyasha5 mdv 
i voted yes, but probably as usefull as a LIKE for an african child. devs dont care.
<< Comment #39 @ 03:37 CDT, 4 October 2014 >>
By Finland 00010001 
Never had any problems with hackers on QL.
<< Comment #48 @ 12:12 CDT, 20 October 2014 >>
By rah certes 
I found RTCW had a pretty good anti-cheat system, most admins let the players see the punkbuster screenshots they randomly took on servers. It probably made your pc glitch for a second during an hour of play but who cares?

If players can browse or have certain admins check screenshots on the serve, I think that would make cheating a bit harder. Despite the hate for punkbuster I thought it was quite good :P
<< Comment #59 @ 03:10 CST, 6 November 2014 >>
By Seychelles im a tree  - Reply to #48
A lot of hacks were made to be "PBSS proof", toggling off when detecting a screenshot and then toggling back on. Hell these days there are even cheats that can overlay a wallhack over the game in such a way that you can stream on twitch without it being visible.

PB did a pretty good job of keeping public cheats out of games but later updates brought terrible optimization/lag/issues which led to it being abandoned by the competitive scene.
<< Comment #76 @ 13:50 CST, 30 December 2015 >>
Edited by Rothaarig3 at 13:52 CST, 30 December 2015
<< Comment #49 @ 03:07 CDT, 24 October 2014 >>
By :-]] alb 
Best anti-cheat is this poll. Just ban all who voted no.
<< Comment #50 @ 05:06 CDT, 27 October 2014 >>
By Netherlands Prophy  - Reply to #49
yep, 23 cheating bastards confirmed.
<< Comment #51 @ 17:00 CDT, 30 October 2014 >>
By Earth earth  - Reply to #49
I voted no because I don't want to run QL through steam. Not even slightly.

And I know that is the majority view - so either people are REALLY in favour of VAC, or they are being dumb.
<< Comment #52 @ 23:48 CDT, 31 October 2014 >>
By SC_Terran Venim  - Reply to #51
What exactly is the big deal about running it through steam again?

Is this 1994 or 2014
<< Comment #53 @ 08:39 CDT, 1 November 2014 >>
By Earth earth  - Reply to #52
it just adds more faff. I don't use steam, I don't want steam. So why would I want to run quake through steam? I just want to double click on quake and play :)

Also it hijacks your account :o

2014 confirmed
<< Comment #62 @ 14:19 CST, 30 December 2014 >>
By Poland gienon  - Reply to #53
I barely know how to add someone to my friendlist on steam but I fire up quake with 2 clicks.

That's a weak reason to deprive the game of a reliable (hopefully?) anticheat.
<< Comment #63 @ 05:01 CST, 31 December 2014 >>
By Earth earth  - Reply to #62
I'm not sure I can explain it fully, but I feel that moving quake inside steam somehow diminishes it...it says that quake can't stand on its own as a game and needs the backing of valve. It's not Quake, it's Quake via steam. Maybe you think that sounds mad :p

You're right of course. I'm just reluctant to ever use steam. But discussing this topic is futile anyway, because the decision is not in our hands, as always...
<< Comment #72 @ 03:04 CST, 30 December 2015 >>
<< Comment #61 @ 13:39 CST, 30 December 2014 >>
Give Pro subscribers a Dedicated server and /rcon.
i'd pay 10 times the annual fee for that ;)
<< Comment #64 @ 19:23 CST, 30 January 2015 >>
By Unset 41800  - Reply to #61
this
<< Comment #77 @ 06:36 CDT, 20 July 2016 >>
By Croatia Meph1stoo 
bump

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