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Users online (3 comments)
Posted by gSTRUCTOR @ 21:27 CDT, 1 August 2025 - iMsg
Aug 1st 2025

23:25 -03 - 2359 users online

I see most topics are dead, even some that have interesting information.

How is the users online calculated? hmmm
2904 Hits
Reflections with Makaveli: Changing my narrative (8 comments)
Posted by Thorin @ 13:56 CDT, 28 July 2025 - iMsg
In the 500th episode of my "Reflections" series I interviewed United States of America Victor "Makaveli" Cuadra, elite dueler and Quake legend.

Makaveli was one of the pioneers of the professional Quake 2 duel scene in the late 90s, along with friends and rivals United States of America Thresh and United States of America immortal. Players like United States of America Fatal1ty and United States of America ZeRo4 have credited him with inspiring their approach to pro play. He became the "unofficial world champion" after beating Norway Shub in an exhibition series after the Norwegian had won EDL.

Makaveli discussed his recent recontextualising of his playing career, the reasons he chose a life without esports and how archiving his past has changed his perspective.

Edited by Thorin at 09:40 CDT, 30 July 2025 - 847 Hits
Requiem for Quake II (2 comments)
Posted by baron Railgun @ 18:56 CDT, 21 July 2025 - iMsg
So a few words or ideas about the actual situation of gaming and (defunct) id Software MP games in special.

I think that irony with all newer games after Doom2 was that their MP was better than the SP where they focused more on SP, like Quake2 and Doom3, and the game that was designed especially for MP, Quake3, did not rise to the level of Quake2 Nor Quake1 or Doom3 in deathmatch.
After looking again at all those epic matches, I started to think that Quake2 was the most perfectly crafted, sometimes balanced, sometimes not, but giving importance to aspects like denying weapons, positioning and making in general brain matter more than in Quake3. What made Quake3 bad compared to Quake2 was the perfectly timed items, the imposed faster gameplay paced and improved accent on aiming. Filling all maps with too much armor and reduced respawn times for weapons were supposed to make games more frantic, fight, fight, fight. Instead it produced boring arse matches, where the spectator watches in awe at perfectly executed stunts with refined aim, and left you after empty, like watching a movie filled with special effects but garbage story.
To its due, Quake2 because is more slow and more methodic in its action is not fit for anyone, not for the stupid.

But Quake2 did not escape the garbage.
What f-ed up Quake2 still is the modern gaming hordes, who learned to abuse maps architecture. Like on The Edge, you supposed to pick mega and armor by rocket jumping and using the stairs, not combo-jumping and pick up all fast. This would slow a bit the pace and would reduce the control of the guy defending the room since he could not be exactly so easy all around to pick all in 2 seconds. Then they started to buy expensive mouse hw to aim better (to cheat in a way the limits of the railgun and of chaingun -hitscan weapons) and they cheated even more using crazy fovs to see more around. As an irony the end result was that players who became good at this kind of play, based on aim, execution, fast action and +forward, in Quake games, lack brain and general strategy knowledge, and got owned by brain players like Rapha.
So in a way the concept of Quake2 and Quake3 gameplay got its revenge, having the abusers getting kneeled by people with brain. Unfortunately not many rise up in the scene like this, because things are increasingly difficult with games where pro players can use execution to such extend, thanks to gimmicks, advanced hardware and all that garbage, that would overcome smartness. Unless smart guys have to spend huge amounts of time to get at closer level with the established "elite".
So I seen guys commenting about older Quake players and how they would stand no chance versus "enlightened" new wave or shall we say players after 2000. Well, I say, give them a ball mouse, reduced bind options, less strafejump mechanics (add a block depending on armor carry), and deny wider fov and all that s (supposedly improved) stuff that made them cheat their way to the top. Would they dominate then? After 2 decades of building just muscle memory and brain drainage? I don't think so...

So up until now, watching thousands of matches for quake1,2,3,ql,d3, q4, all I can think is that the ones played in the beginning are more valuable because (raw) superior gameplay mechanics, during the times of Quake1 and Quake2, and Quake2 gets the top of the cake. Quake1 was also close, until players learned to use and abuse strafejump to perfection and add new hw for improved aim, which changed the whole picture and the animation of the gameplay into -again -execution instead smartness.


[maybe I'll add more thoughts in the future]

side note: the only weapon that I don't like, never did in Quake2, was the blaster -design wise, usability, rate of fire and the shot effect is like you shoot colored spagetti
Edited by baron Railgun at 18:59 CDT, 21 July 2025 - 640 Hits

<< Comment #1 @ 12:07 CST, 10 November 2014 >>
Depending on how many ppl say yes, we are going to organzie a league or cup (depends on how many teams would afterwards sign up)
<< Comment #2 @ 12:21 CST, 10 November 2014 >>
By QuakeLive ipx! 
YESSSSSSSS

Ill get my zombies together :)
Edited by ipx! at 12:23 CST, 10 November 2014
<< Comment #3 @ 13:35 CST, 10 November 2014 >>
Im never home long enough to play in competitions.

How about a draft? It's been a while and steamrolling with team maestro was fun.

Voted yes anyway, and I'm open to any team that can use the bolus.
Edited by bolus major at 13:37 CST, 10 November 2014
<< Comment #4 @ 15:06 CST, 10 November 2014 >>
By zerg esdf 
love it how people who don't even play quake take their time to vote no :)

edit: as i said on irc channel, i'd prefer if it were a draft league. that way you don't have to care about having enough teams per division and what not, and basically would guarantee more activity.
Edited by esdf at 15:12 CST, 10 November 2014
<< Comment #5 @ 06:25 CST, 11 November 2014 >>
By Spain lokaria 
draft
<< Comment #6 @ 08:59 CST, 11 November 2014 >>
By yesh its SEAN CONNERY! megaman3 
Do you think a long lasting league would work without coutnless WOs, in quake's current state? idk, maybe just a one day cup would work better.
<< Comment #7 @ 14:27 CST, 11 November 2014 >>
draft
<< Comment #8 @ 15:41 CST, 11 November 2014 >>
By Croatia xVergiLx 
league draft would be nice
<< Comment #9 @ 17:00 CST, 11 November 2014 >>
By Germany spenzer 
Well ppl say draft now, but if they end up in a team with someone they don't like or think their team isn't strong enough, ppl will quit.
<< Comment #10 @ 07:34 CST, 12 November 2014 >>
By djogedj h8m3 
aint there usually nationscup in january?
<< Comment #11 @ 09:38 CST, 12 November 2014 >>
By Germany spenzer 
If there wont be enough ppl for a regular league, why bother trying to start a nationscup?
And what if this vote ends with a positive score, doesn't mean we will get enough teams anyway. As far as I can see, right now you would gather about 2 Div 1 teams and maybe 3 or 4 Div 2 teams
<< Comment #13 @ 10:50 CST, 12 November 2014 >>
By zerg esdf  - Reply to #11
that's why I suggested a draft. You don't have to worry about divisions or anything. All teams can play same div.
<< Comment #14 @ 11:28 CST, 12 November 2014 >>
By Germany spenzer  - Reply to #13
like i said earlier, this will end up in a lot of whine
<< Comment #16 @ 12:06 CST, 12 November 2014 >>
By Spain lokaria  - Reply to #14
Better some whines than a league between 2-3 teams or a nationscup between 3 nations.
I played 4 drafts and it was always fun, even when we got rekt by winz's team.
<< Comment #12 @ 09:58 CST, 12 November 2014 >>
By Germany twister 
I would play a draft
<< Comment #15 @ 12:06 CST, 12 November 2014 >>
By United States of America T1E 
I would like to see more regular one-day-cups, be it drafts or be it team-tournaments.

Reasoning: Admins in hoq/cb/ba are working their asses off trying to reach each team or even member to get games played while those are procrastinating. Clans drop out cause they lose 1 single game or map pool isn't liked or 100 different crappy reasons. Some teams have 8+ players on their roster but take a wildcard as soon as they can't use their top lineup. Lot of activity is promised but not really held.

One-day cups could boost popularity/hype by ESR-news posts and communication in other channels like irc or ql forums. There's no need to use 8 players for a roster anymore and more teams could be featured - especially with a less conservative ruleset like alternative mappools, different tourney layout (Swiss system bo1 for example).
<< Comment #17 @ 15:20 CST, 12 November 2014 >>
By Quake 3 PAINEE 
might be coming back for a draft or 1 day cup, definitely not for a league
<< Comment #18 @ 16:10 CST, 12 November 2014 >>
By Turkey Raist 
drafts were always a success so far. leagues not so. no brainer imo
<< Comment #19 @ 09:59 CST, 17 November 2014 >>
By Italy Insaccato 
yeah ! i was waiting for this , my team will play for sure :)
<< Comment #20 @ 03:09 CST, 20 November 2014 >>
By Russia mult 
Its would be nice)
<< Comment #21 @ 12:15 CST, 24 November 2014 >>
By zerg esdf  - Reply to #20
im agree.
<< Comment #22 @ 12:51 CST, 25 November 2014 >>
By Aussie grimstar Tree_ 
Draft
<< Comment #23 @ 19:05 CST, 2 December 2014 >>
I'm not sure I'm good enough, but I'd like to have a go at it.
<< Comment #24 @ 05:49 CST, 10 December 2014 >>
By Netherlands bolus major  - Reply to #23
play #ctfpickup
<< Comment #25 @ 05:43 CST, 11 December 2014 >>
By zerg esdf  - Reply to #24
like that's going to make him good enough :D
<< Comment #26 @ 05:57 CST, 11 December 2014 >>
By Netherlands bolus major  - Reply to #25
He can at least get a sense of his level.
<< Comment #27 @ 11:32 CST, 26 December 2014 >>
By zerg esdf  - Reply to #26
there's hardly anyone left playing pickups, don't think he should bother with that and just sign up if something happens.
<< Comment #28 @ 15:40 CST, 26 December 2014 >>
By Netherlands bolus major  - Reply to #27
It's a select bunch but theres enough activity in the evening.
<< Comment #29 @ 16:46 CST, 25 January 2015 >>
By Russia -nixon- 
So, why league did not started?
<< Comment #30 @ 14:41 CST, 26 January 2015 >>
By ._o SigningOff  - Reply to #29
Yes, me wonders too.
<< Comment #35 @ 15:39 CST, 11 February 2015 >>
By zerg esdf  - Reply to #30
had 2 drafts already
<< Comment #31 @ 06:16 CST, 4 February 2015 >>
By Dird's Xmas tree ;o Bob 
.
Edited by Bob at 20:48 CDT, 27 June 2024
<< Comment #32 @ 08:20 CST, 11 February 2015 >>
By ._o SigningOff  - Reply to #31
You mean Turbo CTF?
<< Comment #33 @ 08:26 CST, 11 February 2015 >>
By Dird's Xmas tree ;o Bob  - Reply to #32
.
Edited by Bob at 20:48 CDT, 27 June 2024
<< Comment #34 @ 10:06 CST, 11 February 2015 >>
By ._o SigningOff  - Reply to #33
:)
<< Comment #36 @ 09:48 CDT, 16 May 2016 >>
By Swedish Shaft Ennea 
anyone whos into CTF and is willing to give reflex CTF a try, there's gonna be a draft cup very soon: https://www.youtube.com/watch?v=QtJabrnoX2A
<< Comment #37 @ 09:52 CDT, 16 May 2016 >>
By Swedish Shaft Ennea  - Reply to #36
here u can convert QL sens and accel to reflex settings: http://mouseaccel.blogspot.se/2015/12/copying...tween.html

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