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Question about old Doom ingame demos (No comments)
Posted by baron Railgun @ 09:16 CDT, 4 July 2024 - iMsg
Did the id Software guys make the ingame demos with mouse movement (vertical) ON? Which cannot be disabled through normal options.

Or did they use at the time some utility to disable mouse movement so it would only act as rotate?
I am watching those demos but I still could not figure it out if mouse movement was ON or OFF.

(for ppl wanting to play old Doom games in Dosbox there is the utility called novert which is (apparently)* disabling vertical mouse)


*I did not test it yet
Edited by baron Railgun at 09:23 CDT, 4 July 2024 - 23 Hits
QuakeLive 4v4 CTF League (No comments)
Posted by artemis4 @ 08:19 CDT, 4 July 2024 - iMsg
Hi everyone,

This autumn we are hosting a QuakeLive CTF 4v4 league, just as in the good old days. The main difference with lots of other CTF-related events is the format: it is not a draft but a team event: you must find an existing team to join or create one yourself. There are already about 40 people ready to play, and we already have three teams.

Region: Europe
Schedule: Flexible. The league starts on the first week of September (1st of September). End date - TBD.
Sign up deadline: 30.08.2024

Format: Groups, then double elimination.
Prize pool: 1000+ euros
Maps: q3wcp9, japanesecatles, infinity, troubledwaters, ironworks.
Divisions: Depending on the teams registered, by the agreement with the others, we will have either one division or two. The first division will consist of the best players based on the community knowledge and/or the House Of Quake ratings at the time before the league starts; the second will be of the teams, the players of which are less experienced and/or have lower ratings.
Team roster limit: Only five people are allowed in a team.

Team limit: ~
Servers: Custom private servers.
Streamers: TBD
Sponsors: TBD
Rules: TBD
Discord: https://discord.gg/qd8Krx7kTk

If you want to participate, please join the discord.

In this discord, not only can you find other players to team up with, but you can also play pickups and stay up-to-date with this league and, possibly, future leagues.

Once you gather a team, contact the administrators in the #general channel: anyone with the "Custom Shop QL Team" role.

Good luck!
Edited by artemis4 at 08:48 CDT, 4 July 2024 - 77 Hits
Quake Live | COOLLER [Frag Movie] (Classic) (2 comments)
Posted by Regulator @ 10:31 CDT, 27 June 2024 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
This is possibly the greatest Quake Frag Movie ever made.



By popular demand this movie is now back on the internet!

I thought I would share with all ESRers.

Thanks,
WASD Gamers
163 Hits
Re: Quake Champions Classic Mod for Quake 1 (1 comment)
Posted by gojira_ @ 11:17 CDT, 23 June 2024 - iMsg
Nice. I like how we all agree, champions are better played on actual quake engine.
263 Hits
Spiterbot Version .50 RC9 (No comments)
Posted by SquirrelzQL @ 20:12 CDT, 19 June 2024 - iMsg
I already made a post about Version .51 which I just labeled 2023, but I thought I would mention I did finally recover the prior prototype RC9 and I hotfixed it. So I just wanted to make a little update on whats going on with this mod. So basically, I needed to merge the contents within the RC9 Update (VM01.pk3) and overwrite contents inside of the March 29th Version (VM.pk3). After this, the mod works great.

I have decided to release a Hotfix on ModDB for all to use, hopefully you will like what this mod is like now. I think this is basically the restoration project concluded, in the future I will be uploading a few other prototype versions of Spiterbot but I still need to sort through potential incompatibility issues first.

I'd recommend playing any other bot but Spite, typically around level 70. The accuracy and response time are now reduced appropriately to the skill level. Spite is still a raw aimbot with perfect reaction speed, so play him at your own peril.

https://www.moddb.com/mods/spiterbot-v50-rc9u...9-hotfix-1
164 Hits
A note to game developers (No comments)
Posted by ShadyVoltaire @ 01:59 CDT, 19 June 2024 - iMsg
If you want to financially win, then please add more attractive girls with big breasts.
172 Hits
Team fortress mod in quakelive (No comments)
Posted by nined @ 03:08 CDT, 11 June 2024 - iMsg
How about organic integration into quakelive, team fortress mode, like it was before - q3tf. More fun and aternative to other ql team modes like ctf, tdm, ft etc.

And plz remasting and huge refreshing update.
Edited by nined at 03:09 CDT, 11 June 2024 - 228 Hits
TEnEP ETO PYCCKu CAuT (2 comments)
Posted by stpbozin @ 08:07 CDT, 7 June 2024 - iMsg
Chto by u velikih moralistov ne potekli slezki ot brannyh slov i oskorblenij, jetot tekst budet koncentratom faktov. Hot' v pervuju ochered' on i adresovan kom'juniti, razrabotchikam i razlichnym provodnikam, tak zhe stoit oznakomit'sja.



Da, Dzhon Karmak pishet otlichnye dvizhki. Uchityvaja vremja, te obstojatel'stva i metody, kotorye ispol'zoval Dzhon Karmak, ego po pravu mozhno nazvat' geniem. No, chto delaet ego legendarnym, tak jeto to, chto Dzhon Karmak otkryval ishodnyj kod svoih dvizhkov. Blagodarja jetomu, pojavilos' ogromnoe kolichestvo zamechatel'nyh igr. Vsja sut' progressa sostoit imenno v tom, chtoby narabotki odnih talantlivyh ljudej, ispol'zovalis' drugimi talantlivymi ljud'mi, dlja sozdanija chego-to novogo i luchshego, dlja budushhih pokolenij.

Po vsej vidimosti, na Frose zagorelas' shapka, kogda on uvidel moj predydushhij post. Po jetomu on ne smog prochest' i osmyslit' ego, i reshil sam dodumat' o chem shla rech'. Svoimi dogadkami on s udovol'stviem podelilsja na strime, rasskazav chto ih obvinjajut v vorovstve vdizhka ku3. Konechno, bylo by glupo, s moej storony, obvinjat' kogo ugodno, v vorovstve ishodnikov idtech3. No, raz Frosja ne ponjal o chem rech', pridetsja razzhevyvat'.

Kvejk kom'juniti perezhilo mnogoe. Samye jarkie, svetlye, jepichnye momenty, konechno zhe byli v kvejk lajv. Nu, a samye sil'nye potrjasenija, konechno zhe, prines kvejk chempions. Igra, so starta, ne zadalas'. Uzhasnaja optimizacija, kucha bagov, disbalans, lozh ot razrabotchikov. Kom'juniti, izo vseh sil pytalas' chto-to ispravit'. No, kamennye lica, zaranee proplachennyh pro-igrokov, ubezhdali nas chto vse normal'no. Chto vse budet horosho, nuzhno tol'ko PODOZhDAT'' i POMOLChAT''. My zhdali, my molchali, mnogimi mesjacami, godami igraja so slomannymi hitboksami, s raketami bez urona, bez splesha, s dyrjavymi kartami i tak dalee. I terpeli my vse jeto radi togo chtoby igra prosto izdohla, tak i ne stav igrabel'noj?

Jeto ponjatno, chto vremja razrabotchikov stoit deneg. No, po vsej vidimosti, tol'ko razrabotchikov. Po vsej vidimosti nashe vremja, vremja bydla, holopov i ne obrazovannyh skvernoslovov - ne stoit ni chego. Dlja nih my prosto stado, massovka. Oni - svetlye umy, a my nikto. No, im nuzhno nabrat' opredelennoe kolichestvo, bezlikoj, molchalivoj tolpy. Chtoby ta sozdavala vidimost' aktivnosti, vidimost' zainteresovannosti publiki i ne vystupala. No, esli vy budite vystupat', jeto budet meshat' PROEKTU razvivat'sja i vy budite likvidirovany.

Da, mozhno vozrazit'. Pogodite, no JeTO ZhE DRUGOE! Jetot kvejk delajut NAShI dlja SEBJa. Mozhet byt', mozhet byt'. No poka chto, byl oskorblen i unizhen predstavitel' malorossii - pepko, byl podvergnut atake bejz, byl zabanen agent i byli zatknuty za pojas vse ostal'nye. Nu i chto tut drugoe? Esli otnoshenie k kom'juniti takoe zhe kak bylo v kvejk chempions? Nas opjat' uverjajut chto vse horosho, chto nuzhno tol'ko podozhdat' i pomolchat'. Hotja svoimi glazami mozhno uvidet' chto vse ochen' i ochen' ploho. Nam opjat' rasskazyvajut pro malen'kuju indi kompaniju, kotoraja staraetsja tol'ko dlja vas. Opjat' kormjat nas obeshhanijami, rasskazyvajut chto vse tol'ko nachinaetsja. Opjat' provodjat chempionat na slomannoj, syroj igre i zatykajut vsem rty. Zachem vy jeto delaete, zachem vy nastupaete na te zhe grabli? V peredi 6 let beta testa, bez edinogo luchika sveta. I esli vy dumaete chto bladran uzhe luchshe, potomu-chto fps bol'she, to jeto zabluzhdenie, oshibka. Kogda oni nachnut dobavljat' vysokopoligonal'nye modeli i slozhnuju animaciju, vashi fpsy uletjat v trubu.

Vam ne nravitsja kak kritikujut vashi igru? A kto zhe vas zastavljal sobirat' vseh v igre, kotoraja ne sdelana dazhe na polovinu? Vas oskorbljajut, da? A vy dumaete nas ne oskorbljajut beskonechnye chudo razrabotchiki, kotorye obeshhajut nam zolotye gory? Vy schitaete u vas est' pravo izdevat'sja nad ljud'mi, raz vy celuju tyshhu zaplatili? Ja govorju o tom kak vy prinuzhdaete vseh hodit' po stojke smirno. Zastavljaete ljudej ulybat'sja, hvalit' igru i osuzhdat' agenta, ugrozhaja raspravoj(a, kuller ugrozhaet dazhe fizicheskoj raspravoj). Esli dlja vas takoe povedenie priemlemo, to ja ne vizhu ni kakih prichin, po kotorym ljuboe drugoe povedenie mozhet byt' nepriemlemym. Vy hudshie predstaviteli chelovechestva. Kak tol'ko u vas pojavilas' minimal'naja vlast', vy tut zhe nachinaete eju zloupotrebljat'. Ne znaju s kogo vy kopiruete model' povedenija, no jeto hudshee chto mozhno bylo vybrat' iz vsego spektra. Zanimat' poziciju "ne nravitsja - ne igraj", jeto ochen' nizkij uroven'. S takimi sposobnostjami luchshe molchat' i ne kommunicirovat' s soobshhestvom.

Chto kasaetsja kradennogo koda. V predydushhem poste ja opisal unikal'nye bagi, daleko ne vse, kotorye jekskljuzivny dlja kvejk chempions i bladran. I uchityvaja chto kvejk chempions napisan na idtech5, a bladran na idtech3(v kotorom podobnyh bagov ne sushhestvovalo), to takie identichnye bagi ne mogli pojavit'sja sluchajno. Bol'she tut obsuzhdat' nechego, za iskljucheniem togo, chto ispol'zuja kradennyj kod vy rasskazyvaete o morali. Jeto uzhasnoe licemerie i ego, kak i kullera, hotelos' by slyshat' pomen'she. Poskol'ku kuller jeto ne tol'ko chsv, a tak zhe zhivoe voploshhenie licemerija.


Voobshhem, jeto ne ja nachal zatirat' pro moral', a vy. Po jetomu ja predlagaju vam izvinit'sja pered kom'juniti za deviantnoe povedenie, za vashe licemerie i za kullera. Zamet'te, ja ne stavlju pered vami nevypolnimyh zadach, ja ponimaju chto kuller s ego neobosnovannym chsv izvinjat'sja ne stanet. No, ty Frosja, buduchi mjagkim i gibkim, mozhesh' i dolzhen publichno izvinit'sja. Za sebja, za kuller, za vse.
Edited by stpbozin at 14:33 CDT, 7 June 2024 - 377 Hits
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