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Quad in 10! (1 comment)
Posted by wch @ 18:14 CDT, 13 March 2026 - iMsg



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Rating: 7.7 (2 votes)
Quad in 10 is an Australian and New Zealand competitive Quake Live community.



Frags by:
Australia wch
Australia r1pgeeg.
Russia fearz
Australia crus
Australia Python
Australia ratbottomricky (Crib)

Music by:
United States of America The Sword - Iron Swan
Edited by wch at 18:25 CDT, 13 March 2026 - 288 Hits
Its happening! (7 comments)
Posted by gSTRUCTOR @ 15:01 CDT, 8 March 2026 - iMsg
With Doom IP exhausted, its back to the MP King.
Edited by gSTRUCTOR at 15:02 CDT, 8 March 2026 - 1027 Hits
Looking for video of joystick quake guy (3 comments)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
959 Hits
Online Quake Live Config Editor app (17 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

** Setting all binds native to the Quake Live in-game interface + more additional binds.
** Nearly 300 CVARs with set options for recommendations for competitive play (and defaults).
** Create custom weapon aliases for each weapon ingame (+and make multiple binds for each weapon).
** Create other custom scripts in a window module (+use my pre-defined scripts included in the app).
** Search bar for pin-pointing CVARs and BINDS during editing.
** Export and download a .cfg directly from the UI, the exported CFG is populated with comments for each CVAR.
** Programmed-in dependencies for certain CVARs, hiding and revealing dependent CVARs when master toggles are enabled/disabled.
** Member system, register by email or Google/Discord and sync your accounts to multiple Auth methods (universal account).
** Importing .cfg directly (like editing Pro configs) traight into the system, includes an indicator system defining where the imported value came from.
** Cloud save feature, allowing 5 slots for different config saves, if you want to save multiple configs on the site with specific names.
Mobile layout / Portrait layout responsive design, meaning you can edit your configs away from home.
** Manual Edit mode in the CFG Preview box allows you to make commits with manual typing rather than using my GUI.
...and more!

I've included some pre-populated scripts like:

Weapon aliases
Volume up/down
Mute all sound toggle
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

This has been an entirely solo project, and it's kicked my butt.

Members from this forum and other contributors have made this project more than just a personal interest by now. Just wanted to thank the community.

In the Quake Live lobbies I play under the nick s0nnee, specifically MADHOUSE CA.

-Ryan
Edited by bassettr86 at 09:58 CDT, 19 March 2026 - 1621 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
746 Hits
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