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Quad in 10! (1 comment)
Posted by wch @ 18:14 CDT, 13 March 2026 - iMsg



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Rating: 7.7 (2 votes)
Quad in 10 is an Australian and New Zealand competitive Quake Live community.



Frags by:
Australia wch
Australia r1pgeeg.
Russia fearz
Australia crus
Australia Python
Australia ratbottomricky (Crib)

Music by:
United States of America The Sword - Iron Swan
Edited by wch at 18:25 CDT, 13 March 2026 - 151 Hits
Its happening! (7 comments)
Posted by gSTRUCTOR @ 15:01 CDT, 8 March 2026 - iMsg
With Doom IP exhausted, its back to the MP King.
Edited by gSTRUCTOR at 15:02 CDT, 8 March 2026 - 850 Hits
Looking for video of joystick quake guy (2 comments)
Posted by hauer @ 15:05 CST, 6 March 2026 - iMsg
Hello fellas

Can anyone remember the video of a guy playing Quake Live with a joystick and a keyboard?

If I remember correctly it was from an Australian Quake Live LAN event.

The video featured a bald guy with a joystick in one hand and a keyboard under his other hand and he was playing Quake Live.

His arms were stretched so much to either side that it looked he took up a whole lot of room.
640 Hits
Online Quake Live Config Editor app (15 comments)
Posted by bassettr86 @ 13:43 CST, 26 February 2026 - iMsg
I've been working on a online config editor for Quake Live, with the ability to create a custom config entirely in the browser.

https://quakeliveconfigeditor.com

It has the ability to:

Set binds for all binds found in QL ingame interface + more
Create custom weapon aliases for each weapon ingame (+and make multiple binds for each weapon)
Create other custom scripts in a window module (+use my pre-defined scripts included in the app)
Set nearly 300 different Quake Live CVARs / config settings, each one with recommended values for competitive play.
--NOTE: I'm looking for advice for additions/subtractions and corrections for (Descriptions, values) for my list.
Search bar for pin-pointing CVARs and BINDS during editing, live filter
Export and download a .cfg directly from the UI, the exported CFG is populated with comments for each CVAR for editing on desktop (will take corrections on descriptions)
Programmed-in dependencies for certain CVARs, hiding and revealing dependent CVARs when master toggles are enabled/disabled
Member system, register by email or Google/Discord and sync your accounts to multiple auth methods (universal account)
Importing configs to the site allowing you to edit pro configs from your hard drive straight into the system, with an indicator system next to each bind/setting representing where the imported value came from
Cloud save feature, allowing 5 slots for different config saves, if you want to save multiple configs on the site with specific names.
Mobile layout / Portrait layout responsive design, meaning you can edit your configs on-the-go (if you're not at home)
Manual Edit mode in the CFG Preview box allows you to make commits with manual typing rather than using my GUI (please help find bugs with it, describe what's happening if you find a broken aspect)

Note: Pre-populated scripts included in my app:
Weapon aliases
Volume up/down
Enemy Colors (custom Head/Torso/Legs)
Enemy Model toggle
Direct Rocket Jump

This has been an entirely solo project, and I'm seeking some community feedback and possibly some suggestions, especially for:

1) Missing CVARs that currently aren't in my config editor that are used by competitive players / used in Quake Live today and are recommended inclusions.
2) UI/UX improvements, the overall look and feel of the site, small (or big) recommended improvements/adjustments in site design
3) Incorrect cvar descriptions or values, or to suggest including new selections or values
4) Any broken aspects of the site, bugs or problems.

Update 03/01/2026

Thanks to ProT in the forum responses, I've worked very hard on his suggestions.

Update 03/08/2026

Updated the main post so I don't continue posting new changes over and over.
Edited by bassettr86 at 18:24 CDT, 8 March 2026 - 1381 Hits
OpenQ4 - Modern, full binary replacement for Quake 4 (1 comment)
Posted by TheMuffinMan @ 04:24 CST, 25 February 2026 - iMsg
As titled, a project in its early days

I have been working on this project for a few weeks which offers an open-source game engine alongside its own game binaries. It picks up on unfinished work from Justin Marshall and drives my own set of improvements and goals.

Aim: to offer an open-source set of binaries. The closed-source BSE (effects system) has been fully reverse engineered and remains closed source to minimize potential legal issues, but the engine plugs into its API.

Features:
* modern and extensive platform/arch/hardware support for Windows, macOS and Linux PCs through SDL3
* nightly builds for all platforms
* full game controller/joystick support
* full screen aspect adjustments. from a coding perspective, it works perfectly, but some additional assets and menu refactoring considerations are needed for enhanced horizontal expansion (WIP).
* EAX audio
* auto-discovery for game installations in Steam or GOG
* multi-monitor and borderless support
* unified game dir for SP and MP binaries
* up-to-date external libs

Goals:
* SP/MP library merging/part-merge
* 5 years of RBDOOM3-BFG updates to port over (ie: shadowmapping)
* UTF-8 and TTF font support
* Expanding project to a unified engine for Quake 4, Doom 3, Doom 3 BFG, Prey and ETQW
* Reworking engine to allow true, higher framerates.
* Enhanced competitive features for MP, essentially porting from WORR/MuffMode.

https://github.com/themuffinator/OpenQ4
709 Hits
250fps league players configs (3 comments)
Posted by messenja @ 10:27 CST, 21 February 2026 - iMsg
Where can i download ql configs used by killsen, rapha, pavel and others? I especially want to take a look at killsen's config
786 Hits
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