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Posted by Memento_Mori @ 15:39 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:39 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2398 Hits
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Posted by Memento_Mori @ 15:39 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:39 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:39 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2813 Hits
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3564 Hits
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2508 Hits
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3091 Hits
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2428 Hits
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Posted by Memento_Mori @ 15:37 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2527 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2226 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2488 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3631 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 5107 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3027 Hits
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Posted by Memento_Mori @ 15:33 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4297 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2870 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2576 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3002 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2564 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2761 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3835 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3261 Hits
Cypher's dodge (1 comment)
Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 02:12 CDT, 8 April 2011 - 3321 Hits
DSC_0674.JPG (6 comments)
Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 5717 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3211 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4068 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 6954 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 5547 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3517 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4356 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3146 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2695 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2512 Hits
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Posted by Memento_Mori @ 15:31 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4820 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2959 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2587 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2780 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2672 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4242 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2828 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2564 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2723 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2720 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2763 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2569 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3797 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2468 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2591 Hits
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Posted by Memento_Mori @ 15:29 CDT, 4 April 2011 - iMsg
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Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 10145 Hits
meme and tony casting (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
at trance's station
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4336 Hits
crowd (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3195 Hits
cypher (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
behind the stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2779 Hits
stermy (2 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
on stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3592 Hits
matteo and the ql cup (2 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
behind the stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3465 Hits
strenx arrived (3 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
He had to run back to the hotel while everybody was waiting for him...
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3642 Hits
top 3 (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
behind the stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3151 Hits
COD winners (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
next to the stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3205 Hits
top 3 (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
behind the stage
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2971 Hits
rapha and cypher (6 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
applause for strenx
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 4042 Hits
cypher (1 comment)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3054 Hits
strenx (2 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
not happy about the third place... again.
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 5217 Hits
QL prize ceremony (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2680 Hits
QL prize ceremony (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2597 Hits
QL prize ceremony (2 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3435 Hits
QL prize ceremony (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3192 Hits
Cypher signs the big cheque (4 comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 3974 Hits
The big cheque (No comments)
Posted by Memento_Mori @ 15:26 CDT, 4 April 2011 - iMsg
Edited by Memento_Mori at 12:18 CDT, 5 April 2011 - 2848 Hits
UCG by Meme (4 comments)
Posted by Memento_Mori @ 15:19 CDT, 4 April 2011 - iMsg
These are the photos my girlfriend and I took at UCG. As usual, for some the quality is not really stellar. I hope you will enjoy them.

Atm I'm too tired to cope with the upload system, captions and so on. Will fix it later.
Edited by Memento_Mori at 16:15 CDT, 4 April 2011 - 7781 Hits
The heart of UGC (42 comments)
Posted by Memento_Mori @ 10:30 CDT, 4 April 2011 - iMsg
Introduction

I just came back from The Ultimate Gamers Championship, the event organized by Italy Alessandro "Stermy" Avallone. I though I was going there as Quaker enthusiast, to give a hand during the event. I had some expectations and hopes.

It turned out, this would be the best Quake Live event I've ever been to, and I eager to share with you some of my thoughts.




The location

The location played a crucial role for this event, so I will try to describe it as well as possible for those who were not there.

The GeTour Village is a full served touristy resort, with various structures for sports and relax, several pools, and a charming sandy beach. The event was held inside a large sport hall at one corner of the village, two minutes walk away from the Hotel S. Maria, where most of the QL pros and UGC staff were lodged.

The sport hall space was nicely organized. On one side there was the usual stage with big screen and player workspaces. Each game had its area: the QL area on the right, Street fighter IV in the center and Starcraft 2 on the left. Cod, fifa and the BYOC on the other side, together with a few hardware and demonstrative stands.

At the entrance there was the reception, a small cafeteria which turned out to be our rescuer every morning (at the hotel they would serve breakfast ridiculously early), and the staff office, usually quite busy, with Matteo and Linkin coming and going all the time for photos, videos and so on.

There were about three casters location, two directly accessible from bottom floor, and one upstairs, in a separate area with communicating windows which allowed to visually signal people downstairs when necessary.

QL had about a 15+ PC, all equipped with the 120Hz display (Samsung 2233RZ). Pros and non-pros could sit in turn to practice and enjoy the game. The QL Lan server was accessible from this network only, which meant all quakers would gather around this area, instead of the BYOC one.

The noise level was overall quite low, a true relief compared to expos like Cebit/Gamescom that kill your brain after one hour. The only “issue” was probably TotalBisquit, shout casting Starcraft 2 at such a high volume that people would think he was amplified while actually it was his raw voice. 2GD took it personally and at a certain point –during one of Cypher’s matches on hub? – he started yelling like a madman just to show he could do that as well.

The village would provide lunch and dinner at two different places. While in general the food was not exactly the pinnacle of what Italy can offer, this aspect was largely compensated by the fact that everybody, from pros to casters would go and eat together, creating a lot of opportunities to meet and talk for extended periods of time with the people one usually only sees on stream.
As the tournament progressed, less players had to keep a wise conduct toward how to spend the evening time. Things evolved from tired people going to bed short after a late dinner the first nights, to loads of unhealthy beverages and drunk yelling youngsters wandering around the hotel lounge on Saturday night. Since the high-season did not start yet, the hotel was ours, and everybody was there, some drinking more than others (hello spartie partie), but everybody really enjoying that time together.

Tony

While it may sound weird to make a section only about one guy, I thought of giving a bit of background about him.

Tony has been around since Quake 2. He won the QUIT99, becoming the Italian champion. He then moved to Quake 3 where he definitely was one of the most popular players. He joined Mad (together with Tulls, Dog, XT, one of the strongest Italian clans in the golden era 2000-2002). He has always been considered a true “italian quaker”, because of his skill, unconditional passion and his strong vocal play spiced with Roman accent (a true manhood boost, if you speak Italian).

FFA

I think this free for all can be considered a true representative of the atmosphere at this event. Indeed, it’s one of the best memories. Besides being exciting and fun as a match, it was amazing how all pros welcomed it, and truly enjoyed it. From Rapha sitting on stage, down the full line of PCs until Cypher at the other end, you had quakers of all sorts and skills, shouting, laughing, and enjoying that moment. I think that for the pros this was a nice change of program, compared to the stress of the tournament. And for the randoms, I can tell you that the personal satisfaction of fragging any top 8 is something every quaker should try at least once.

The heart of UGC

Pros go to tournament to perform well, that’s their job. Enthusiasts go to tournaments to see the pros performing well live, with the hope of interacting a bit with them. This was my opinion when I went to the previous events – IEM4 Finals Hannover and IEM5 Cologne. Very nice events actually, great experiences.

I think this UGC stepped up the human aspect of a gaming event, which in some sense is a return to the past. Being all together in a suitable environment, with the proper space and time to live together for four days, is something completely different from what events look like lately. You have time to break the ice, to start knowing each other, to go beyond the standard 2 min chat with the pro which ends up being as informative as a poor interview.

As for Quake itself, this event showed that it is possible to link the pro Olympus with the mere mortals, making everybody feel part of the Quake community regardless of the skill level. As other have said in the UGC comments, with qualifier and so on, a guy like Flash (third in Italy, after Stermy and Spartazord) would have never been able to reach these guys. But he came here, had his game vs. Cypher and Fazz, and despite the loss everybody expected he did very well, getting control back and stuff. Where else was he supposed to get such a confidence boost? And how many Flashes are there? I'm talking about people that are above the average, that can do some decent play even against pros, if you just let them. So, just let them.

We all share a passion, and this is how this should be. One community, with permeability at all levels. This does not mean to be less professional. It simply means we should not forget what we are at the end of the day. You want to run a pro-event? Do it, but then finish it with a FFA, just to remind us all that no matter if we get older, we marry, have children and so on… if we love quake we can always go to a lan and kick some young pros in the butt. Tony did it.



Photos gallery

Edited by xou at 07:11 CDT, 20 April 2011 - 16766 Hits
Mouse vs Hand size - list (59 comments)
Posted by Memento_Mori @ 07:34 CDT, 13 March 2011 - iMsg
Hello,

There have been tons of discussions regarding what is the "best" mouse. Often people speak about comfort, so I'm interested in collecting some data.

Measure your hand the same way you would to buy gloves, as shown here:

http://www.glove.org/glovegif/measurea.gif

http://www.glove.org/glovegif/measureb.gif

Then post the mouse you use.

For those with a small hand, don't worry, nobody is going to make stupid jokes about it :p

And for reference, 1 inch = 2.54 centimeters, 1 centimeter = 0.39 inches.
Edited by xou at 15:07 CDT, 13 March 2011 - 30127 Hits
How would you change QL weapon balance? (178 comments)
Posted by Memento_Mori @ 13:19 CST, 4 March 2011 - iMsg
We have been discussing these things for a long time, and I think it's best to gather everything into a common place. Many people posted their opinion in this thread, but I think a dedicated discussion is best.

I'd like to organize the thread as follows. Use your first post as a container for a summary of the changes, and reply to yourself to add comments and long explanation. Something like:
Edited by Memento_Mori at 03:24 CST, 5 March 2011 - 62633 Hits
Basic Timing Guide (176 comments)
Posted by Memento_Mori @ 15:45 CST, 17 February 2011 - iMsg

Introduction

Timing items is one of the core mechanics of Quake Live duel. This guide is intended for beginners and mid-tier duel players, and aims to provide the basic knowledge on top of which dedicated players can improve their timing skill. Remember though, practice is the key to success, and while this guide may help you in doing it more efficiently by focusing on the important things, there is no substitute for working hard. You need to have the will to learn.

The guide is organized in two parts. Page 1 covers the core aspects of timing, i.e. the minimum you have to do to time items properly. Page 2 covers more advanced aspects of timing in a broader sense, proposing a few rules intended to simplify the task, and build more duel understanding.

Note: This guide was originally posted as forum discussion. Part 1 has not changed, except for the text format. Part 2 was posted on a second update, and its layout has been improved.
Article Page: 1, 2 || next page >>
Edited by Memento_Mori at 05:03 CDT, 27 June 2011 - 94141 Hits
The Ultimate Gaming Championship (114 comments)
Posted by Memento_Mori @ 11:29 CST, 7 February 2011 - iMsg
Today, Italy Alessandro "Stermy" Avallone announced the Ultimate Gaming Championship, a LAN party event that will be held from March 31st to April 3rd in Italy Lignano Sabbiadoro at the touristic resort Villaggio GeTur.

The event will welcome 1 000 gamers and features a prizes purse up to $30,000 for the following official tournaments:
- Quake Live - $7,000 (Details)
- StarCraft 2 - $7,000
- Call of Duty 4
- Pro Evolution Soccer 2011
- Super Street Fighters IV
Besides the official tournaments there will be community run tournaments as part of the BYOC event.

Link: Announcement, UGC.it
Edited by Memento_Mori at 17:18 CST, 8 February 2011 - 35644 Hits
A mapping experiment (36 comments)
Posted by Memento_Mori @ 19:06 CST, 15 January 2011 - iMsg
I will have some time in the next few weeks to dedicate to an experiment. This experiment involves the creation of a map, but that is not the only focus as there is something as valuable involved. The second thing is to discuss and understand the communication between players and mappers, as well a derive means to get meaningful feedback.

The theory

In theory mapping should work as follows. The mapper starts with a map idea, which may involve paper sketches and reference images. Based on that, he creates an alpha using q3/gtk radiant. This version is quite crude, with onlt a few textures and not much detail in it. Players test the alpha version establishing a feedback process that iteratively bring the map to either a good playable state or the cancellation of the map (if it was too bad). If the map reaches a playable state, the mapper spend a lot of time to add eye candies and so on, and finally a polished version is released to a broad public.

The practice

In practice, things don't work that way. Getting feedback is actually a big problem. Let's consider some facts:
- Not many people are willing to test a map. Some people find it a waste of time, some people are too lazy and won't do anything that costs more than a few mouse clicks.
- Not many people will test a map if the mapper is unknown/sounds like a newbie mapper.
- Not many people will test a map if the screenshots don't look good.
- Not many people are good at giving feedback.
- The feedback channels (irc, forum posts) are not visual channels

What usually happens is that a mapper wants to proceed with his work. If the feedback is not much, he will keep improving the map based on what he knows, investing time in making it polished. And this is the real problem: when a map is in an advanced state, any core gamplay feedback is too late. It's like changing the story of a movie at half of the production: it costs too much (throw away work, do additional work to adjust things that are not meant to work together), and its a big emotional request, as those who started believing in the current vision (the mapper) just don't want to listen to the feedback (and gets delusional, pretending the others do not understand, and so on).

The experiment

I believe that even the most stubborn of the mappers would like to have good feedback early on. But how can he get it. My goal is to find better ways of getting feedback early on, when not much production work has been done.

I will try to produce different content relative to the ideas of a small 1on1 map. When feasible, I will provide the people with help to make the feedback easier. I will then collect any feedback I will receive, and rate the method I used by the amount times the quality of the feedback I got.



Edited by Memento_Mori at 05:58 CST, 25 January 2011 - 8550 Hits
5 things you want to see in QL next? (353 comments)
Posted by Memento_Mori @ 04:07 CST, 2 January 2011 - iMsg
QL has improved over the past year, so I think it is time for updating our shared knowledge. Let's put together an other "ESR 5 things" thread.

What are in your opinion the 5 things QL needs most?

I will try and gather the feedback in the first post. If you wonder why you should be bothered with this, let's just say that they are watching us :p








Edited by Memento_Mori at 07:29 CST, 27 January 2011 - 149754 Hits
Routing problems, need help (9 comments)
Posted by Memento_Mori @ 16:08 CST, 7 December 2010 - iMsg
Recently my ping to .de got worse. It has been around 30 since the beginning, but a month or so ago it became 50, and a couple of days ago 90.


The questions I have are mainly these two:
- why did the ping change?
- what can I do to fix it?

Any suggestion?
Edited by Memento_Mori at 16:12 CST, 7 December 2010 - 3904 Hits
What makes good casting? (78 comments)
Posted by Memento_Mori @ 14:56 CST, 29 November 2010 - iMsg
These past days were really exciting for Quake Live. A topic that recurred often in the comments was the casters; who is good, who is bad, why is he bad and not 2GD, and so on.

Many have expressed their opinion, but what I would like to do here is to collect structured answers with respect to a few points:


Discuss!
Edited by Memento_Mori at 05:50 CST, 18 December 2010 - 15911 Hits
Visibility, sound and spawns (16 comments)
Posted by Memento_Mori @ 07:41 CST, 16 November 2010 - iMsg


Combining the two allows you to efficiently learn spawns and spawns forcing in the map. Given the position you are, you can learn what spawns are enabled, and among these which ones can be heard and which cannot.
Edited by Memento_Mori at 09:44 CST, 16 November 2010 - 13215 Hits
I warp (101 comments)
Posted by Memento_Mori @ 16:09 CDT, 22 September 2010 - iMsg
Apparently I warp on my opponents screens. I have regular settings (snaps, cl_maxpackets, rate), and I don't experience any problem on my side. Afaik noone else is using my connection. Have you had the same problem? Any idea how to fix this? Thank you.
22802 Hits
Razer Escort1, Rapha, Dannis and Killsen (15 comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 13445 Hits
Killsen reaches the stage (1 comment)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
after winning the final.
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3781 Hits
IRL aim != QL aim (4 comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3677 Hits
Smiling rapha (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2931 Hits
Killsen cheers (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3559 Hits
Neumarktplatz (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2655 Hits
Near the river (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2480 Hits
zzz (2).JPG (5 comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
zzz (2).JPG
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 6637 Hits
From the top of the dome... (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2459 Hits
From the top of the dome... (No comments)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2682 Hits
Goodbye... (1 comment)
Posted by Memento_Mori @ 17:15 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3191 Hits
Joe (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2814 Hits
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