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Joe and Calipt reading ESR (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2699 Hits
Avek (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3176 Hits
Rapha bein interviewed (1 comment)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2839 Hits
Killsen (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 7023 Hits
Rapha and Spartie on stage (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2612 Hits
Rapha, Avek and Cooller (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2800 Hits
Rapha and Cooller (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2512 Hits
Rapha, Avek and Cooller (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2680 Hits
Rapha and Spartie after the match (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2516 Hits
Killsen after beating Avek (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 5916 Hits
Avek wants to go away (1 comment)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3719 Hits
Killsen Screen after beating Avek (3 comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 4027 Hits
Killsen signs the match result (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2770 Hits
Cooller can smile (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2652 Hits
And Rapha too... (2 comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3431 Hits
ESR Folks (9 comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Tronic, Sub (Anarky), and Kan1
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 5006 Hits
Cooller (10 comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
his expression tells everything about the other guy...
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 11989 Hits
Calipt and Joe (No comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3016 Hits
Killsen and Razer Escort2 (7 comments)
Posted by Memento_Mori @ 17:03 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 8052 Hits
Killsen interviewed (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3519 Hits
Bodzo (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2981 Hits
Spartie (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3692 Hits
Carmac (4 comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
I'm not sure what he is explaining, but reminds me of zerglings full upgraded.
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 7407 Hits
Carmac smiling (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2705 Hits
Calipt and Joe (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 4208 Hits
Dahang (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2755 Hits
Strenx (4 comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
yes?
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 4604 Hits
Draven (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2904 Hits
Spartie and Noctis (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
right next to the stage, on Wednesday
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3722 Hits
Strenz and Spartie (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Same morning, a bit later...
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2648 Hits
The twins, Sting and Matrox (4 comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 4140 Hits
Tronic and Sub (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2590 Hits
Side stage (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 4376 Hits
Avek and Calipt (5 comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 6919 Hits
Killsen Dahand and Spartie (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 3275 Hits
Stage (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2648 Hits
Rapha and Cooller (1 comment)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2995 Hits
The one and only (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2570 Hits
Cooller (No comments)
Posted by Memento_Mori @ 17:01 CDT, 26 August 2010 - iMsg
DSC_0277.JPG
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 2895 Hits
Rapha vs Killsen (2 comments)
Posted by Memento_Mori @ 16:59 CDT, 26 August 2010 - iMsg
Edited by Memento_Mori at 08:03 CDT, 27 August 2010 - 5143 Hits
IEM5 Cologne by Meme (5 comments)
Posted by Memento_Mori @ 16:58 CDT, 26 August 2010 - iMsg
These are some of the photos I took at the IEM5 Challenge in Cologne. The quality is variable, so I hope you will enjoy what is good, and forgive me for the rest.
Edited by Memento_Mori at 17:02 CDT, 26 August 2010 - 6436 Hits
DSC_0013.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0013.JPG
310 Hits
DSC_0016.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0016.JPG
317 Hits
DSC_0021.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0021.JPG
320 Hits
DSC_0029.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0029.JPG
310 Hits
DSC_0030.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0030.JPG
296 Hits
DSC_0041.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0041.JPG
318 Hits
DSC_0045.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0045.JPG
308 Hits
DSC_0064.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0064.JPG
391 Hits
DSC_0073.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0073.JPG
322 Hits
DSC_0077.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
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309 Hits
DSC_0078.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0078.JPG
292 Hits
DSC_0157.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0157.JPG
309 Hits
DSC_0184.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0184.JPG
314 Hits
DSC_0187.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0187.JPG
305 Hits
DSC_0222.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0222.JPG
290 Hits
DSC_0226.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0226.JPG
269 Hits
DSC_0236.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0236.JPG
413 Hits
DSC_0255.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
DSC_0255.JPG
256 Hits
aaa.JPG (No comments)
Posted by Memento_Mori @ 16:44 CDT, 26 August 2010 - iMsg
aaa.JPG
Edited by Memento_Mori at 16:46 CDT, 26 August 2010 - 287 Hits
Coming back from IEM5 Cologne (42 comments)
Posted by Memento_Mori @ 06:28 CDT, 23 August 2010 - iMsg
They say one realizes the quality of an event by the feelings it provokes when leaving. A mix of excitement and sadness, a vein of tiredness, the need for a private moment to think of what just happened. Then one knows it was a good event.

The train is leaving Cologne with 25min of delay ready to miss the connection in Mannheim, the rain draws diagonal lines on the windows, like swarms of droplets in an endless attack, reminding me that at this very moment Idra is playing against MorroW the Starcraft2 final. I am typing this on a beautiful piece of useless and expensive technology they call iPad, pretending for a moment I know where I’m going.

This was the second time I travelled to such event. A lot of things happened during these five days, but I will concentrate on two particular experiences, in the hope they will drive some discussions.



First, I had the chance to spend some hours with the pros: a late lunch in an Italian place, with a diverse assembly of characters, from tdm, ctf, duel and even ra3/ca, and later in the evening, the Gamers Party. I guess this was the long waited "hang out with the pros" time, which has been one of the reasons I wanted to come to the event.

And well, this made the trip even more interesting, although not for the reasons one could think of before hand. At first it was a bit odd. In the continuum of social interactions where a person knows and is known by a certain number of people, the two extremes are probably rockstars on one end, and spies on the other. I was the latter, my identity masked by the combo unfriendly latin nickname plus non-existent quaker pedigree, and yet I was surrounded by faces I felt I knew. People feel uncomfortable when they don't know how to address you, but with the help of Noctis, the presence of my girlfriend, the exposure due to the last event in Hannover, and the socializing nature of our species, the barriers went down.

With no curtains hiding the pros limbo, I could have a clearer vision. On the positive side, these are people sharing a passion. They have different background, age and style, but the common experience allows them to hang out together trying to have a good time. This is important as really is the link that pulls everything together. This is what I enjoyed most, and what we should always keep in mind whenever doing anything about quake; a common passion, a common experience. Common up to some extent; unlike me and many of you, they had their passion clashing with the society's duty, and talking to them you could tell they faces the consequences. I will spare you a poor textual version of FRAG, but you see where I'm going.

Sadly, being a niche game for such a long time has deposited layers of bitterness that speak of frustration rather passion. If I ever was naïve enough to believe I could hear more educated and articulated - and why not, positive - opinions regarding the hot topics (new account model, maps, directions), I did have to change my mind. I heard there what I read every day here on ESR, the same skepticism and negativity. While I’m not blaming anybody for this, it's pretty unhappy. If the guys I talked to are truthful representatives, I can safely say our community has a major enthusiasm lack and feel doomed, as everything is out of our control. This is in my opinion a dangerous stance, as the barrier between impotence and laziness is fuzzy, and being excited is the essence of entertainment.



This brings me to the second topic, Starcraft 2. As you know a sc2 tournament was run at the same time as the QL one. A comparison between the two is appropriate not only because they were both part of the event, but also because it may show how things could be in QL, or at least suggest good reasons why they are not.

As first remark, I have to say I loved what I saw of Starcraft 2. I used to watch GOMTV, but somehow lost the beginning of sc2, and this was my first exposure to it. The game looks brilliant on stage. Blizzard's ability of making a pleasant and exciting design without hindering the gameplay aspects is so admirable, and I like to think that the esport-unfriendly WOW had at least the benefit of allowing blizzard to financially afford the highest standards for sc2. The support for tournament, in terms of what you see on the screen is also pretty damn good. Lag and crashes are still there, but nothing is perfect. Overall, it is the best looking thing I've ever seen on a tournament stage.

What I also liked was impact on the crowd. Now here I may be fooling myself, but while for quake I had the impression that the dedicated crowd was of the same magnitude of the players in the tournament and the rest were just waiting, cheering because of a German player winning, with Starcraft 2 spectators looked like real fans. You could even see a couple of korean like signs, and the atmosphere was really intense.
I cannot overstate how sad I was to have to leave before the final (Carmac was rightfully wtf’ing me when I said good bye). Next time I’ll take vacation on Monday aswell...

The players attitudes also surprised me. Now, maybe Dimaga and Tarson are really special cases, but you could clearly say they loved the moment. That level of positivity and respect for the tournament and each other is something I would like to see in quake. I've seen Tarson leaving the stage after his loss with the happiest of the smiles in his face. If you compare that with a 3rd/4th match between Cooller and Avek, where both basically did not care, the contrast could not be stronger. We may justify this lack of pathos with the combo battleforged plus unexpected upsets which possibly made the tournament finals less exciting.

From what I read in the comments, people on stream were quite excited anyways, and for sure the matches during the previous day had some very special moments. Yet by being there today, I have to admit sc2 seemed nicer in many respects. This is a line of toughs that I don't dare following; let just say I hope there will never be the time where the choice is either QL or SC2. Having both games is a wonderful choice. Whoever made it did the best possible one.


Finally, I would like to give the proper respect to ESL, in particular Carmac, Joe, Calipt, Xou and those involved with the tournament preparation, execution and streaming. They did a terrific job. The stage was beautiful, the tournaments run as smooth as possible, and the few issues weren't their fault. I cannot comment much on stream and coverage, but I read that was good as well. Overall this was a great experience, a very nice event run in a beautiful city, with good weather, nice people, and exciting games.

It's past 10pm and I'm arriving in Zurich. This will be a crazy week (I have a deadline the 31st), but I will do my best to post my photo gallery. Thanks for taking the time to read.



Update: you can find my gallery here.
Edited by Memento_Mori at 03:33 CDT, 13 October 2010 - 19083 Hits
5 Questions you would ask id Software (526 comments)
Posted by Memento_Mori @ 16:25 CDT, 16 August 2010 - iMsg
I was thinking of seven's article, and the discussion that followed about content and form. People seem to know about content, so this is your occasion.

Imagine you could ask 5 questions to the dev team of quake live. Try to avoid stuff they may not be willing to answer (like how many people bought premium/pro), but concentrate on what really this community would like to know.


To get the context, track syncerror's replies here: click and scroll down.
Edited by Memento_Mori at 04:49 CDT, 25 August 2010 - 435677 Hits
Gamescom: who is coming? (69 comments)
Posted by Memento_Mori @ 04:17 CDT, 3 August 2010 - iMsg
As you know, there will be the first IEM5 event at Gamescom in Koln, from August 18th to 22nd. According to ESL admin there will be quake live matches every day.

My girlfriend and I plan to come for the full event. Afaik Koln is a very nice city, and given the summer time this should be a much more pleasant stay than in Hannover, likely allowing for a better ESR meet up. So if you plan to come, please post here.
18888 Hits
Instructive duel demos (28 comments)
Posted by Memento_Mori @ 13:28 CDT, 18 July 2010 - iMsg
I'd like to compile a list of instructive demos for duel. To make it useful, one should post a working demo link, as well as a short description (perfect map control, impressive out of control game, good spamming, etc). When appropriate, q3 demos are welcome. Are there demos that impressed or helped you? Post them here. I will then gather everything in this first post.

Edited by Memento_Mori at 11:34 CDT, 25 July 2010 - 6436 Hits
Sheep-shearing on a sinking boat? (176 comments)
Posted by Memento_Mori @ 03:31 CDT, 14 July 2010 - iMsg
If I had to draw an analogy, before its initial opening, QL looked like the sexy girl from out of town a friend of you brought to your birthday party. The fact she turned out being underage and arguably female marked the beginning of a long lasting tormented relationship, which recently had an interesting development. Let’s consider it step by step.

Some will say that overall it wasn’t that bad, and I’m probably with them. Expectations and excitement drove many people to QL. The new webpage features (a classic in any social gaming environment nowadays, but a first for our community), and the tracking of personal records, might have been an incentive for some. Curiosity surely played an important role. Yet, the scream for missing features - possibly powered by the frustration of loving something that never made it to where we had desired, and the bitterness grown with the past experiences with half finished games being released - was there from day one, like the shadow of a colossus, ready to explode its wrath. And that explosion came, sooner than anybody would like to remember.

While the game grew with more and more features, and the community digested some important lacks, getting used and appreciating streaming + casting + irc to name one, the image of quakers being a flock of sheep just could not be killed off. A known and accepted image, maybe, but with the difference that, this time, the chief shepherd dog himself – id Software – was leading the way. Such a worthy leader, but leading where?

It is obvious that, lacking any form of centralized entity, such a quake federation, the sheep can go nowhere on their own. If they ever had any concrete idea about where the holy pastureland lies, they never reached the point of being able to decide for their own good. AGP, a noble intent for sure, never saw the surface, and dramatically sunk to the bottom of a water pool of jokes, where sheep go and drink every now and then, smiling at their own misfortune without even realizing it. G7? The bottom of the pool seems to have plenty of room left...

Among the sheep crowd there are of course differences, and the most popular cast is the one of the pros. Everybody knows two things about them; they are tractor beams for the rest of the community, and they follow the money. They are not really to be blamed for either, but indeed these two facts are major contributors for the changes. In the past pros changed mods and games, and except for embarrassing karaoke shows like painkiller, the community did follow them. In this respect, we surely have to thank iD Software, as the pure fact QL was their last baby did route money for tournaments. A fresh new set of money opportunities for our beloved pros, and if one still needed a reason to switch to QL, the first shout-casted matches settled the deal.

Like Noe’s boat, all sheep on board! In the excitement of the moment, one would lean over the ship's rail and exclaim: “Is that AGP you can see down there, underwater?” causing general amusement. The fact that that could be considered a bad omen for a sailing boat apparently did not matter, but why should one care of one's own short sightedness when there is a brand new boat and endless opportunities and places to explore?

And what a wonderful journey that was. ESL would promote the game as had never been done before. People like Carmac, Xou, 2GD, Joe, Slasher, lvl^ guys and many more put a lot of energy into their work, ultimately to entertain the guests. And like in an ideal world, the sheep enjoyed everything free of charge.
Someone might have asked for how long this could go on. The truth is that it is very easy to grow up like a young pampered bleating noble, pretending everything as a right from birth. The sheep were simply spoiled from the past. The grass on the farm backyard would grow for free, right?

Rumors are an important ingredient of every story. In this particular one, a single but long post including details of the biggest QL update ever would shake the boat from stern to bow. The funny part about it is that, while the concept of premium and pro account was clear before, the real novelty was how big the content update was. You would expect everybody to be happy, right? Everybody yes, except the poor sheep, who started moaning for the upcoming shearing, meant to pay for their own trip to go on.

While the details about the money they will charge are not disclosed yet, there seem to be a more fundamental problem here. People want the game to grow, the pros to make real money so that they can continue to entertain us, and why not, a bit of glory for ourselves. Since, after years of playing quake, we feel like we are the pinnacle of FPS and should be respected for that. But as you know, this is a world where somebody like Cooller or Cypher may be denied visas to participate in tournaments, while a 15 year old girl would consider it appropriate to repeatedly have sex with 11 players of a shitty football team like Thun in a shitty tournament like the Swiss one, because she is a fan of the manshaft and gets free ticket for the matches. Something is really screwed up here, beside the girl.

So, one option is to sit down and cry for all the wrong there is in this world. Another option is to accept how things work, and understand that even if the channel that brings you quake is the holy land of internet where a lot of things are free, at the other end of the cables there is still the same hated world and rules we would like to forget about.
Edited by Memento_Mori at 03:54 CDT, 15 July 2010 - 68373 Hits
Armor Protection and number rounding (11 comments)
Posted by Memento_Mori @ 08:16 CDT, 25 June 2010 - iMsg
This might be common knowledge, and/or inaccurate, and yes I'm very nerdy.

Afaik, armor takes 2/3 of the damage, health 1/3. I was wondering how exactly these values are rounded. I put down a table with the values I remember (though some might be wrong).

Update: wrong table removed.

I compiled this table making two assumptions:
1) The Armor damage values are computed by multiplying the damage times 2/3, rounding to the closest int (this is actually wrong, see #2). The armor protection is then ADMG/ DMG.
2) The AP is computed per shot.

This scenario biases low damage weapons (MG and LG, maybe SG, if it's computed per pellet). According to the table MG deals ~6% more health damage, and LG (and SG) ~5% more armor damage, compared to the others weapons.

Is this really the case?

Update: The correct table should then be this one:
Edited by Memento_Mori at 09:55 CDT, 25 June 2010 - 5226 Hits
Funny overtime (26 comments)
Posted by Memento_Mori @ 04:05 CDT, 6 June 2010 - iMsg
5690 Hits
Automatic Community Ranking System (10 comments)
Posted by Memento_Mori @ 06:29 CDT, 28 May 2010 - iMsg
This is mainly a question to those who know how to code these things. Comments on the idea are of course welcome.

Is it possible to build a script that reads the QL stats pages, and from the win/loss and time info of the matches, runs the ELO (or an equivalent) ranking system?

The use would be to have a ranking page for active duelers, with a clear understanding on how the ratings are computed and a public access. All players willing to participate would have to sign in, and from that time on then the system would record the relevant matches data and run the ranking, updating the player scores every some time.

The goal of such system would be to help with seeding and leagues separations.

In a simple implementation, this would count all duel matches one plays, no matter if they are random trainings, or online tournaments. This choice of design is debatable. On the good side:
- it's easier to implement
- it does not involve the selection of particular events that do or do not grant ranking points
- it is intended for competitive duelers, which are expected to not throw away games for the sake of it, and therefore should be representative of the skill

So is technically possible? Any comments on the concept?
2861 Hits
How to write a duel guide (25 comments)
Posted by Memento_Mori @ 06:40 CDT, 26 March 2010 - iMsg
Some of you may know me - from the ESR leagues - as an average duel player of div 3, which is slowly making his way up what seems an endless path, with the pros nowhere to be seen. What you likely don’t know (and care ;) is that I like to do writing, mainly in my mother language, and that I have an engineering background.

So, here I am trying to make this column worth reading, perfectly knowing what the expectations of this community are: “better of the best, otherwise it’s a waste of time”.

During the IEM Finals I had to chance to talk to Chance, about his bible, and the next guide he would like to write, and this was the beginning of a line of thoughts, that I hope I can capture here, provoking your feedback.

The first question I asked myself was “Is there a best way to write a guide?”. This was an easy question to answer. If you look around there are many guides about duel which show a variety of styles and approaches. Likely, the answer is no, there is no “best” way.

However, in many guides I read, I noticed confusion in three very important aspects:
1) Who is the intended audience
2) What is the goal of the guide
3) What is the guide perspective
These points are a crucial factor which can make the difference between a successful guide and some ok writing. Let’s consider briefly the individual points.

The first trap writing a guide is to being loose about the intended audience. Ideally, the perfect guide is for everybody and manages to get deeper and deeper into the concepts so that very experienced players find it interesting. Well, forget about the ideal world. If you don’t define the intended audience in a precise manner, you are going to embark in and endless work with no hope of delivery, likely ending up with something that, to the least, feels confused.

The goal of a guide can be diverse; from the general intent of increasing the community knowledge of a topic, down to a step by step tutorial on how to do bridge rail in dm6. Now here is the real mess; there are just too many topics that are possible, and the task feels overwhelming. One help comes from the point above, as the intended audience defines what knowledge can be assumed as granted, what is out of scope as it’s too difficult, and finally what is a good topic for the guide.

But what really makes a guide a proper guide, is the careful selection of the perspective(s) in which the topics are presented. This one, in particular, is a weak spot of many of the guides I read. The beauty of a perspective, is that once it’s defined, it tells you how a topic should be described, what should be written so that the reading is consistent, and what is not inherent with the current writing and should avoided. To exemplify, let’s pick three different perspectives (which coincidentally are the ones I want to promote within this column):
1) Agent perspective
2) Why perspective
3) How to perspective

The agent perspective (or “what” perspective) describes the behavior of a player with a view to assess its effect on the game. Example: the player on top of bridge jumps to rail, preparing for harassment of the opponent, currently controlling the map. Notice how we are not specifying how he is doing that, nor why that particular choice makes sense in that context. The power of this perspective is that it defines behaviors, gives a name to things, which is the first step in understanding the game. To stress this point, think of a newbie watching a demo; he will have a hard time recognizing what the players are doing, and will miss most of the information the demo contains. At the same time, a good caster has the ability to highlight a particular behavior, naming it appropriately, potentially creating an information item that the audience will from now on use while reasoning about the game.

The why perspective addresses what can is sometimes called meta-game. In the example above: the player need to grab a rail because he wants to weaken the opponent without taking damage, so that with similar stacks he can challenge the next item. Notice how again, this perspective has no notion of how the jump is done, or – for example – where the player has to stand before exposing himself in the jump to make sure he can hear if the opponent is approaching.

In theory, a guide that contains both the agent and the why perspective is a guide that makes you a better spectator. In fact, a spectator is entertained because he can recognize what the players are doing and why they are doing so, appreciating tactical choices and smart decisions.

There is however one component missing; execution. While as spectator you appreciate execution effortlessly, as a player, execution is very big deal. This is the domain where the “how to” perspective comes into play. When you want to jump from bridge to rail, you first have to know how to perform the jump, than you need to know what to look for to make sure the operation is safe and the opponent is not setting a trap, nor appearing while you are in the air with a shaft in his hands. This perspective is possibly as complex as the other two if not more, but on top of that it suffers from a few hindrances at the exposition level:
1) While many concepts at the agent and why level are general enough, most of the how to information is map specific.
2) This kind of knowledge is difficult to be explained in words, making a text based guide not suitable.
In the recent years, video guides started appearing. However most of them are related to movement. In the lesson I took with Stermy, he would go to a certain spot and tell me stuff like “position yourself here, but not there because you won’t have a good angle on that opening” or “walk here so that you can hear the item pickup without being exposed”. An effective guide at this level would make use of videos, with voice or text commentary. In practice, very little has been done at this level. The task is very demanding due to the sheer amount of hints (per map), and the energy a video production requires.

So, what is a good guide?

To recap, a guide should have a clear intended audience, so that the workload to produce it is sustainable. It should have a clear goal in mind, so that precise content is presented, and references among guides are effective, allowing the construction of a global – non redundant - knowledge within the community. And finally it should make use of specific perspectives which are best suited to expose the content.
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Nukm's t-shirt!
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Jibo
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Avek eating a sandwich following a strange pattern.
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Cooller's brother.
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My nick on stream
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Cooller and Avek after the semifinal
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Cooller and Avek after the semifinal
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Avek after the semifinal
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Cooller after the semifinal
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Carmac during Avek vs Cooller
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Avek during the semifinal
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2GD casting
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Carmac during the semfinals
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Rapha during Coollers vs Avek
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Chance, Destrukt, Griffin and Dahang at the main stage seats
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2GD casting
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Carmac talks with Cooller and his brother before the final.
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Rapha walks to his pc to play the final
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Chance spectating
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Rapha playing the finals
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Rapha practicing on Wednesday
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Avek spectating Rapha vs Cypher
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Cooller and his brother spectating Rapha vs Cypher
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Avek's admin spectating Rapha vs Cypher
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Rapha preparing for the final
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Cypher confused
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After Rapha vs Cypher
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Potato out of focus
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Becks
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A quote from the master
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Fox
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