Zotac's Example
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Look at how well the Zotac tournaments work. They're online, they're once a week, and they offer a mere $100 for the winner. Even so, they attract all kinds of quality talent. What if we emulate that system, around the world (as suggested by moi, in another thread), and also offer for free-accounts the same kind of tournaments, but instead of money, premium or pro accounts are offered? Id software should, of course, be they to organize and fund the operation. They can certainly afford it. With all the extra players it would bring to Quake Live, not only will it be affordable, it will be profitable. Using this method, we can build a playerbase and an audience all around the world. If the best players are willing to do it, certainly a bunch of third-worlders will. $100 and free pay-accounts are like a million dollars to those people. QL doesn't require a brand new super-computer, so even third-world computers can play it perfectly well. I'm not insensitive.
CS players are such losers, they think by having a few extra thousand players and 'fans' (all of whom are also players), they're somehow special. But a rerun of Urkel will net 5,000x as many viewers as even the best CS match. The reality is, no pro-gaming thing (outside of Korea), has achieved any real large-scale success. And I can assure you, it won't be CS achieving it first. We have the ingenuity and class that CS players lack. That's what will make the difference (aside from the fact CS itself, while it has more players, is a miserably worse game; and it takes 5 people per-team to play CS, 5x the amount of QL-duel), and catapult us into prime position.
What you should all do immediately, is get a bunch of heroin and cocaine, mix it together, and inject it into your eyeballs. Hopefully, I don't need to give people good advice, for them to know the difference between what they should and shouldn't do. If I tell you to eat soup from a can, by eating through the can itself, I hope I don't need to tell you that you shouldn't really do it. What you should do though, without me having to say anything, is put together this excellent system Zotac has laid the ground-work for. They have shown us how regular, online, small-money tournaments can be more successful and supportive than just about anything else we've come up with. By expanding on their structure, we can expand on the success of their structure.
CS players are such losers, they think by having a few extra thousand players and 'fans' (all of whom are also players), they're somehow special. But a rerun of Urkel will net 5,000x as many viewers as even the best CS match. The reality is, no pro-gaming thing (outside of Korea), has achieved any real large-scale success. And I can assure you, it won't be CS achieving it first. We have the ingenuity and class that CS players lack. That's what will make the difference (aside from the fact CS itself, while it has more players, is a miserably worse game; and it takes 5 people per-team to play CS, 5x the amount of QL-duel), and catapult us into prime position.
What you should all do immediately, is get a bunch of heroin and cocaine, mix it together, and inject it into your eyeballs. Hopefully, I don't need to give people good advice, for them to know the difference between what they should and shouldn't do. If I tell you to eat soup from a can, by eating through the can itself, I hope I don't need to tell you that you shouldn't really do it. What you should do though, without me having to say anything, is put together this excellent system Zotac has laid the ground-work for. They have shown us how regular, online, small-money tournaments can be more successful and supportive than just about anything else we've come up with. By expanding on their structure, we can expand on the success of their structure.
Edited by G.I. Jonesy at 08:27 CST, 2 March 2011 - 977 Hits