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Team biased spawn area (5 comments)
Posted by dvide @ 14:32 CDT, 20 July 2008 - iMsg
Would anyone else like to see spawn area biased to team's locations in TDM?

Spawning together would improve team play, area control and resource sharing and be less about picking off players who spawn out in the midst of enemies with no weapons. Currently most members of the losing team are often split up all over the map, off doing seperate things, trying to survive, unable to assist quickly enough instead of collaberating on focused attacks or defense.
Edited by dvide at 14:35 CDT, 20 July 2008 - 1984 Hits
EDL Final Videos (12 comments)
Posted by dvide @ 01:14 CDT, 30 June 2008 - iMsg
I've uploaded the european duel league finals to wipido for streaming:

Map 1 - pro-q3dm6
Map 2 - ztn3tourney1
Map 3 - pro-nodm9
Map 4 - hub3aeroq3

Enjoy
5374 Hits
Parkour game - Mirror's Edge (No comments)
Posted by dvide @ 10:49 CDT, 11 May 2008 - iMsg
I've only just discovered this:
http://youtube.com/watch?v=WzqLOA9wTzQ

This is an interesting looking game based on parkour free running. It's first person focusing on movement rather than shooting.

http://en.wikipedia.org/wiki/Mirror's_Edge

With such a heavy focus on movement, it is imperative to maintain momentum, which is done by an uninterrupted, fluid flow of actions, creating a chain of moves. Failing to string these moves together results in a loss of momentum, which can mean that Faith falls off or short of an object if a certain level of momentum is required to transverse it.
1529 Hits
. (1 comment)
Posted by dvide @ 21:14 CST, 11 March 2006 - iMsg
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Edited by dvide at 07:20 CST, 22 February 2011 - 2602 Hits
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