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If only this was Quaek - ESPN & $11m (118 comments)
Posted by *b0se @ 09:52 CDT, 21 July 2014 - iMsg
ESPN to air DOTA2 championships.

$5m, yes MILLION, 1st prize. $1.4m 2nd, $1m 3rd.

All the way down to $22.5K for 13th and 14th place.



http://www.brightsideofnews.com/2014/07/17/es...pionships/

Made me rolf after hearing 'swag' being thrown around in the QuakeCon presentation.

Straight after watching the QCon14 finals (a combination of incredible speed, accuracy, skill (aim), prediction and strategy - all at a ridiculously fast and compressed pace), I found myself on the Twitch DOTA2 channel out of curiosity.

WTF.

There is no comparison. As hyped as the casters get, not much really happens. It's like comparing a slow drumbeat to a finger melting guitar solo from Joe Bonamassa.

ID - look at this. Look what is capable in the gaming world. Look what you could be earning.

Steam could be the start of something insanely good; it's a goldmine for player base and advertising reach/power. I'm not saying it has to reach this level, but heck, even 1/5th of the way and it's a huge success.

*Could be*.

Should. Quake is a high octane battle, which is exactly what this culture loves to watch (think sport, films and TV. Christ, even magazines!). Quake and it's players deserve this kind of recognition.

*Dreams*

EDIT: This is not about Quake vs DOTA2, it's about what Quake could be.
Edited by *b0se at 10:37 CDT, 21 July 2014 - 25660 Hits
A solution for team based ranking (ELO) (69 comments)
Posted by *b0se @ 05:37 CDT, 14 July 2014 - iMsg
The ranking system is a detriment to team based Quake. Countless games (and attitudes - ego - of players themselves) has been damaged by those caring for their stats over the gameplay itself.

For those thinking 'ignore elo': You can't. It has effected so many players it's become a part of QL.

For those thinking 'lolca': Many of us love team based public games. I don't care for ELO, I care for the quality of Quake. There are 4.2m duels ranked on QLRanks, and 3.5m CA games, showing just how popular it is.

The solution (for *team* based games, CA):

1) Scrap ELO as a ranking system
2) Increase the tiers to 6
3) Place in tier by overall time played / DMG rating*
4) Have a game where people are matched much better with skill, and care far less about losing

* time/DMG can be calculated overall, and per game (the last X games can determine your tier placement).

While 'ranked', it circumvents the failings of public team based Quake today. It will then not matter if you're on the losing team. It won't matter if you join the losing team to try and balance the game. It won't matter if you join a game with only a few rounds left. All that matters is how much you achieved in the time you played.

It will encourage fair play, and more importantly, to get out there and PLAY QUAKE - DO DAMAGE, in order to 'progress' through the tiers (if you're so inclined to do so).

Damage should be the primary ranking.

Note: vanne posted something similar in a reply in another thread, they were my own thoughts and spurred me to 'promote' the idea to it's own thread.

Note 2: Yes, kills are important, but damage is more so. You can't kill someone unless they have been severely damaged. Mopping up at the end with a stack and the LG/SG is MUCH easier than dishing damage at the start; there are far less variables to consider.

Note 3: Just noticed that ELO is one letter from EGO. How apt :¬)

Note 4: You would obviously still score points for team wins and kills.

Note 5: Yes, I understand QLRanks CA != QL. But it's effect has permeated the game to its core.
Edited by *b0se at 04:28 CDT, 15 July 2014 - 7470 Hits
QL smoother when spec - mouse issue? (31 comments)
Posted by *b0se @ 16:03 CDT, 1 July 2014 - iMsg
QL is super smooth when I spec (or strafe only).

The second I'm in control via mouse there is a stuttering. Consistent and very fast, so it feels like the display refresh is 60 (it's 144).

I'm using Windows 8.1 with the 1000Mhz hack, Zowie FK and in_mouse 2.

When I run mousetest it reports 200dpi, even though its set at 1150 on the mouse itself.

Any ideas?

Tempted to blat the SSD and install W7.
4772 Hits
Frag 'explosion'... (20 comments)
Posted by *b0se @ 18:01 CDT, 23 June 2014 - iMsg
... what setting disables it?

Testing a bloom/glow cfg and it's damned annoying.

Edit: cg_gibs 15 was the culprit.
Edited by *b0se at 19:40 CDT, 23 June 2014 - 5981 Hits
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