Hi guys. I need some good eyes to judge the video quality of two demos.
I've rendered two demos 6 times each, with each video having a slightly different encoder quality. For each test, can you tell the difference and which video is the best and worst? Please check them out in 1080p since that requires the highest bitrate.
I basically want to adjust the quality of igmdb.org encoder output. Right now it creates gigantic 30+Mbit/sec mp4s which result in huge downloads (2GB for a 10 minute render). After going through YouTube the quality gets reduced anyway so a high quality video output doesn't really mean much. I'm trying to see if reducing the encoder quality is even noticeable.
Thank you.
Edited by MaverickMSG at 17:02 CST, 16 February 2015 - 8862 Hits
Hi guys. I made a few improvements to the demorenderer, the most recent being the ability for a person submitting a demo to be able to set certain cvars for the renderer. For instance, being able to render a demo with r_picmip 3 rather than 0. My question for you guys is:
What other Q3/QL cvars should be exposed and allowed to be changed?
What values for the cvar should be allowed?
If you know, a quick description of what the cvar is/does.
I'm mainly looking to cvars that will get a fair amount of use, rather than an obscure cvar that will be ignored by most users.
FYI:
Q3 renders use q3mme
QL renders use wolfcamql
Any cvars that either of those two engines use are valid.
Note that the cvars can be mod-specific, like for cpma, defrag, etc.
Edited by MaverickMSG at 17:56 CST, 3 January 2015 - 7743 Hits
First of all this will DEFINITELY be my last contribution to the quake world. Everything notable has been edited and Q3A just left my hdd.
This time it's pure cpm. Out of my own 250 "best-of" demos I ended up with the best... 70? Hence the length. Again a lot of first person mixed with occasional third person cams. I've orientated myself to movies such as Velocity and part 2 and I totally love all those power_of_heavy_metal competition movies over at youtube. They include dreamy but yet positive and energetic music combined with awesome first person runs.
Since quake is always a bit about experimenting this movie is split into two parts: Radiation 2 and Radiation 3. They are mixed together nicely with one audio track made out of releases by "Solar Fields" so that there is a straight consistency in the whole film.
So you can expect 28 minutes packed with nice records (there must be some skill being involved since 2004...), sweet shortcuts on well-known maps, those interesting map transitions you know from "MAZE" (except that they took me 5 days and not 3 years ;)), and encounters of a lot of old school maps, connected with a beautiful soundtrack. Enjoy!
Again: After a decade of Quake and Defrag I finally say farewell and hope you enjoy this last piece of mine. I thank you for all those joyful hours of gaming and it was fun to always aim for better times and beat the others. Without defrag I wouldn't be the one I am now (sounds dramatic but quake gave me for example this broad taste of music).
Huge thanks go out to Maverick who supported me by hosting IGMDb and posting news.
On youtube and here you can get the full movie meaning Radiation2 and 3 running right behind each other. You can also get part 2 and 3 singled from the download section. If you put both into a playlist they will just play fine like the full movie.
Since my network connection is too slow you should try out those two high quality parts; a link to the high quality full movie will follow.
The package of the demos of this movie and a lot of others (demos since 2004 from players all around the world) can be found over at the q3df forums (link provided later)
From Bliccer - So! Here I am again. That was a short break. The reason why I am back is. I found all my old demos from 2004 until now. And I thought hey, I'm creating a movie for another person, so why not do yourself a favor and invest some time into your own wasting of time for a decade. Don't get me wrong, not every minute was a waste but I already wrote something about this last time.
...are my best of demos of my vq3 era, including runs, freestyle and teamruns. The music in this piece is probably not for everyone, but some years ago I loved the metal song in that Infinite Trajectory FS vid, and so I thought I could try that, too. The lyrics parts are mhmhmhm but I like the ones in between. Nargh, just go watch it =)
It's not a real sequel, since it includes VQ3 demos. So I thought I'd do something like the Serious Sam tri-/quadrilogy (second encounter not a real "2" and so on...). Let's say it like this: I wasn't a VQ3-player for too long... and Serious Sam also has 4 parts...
...so it would be super awesome if you could also check the above link out. Share it if you like it or even support us. There are subtitles included in the video (big cc button next to the playhead), and a summary written under the german plotlines)
Some quakers/defraggers already backed us (Thanksies to you, once more!)
After about 2.5 years of development, I'm pleased to announce that the Internet Gaming Movie Database is now open to everyone. The requirement to log in has been taken down so anyone can check out the site. Feel free to find your favorite video, register an account, and give it a rating or leave a comment.
Through the extraordinary contributions by mdv, TheBeats, yks, Bliccer, KittenIgnition, ent, zeroql, and cityy the site's layout is complete and the database has 1300+ videos in it, almost all with downloads.
And if you missed the announcement the demo-to-video rendering service is part of IGMDb as well. Large improvements have been made, most notably rendering of QL demos is about 50% faster and a bunch of new games have been added to the support list. As of right now, 3000+ demos have been rendered to the YouTube channel.
Shout out to everyone in the #maverickservers channel; everyone there has at least touched this project in some way.
Edited by MaverickMSG at 16:54 CDT, 8 August 2014 - 33503 Hits
Maze - a 15 minute long CPM movie closing a gaming chapter in the life of a German DeFRaG player who started in 2005. With this movie two defragger, Maze and Bliccer, want to say thank you and goodbye to the community.
This movie comes in all kind of flavours. Everything available in HQ, MQ, and LQ. A standard name & time hud, topviews of the maps for orientation and the COMPLETEPACK, which includes the topviews as a second video track, input subtitles, extra clips, all redesigned maps (you can use these for your own demos) and maze' demos.
Movie download is preferred to YouTube streaming, since latter doesn't support 50fps. Of course the author recommends downloading the completepack and starting the full experience by reading the info file inside.
1st:aty3dm9 by Anthony "Kaustic" Tullo 2nd:zen by Chad "Despair" Younger 3rd:jvr3ctf1 by Andrey "jov@r" Emelin 4th/5th:sanctorium by Maxime "ShaZe" and spenctf1 by Alexander "spenzer" Caßens 6th:dmrtourney2 by Artem "DOOMer" Galichkin 7th/8th:smktourney1 by Be "Smiker" Perez and fracked by Insane Kid
Huge thanks again to Wacom, Sapphire, Massacre Servers, and Hipshot (mapper for HammerWatch, a new Steam game) for donating awesome prizes. Also a gigantic thank you goes out to the judges: NineX, Nzr0, ddk, Anthem, Shadow, and cityy. Without these guys donating their time this never would have wrapped up.
NOTE: "spenctf1" and "Zen" are QL maps and will not load in Q3. "sanctorium" runs in both Q3 and QL; just make sure to use the correct PK3 file with the correct game.
Edited by MaverickMSG at 10:20 CST, 20 November 2013 - 17920 Hits
So after collecting a crapload of demos I've started parsing through them to make them a little easier to handle. I'm using a script to grab information out of each demo that you can then sort on. Theoretically after i get through all of them you could query the database and search (for example) for every demo of gellehsak from padawan's pov on cpm22.
Right now the following information is collected from each demo:
-who was playing and spectating
-who was taking the demo (the pov)
-the final scores (and final team scores if applicable)
-the mapname
-the server name
-the gametype
My question to you guys is, what other information would you want to know and/or search on across all the demos? Would you want to see a list of the frags and what weapon was used or is that not useful? Would you want to know what chat occurred is that not useful?
Note that certain things like the time the demo was taken or the event the demo was taken at isn't always accurate or even available.
Edited by MaverickMSG at 09:13 CDT, 24 September 2013 - 4731 Hits
In May I started working on a project after being annoyed at how difficult and drawn-out the process was to convert a Q3/QL demo into a movie. As a result, I now present the Quake 3/Quake Live Demo Renderer.
In a nutshell, you upload a Q3/QL demo, wait a few minutes (or hours!), and out pops a 1920x1080 30fps x264-encoded MP4 for you to download. No messing with WolfCamQL or Quake 3 and no sweating over config files; the server does the heavy lifting.
This took me a few weeks to get together and was unfortunately marred by numerous rendering issues and application limitations, all (at least I know of) of which have been resolved in some manner.
-Automatic uploads to YouTube
-Ability to customize the rendering process (upload custom configs, change fps, etc)
-Make the initial rendering page more useful, like being able to see past demos rendered, library of renders, etc
This project would not have been possible without mdv and his feedback and configs. He's made it all possible.
KittenIgnition venim Despair hyp3r ZeroQL
and everyone else who uploaded demos and provided feedback
Note that even though this is part of igmdb.org the site isn't fully launched, although the target launch is early July. For the time being you have to register to get access to the site; hopefully that isn't too big of an inconvenience.
-every 1.6MB of demo is about an hour of rendering + encoding. i.e. a 4.8MB demo will take about 3 hours to render
-every 2.5MB of demo is about 1GB mp4 output. i.e. a 3MB demo when rendered will be a 1.2GB download for you
For the fifth time, MaverickServers is hosting a Quake 3/Quake Live level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.
The contest will start on June 9th and run for 12 weeks until August 31st; judging will begin for 1 week later. Registration deadline is 4 weeks after the start date on July 6th.
Sapphire, Wacom, and id Software are already sponsoring and there are more to come (if you are interested in donating please PM me)
-The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-Map must be previously unreleased and a new design. Please no map remakes or edits.
-Map must contain sponsor images.
-Full rule listing at the main competition website
-Will be done by a panel of experienced players and mappers who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
-Scored primarily on gameplay/design and also on overall looks, creativity, and layout
-Judges: TBA
This is a frag highlights video for Quake III Arena, by Australian player Wishful Thinking!, I started working on the project in August 2012, but have finally got round to finishing it. Rocket Effects are from JS3, Music By:
TranzLift - Heaven's Shore (Original Mix)
Armin van Buuren - Communication (James Dymond Remix)
Jason Pederson - Euphoric Ride (Dreamy Darker Remix)
So unless you're a harddrive, you probably love DeFRaG as much as we do.
So, in the special occassion of the 2012 DeFRaG World Cup, I am happy to present to you a brief interview with non other than the man, the one, the legend, and current DeFRaG World Champion in VQ3 style: DeX!
So I was chatting with my dad recently about the upcoming November and how we weren't going to shave again per the month's tradition. The subject came up that it might be a neat fundraising idea for cancer research and fun community activity.
Anyway, I wanted to see if this seems like something anyone here might be interested in. I also figured that charities to benefit from this could be both Childs Play (because we all love video games) and an anti-prostate canecr foundation, like the American Cancer Society, Prostate Cancer Foundation, etc.
My thoughts are to setup a facebook page (or similar), and collect $5 from each participant, which in turn gets donated at the end to the charities. The $5 gets your picture on the page along with any status updates showing your increasing beard-burliness. The goal is to earn money to research while having some fun not shaving.
So some questions I have are:
-Does this sound like something you'd do?
-Would you change any of the above or add/remove things to make it better?
-Is the $5 amount appropriate? Am I missing anything?
Ruszkai "C.Brutail" Ákos - for helping me with custom game content
Matuka-for re-texturing Aerowalk
kojn / fisume / sch4 / Mirio - for beta testing
Asyyy - for everything!
Duel is the most played competitive gamemode in Xonotic and it needs new maps! With the kind support of MaverickServers, eSports Republic, Sapphire and the Xonotic community, Asyyy and ZeroQL are hosting a duel mapping contest.
The contest will start on 1st September and run for 12 weeks until 1st December. Judging will occur for 1 week after.
- The map must be designed for 1v1 with XPM tournament settings.
- All content used in the map must be opensource (GPLv2+), including the map source -- no exceptions.
- You are allowed to submit maps which were started before contest, so long as they were not fully released and of course are not remakes.
- No remakes.
- The logo/banner of the sponsors must be placed on your map (link: seperate, non-gpl pk3)
- You can submit multiple maps.
- To take part in the contest pack your map as pk3 and link it in this thread: http://forums.xonotic.org/showthread.php?tid=3438
- The maps will be judged by a panel of experienced duel players and/or developers on gameplay (70%), presentation (20%) and originality (10%).
- Judges: TBA.
In case you missed it, MaverickServers is hosting a Quake 3 level design competition at mapping.maverickservers.com. There are currently 20+ mappers creating some awesome designs. Alpha versions of maps in progress are already being posted for downloading; any feedback is greatly appreciated. Registration is closing on June 23rd, so if you are interested please sign up soon.
For the fourth time, MaverickServers is hosting a Quake 3 level design competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.
The contest will start on June 2nd and run for 10 weeks until August 11th. Judging will occur for 1 week after. Registration deadline is 3 weeks after the start date on June 23rd.
-The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-Map must be previously unreleased and a new design. Please no map remakes or edits.
-Map must contain sponsor images. Gotta show some thanks, right?
-Full rule listing at the main competition website
-Will be done by a panel of experienced players and mappers
-Scored primarily on gameplay/design and also on overall looks, creativity, and layout
-Judges: TBA
It is with great pleasure that I bring to you the release of Unrealnorth 2 by Vlad. The German movie-maker has been busy preparing his latest release for us...
UnrealNorth 2 has been a long time coming, with various movie-makers stepping up to do the title then losing the motivation or opportunity to continue. Vlad has had plenty of both and so is the one to finally bring us this epic movie for our great site and community. Many thanks to him for his time and effort!
Around 80 demos have been used from 30 players of the UnrealNorth community.Vlad will be taking a break from movie-making for a while, so enjoy his latest creation until such time as he decides to make another.
Renegade X is an indie standalone game, bringing the world of Command & Conquer to ground level. Renegade X is a tactical First Person Shooter with RTS elements, featuring two unique factions, each with distinctive weapons and vehicles. With stunning visuals and remarkable gameplay, Renegade X aims to push the Unreal Engine 3 to its climax.
The fourth installment to the epic Event Horizon Quake 3 team tricking movies. Event Horizon is a group of trick jumpers of unparalleled praise with an illustrious record, including having debuted videos at QuakeCon. Production of EH4 was a 2 year process.
I bring to you my personal fourth creation, containing mostly DM17 rocket frags from the last year, This project started just after the release of Fragger's Rock which was created by Cliche. My intention for this project was to have a fast-paced video showcasing mid-air rocket content. Show Projectile is 'on' however the mme effects file I'm using for this has the smoke set at Black and is hard to see on Space Maps.
If you're not one for Space Maps, then don't stream or download and don't bother posting useless negativity, I'm up for constructive criticism that will help future projects.
1st Ferdinand "cityy" List with 'Fluorescent'
2nd Tom "Phantazm11" Perryman with 'Windsong Keep'
3rd Russell "bst" Vint with 'Terminatria'
4th Patrick "kaffeewunder" horn with 'knc_dm3'
5th Justin "StormShadow" Ingels with 'Satanic'
6th David "Noruen" Adámek with 'Penumbra'
7th Pawel "ShadoW" Chrapka with 'Sanctum'
8th Peter "fKd" Ward with 'Server Overload'
9th Ricardo "EmeraldTiger" Stevenson with 'Tactical Assault'
10th DaEngineer and Bliccer with 'Roman Duel'
11th Fubsy with 'Fbtdm1'
12th Anthony "Kaustic" Tullo with 'Damed Be Thy Name'
13th Andy "dONKEY" Dunn with 'dk_ng3'
14th Hendrik "InsaneKid" Berger with 'Ebirah'
For the third time, MaverickServers.com is hosting a Quake 3 mapping competition. Mappers from the community are encouraged to participate; veteran level designers and those looking to get into level design are welcome to join in on the fun. Prizes will be awarded to the best maps.
The contest will start on June 4th and run until August 13th. Judging will occur for 1 week after. Registration deadline is on June 25th. More information will be posted here and on the main competition forums as it becomes available.
-The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-Map must be previously unreleased or a new design. Please no map remakes or edits.
-Map must contain sponsor images. Gotta show some thanks, right?
-Full rule listing at the main competition website
-Will be done by a panel of experienced players and mappers who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
-Scored primarily on gameplay/design and also on overall looks, creativity, and layout
-Judges: TBA
Quake done 100% Quickest is a 100% completion speedrun of Quake on Nightmare skill, going through the levels as fast as possible, killing every single monster and finding every single secret in every single map. The speedrun was performed by members of the Quake done Quick team and this movie was put together by Jozsef "j0zzz" Szalontai. This is the sequel to the very popular and outdated 'Quake done 100% Quicker' which was released way back on the 5th of January, 2000. Speedrunning has come a looong way since then!
For the second time, MaverickServers is hosting a Quake 3 mapping competition. Mappers from the community are encouraged to participate; veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps.
The contest will start on May 25th and run for roughly 10 weeks. Judging will occur for 1 week after. Registration deadline is June 21st! You can already see some great maps being developed on the forums.
-The map should be able to hold at least 8 players suitable for 4v4 TDM/CTF or 8 players FFA or be a 1v1 map (although 1v1/tournament maps will be held to the same quality levels as more complex TDM/CTF maps)
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-Map must be previously unreleased or a new design. Please no map remakes or edits.
-Map must contain sponsor images. Gotta show some thanks, right?
-Full rule listing at the main competition website
-Will be done by a panel of experienced players who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
-Scored on gameplay/design, overall looks, creativity, and layout
-Judges: Adam "SyncError" Pyle from id Software, Richard "noctis" Gansterer, Joe "nineX" Szymkowicz from Ready Up Radio, Gary "akm" Turner, and Kevin "Anthem" Lower from Team Event Horizon
*Update*: The competition is over and the winners were announced last night, see below. *Update 2*: The final maps have been released. Link below.
NoGhost.net is hosting a Quake 3 mapping competition. Mappers from the community are encouraged to participate in this competition; both veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps and be judged by the community and players.
The contest started on November 1st and will run until December 12th. Judging will occur during the following 1 to 2 weeks. More information can be found at the official website and you can see the maps develop on NoGhost.net. AMD, ATI, and Sapphire have graciously agreed to sponsor this competition with graphic cards, quad core processors, and power supplies.
-The map should hold at least 8 players (suitable for 8 player FFA or 4v4 TDM/CTF) or 2 players for a 1v1 map
-All maps are judged on the same scale, so a smaller map will be held to same to the same quality standards as larger maps
-Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
-Map must contain sponsor images; images will be sent to the participants shortly after the competition starts
-Map must be previously unreleased or a new design; please no map remakes or edits
-A majority of the map should be indoors; please no maps without walls or a ceiling/roof, i.e. space maps like Q3DM17
-Custom textures are allowed; participants need to make sure all textures are legal to use in this competition
-Maps should be designed for normal all-weapon play
-Each participant is allowed to only submit one map and the .map file should be released with the final .pk3 of the map when submitted to the judges for the final judging (the .map file will *not* be distributed except to judges)
-Will be done by a panel of experienced players who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
-Scored on gameplay/design, overall looks, creativity, and layout
-Will occur from December 13th to the 19th; winners will be announced immediately afterwards right here
-Judges are not given details about the author of the map to prevent bias
-Judges: Karol "Hell5pawn" Zagórski from NoGhost.net, Anthem from Team Event Horizon, Tig from lvlworld.com, Valentino "kEy21" Viglione a Quake 3 Clanbase admin, Hipshot from zfight.com, and Adam "SyncError" Pyle from id Software