The reason is that these CPMA graphics look gorgeous (I mean the general view and the lightning,
you shouldn't take picmip in mind), but when I set the same in QL, it just doesn't look right. What I really dislike is the general QL look compared to CPMA plus various messages which appear in the middle of the screen and they are really distracting (placement/font/size). I really would be glad if someone would help me out atleast getting a hud like that.
Some screenshots of CPMA:
QL visuals:
seta cg_fov "118"
seta cg_zoomfov "48"
seta com_maxfps "125" // Maximum frames rendered per second.
seta r_ignorehwgamma "1"
seta r_intensity "1"
seta r_gamma "1"
seta r_enablepostprocess "0"
seta r_overbrightbits "1"
seta r_mapoverbrightbits "2"
seta r_lodbias "0"
seta r_picmip "6"
seta r_subdivisions "80"
seta r_dynamiclight "0"
seta r_vertexlight "1"
seta r_fullbright "0"
seta r_fastsky "1"
seta cg_shadows "1"
seta cg_marks "0"
seta cg_brasstime "2500"remain on screen.
seta cg_noprojectiletrail "0" grenades.
seta r_floatingPointsFBOs "0"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta cg_viewsize "100"
seta r_fullscreen "1"
seta r_mode "23" // usually 17, t.e. 1280x1024
seta r_customwidth "2048"
seta r_customheight "1152"
seta r_displayRefresh "60"
CPMA visuals:
seta cg_drawDamage "1"
seta cg_footsteps "1"
seta r_mapOverBrightBits "1"
seta cg_nonip "1022"
seta cg_altlightning "2"
seta cg_enemyColor "22222"
seta cg_enemymodel "tankjr/pm"
seta ch_crosshaircolor "3"
seta r_displayRefresh "60"
seta cg_kickscale "0"
seta cg_trueLightning "1"
seta cg_oldPlasma "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta cg_noProjectileTrail "1"
seta cg_noTaunt "0"
seta cg_smoothClients "0"
seta cg_scorePlums "1"
seta cg_cameraOrbitDelay "50"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_drawTeamOverlay "0"
seta cg_deferPlayers "1"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_runroll "0.005"
seta cg_runpitch "0.002"
seta cg_railTrailTime "400"
seta cg_lagometer "1"
seta cg_simpleItems "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "0"
seta cg_draw3dIcons "0"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_gibs "1"
seta cg_stereoSeparation "0.4"
seta cg_fov "110"
seta cg_zoomfov "60"
seta cg_shadows "1"
seta cg_gunz "0"
seta cg_guny "0"
seta cg_gunx "0"
seta cg_drawgun "0"
seta com_hunkMegs "56"
seta com_maxfps "125"
seta com_blood "1"
seta com_introplayed "1"
seta vm_cgame "2"
seta vm_game "2"
seta vm_ui "2"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_maxpackets "63"
seta cl_packetdup "0"
seta cl_run "1"
seta sensitivity "2.3"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta r_inGameVideo "1"
seta cg_autoswitch "0"
seta m_pitch "0.022000"
seta m_yaw "0.022"
seta m_forward "0.2"
seta m_side "0.2"
seta m_filter "-1"
seta cl_maxPing "800"
seta name "belka_"
seta rate "25000"
seta snaps "30"
seta model "bones/pm"
seta headmodel "doom/pm"
seta team_model "doom/default"
seta team_headmodel "keel/default"
seta color1 "7"
seta color2 "14"
seta handicap "100"
seta sex "male"
seta cg_predictItems "1"
seta cg_viewsize "100"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "1"
seta r_picmip "1"
seta r_roundImagesDown "0"
seta r_detailtextures "0"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stereo "0"
seta r_stencilbits "8"
seta r_depthbits "24"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_mode "8"
seta r_fullscreen "1"
seta r_customaspect "1.33"
seta r_simpleMipMaps "0"
seta r_vertexLight "0"
seta r_subdivisions "12"
seta r_smp "0"
seta r_ignoreFastPath "0"
seta r_lodCurveError "250"
seta r_lodbias "1"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_dlightBacks "0"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapInterval "0"
seta r_gamma "1"
seta r_facePlaneCull "3"
seta r_railWidth "16"
seta r_railCoreWidth "6"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_lastValidRenderer "GeForce GTS 250/PCIe/SSE2"
seta vid_xpos "3"
seta vid_ypos "22"
seta s_volume "0.370000"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_doppler "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta com_soundMegs "8"
seta cg_brassTime "0"
seta cg_drawCrosshair "18"
seta cg_drawCrosshairNames "1"
seta cg_marks "2500"
seta color "inyny"
seta cg_showPlayerLean "1"
seta cg_oldCTFSounds "2"
seta cg_noteamchatbeep "0"
seta cg_nomip "1022"
seta cg_nochatbeep "1"
seta cg_customLoc "1"
seta cg_autoAction "0"
seta cg_altPlasma "0"
seta creepCamSmoothRate "2.5"
seta creepCam "0"
seta cg_ammoWarning "1"
seta s_announcer "hellchick"
seta s_ambient "0"
seta ch_wstatsTime "10"
seta ch_3waveFont "1"
seta ch_shortScoreboard "0"
seta ch_shortNames "0"
seta ch_selfOnTeamOverlay "1"
seta ch_recordMessage "1"
seta ch_playerNames "0"
seta ch_file "belka"
seta ch_drawWeaponSelect "0"
seta ch_drawWarmup "0"
seta ch_crosshairText ""
seta ch_crosshairPulse "1"
seta ch_crosshairAlpha "0.8"
seta cg_viewAdjustments "0"
seta cg_xerpClients "0"
seta cg_smokeRadius_GL "0"
seta cg_smokeRadius_RL "0"
seta cg_smoke_SG "0"
seta cg_railStyle "1"
seta cg_railRingWidth "5"
seta cg_railRingStep "24"
seta cg_railCoreWidth "6"
seta cg_optimiseBW "0"
seta cg_muzzleFlash "1"
seta cg_lightningImpact "1"
seta cg_lagHax "-1"
seta cg_itemFX "7"
seta cg_gunOffset "-20-2.75-0"
seta cg_forceColors "0"
seta cg_fallKick "0"
seta cg_enemyColors "iiiii"
seta cg_deadBodyDarken "1"
seta cg_damageDraw "0"
seta con_notifytime "3"
seta com_zoneMegs "16"
P.S. I have copied the cpma config all pissble cvars that might effect visuals, if you see a sensitivity or any other cvar, don't be mad :) And I play with 1920x1080 resolution