There's more than the season to be jolly around here at the QUAKE LIVE World Headquarters, this season also marks the 15th anniversary of Quake II. What better time than now, and with the 15th Premium Pak no less, to celebrate the release of Quake II with the Quake II themed Premium Pak. We've got both seasons in mind with these new arenas: two deathmatch arenas from the original Quake II, a brand new TDM arena with a Strogg theme, and finally a brand new CTF arena set in the snow.
We are also launching public PQL Clan Arena servers available to both Premium and Pro players. These are now available in most locations in tiered and unrestricted variations.
Built for the new year is QUAKE LIVE's new version of The Edge. This version has been built off the original Quake II source, providing an authentic Edge-xperience, with a Strogg-inspired theme new to QUAKE LIVE. While the gameplay remains largely similar, elimination based game modes feature a teleporter inspired by the Quake 1 version of the arena: a two way portal in between the catwalks near the Rocket Launcher, and the Railgun room, to discourage those looking to wait out the around in solitude. The Edge takes the place of Winter's Edge, and will be available through the new year.
Warehouse:
Also making its QUAKE LIVE debut is Quake II's Warehouse. The Strogg have seen fit to retrofit a recently taken military warehouse to process and manufacture Stroyent for the Strogg war machine. A hidden Battle Suit at the end of the conveyor belt awaits those up along the top of the facility, but be careful of being crushed, and recently installed decontaminating lasers. A few new tricks and spaces have been opened up since this warehouse was last visited, creating new routes for combat veterans who have fought here before. Warehouse is also available through the new year.
Left Behind:
Left Behind is a new Strogg-themed Team Deathmatch arena created by Ferdinand 'cityy' List. Left Behind offers lot of nooks and jumps to skip around areas to best fit your strategy. The central area features a large rock hanging over lava, so some caution is required when speeding around the rooms, especially when playing with PQL. Left Behind is also more than suitable for Clan Arena modes.
Cold Cathode (CTF):
Rounding out this update is a new Capture the Flag arena, created by cityy and Phantazm11. Cold Cathode is certainly a cool looking map, both literally due to the snow, and also from the fluorescent light beams that wrap around the arena. Defenders have a Yellow Armor, Megahealth, and Red Armor well within their reach, but will have to lose sight of their flag in order to grab them. Flag carriers have ample opportunity to run, and outmaneuver chasing defenders by switching routes. Teams will want to defend the alternating Regeneration and Quad Damage between the bases to most effectively aid their offense.
Has anyone tested these new R310 drivers?
If you dual boot; how do performances compare on the Windows equivalent of the games you play on Linux now? How was it before?
Posted by FlashSoul @ 03:03 CDT, 25 October 2012 - iMsg
I know the Quake community is fairly old and some may have been there back in 1975. To those I'd like to ask if this album from my province ever reached you :
I believe that songs mainly based on the lyrics may not pass the language barrier. I don't give a crap about lyrics anyway so I never liked that stuff, which sadly represents most of the "music" made in French Canada.
However, this album is different : the music is awesome. Therefor I wonder if despite the different language it ever got popular around you or at least if you've heard of it.
I want answers from all over the world! :D
Even if it's to say no :(.
But if you never listened to it and generally like prog rock, plug your speakers, take a book, sit back and relax for 40 minutes; you won't regret it. And if anyone here speaks another language (than English of course) and knows awesome music that can be appreciated without understanding the lyrics, please share it with us!
QUAKE LIVE's Premium Pak 14, is now online. This update adds new Holiday content, including the Infected gametype modifier, which is also freely available for all players through Halloween as well as permanently available for our Pro Start-a-Match users. Accompanied with the update is the addition of five new arenas, including a brand new Duel arena making it's debut and three highly acclaimed Maverick Server Mapping contest winners.
Infected
Infected is based off of Red Rover, but instead of swapping teams, you're running away from the infected horde. The Infected Mastermind, the deadly source of the infection spawns in the arena with a Plasma Gun. All players start out as survivors, armed with only their trusty Shotgun, and Machine Gun, and have to survive as long as they can. Once fragged, players will respawn as one of the Infected, who are quicker than the survivors, but only carry an Instagib Gauntlet.
Corrosion (TEAM):
By Tom 'Phantazm11' Perryman, Corrosion is the 2nd place prize winner of the Summer 2010 Quake 3 Maverick Mapping Contest, and was built for Domination and Team Deathmatch matches. The arena is set in an old water treatment plant. Pipes, moving machinery, industrial fans, hanging wires, and concrete culverts were utilized to bring the theme to life.
Fluorescent (CTF):
By Ferdinand 'cityy' List, Fluorescent is the 1st place prize winner of the Summer 2011 Quake 3 Maverick Mapping Contest. A Capture the Flag arena, Fluorescent's notable feature is the fluorescent lights throughout the bases. A unique look for a QUAKE LIVE arena, and a blast to play!
Silent Fright (TEAM):
Holiday variant of Overlord, designed for Red Rover: Infected. Overlord has been taken over by the Infected horde. They've also done some terraforming, with some extra paths to try and cut off those pesky survivors, and a graveyard replacing where the other base once was. In addition to Infected, Overlord is great for large FFA matches. Silent Fright will also be available in the Standard arena cycle for the remainder of the cycle.
Sinister (DUEL):
Making its debut, Sinister is a brand new arena by Mike 'Yellack' Schreiber and Gary 'akm' Turner (creators of Purgatory and Limbus). In Sinister, verticality is key, as there is ample opportunity to quite literally get the jump on your opponent. With relatively wide open areas, you'll have plenty of opportunity to test your rail skills.
Terminatria (DUEL):
By Russell 'bst' Vint, Terminatria is the 3rd place prize winner of the Summer 2011 Quake 3 Maverick Mapping Contest. Set in an abandoned space station orbiting around Mars, Terminatria is a Duel map that will send players running through teleporters and curved hallways to control the items. Even though Terminatria is set in space, there's no worry about falling into the void, as the arena is enclosed.
Added the ability to disable the Post-Match Arena Voting and Callvote Ruleset in Start-a-Match.
Server owners and operators may now issue callvotes, even when public callvoting is disabled on their server.
New Weapon Selection Code will now spawn you with a better starting weapon, if one is present in your inventory. Subscribers may customize their preference list of which weapons they would wish to spawn with using the new cvar, cg_preferredStartingWeapons. The cvar accepts a space-delimited list of both weapon numbers or weapon abbreviations. (Ex: cg_preferredStartingWeapons "rl lg rg sg pg mg gl g")
Duel players now have 2 minutes to ready up, once one of the players is marked as ready. Failing to ready-up will move you out of the Duel Play Queue, making room for a new opponent to challenge. This feature, and its time duration is customizable in Start-a-Match.
The timeout pause length now defaults to 60 seconds (increased from 30s).
Added the ability to set a "Protected Spawn Time" in Start-a-Match for Freeze Tag. Players who are fragged within this amount of time from their spawn due to a poor spawn location, will be fragged and immediately respawn to a new location rather than becoming frozen.
The PQL ruleset no longer has a custom WalkFriction (it will now use the default 6 intead of 7, which means circle jumps will gain more speed).
Added new options for simpleitems, including bobbing simpleitems via cg_simpleItemsBob <0-2> and a slightly larger max simpleItemRadius (22->24).