Is that not something that was invented back in the ball mouse days? So if yes, why do we still see this function in modern games? Is there even one example of application where it is actually useful?
I know mouse input is not tip top in this game but is there a solution to the problem described above? I noticed that the smallest distance the xhair can travel is always 2 pixels, no matter the mouse dpi and ingame sensitivity. I checked this by zooming in right next to a wall, but I can also feel the skipping with fov 100. Windows & ingame accel off, smoothing also turned off ofc. I do not think it is my mouse as ql and many other games have proper tracking.
So there is a guy in zlive chat talking about how he is unable to get brightskins turned on. Anyone with standard account experienced anything similar?