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New Q4 CTF map - "High Noon" (10 comments)
Posted by deadcenter @ 05:43 CDT, 8 April 2014 - iMsg
Hi all,
I created a new map for Quake 4 CTF called "High Noon" in an Old West theme.

Screenshots: http://imgur.com/a/09UYP#0
PK4 file: https://www.dropbox.com/s/ch00dg8or8w52ox/highnoon.pk4

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This is still a work in progress, however I thought I would share the most recent version for anyone interested.

I'm just a hobbyist, and still learning. The map is fully player clipped, and has visportals, etc, etc.. Everything was done with the built in Q4 editor, and Gimp for textures.

Because the theme predates electricity, I only used 2 lights, 1 ambient nofall, and the other light to simulate the Sun. :)

It needs some more play time to determine if I have to adjust weapon / item placement, but I think it is pretty good as is. Also planning to add additional details as time permits.
8370 Hits
Q1 Maps for Q4 (3 comments)
Posted by deadcenter @ 09:08 CDT, 23 June 2013 - iMsg
I remade Quake 1 DM4 and DM6 for Quake 4 using the original source maps. The maps were scaled up slightly in all 3 dimensions to fit Quake 4 player height, and movement speed.

Screenshots: http://imgur.com/a/4zXV7#0

Pak file: http://www.fileplay.net/file/16499/quake1-map-pack-for-q4

I have not completely finished the lighting and grunge decals for DM6, but it is perfectly playable as is. I am not really a mapper, I just wanted to play these maps again, so I figured out how to do it :) The maps have visportals, and are player clipped, etc.

When scaling the maps, for example, the height between stairs was too high to walk up, so I used player clips in between the stairs (invisible stairs if you will) to reduce the height between stairs without having to change the viewable parts of the map.

I went with a space theme for DM4, feels like a space station, but still retains aspects of the original style texturing. The lava has been replaced with 'death by space'. I widened the lower platform to compensate for Q4 speed..it was too easy to fall off otherwise.

I realize the target audience for this is very small, few people still play Q4, and even fewer are old enough to remember these maps. I made them for my own enjoyment and thought I would share with anyone interested. With the exception of 3 textures in DM6, all textures are built in to (fully patched) Q4.

Comments and feedback welcomed and encouraged :)
4051 Hits
Quake 1 maps for Q4 (8 comments)
Posted by deadcenter @ 17:22 CDT, 19 June 2013 - iMsg
I knew nothing about mapping 3 months ago, and only learned it because I wanted to play these old school Quake maps again.

Thought I would post them here for anyone who may be interested.

Feedback welcome and encouraged! :)

Quake 1 - DM4 "The Bad Place"
Quake 1 - DM6 "The Dark Zone"

*edit
Screenshots of DM4: http://imgur.com/a/A6LOR#1
*Screenshots: http://imgur.com/a/4zXV7#0
*Updated pak file: http://www.fileplay.net/file/16499/quake1-map-pack-for-q4

I used the original GPL'd source maps as a base, then scaled and modified them to fit Q4 movement, speed, and game play.

For DM4, I went with a modern space theme. It feels like a space station. The mega health room is the docking area for supply craft.

For DM6, I went with a traditional dark/evil theme. Simple, and effective.
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pk4 file: quake1_map_pack.pk4
map-name: map_q1dm4 "The Space Place"
map-name: map_q1dm6 "The Dark Zone"
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Edited by deadcenter at 09:00 CDT, 23 June 2013 - 3464 Hits
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