

fazz discussed his TDM days in



Link: Reflections with fazz,

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With the December update, the team emphasized their focus on improving the player experience by introducing quality-of-life features, reintroducing the significance of item control, and lowering the barrier to entry.
1.Full brackets : ChallongeSpart1e - 100$
2.Xron - 40$
3.Karwick - 20$
‘Netcode’ / Performance
- Fix for random miss-hits for players that have a big difference in fps
- Further bandwidth optimization – reduced client upload data
- Fixed spikes on warmup that caused champions jittering (this is something we strive to improve atm)
Functionality
- Adjusted DOOM Slayer & B.J. Blazkowicz’s hitboxes so they should take damage on shots fired between their legs
- Fixed issue when correct ping was showed only to current player
- Fixed issue when B.J. Blazkowicz’s guns could misfire while in active ability
- Fixed issue when Clutch shield not blocking properly
- Fixed issue when enemy’s markers persisted on the death screen
- Fixed issue with tutorial videos not playing
- Fixed issue when the power-up effects would appear in the level away from the power-up spawn location
Art
- ‘Terror-Billy’ skin clipping issues improved
- People care about Quake Champions. Technical problems are affecting too many people.
- People are not happy with the current duel. They would like to see the 3 frag limit removed in favor of a timelimit, and map control and positioning to be more important than they are right now.
- Disregarding balance issues, people are positive about the introduction of champions, and their differentiation using movement, abilities, stack and hitbox.
- Balance is a mess.
- Sacrifice is possibly fun to play but crap to spectate.