ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
08:41 CDT - 806 users online
Movies are an important part of the Quake and AFPS community. Not only are movies a great way of introducing new audienc...
Finding the best CSGO gambling sites in 2019 is not that easy. CSGO gambling has had a chequered past to say the least, with many sites being shut down and penalised because of illegal activity.

There is clearly a demand among some Counter-Strike lovers to bet on their favourite game but for the sector to be sustainable long-term, CSGO gambling sites must comply with the laws - primarily for the safety and security of esports fans but also for the sake of themselves.
All News
HoQ TDM Spring Season Round #5 (31 comments)
Posted by doz3r @ 12:16 CDT, 2 May 2017 - iMsg
The schedule for round 5 looks like this:

Wednesday 03/05/17 14:00 CDT
Div1 Russia KogdaKvad vs Europe Worldstar
Div3 Europe get armor frag bitches vs Russia Catz&Slipper

Thursday 04/05/17 12:00 CDT
Div3 Czech Republic Virtual Owners vs Poland Platige Team

Sunday 07/05/17 14:00 CDT
Div1 Europe Falafel Kings vs Russia B52

Monday 08/05/17 14:00 CDT
Div2 Europe Pandæmonium vs Russia Quake Brothers

Tuesday 09/05/17 14:00 CDT
Div3 Europe Placebo Effect vs Europe Chess Club
Div3 Europe get armor frag bitches vs Poland Platige Team
Div3 Sweden OverPowered vs Czech Republic Virtual Owners

Wednesday 10/05/17 14:00 CDT
Div2 Russia Raks vs Europe unnamedteam

Thursday 11/05/17 14:00 CDT
Div3 Russia Catz&Slipper vs Russia Anchors

Sunday 14/05/17 14:00 CDT
Div2 Europe I Love my Squad vs Russia Hey


Streams: twitch 102 twitch d1z twitch h8m3 twitch k1lljoy twitch luminus twitch proZaC twitch rehepapp twitch roumaniancham twitch xkisa twitch Xron
Links: Rules Schedule House of Quake mIRC HoQLeagues Twitter HouseofQuake
Edited by doz3r at 13:29 CDT, 9 May 2017 - 13294 Hits
The Promode League -- Week Two (18 comments)
Posted by xero- @ 22:56 CDT, 1 May 2017 - iMsg
With Week 1 games all wrapped up, we enter into Week 2 of games for The Promode League. Below you will be able to find the results for Week 1, including their match pages (which contains match details as well as links to their respective VODs), and predictions/bets for Week 2.

Week 1 Results & VODs

Although Week 1 apparently features quite decisive games, there were some great games regardless. Our match of the week goes to Canada PERIOD vs. Mexico teotl. Even though PERIOD ended up winning all three maps, they were are all quite hotly contented games. As anticipated, the old-school veteran Canada Kwong-Lo carried the heavy load, with United States of America dys filling big shoes for Canada gellehsak who could not play. I would highly recommend to check out the very last game on The Hot Place (pukka3dm1).

I would also recommend Argentina MANGIERIS vs. United States of America GetServed. Both these teams are relative newcomers to CPMA, and both showed great competency in the game.


Week 2 Predictions & Bets

This week's predictions are brought to you by myself, United States of America naper, and Czech Republic neverGreen. Now that we know what shape the teams there will be less of an x factor when it comes to making accurate predictions, I think.


Streams: twitch nekontv, twitch xerosawyer
Links: cpma The Promode League, cpma Event Hub cpma CPMA Discord
Edited by xerosawyer at 09:03 CDT, 6 May 2017 - 17877 Hits
DNF Duel Noob Cup #16 (1 comment)
Posted by CrazyAl @ 17:01 CDT, 1 May 2017 - iMsg
Duel Noob Fraternity clan organises their 16th Duel Noobs cup on Sunday 7th May, at 08:00 CDT low skill players can sign up on Challonge!


Admin: Austria Aesick United Kingdom tKy South Africa nocturne
Stream: twitch DuelNoobs
Links: DNF Discord, Sign-up, Bracket.
Edited by CrazyAl at 17:03 CDT, 1 May 2017 - 4481 Hits
125 FPS QL Duel Season#35 Final (49 comments)
Posted by Nico_QD @ 11:35 CDT, 28 April 2017 - iMsg
Scheduled: 10:00 CDT, 29 April 2017 to 15:00 CDT, 29 April 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Duel Season#35 Final (March-Apr 2017), will take place this weekend.

29 Apr 18:00MSK (17:00 CEST) - Group Stage, 2 groups (8 players) BO3 (mappick rule ++-----+)
=10:00 CDT Group A: Russia agent Belarus madball Kazakhstan prox1mo Russia nitrino - 2 pass to playoff
~11:30 CDT Group B: Russia base Russia iddqd Russia pavel Russia evil - 2 pass to playoff

30 Apr 18:00 MSK (17:00 CEST) - top4 final playoff

Bracket http://125fps.challonge.com/season35final
When: 29-30 Apr 2017, 10:00 CDT (18:00 MSK)
MapPool: Sinister, Furious Heights, Aerowalk, Cure, LostWorld,Bloodrun and Silence
Mapchoice - for groups stage BO3 + + - - - - + ; for playoff BO5 + + - - + + + ; for final BO7 (looser picks next map)
PrizePool: 17K RUB (1st 8000rub, 2nd 4000rub, 3-4th 1500rub*1+500rub*4)

Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, Stream's HUB
Links: Season#35 page, Event Rules, Web chat, 125FPS Balance 2015-2016
Edited by Nico_QD at 11:29 CDT, 1 May 2017 - 34539 Hits
The Promode League -- Week One (63 comments)
Posted by xero- @ 00:32 CDT, 28 April 2017 - iMsg
A few weeks ago, we took a quick poll to see if there was any interested in CPMA 2V2 League. To my surprise we've been able to get 16 (technically 20) teams to enter a short league-style event.

The first week of The Promode League will officially kick-off this Saturday April 29, 2017, with a few games already scheduled, and rest almost ready. We have now released the full schedule, available below. Teams are welcome to schedule and play all their games as soon as possible.

We'll be bringing weekly updates, predictions, and bets. Russia Ryan_H has been kind enough to produce us a quick promotional video, showing off Left Behind, Sanctum, and The Hot Place.



Schedule & Rosters



Predictions

A couple of chimed on with our opinions on this week's matches, who we thought would win, and win.


Stream: twitch xero
Links: cpma The Promode League, cpma Event Hub cpma CPMA Discord
Edited by xerosawyer at 17:14 CDT, 29 April 2017 - 29536 Hits
Piggybacking off of 'visibility' threads (19 comments)
Posted by Teen Queen @ 06:03 CDT, 27 April 2017 - iMsg
Here's a short opinion piece regarding requests for higher 'visibility'.

For the sake of the argument I'm going to assume most users requesting such features are veterans from previous iterations of quake or the like.

On a quick glance, game engines in the late 90ies / early 2000s had a very distinctive 'blocky' feel to it. Even round shapes appeared to be sloppy bent lines, makeshift solutions.

Take a look at Heavy Metal Fakk 2 running on id Tech 3 - the 'Colosseum' doesn't have a very round feel to it. Notice how the statue on the right of the player model is all chopped up and 'blocky'





Visual Cluster

Games that we're passionate about usually have less visual cluster, clean head up displays, minimalistic design and so forth. The year's 2017, while recently more and more video games adpoted clean, intuitive or even invisible HUDs represented in game design, the screens tend to be packed with more content.

Colors, Staturation

Do a quick run down of your favorite game and you can quickly define a palette - quake 1 uses predominantly greyish/brownish scheme, quake 2 uses slightly brighter brownish colors, inching closer to a dark orange. Quake 3 has a lot of red highlights throughout the maps and level esign, player models but retains the greyish-brown scheme to some extent. Now take a quick glance at quake champions - the colors are more vivid, aren't as washed out as previous titles, it's eye candy (to some) and a strain for those that literally lived their lives alongside older quakes.

Shapes, Lines, object complexity

Here's where it gets really interesting. Take a look at two random screenshots from Q3, pay attention to straight lines, level geometry, gun model






Lots of strong lines, clearly defined shapes, not much going in terms of variety - a clean level design that stands the test of time.

Now on to a screenshot from QC I snatched online -





Quite frankly, the gun model itself has more going on than the entire level from Q3. Plenty of shapes, an obvious lack of straight long lines, inconspicuous edges. In order not to cherry pick I used this image and am convinced that it's hard to come up with screenshots that would go against my theory - the level of fidelity is just light years ahead, attention to details, different technologies and rendering engines used..

Geometry plays a vital role in competitive FPS titles - levels need to be elegantly traversed, allowing for swift, fluid movement and fast paced action. Cramped corners usually remove the integral gameplay which provide compelling combat scenarios, skill based executions, eyecatching air rockets, light gun pins and other buzzwordy glory kills. Q3/Q2 level design simplicity allowed for greater mobility and 'shiny' frags. Map design, item placements etc are another topic though - I'm not too well versed in it.

Cosmetics, Consistency

Adding neon models, bright skins and similar visual aids clashes with the art direction - the screen is already cramped with visual clutter. It won't make the game more relaxing, more pleasing or more visible, it will just look out of place and in some cases even worse.

For the longest time, competitive gaming had a way to force models. Counterstrike had cl_minmodels (*cvar might have changed), UT had .ini settings (PlacedCharacterName= _____ ), quake has cg_forceEnemyModel ' ' - None of these games had 'classes' though, forcing all models as Slash for example would be very confusing if you end up getting blasted by Ranger's Dire Orb. There's also cosmetics that come into play and I'm pretty sure it would cause a downfall for in-game payable items if someone were to just tinker the settings to remove them.

Consensus

What veterans are after is not bright skins but a nostalgia filled expectation for a period where games were less clustered with visuals, effects, particles and were built around 'primitive' engines which favored simple shapes/design, a more robust level geometry and similar remnants of the past.
Edited by Teen Queen at 06:40 CDT, 27 April 2017 - 19187 Hits
RUINS OF SARNATH map overview (45 comments)
Posted by Teen Queen @ 10:57 CDT, 26 April 2017 - iMsg
This time around instead of a champion preview we get one for a map - big enough for a team deathmatch brawl with some interesting key areas, hard to reach platform above Megahealth and quad area and potentially including a new protection powerup (indicated in the "Eye of Cthalha" screenshot and represented by a green pentagram). Plenty of jump pads connect the map, fast champions will have a blast flying across the map without cramped corners and hallways, heavy classes can control the map from the central area.

Art style is clearly defined, fast paced map flow and quick routes make item cycling quite easy.

Without further ado, here's the presentation video and some screenshots.





Source: Oficial website
Links: Beta Signup/Official website, tweet @QuakeChampions, Facebook Facebook
Edited by Teen Queen at 10:54 CDT, 8 May 2017 - 20786 Hits
HoQ TDM Spring Season Round #4 (11 comments)
Posted by doz3r @ 01:39 CDT, 26 April 2017 - iMsg
The schedule for round 4 looks like this:

Wednesday 26/04/17 14:00 CDT
Div3 Russia Catz&Slipper vs Poland Platige Team

Thursday 27/04/17 14:00 CDT
Div1 Europe Falafel Kings vs Europe Rekt
Div3 Russia Anchors vs Czech Republic Virtual Owners

Sunday 30/04/17 14:00 CDT
Div1 Sweden lastpick vs Russia B52 wildcard by B52
Div1 Russia KogdaKvad vs Europe Worldstar reschedule
Div1 Hungary Team Hungary vs Europe Falafel Kings wildcard by FK
Div3 Europe Placebo Effects vs Europe get armor frag bitches

Monday 01/05/17 14:00 CDT
Div2 Europe unnamedteam vs Russia Hey
Div2 Russia Quake Brothers vs Russia Raks
Div2 Europe Zombei vs Europe I Love My Squad wildcard by Squad

Tuesday 02/05/17 14:00 CDT
Div1 Europe Rekt vs Russia KogdaKvad
Div3 Europe Chess Club vs Russia Catz&Slipper wildcard by Chess Club
Div3 Czech Republic Virtual Owners vs Poland Platige Team reschedule
Div3 Russia Anchors vs Sweden OverPowered

Wednesday 03/05/17 14:00 CDT
Div1 Russia KogdaKvad vs Europe Worldstar


Streams: twitch 102 twitch d1z twitch h8m3 twitch k1lljoy twitch luminus twitch proZaC twitch rehepapp twitch roumaniancham twitch xkisa twitch Xron
Links: Rules Schedule House of Quake mIRC HoQLeagues Twitter HouseofQuake
Edited by doz3r at 10:18 CDT, 2 May 2017 - 8446 Hits
Full QC Duel Video: ZeRo4 vs SyncError (164 comments)
Posted by Slasher @ 16:19 CDT, 24 April 2017 - iMsg
Russian YouTube channel C-c-combo Breaker! has released a full ~13-minute Duel between id Software's United States of America John "ZeRo4" Hill and United States of America Adam "SyncError" Pyle featuring the previously mentioned three-champion per player, round-based format.

Edited by Nukm at 07:29 CDT, 26 April 2017 - 75599 Hits
125 FPS Sunday Cup#77 (Season#35) (11 comments)
Posted by Nico_QD @ 08:18 CDT, 23 April 2017 - iMsg
Scheduled: 10:00 CDT, 23 April 2017 to 14:00 CDT, 23 April 2017
Schedule: Passed

The 125 FPS QuakeLive Duel Sunday Cup #77, as a part of Duel Season#35 (Mar-Apr 2017), will take place this weekend.


Donate: 125FPS Donate link.
Streams: Russia 102, United Kingdom zLive, United Kingdom nvc; Stream's HUB
Links: Season#35 page, 125FPS Balance 2017; 125FPS Discord
Edited by Nico_QD at 08:19 CDT, 23 April 2017 - 7782 Hits
Don't cry, bitch (3 comments)
Posted by Kapiter @ 16:11 CDT, 22 April 2017 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: 5.9 (9 votes)
Don't cry, bitch is a movie by Russiatolstyitrol about, on the edge of going to Quake Champions, remembering the great moments we had with Q3/QL through some of the best fragmovies of this period.
5757 Hits
Doom: To Hell and Back (2 comments)
Posted by Badb0y @ 09:00 CDT, 22 April 2017 - iMsg
Shacknews has written a long feature article about the Doom Series, mainly about Doom 4 development and Doom Classic in general.

This is a impressive, deeper summary i must say. I see much workhours that went into such a feature, therefore i appreciate it a lot.

These are the topics:
- Marty Stratton's background
- Doom 4 development and Marty Stratton and Hugo Martin citates, also as video clips
- Interview with Speedrunnner Zero-Master
- Doom 1 / Doom 2 Level descriptions (kind of poetic) and John Romero comments to that
- Weapons
- Interview with Brutal Doom mod-maker Sergeant Mark IV
- Final Doom, two fanbased campaignes
- Three Doom Classic mappers (Viggles, Scwiba, Skillsaw) and their newer maps
- Interview with Doomworld admin Andrew "Linguica" Stine
- Hugo Martin about storytelling
- Marty Stratton interview about Doom 4 and the release

Source: shacknews
Edited by Badb0y at 03:35 CDT, 25 April 2017 - 4470 Hits
Tim Willits Interview pcgames.de (62 comments)
Posted by Badb0y @ 08:50 CDT, 22 April 2017 - iMsg
Tim Willits talks about Quake Champions, his tasks and past and future.


The video interview is in english.
Edited by Badb0y at 18:07 CDT, 27 April 2017 - 31766 Hits
The Campgrounds Matrix released (8 comments)
Posted by Badb0y @ 08:45 CDT, 22 April 2017 - iMsg
sst13 has released a Quake 3 Map called "The Campgrounds - Matrix Edition" on lvlworld.

Also available is a Quakelive version on steam.


q3dm6 got Matrix'ed! Which pill will you choose?!

Links: Overview on lvlworld
Edited by Badb0y at 12:52 CDT, 22 April 2017 - 3386 Hits
Reflex 1.1.0 Update (192 comments)
Posted by entik @ 10:55 CDT, 21 April 2017 - iMsg
A new update for Reflex is here, featuring new announcer sounds, cosmetics, matchmaking and art tweaks.

Hi person(s),

Wen is now.

Here's your log of changed things.



Source: reflexarena.com
Edited by entik at 11:52 CDT, 21 April 2017 - 87005 Hits
<< Previous Page || Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners