
Edited by Badb0y at 13:59 CDT, 21 March 2017 - 67898 Hits
![]() |
![]() |
![]() |
![]() |
"Historically, most of our Quake games are free-for-all, so you have one winner and 15 losers," Willits told GameSpot. "So we definitely want to push people more into teamplay because you have a better chance of winning--a 50-percent chance of winning. And it allows, especially new people, to find a champion they like, be successful, not have the entire weight of the game on their shoulders, and have these successes that build over time so you can feel more comfortable as your skills increase."Willits also remains confident that abilities in QC and comparisons to other games such as Overwatch will not detract from a true Quake experience.
"It's 2017, and we want to have a lot of people to play the game. We both need to make our Quake fans happy but also make the game approachable and new and fresh and allow people to feel good when they play it."
"We do feel that when you come and play, you go, 'This is the right way to play.' You still run and jump and strafe-jump and rocket-jump and stuff, so it doesn't really change. I think people are like, 'Oh my god! There's abilities in Quake; you're ruining the game!' Luckily, people that have gone through [our PAX demo] are like, 'This is good,' and they see what we're trying to do.Read the full interview at GameSpot.
"We needed to tap into that core DNA of Quake: skill-based, it's fast, everyone has the same weapons; no one has a weapon advantage. We have the holy trinity: rocket launcher, railgun, lightning gun--we'll never mess with that. That core game loop, the recipe for our cookie, is good. So then we just need to add on stuff and push, push, push--oh, that was too much, come back a little bit and then push, push, push.
“There is a hole with one-versus-one, it's missing from first-person eSports,” Quake Champions Executive Director Tim Willits told PCGamesN at PAX East. “The title fights are great for Quake so our Duel mode is going to be uniquely Quake, but will still incorporate the champions. We have Duels [working in-game] but we need to get more pro players to play it, just to make sure they like it. We have some coming up to id next week.
“We've been listening to [the pros] too, at Quakecon last year the pro players came in, they played our team mode and they were like 'yeah you gotta change this', we said okay, we started changing it.”
“...We wanted to make [the champion abilities] additive to the experience, not replacing the experience,” Quake Champions creative director, Tim Willits, told me following my time with the game. “We feel that it's a good bridge between our hardcore Quake fans that would murder us if we messed with the formula,” Willits half-joked, “but it also has something that is new and a little bit more modern.”
At its core, it’s a free-to-play game,” Willits said, “with the option to buy the Champion Pack and just get in and play with all the Champions. There are a number of Quake players that just want to play their Quake, right? And they are familiar with the business model of our previous games, and they are totally fine. ‘I want to buy the game. I want to start playing. I want to have access to all the Champions.’Source: polygon Interview
“But then we also understand that we want to get as many people into the game as possible, especially outside of North America and Western Europe, where we have a massive fan base. So we want to have the flexibility to have a free-to-play option for those people.”
“We do feel it's more approachable,” Willits said, “and we feel that with our team game modes, and then especially our dual mode, that we can fill a hole that's missing in esports today.
“We do have a really nice advantage, because lots and lots of the pro players got their start playing Quake. And yeah, they're playing Counter-Strike: Global Offensive now and, Overwatch, but their first love is Quake. So we want to get that critical mass where you have enough players and then we want to ... expand our competitive play, our league play as we move into late this year and next year.