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Tournaments (2 comments)
Posted by G.I. Jonesy @ 18:49 CDT, 14 August 2011 - iMsg
Where do the costs of running tournaments come from? Renting a venue Travel/hotel Computer hardware/internet Prizes If we held localized tournaments, where people didn't need to travel or pay for lodging, a big part of the cost is eliminated. If computer hardware/internet is sponsor
Edited by G.I. Jonesy at 18:53 CDT, 14 August 2011
best performance (14 comments)
Posted by Gobotz @ 23:58 CDT, 4 August 2011 - iMsg
Toxic! First lan in Ql and look how well he did. imagine if he had been playing as long as everyone else. CZM also. shitty against noctis..but overall very good.

Moving back to Q3: Myth or Reality? (333 comments)
Posted by Memento_Mori @ 12:33 CDT, 21 July 2011 - iMsg
[img1] Since the recent news about ESWC and ESL dropping Quake Live, ESR looks like an ant-hive after someone walked on it. Some react by tearing their clothes off, others try to spur the community to do something, others simply lurk Teamliquid to see if Starcraft2 can fill the void QL left. They
Edited by Memento_Mori at 03:16 CDT, 22 July 2011
Ladders (3 comments)
Posted by G.I. Jonesy @ 09:40 CDT, 16 July 2011 - iMsg
Instead of having one ladder for everyone, the ladder could be split into divisions. If there were 5 divisions, we could use a system like I was talking about in the czm thread (where there are beginner, intermediate and expert settings). Division 5 would be played with beginner settings (and could
Edited by G.I. Jonesy at 10:06 CDT, 16 July 2011
Top-Down Construct (1 comment)
Posted by G.I. Jonesy @ 22:26 CDT, 15 July 2011 - iMsg
The problem with pro-gaming, is that it has always been built from the top-down. You cannot construct a building that way. From the PGL to modern-day IEM, esports organizations continue throwing money at the roof of a game, even though there is nothing between it and the ground-level. No matter how

A Real Community Discussion (131 comments)
Posted by andre3000 @ 07:34 CDT, 13 July 2011 - iMsg
tl;dr --- 3Stacks puts perhaps too much faith in our collective maturity and proposes a serious discussion focusing on the community and what we can actually do to improve it; likely in 3 parts. Compares/contrasts to Starcraft and Fighting game communities. Types a lot, asks some questions, and save
Edited by xou at 07:45 CDT, 13 July 2011
Outsourcing and You (3 comments)
Posted by G.I. Jonesy @ 16:27 CDT, 12 July 2011 - iMsg
Lots of people are shit pissed about outsourcing. They always whine about not having jobs anymore, but really, they have no one to blame but themselves. If the job can be outsourced at a profit, do it. Fuck the people who lose their jobs. Their jobs are obviously not worth a cunt. How do I know?
Edited by G.I. Jonesy at 16:29 CDT, 12 July 2011
eSports (1 comment)
Posted by G.I. Jonesy @ 10:17 CDT, 8 July 2011 - iMsg
To qualify as a fully-fledged esports title, what components must a game have? 1. The game itself must be good enough, and of a particular kind. 2. There must be 'bleachers', such as GTV, streaming-video and demo's (in physical sports, watching games happens even at the lowest o
Edited by G.I. Jonesy at 10:21 CDT, 8 July 2011
Fraglimits (7 comments)
Posted by G.I. Jonesy @ 04:12 CDT, 6 July 2011 - iMsg
Instead of changing the timelimit, let's revolutionize the game by scrapping the timelimit completely in favor of a fraglimit. With all this talk of QL dying, maybe what we need is a revolution? Why do people say QL is dead? Because the timelimit makes it so once you're far enough behin
Edited by G.I. Jonesy at 04:14 CDT, 6 July 2011
Mock IGN-Rating (No comments)
Posted by G.I. Jonesy @ 01:30 CDT, 30 June 2011 - iMsg
Here are my Quake Live mock-IGN ratings: Presentation: 8.5 Easy to install and play. Sound: 8.0 Some sounds could be improved. Overall, the sounds work well to assist gameplay. Graphics: 8.0 Old but good. Gameplay: 9.0 Could be 9.5 with 15 minute duels. Media: 1.0 Exclu
Edited by G.I. Jonesy at 01:32 CDT, 30 June 2011
Hacking the Dream (43 comments)
Posted by Memento_Mori @ 20:59 CDT, 21 June 2011 - iMsg
[img1] Stockholm, 0:30AM, I’m lying in my bed. The headache is getting better, yet I’m unable to get asleep. The room is dark, the only lights coming from the laptop I’m typing on, and Noctis’ laptop where he watches a movie. We are at the very nice apartment of Tybalt, friend and co-manager of t
Edited by Memento_Mori at 09:40 CDT, 23 June 2011
Dreamhack Summer 2011 Analysis (25 comments)
Posted by Nukm @ 13:48 CDT, 21 June 2011 - iMsg
I updated my stats with the results from DHS 2011 and decided to share some of the interesting bits and comment on each of them. Lets start with having a look at the best 4 team's lineup: Contrary to what people might expect, toxjq does not stand out. So who wa
Edited by Nukm at 14:38 CDT, 23 June 2011
Quake Triathlon (4 comments)
Posted by G.I. Jonesy @ 06:52 CDT, 18 June 2011 - iMsg
Every game has its dominant game-type. For most games though, there is only one viable game-type. In CS, it's 5v5, in RTS it's 1v1, in LoL, it's whatever they have. In Quake though, there are 3 viable game-types (Duel, TDM, CTF). To give Quake a different experience, and one also more
Edited by G.I. Jonesy at 06:54 CDT, 18 June 2011
Quake: The never ending story by mant1d (4 comments)
Posted by moppz @ 13:56 CDT, 14 June 2011 - iMsg
The german derQuaker.com Team relaunched the blog section. The first Blog is written by bw.mant1d. You can see his impressions about playing Quake. What was? What is? What will be? Looking back at the trend of the scene since the release of Quake 3 in 1999, some names still remain. One example i
Edited by Nukm at 14:13 CDT, 14 June 2011
DH TDM Hype Post (85 comments)
Posted by Nukm @ 11:57 CDT, 13 June 2011 - iMsg
It all started on the 9th of January 2011 when tybalt created a forum thread here on esr asking "QLTDM 4v4 - a possibility at next DH?". It was turned into a major news soon cause as the post stated: "The more interest the more chance that this will happen". 328 excited comments
Edited by Nukm at 16:17 CDT, 13 June 2011
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