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Is id A Hopeless Case? (12 comments)
Posted by G.I. Jonesy @ 01:31 CDT, 4 October 2010 - iMsg
What is Quake Live, but a repackaged version of Quake III? And that was fine, because it was free, and the packaging was improved. But now, they're charging people for what they call 'premium' content, which is basically old Quake III content recycled for Quake Live. So what are we re

The Path of Least Resistance (No comments)
Posted by G.I. Jonesy @ 15:45 CDT, 2 October 2010 - iMsg
Quake Live has been subject to numerous improvements. As you can see though, the improvements haven't worked. Plenty of problems and solutions have already been identified, if not implemented. One key problem still remains, with the only solution being used in Q4, and abandoned for QL. That

Demo's (1 comment)
Posted by G.I. Jonesy @ 16:02 CDT, 30 September 2010 - iMsg
The demo issue shows everyone wrong with Quake, and therefore with id. They have no concept of reality... of what people are willing to do. Almost no one is willing to spend the time and frustration necessary to watch a Quake demo. How long does it take a regular person to find the hidden folder, fi

Quake Live Changes (1 comment)
Posted by G.I. Jonesy @ 19:43 CDT, 28 September 2010 - iMsg
Why doesn't id propose changes publicly before making them? If they make them, and everyone rejects them, isn't it a waste? Seriously, the changes id makes can be good, but they could be better. It's like some kind of fantasy, to get such simple things as GTV and leagues/ladders.

Things People Will Use (2 comments)
Posted by G.I. Jonesy @ 15:57 CDT, 13 September 2010 - iMsg
Here, i'll give id software a lesson in prioritizing: Things people will definitely use; GTV A built-in ladder and/or league (especially if it feeds into some kind of lan/money finals) Graphics presets (which apparently do exist, but are tucked away in a vague, obscure corner) Better n
Edited by G.I. Jonesy at 16:00 CDT, 13 September 2010
Freeze Tag (6 comments)
Posted by G.I. Jonesy @ 22:28 CDT, 12 September 2010 - iMsg
Does anyone here play freeze-tag? Seems to me, casual players (people unwilling to pay for Quake Live), enjoy and are fully willing to play freeze-tag, but more experienced players (those willing to pay), have no interest. Wouldn't freeze-tag make more sense as a free-gametype? Wouldn't th

12 Months(Two Years) with Valve Corp. (9 comments)
Posted by IceIYIaN @ 14:56 CDT, 8 September 2010 - iMsg
I E-Mail'ed our boy Gabe. I told him he'd have to tell me his plan over "the next 12 months" or I'd stop developing Elements of War for the Source engine. In his best interest, he spilled the beans! Just playing. :d Instead, I'mma go ahead and ponder about what'

How To Win Super-Bowls (No comments)
Posted by G.I. Jonesy @ 11:54 CDT, 5 September 2010 - iMsg
Being that the Saints just won their first super-bowl in 40+ years of existence, I think I am the utmost expert on how to win super-bowls. Just joking, but, I was thinking about a bizarre aspect of pro-football that has existed since the salary-cap. As anyone can see, pro-players try to make as m

Video Presets (19 comments)
Posted by G.I. Jonesy @ 06:21 CDT, 31 August 2010 - iMsg
Are graphics > gameplay? No, but what people don't seem to understand, is that graphics are an inextricable part of gameplay. The right video settings can be the difference between loving a game and despising it. It is not about pixel-count or whatever other nonsense people go on about. It&#

100 Million Dollars (3 comments)
Posted by G.I. Jonesy @ 06:13 CDT, 25 August 2010 - iMsg
It is my opinion, as a professional esreality columnist, that it's really boring around here when there are no games to watch. Look at how much fun it is, when a tournament comes around. That's why we need an online season, with regular, meaningful, and accessible games. People honestly do

Coming back from IEM5 Cologne (42 comments)
Posted by Memento_Mori @ 06:28 CDT, 23 August 2010 - iMsg
They say one realizes the quality of an event by the feelings it provokes when leaving. A mix of excitement and sadness, a vein of tiredness, the need for a private moment to think of what just happened. Then one knows it was a good event. The train is leaving Cologne with 25min of delay ready to
Edited by Memento_Mori at 03:33 CDT, 13 October 2010
Lans and Commercial Potential (No comments)
Posted by G.I. Jonesy @ 07:20 CDT, 22 August 2010 - iMsg
Maybe lans are not completely worthless. If, they were changed from methods of suckering computer nerds into sponsor-booth funnels, into something people actually enjoyed (like drinking, eating, and watching a game with other people), they might be worth having. Part of the problem though, is the bu

Lans: Ain't they Great (16 comments)
Posted by G.I. Jonesy @ 21:19 CDT, 20 August 2010 - iMsg
Does anyone notice a recurrent theme at these lans? I've never been to any of the lan events, and i've been on such garbage internet for 10 years, I haven't been able to watch streaming video. And on GTV, your visual data is limited. Recently, i've had the option to watch some of

the NAKED truth - HIGH on anger. (205 comments)
Posted by proZaC @ 23:45 CDT, 19 August 2010 - iMsg
Ok guys, I'm back in Tokyo and I've officially landed on planet earth. I've slept through all the jet lag, calmed down and come back to my "senses". Whatever happened, happened. There is a lot that can be said about it but it's done, it's over. I forgive everybo
Edited by tom at 23:45 CDT, 19 August 2010
QC Tourney: behind the scenes with gnnr (42 comments)
Posted by M05 @ 14:05 CDT, 19 August 2010 - iMsg
The following column is an opinion piece from QuakeLive.tv's Gavin "gnnr" K about his experiences at the recently gone Quakecon 2010. He talks about what it was like to meet the pro's and also work with Quakecon this year as streaming partners. Included are some nice photos A
Edited by xou at 03:04 CDT, 19 August 2010
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