Could the VQ3/QL gameplay style work without the rail? Or is the rocket/rail/lightning trinity too holy?
Would removing the rail, but keeping everything else as it is (movement, other weapons, map design, etc), affect the game negatively? Would doing so 'break' something about how the g
Does anyone here pick characters in QC based purely on liking the character? I am guessing most players would play the meta, which in theory would be the wiser choice.
After seeing changes to Clutch over time, and ID saying Clutch is not OP based on "their data", I am guessing we will s
Hey guise, I thought we should compile all the most satisfying parts of our Quaking experience from each and every Quake that we've played. (I never played q4, looked shit)
This way we can bounce ideas off of ourselves and maybe try to help Quake champions find a good mod/game play mechanic
https://www.youtube.com/watch?v=e8HwWQoRBm4
not my idea but I love this fucking idea so much, i started beating off while watching the video.
This would be fucking fun, just like old days playing quake 1 co-op.
In Q3, the middle-tier weapons were SSG, GL, and PG.
This was great because each one was totally different and required different mechanics for success. These weapons were crucial to TDM and CTF where resources were split across the team, and while Duel eliminated that need, they still each had a
In the recent weeks, people have been playing the Quake Champion beta, and there have been discussions about various aspects of the game. This column is my attempt to look at Quake Champion as a whole, and try to consider things past the short-term beta.
[img1]
The Product
We will talk abou
I've been quite preoccupied with this issue for a while now, especially in light of QC's beta and upcoming release. I believe this is a matter closely related to my continuing to take an interest and occasionally play Quake titles (QL, CPM). To be honest I don’t really understand fully wha
Soundtrack for this column: Nobuo Uematsu - Final Fantasy VII OST
Fanhood. Fannitude. Fanity. Fanaticism?
What does it mean to be a fan?
Dictionary.com describes a fan as:
an enthusiastic devotee, follower, or admirer of a sport, pastime, celebrity, etc.
There have been times that I hav
Posted by cajun_ @ 21:08 CDT, 21 March 2017 - iMsg
The last days, due to the inminent release of the Quake Champions open beta and Bethesda's aim to provide it with the largest amount of users possible, i've seen lots of people debating on why Quake is not as successful as other game franchises, commonly finding its main causes at the deve
Posted by sofiene @ 23:35 CST, 2 March 2017 - iMsg
I rarely post in Esreality, especially in the " Column" section, you guys might know me as the one who loves Quake 2 or the one who got invited to DreamHack but didnt go or smth... but anyway, i dont have much time to type all of this since am off to the Clinic.
Basicly, today can be my
Posted by Therapist @ 21:50 CDT, 9 October 2016 - iMsg
A game is composed of game mechanics. Each game mechanic is delegated a portion of potential power for it's human user. If this potential power is the right amount, we say that the game mechanic is balanced. If all of the game mechanics are balanced, then the whole game is balanced.
A game
Posted by Therapist @ 15:30 CDT, 14 September 2016 - iMsg
Critique of reflex
Reflex is the type of game that was created by no-skill rocket spammers. Everything about this game is designed for the rocket launcher player. The type of player who is incapable of tracking targets with his crosshair. That is why they made the movement too fast, so hitscan ca
Edited by Therapist at 16:12 CDT, 15 September 2016