Event: ESWC'09
Photos from the ESWC Masters of Athens, October 17th-18th, 2008
Edited by MaJunior at 09:19 CDT, 19 October 2008 - 15118 Hits
Fragster: What is your opinion on the comeback of toxic? Only a few might know him as good as you know him. Do you think he will be able to continue his past successes? And what did he do the whole time?
fox: Well, he's a good friend and I'm happy to be travelling with him again. Damn shame that we always get put in the same groups etc. or face each other early in the brackets :) We are pretty sick of it. Toxic has been quite active in QuakeLive for a while so I won't underestimate him. Looking forward to watching him play versus Rapha.
av3k: I think that it is very likely. I need to focus on many other things right now. I think there will be fewer opportunities to go to events.Head on over to SK Gaming to find out av3k's views on Jibo, Cypher and toxic, is the young Pole prepared for the event?
Now you have been in the USA. Can you give a good answers on Rapha's "French food is bleh"? How you liked American food?Read the full interview in english on DerQuaker.com.
link1n: HAHAHA :D To be honest, we can't really give a good answer when you're traveling about a tournament. I mean you have no time to go in a great restaurant or something like that, so of course food is gonna be "blehh" and I'll say the same thing about American food, I mostly eat hamburgers. So yeah, American food is bleh and French food owns the planet! FROOOMAGGGEEE!
"I had thought of applying but didn't know the deadline was coming up", says Nelson. "I was busy all weekend and didn't check when it was until today, which was too late."Read the rest of the article at SK-Gaming.com.
Have you ever regretted any of ESWCs game choices?Feel free to read the entire interview on SK-Gaming.com. Also, you can still find the video interview from the ESWC 2007 Finals with the same fascinating individuals on GGL.com
No. But I regret some games we have not chosen and I really understand the disappointment of some communities, but we cannot work with all the good games. We have to represent families of games, we have to make choices valuable worldwide, we have to favour the most popular titles and we also have personal affinities.