Captains voting stage has started for both TDM and iCTF, and will run until 3 January 2012, so make sure to vote for your country's captain. On January 5th all captains will be presented to the public and added to the National Teams.
JeeSports continues to organize non-pro cups. The last, fourth cup of Amateurs Series starting on Wednesday 28th December at 14:00 CDT. Try to win professional lessons from best players all over the world. Don't forget to check-in 30 minutes before the start.
There are two main events coming up: the end of the year and the end of JeeSports December Series. The open cup play-offs will be played on Thursday 29th December 2011 at 14:00 CDT. It's been a long hard way to the finals of the last Quake Live tourney of 2011, and now only the best JeeSports fighters will face each other in the main battle of the month, trying to get 160 prize pool.
Note: Top 16 players, pm me for password to join the cup. All qualified players should be on notified on #JeeSports.QL IRC channel (Quakenet.org) 10 minutes before the cup starts.
Aerowalk, Bloodrun, Lost World, Furious Heights, Hektik, Toxicity, Vertical Vengeance
Loser of pummel removes the first map, the winner removes the second map. This continues until the correct amount is left. Bo3(3) Bo5(5). Then the winner of pummel picks his map, the loser picks his map after this continues untill no maps are left to pick. For more rules take a look at the rules section.
All rounds are bo3 except for finals which will be bo5
JeeSports continues to organize non-pro cups. The third cup of Amateurs Series starting on Wednesday 21th December at 14:00 CDT. Try to win professional lessons from best players all over the world. Don't forget to check-in 30 minutes before the start.
The fifth Qualifier for the JeeSports Open Series Duel Cup will be played on Tuesday 20th of December at 14:00 CDT. Check-in starts 30 minutes before. This time earn more point to get to top16.
This cup will be for everyone and anyone to enter. Once a week there will be a tournament with points to play for, the points can get you qualified to the Playoffs hosted at the end of the month where you can compete for the 160 prize pool. The 2nd Open Duel Cup held during the week can also get you qualified for the monthly invitational, there will be a cash prize for the 1st place contender.
Besides our usual duel tournaments we often offer you other game modes to play. And after successful TDM draft community demanded the same thing for CTF. We asked ourselves: "Why not?" So now we are organizing JeeQL'11 Dec. CTF Draft Tournament for those, who prefer stealing heavy enemy flags rather then hit mercy-limit. Everything starts December, 18 at 09:00 CDT, and now is the right time to register! So far it's been 45 players (including the world famous ones), who applied.
Cup starts: Dec 18, 2011 @ 15:00 CET Registration begins: Dec 05, 2011 @ 20:00 CET Registration ends: Dec 16, 2011 @ 0:00 CET Captains and players picking: Dec 17, 2011 Map pool: Japanese Castles, Ironworks, Reflux Spider Crossings, Shining Forces, Troubled Waters
Map pick system[/b]: pick, pick, drop, drop the map that is left is the third map Tournament system: DE Brackets. Upper Brackets: Bo3, Lower Brackets: Bo1(Forced map - Reflux Spider Crossings) Complete rules
Scheduled: 07:00 CST, 18 December 2011 to 11:30 CST, 18 December 2011 Schedule: Passed
The 114th ZOTAC QL Duel Cup is taking place this Sunday 18th of December. Last week, Cypher won his second cup in a row after defeating strenx 3 maps to 1 in a very long final including lots of connection problems ( & )!
In first match of the quarterfinals, xentorium took a win over mamut and progressed to semifinals where they will meet strong team of iP. Second quarterfinal match is yet to be played. All additional info about playoff matches will be updated in this post.
14:00 CST, 14 December 2011 | incredible Panic 1-3 4Kings
Update: Cup has come to an end and we have a final 3 spots for EC XXIV. 4Kings have taken first spot with all matches won where they dropped only one map in the finals. Second spot took iP with very good run where only one map was dropped until final game. aCtion deservedly took third spot after winning strong team of xt in bronze final match.
The fourth Qualifier for the JeeSports Open Series Duel Cup will be played on Saturday 17th of December at 08:00 CDT. Check-in starts 30 minutes before. Try to win cash this time.
This cup will be for everyone and anyone to enter. Once a week there will be a tournament with points to play for, the points can get you qualified to the Playoffs hosted at the end of the month where you can compete for the 160 prize pool. The 2nd Open Duel Cup held during the week can also get you qualified for the monthly invitational, there will be a cash prize for the 1st place contender.
Today's winter holiday update, QUAKE LIVE Premium Pak 11, brings us the the often requested CTF map Spider Crossings in addition to the traditional holiday arena pack, a new CTF Premium Scoreboard, a new modified physics ruleset for Pro users to use in Start a Match and a lot of smaller additions and fixes that you can read about in the changelog below.
As part of the Christmas update, both premium maps will be available FREE for all players, for the first week, after which they will return to Premium status. Everyone is invited to hop on and check out the new content!
Spider Crossings (CTF - q3wcp9):
This arena, created by Dan "Scancode" Gold originally for Quake III Arena, is a classic CTF arena suitable for 4 on 4 play. Bases have entrances on two levels. Once inside, attackers have no less than six paths to take. Taking the low middle route can result in a Regeneration and a Mega Health pickup, but this puts you in a tactically disadvantageous spot against the flag defense, and being unable to take the same path out without damage means you will have to rethink your escape plans. Spider Crossings makes a great addition to the QUAKE LIVE CTF list of arenas, and as mentioned will be free for all for the first week.
Electric Head (Small CA, Small FFA - ra3map2):
Electric Head is a small arena created by Adam Bellefeuil, centered around a high area and a low area. Controlling your enemy's movement is the key to victory; knocking them into the middle, or forcing them to move to the low side of the arena. Accomplishing either of these will result in a vast positional advantage, giving you the freedom to control the pace of the game. Electric Head is also available for free for the first week of play.
Winter's Edge (Holiday Map - q2dm1):
Making its second appearance as our annual Holiday Arena is the perennial favorite, Winter's Edge. A port of Quake II's The Edge, which last week saw it's 14th year passing since release, this year we are allowing the ability to play this arena across all gamemodes that support it. Along with The Edge, also return the most important part, the decorations! With a dimmer tree in the center of the map, we hope there will be less reports of temporary blindness as players run out into the iconic center area of the map.
Silent Night (Holiday Map - mpterra2):
Making it's third appearance is the terrain-based CTF arena, Silent Night. Otherwise known as Distant Screams, Silent Night is a fast-paced map taking place in a nameless tundra. Bases are peppered with (my personal favorite) jetpack style Flight powerup, along with the self-damage reducing Scout rune. Combine the two, and a bit of skill, and you're able to achieve breakneck speed. There's not much else to say about Silent Night, just hop on and play!
- Premium CTF Scoreboard now available, includes different stats more tailed to CTF games.
- Added support for Regeneration, Haste, and Invisibility power-ups in TDM Team Pickup Stats.
- Pickup Stats are now dynamically generated upon item pickup, so that items such as the GA will not show on the scoreboard if it is not present in the map.
- Added new country flag images, double the resolution of the old images.
- Added subscriber status icon to premium TDM and CTF scoreboards.
- Added PQL Ruleset. The PQL ruleset is a series of settings that modify player physics and some weapon characteristics, giving players the ability to ramp jump, increased air control, and a tiered armor system similar to Quake 1. It is an unranked option only available on Pro servers.
- Added 'Air Control' option. Allows a player to move in the direction they look, while airborn.
When holding only a single movement key while airborn, mouse look will dictate the direction you move.
Alternatively, if you hold a forward or back plus a strafe key (+moveleft or +moveright) while airborn, the player will benefit from the speed and distance normally gained with strafe jumping.
If you have forward momentum, you can use the strafe keys (without the use of +forward) and small mouse movements to perform a bunny hop.
- Added 'Tiered Armor' option. Tiered armors offer increasingly stronger levels of protection, based off of Quake 1's armor system. Green armors absorb the least damage, and red armors absorb the most damage. You will not pick up an armor if it is weaker than what you currently are wearing.
- Added Weapon Configs for Premium Users, available through the Advanced Settings UI. Setup per-weapon preferences that are automatically triggered when you switch weapons.
- Unranked server settings available via Start-a-Match will now appear on the map loading screen so that players can be aware of what custom settings are in-use on the server.
- Added unranked server settings to the 'About' menu in-game so players can reference custom server settings while in-game.
- Added improved feedback when 'callvote' is issued without parameters. It will now report back properly what what voting options are allowed by the server.
- Added callvotes for 'cointoss', 'random', and 'ruleset'
- Hide callvote shuffle from menu in non-team games.
- Players are unable to call votes for the first 20 seconds of a map load.
- Players can now only call 3 votes per map, to prevent players from vote spamming.
- 'cv' shorthand added as an alternative to typing 'callvote' in the console.
- CTF matches with no timelimit will no longer have increased player spawn times.
- Added Flag Captured vs Flag Held time distinction, "Captured in x:xx" for a continuous flag run, or "Held for x:xx" for a relayed flag cap.
- Free For All servers are now 8 players each, with 8 spectator slots available.
- Battle Suit now protects 1/3rd instead of 1/4th in CTF. (Reflux)
- Changed the default for cg_quadKillCounter to 1.
- Added Use Item Messages (cg_useItemMessage <0|1|2>) and Use Item Warning (g_useItemWarning <0|1|2>) in advance options menu.
- Added cl_demoRecordMessage 2, a small subtle notification that a recording is being made as an alternative to the large verbose message.
- Changed Clan Names & Clan Tags in teamgames, such that they will now only be used if the team has at least 2 players.
- Fix for Clan Names & Clan Tags changing as players die in Clan Arena.
- Fix to prevent server crashes caused by hitscans bouncing off of invulnerability spheres.
- Fix for issuing the "team follow1" or "team follow2" command when too few players are in the match.
- Fix to prevent demos from being lost due to a cg_autoAction error. When this error occurs, the demo now will save with a default demo####.dm_73 filename, rather than the verbose autoAction filename.
- Fixed rare case when a recently gibbed player can thaw a teammate if they were standing within thawing distance before gibbing.
- Max Aliases increased to 256.
- Correct player is now highlighted on scoreboards.
- FreezeTag thawtime has been decreased by 1 second to 2 seconds.
- FreezeTag spawncode now uses the TDM spawn code and spawns players closer to their teammates.
Base Siege
- Fixed missing blue player respawn
- Fixed orientation of a blue base spawn
- Fixed local of blue base spawn
- Minor geometry/texture fixes.
Battleforged
- removed gl ammo from non-Duel gametypes
Devilish
-Slightly brighter lighting.
- Fixed two HOMs near MH.
- Removed an unnecessary playerclip near entrance to LG hall.
Dreadful Place
- Fixed clipping in doorway between YA and 50hp
Dredwerkz
- Fixed 'hole' in trigger hurt fog below RA
Hero's Keep
- Fixed incorrect team location info
- Moved spawn near RG to match spawn location near LG
Intervention
- Fixed texture alignments on two lights.
Proving Grounds
- Altered layout, removed cg, added sg
- Trigger hurt lowered, attempt to fix some minor issues with it not triggering at times.
Purgatory
- Fix for trigger_hurt near RL in FreezeTag
- Fix for trigger_hurt near BS in FreezeTag
Reflux
- Flipped brick texture at shard hall
- Raised curved clip at base pipes
- Fixed z-fighting at top of base pipes
- Resized base pipes to best fit at caps
- Changed railing on RA/RG room lifts
- Clipped supports in archway from base to 50hp hall
- Backlit base fan
Stonekeep
- Added trim (currently unclipped) around entrance to medkit cave.
- Fixed lighting
- Fixed patch alignments
- Fixed sunken sg ammo
- Raised GA small ledge for improved chainjumping.
- Vertical Vengeance - MH is now 35 secs in FFA
The Group Stage of the ESL Major Series Season IX is now finished and the Brackets for the final part of the competition are now known and published. As the top3 players from each group advanced to the playoffs, the 2nd and 3rd will play each others in the Eighth finals while the 1st directly advanced to the Quarter finals. All the matches will be played as best-of-5 and the system will be single Elimination. The first round is planned for Thursday 15th around 14:00 CDT!
During the Group Stage, a lot of players were removed due to noshows or inactivity (including some top seeds: Cooller, av3k and Cypher). In Group A, the classic duel match between strenx and k1llsen went in favor of the German player for the 1st rank and Reaper took the 3rd place over tox1c in a five-mapper. GaRpY had no problem topping Group B and is followed by lotn1k and smoke. Sadly, fazz decided to give up on duel and left the tournament.
For the Group C rankings, things weren't so easy. spart1e, kRoNic and guismo were perfectly tied for the 1st rank at the end of the Group Stage. The 3 players had to go through bo3 tie-breakers (results can be seen on their respective group matches pages), and spart1e came out first after being able to take a map from guismo in the only 3-mapper! Finally, in Group D Sc00t managed to defeat agent after a deciding map to take the lead, despite his loss against reload who's finishing at the third place.
Most of the demos and detailed results from the Group Stage are available. If some are missing, it simply means the players didn't communicate them.
Update: Some games are live and streamed on c58. Also zoot and owzo should stream some, starting with strenx vs reload.
Fade went to DreamHack Winter 2011 with a few different things in mind. He of course wanted to play for a bit but also he wanted to make a documentary about DreamHack. As he wrote in this thread about a week before the event started he will be doing interviews with all the involved with Quake Live at DreamHack: players, streamers, staff and fans.
But as he said himself: "I want to show you guys who are not at LAN or have ever been to one, whats it's like there and what goes on at theses events."
Last night he released a trailer! Make sure to check it out and also catch the real deal when it's out in January 2012.
JeeSports continues to organize non-pro cups. The second cup of Amateurs Series starting on Wednesday 14th December at 14:00 CDT. Try to win professional lessons from best players all over the world. Don't forget to check-in 30 minutes before the start.
The third Qualifier for the JeeSports Open Series Duel Cup will be played on Tuesday 13th of December at 14:00 CDT. Check-in starts 30 minutes before. This time earn more point to get to top16.
This cup will be for everyone and anyone to enter. Once a week there will be a tournament with points to play for, the points can get you qualified to the Playoffs hosted at the end of the month where you can compete for the 160 prize pool. The 2nd Open Duel Cup held during the week can also get you qualified for the monthly invitational, there will be a cash prize for the 1st place contender.
NationsCup XV has been announced today on ClanBase. This years NC will have 12 competitions over 11 games. Quake Live will be represented only with TDM cup. Complete schedule and captain selection procedure which has already started, can be seen below.
Captains can apply here. As always people willing to help with the cups will be able to do so by applying as admins.
In this stage, players will be able to apply for the position of team captain for their respective nations. They can do this, by using the designated menublock on the right side of the cup page.
Please keep in mind that your application should be well motivated. All players will be able to see who applied for their own nation by using the menublock, mentioned above. This stage will run until Sunday, the 25th of December. No applications will be taken into consideration after this day.
Stage 2 - Players vote
Once all the applicants are known, players will be able to vote for their favourite candidate. There are few details to which we would like you to pay special attention. First of all, once you have voted, you cannot vote again or change your previous vote. Second, an applicant cannot vote for himself and third, when voting, you will be asked to motivate your vote. We would like to ask you to take this seriously.
All votes are kept anonymous. This stage will run from the 25th of December until the 3th of January. In the end, the cup supervisors will determine the captains.
Stage 3 - Vote ended
After the votes have been taken into consideration, the cup supervisors will announce all team captains on Thursday, the 5th of January.
If you have any questions concerning this system, please feel free to contact both supervisors in any way you see fit.