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teamplay config 20060209 (No comments)
Posted by Keymaster @ 16:28 CST, 9 February 2006 - iMsg
Yay an update. Here's the changelog 20060209 -------- chg: "Prepare to attack [w]" replaced with "Attack [w] at [d][d]" (suggested by cl0ck, thanks) chg: altered visual appearance of help messages fix: fixed a bug which could prevent multifunction binds from starting
Edited by Keymaster at 22:29 GMT, 9th Feb 2006
#esreality (32 comments)
Posted by Aaron @ 17:19 CST, 8 February 2006 - iMsg
Worth it just for dird! ( inim ) I choose the word dirdisamoron : meaning a person who shows a complete lack of intelligence ( inim ) \o/ <3 We do love him really :( ( [_]Dird ) <Zimmerman> collapsation does not register in word ( [_]Dird ) yes it does ( @Zimmerman ) look ( @Zi
Edited by Zimmerman at 23:20 GMT, 8th Feb 2006
Q4Max logo (17 comments)
Posted by Nukm @ 11:00 CST, 8 February 2006 - iMsg
i enjoeyed my my new object dock but i had no high resolution icon image for q4max, so i decided to make my own... u can get it it here this is how it looks when used in my icon bar: [img1]
Edited by Nukm at 17:52 GMT, 8th Feb 2006
Site Designer Needed For Xfire.be (4 comments)
Posted by Nellie @ 06:15 CST, 8 February 2006 - iMsg
Posted by the site owner Raza on xfire, might as well see if there's anyone interested here... Information

Oslo>Tokyo (15 comments)
Posted by CLains @ 15:50 CST, 6 February 2006 - iMsg
YUO AER TEH LOES!! LEWL http://edition.cnn.com/2006/TRAVEL/01/31/oslo...index.html Old.. I just can't get over it..

Eurocup Predicition (6 comments)
Posted by mgd.grave @ 14:57 CST, 6 February 2006 - iMsg
Q4 1v1: OoZe > cooller j4rno > winz j4rno < vo0 jibo > avek jibo > PURRI jibo > kzyma vo0 > jibo Consolation Finals: vo0 > cooller Overall Finals: OoZe > vo0 Q4 TDM: N > GUNK aC
Edited by mgd.grave at 18:56 GMT, 8th Feb 2006
Xbox 360 (14 comments)
Posted by sudstah @ 12:20 CST, 5 February 2006 - iMsg
PERFECT DARK we love you! =]

Q:D (2 comments)
Posted by manic @ 12:12 CST, 5 February 2006 - iMsg
yaaar

Without free speech theres no democracy. (142 comments)
Posted by light @ 07:50 CST, 5 February 2006 - iMsg
While this is an offtopic to gaming i just changed my avatar back to my danish flag which is getting burned along with the danish, norwegian, swedish and even chiles embassy throughout the islamic countrys. What bothers my pride and makes me a bit "racist" is the fact that i never posted

Rippon! (21 comments)
Posted by tom @ 03:00 CST, 5 February 2006 - iMsg
Sunshine, Mountains, Lake, Music. They were all Kiwi bands. Some were suprisingly good. Shapeshifter, Kora and Shihad (known as Pacifier in the US).
Edited by tom at 09:23 GMT, 5th Feb 2006
code snippet: q3-style "weapon #" cmd (1 comment)
Posted by Keymaster @ 19:10 CST, 4 February 2006 - iMsg
I was wondering exactly how easy it would be to reimplement the q3-style "weapon #" commands in q4 so I downloaded the SDK and spent a few hours screwing around with it. I found out it's insanely easy. Here's the code, enjoy. Update: ESR annihilates whitespace, you're g
Edited by Keymaster at 01:18 GMT, 5th Feb 2006
Morning! (33 comments)
Posted by Alley mcbeal on a diet @ 04:50 CST, 4 February 2006 - iMsg
and hello again :)

teamplay config 20060203 (3 comments)
Posted by Keymaster @ 21:38 CST, 3 February 2006 - iMsg
This is my Q4 TDM/CTF teamplay script. It includes: * An item timer * Enemy location messages * EFC/enemy defender location messages * "Available X" & "Need X" messages * "Attack X" & "Prepare to attack X" messages It's really complicated
Edited by Keymaster at 18:12 GMT, 6th Feb 2006
Playtesting on a server? (15 comments)
Posted by LovingAngel @ 01:53 CST, 3 February 2006 - iMsg
No need to download anything ahead. :)
Edited by LovingAngel at 07:04 CDT, 28 May 2006
WHERE ARE THE PLAYTESTERS? (24 comments)
Posted by Hubster @ 00:18 CST, 3 February 2006 - iMsg
(Forward note: not trying to blow my horn here) // PROLOGUE Many years ago, Hoony wrote an article at Challenge-World covering how he felt about communication between mappers and players, namely, for competitive maps. The concept of CPMA at the time was in it's infancy and the idea of
Edited by Hubster at 10:29 GMT, 8th Feb 2006
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