Would you pay a subscription for QL?
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Results of a 2010 survey indicate that the average salary for a game programmer is USD$80,300 annually. The least experienced programmers (with less than 3 years experience) generally earn about $54,600, while developers with over six years experience on average earn $105,700.
Running a business isn't easy.
ONLY 2 man hours per day, for ONE employee, could work (assuming low-end pay grade, no benefits/taxes, and 16k subscriptions)... for a year.
As you can see, there is no success here, even at twice your estimates.
I addressed, you therefore I did address the problem.
I honestly have no clue how many people regularly play QL, exactly. And I dontbelieve anyoe else here knows.
My 8000 were just a random guess at a somewhat reasonalbe number
if they get five thousand to pay the $5 and three thousand $10. then that's $55,000.
Should be enough to cover some expenses they have. Nothing big, sure, but probably enough to keep the project at aeound zero.
Both are XX per month, charged annually.