Liberalism in Gaming
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Name: G.I. Jonesy
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Posts: 2441
Location:
Posts: 2441
Windows 7 was my idea.
All humans, except possibly quadriplegics, infants and the comatose, can play video games. It is more liberal than any other type of game. You can be fat, skinny, athletic, the incredible hulk or anything else and still play video games. Online, with its all-inclusive, singular-modeled integration, is as liberal as it can be. Lans are the conservative version of video gaming. They exclude everyone who isn't there, and who cannot or does not want to be there. And as you can plainly see by the esreality community, aside from a few conservatives here or there, most of us are very liberal and make no exclusions based on place of origin or citizenship. Language can be a dividing line, but most people know English (even though the language sucks balls and i'll just come out and say it... fuck prepositions). There are communists here, socialists, capitalists, and aside from a few young people trying to 'join the group', nobody gives a shit.
People argue liberty means anarchy, but the internet proves that false. Look at us here; plenty of liberty, no real anarchy. Most people respect the structure and those who don't amount to the most minor and insignificant of injuries. The internet and video games provide perfect places for social experiments. Any damage incurred will be minor and insignificant. What you learn though is invaluable and can be applied to society-at-large.
As much as we maybe shouldn't deliberately use pro-gaming for social-science experiments, they might function that way anyway. If so, and there is no use fighting it, we might as well purposefully design them that way. Why should they be conservative? There is no reason to exclude people from esports. The more inclusive, the more successful. That is part of the liberal design of capitalism. The more people you exclude and reject from your business, the less money you make. The regulation part of capitalism is meant to eliminate injury. I can't imagine much regulation would be needed for pro-gaming though. It sort of naturally regulates itself.
It is quite incredible what we have here. It follows the 'globalism' model, which is another way of saying all-inclusive. Being that it has this design, it is clear, based on the popularity of video games, and the high-speed of internet improvements (progressing at a far greater speed than, at least, I anticipated), it is perfectly clear pro-gaming will be tremendously successful. What is already a billion-dollar industry, with the addition of professional, online video-gaming, will only become richer. Instead of a marketable audience of, for example, 300 million U.S. citizens, online video-gaming reaches a potential audience of around 6 billion. Online-gaming is the place to invest, and liberalism makes it that way.
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