Name: G.I. Jonesy
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Posts: 2441
Location:
Posts: 2441
Without ruining professional competition, an effective positive reinforcement model can be created. A simple difference between competitive and casual rulesets, implemented through a mere callvote or administrator command, effectively enables positive reinforcement while still maintaining the integrity of competitive play.
Part of the problem with Quake is that it has no appeal for many types of people. In fact, it has become so Europe-centric, that it is now a little bit too gay. And by gay, I mean homosexual. Let's face it - Europe is the gayest continent. Most Quake players are European. That means, the game is gradually becoming more and more gay. Now, I think we can all agree, that there are acceptable levels of gayness, and there are also excessive levels. The concept of something being 'too gay', while not new, could certainly be re-examined within the Quake model. If we are to bring gayness levels to an acceptable place, we need to reach more types of people... and the best way to do that, is to secure the positive reinforcement types.
Active, populated communities in every region of the world, where no one continent or area is more favored or powerful than another, should be our ultimate goal. If we do it any other way, the primary power structure will bend the game in their direction, thus ruining it for everyone else.
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