Gametype: Duel
Map: qzdm6 - Campgrounds Redux
Mod: N/A
Viewpoint: lejmer
How to play back QL demos
This is nothing special, gameplay wise. I played a decent, not great, dm6 game vs some fakenicker.
I upload this for two reasons.
1. Don't play angeldust. The score is 11-1 and I am hitting most easy rail angles that most everyone knows by heart by now, after 14 or 15 years of Quake. Yet, he is convinced that it is all luck, and therefore, because I am apparently lucky, he kicks me off the server. I lose 16 elo (not much, but still), he gains 16 elo, and the only reason he kicked me was because he was angry he lost.
He lost because he played bad, and attacked with a low stack vs a higher stack with positions that were bad for him and good for me. That's the only reason. But he still kicked me, even though I did nothing wrong. So don't play him, or you'll get kicked when you win, and lose elo.
2. As an argument for revising the way QLRanks handles wins / losses in DUELS. I propose that instead of relying on QuakeLive to tell QLRanks if it was a win or a loss, it should be based on the score alone. This would solve two ways people abuse the game. The first one is the one angeldust uses; kicking your opponent to gain elo. The second one is when the admin removes you from the match and puts you in the spectators, mid-game. Both of these situations counts as losses for the one being kicked or removed. Deciding who wins and who loses based on score would at least almost solve the problem.
The only abuse I think people could still use is kicking someone when they're up by 1.
Anywho, discuss. The demo only serves as an example demonstrating that this stuff is actually happening, and that this makes QLRanks count some wins as losses, and vice versa.
Map: qzdm6 - Campgrounds Redux
Mod: N/A
Viewpoint: lejmer
How to play back QL demos
>> 102522-lejmer(POV)-vs-angeldust-campgrounds-.dm_73 <<
(680KB, 108 DLs)
(680KB, 108 DLs)
This is nothing special, gameplay wise. I played a decent, not great, dm6 game vs some fakenicker.
I upload this for two reasons.
1. Don't play angeldust. The score is 11-1 and I am hitting most easy rail angles that most everyone knows by heart by now, after 14 or 15 years of Quake. Yet, he is convinced that it is all luck, and therefore, because I am apparently lucky, he kicks me off the server. I lose 16 elo (not much, but still), he gains 16 elo, and the only reason he kicked me was because he was angry he lost.
He lost because he played bad, and attacked with a low stack vs a higher stack with positions that were bad for him and good for me. That's the only reason. But he still kicked me, even though I did nothing wrong. So don't play him, or you'll get kicked when you win, and lose elo.
2. As an argument for revising the way QLRanks handles wins / losses in DUELS. I propose that instead of relying on QuakeLive to tell QLRanks if it was a win or a loss, it should be based on the score alone. This would solve two ways people abuse the game. The first one is the one angeldust uses; kicking your opponent to gain elo. The second one is when the admin removes you from the match and puts you in the spectators, mid-game. Both of these situations counts as losses for the one being kicked or removed. Deciding who wins and who loses based on score would at least almost solve the problem.
The only abuse I think people could still use is kicking someone when they're up by 1.
Anywho, discuss. The demo only serves as an example demonstrating that this stuff is actually happening, and that this makes QLRanks count some wins as losses, and vice versa.
Edited by lejmer at 09:00 CDT, 11 August 2014 - 8803 Hits