Name: Die no Death
Location: Everywhere
Posts: 1264
(Updated on a sporadic basis):
What are your views?

Quite concerning all of the changes that have been happening to FFA, with the QL readiness for steam. With so many threads around these days I wanted to try to get input from FFA Lovers, and hope to get good input / ideas for the balance. Which as a mode of Quake, has been seen to be a great starting point to move into other elements of quake.

FFA is not Duel, it is not TDM, it is not CTF, however great players, come from an initial FFA background, and some do very well coming from the other way round. However, I personally think there is something fundamentally wrong with the way it is being designed at the moment. Included or partial disabled Loadout's, they change everything and the problem starts. (loadouts / map design / map size / spawn positions / focus points / timers / ammo boxes / powerup ratio / armor protection / spawn health etc etc etc.


I was really trying to find out what others thought & what suggested improvements might be better, as currently with the QL version update Sept 11 2014 is by far perfect. It has some improvements, but still I feel something is so wrong.

I have pasted in some of my thoughts, and I will update as I go along, but was interested in hearing what other players thought was wrong or right with it?