User MajkiFajki and many others were informed by the
5th update in the reflex kickstarter campaign about this somewhat bitter but probably practical decision of pulling the plug on the funding campaign.
However, the developers have announced via
reddit and
facebook that it will be soon coming to steam.
So as even our most optimistic fans are starting to realize, our Kickstarter isn't going to hit its target (barring some very wealthy miracles). This update will be entirely dedicated to explaining why we're not upset and why you shouldn't be either.
Right now, Reflex feels good. We think it feels good, pro-gamers think it feels good, new players think it feels good. We've succeeded in capturing the best parts of the arena shooter genre in a new, lean engine. Unfortunately, this is something that's hard to sell through videos and marketing bullet points.
The best way to get people excited about Reflex has always been to give them a copy to try for themselves. This has always been the approach we'd prefer to take. We want to grow the game alongside the community, we want to watch people's twitch streams, play their maps, download their frag films and jump on their servers to get our asses handed to us.
So to bring that scene together sooner, we're going to be shutting down the Kickstarter, focusing all of our development towards getting the game ready for Early Access. This work has already started -- that's why we've been a bit quiet the last few days. We've got a little bit more time than usual that we'd set aside for the Kickstarter and we're now cramming as much development into that time as we possibly can.