how do you compensate an interactive stream's lag where your input travels potentially halfway around the world and back to your screen with netcode? i am genuinely curious.
ideally with plenty of servers in many geographical locations, obviously, just like any streaming service.
i used nVidia GRID as a reference because it's the only service I use fairly often on my Shield tablet and it's actually pretty convincing
i dont have access to nvidia grid stuff but i tried usf4 and reflex with steam inhome streaming on lan a couple of days ago, even on this short distance the delay made it feel sort of similar to having vsync on. i wonder if it could get any better than this, probably not.
I've heard that it's the cloud too. In just over the past few years, many game devs have said that the current console model will be obsolete in the not so distant future. Just wondered what the opinion was over on these forums.
No. Console have strenght points that pc players simply refuse to aknowledge, but they won't go away.
If anything, the advent of the steam machines will mix up both worlds a little, but overall reinforcing the "console" approach to gaming.
And i don't think the future is the cloud gaming.
"Cloud" is just a term that's cool to throw around nowadays, and cloud gaming is only the most recent gaming mirage, now that 3d gaming, the previous sexy trend, failed spectacularly to "revolutionize" the entire gaming industry......
...again.
For cloud gaming there are too many and too big technological issues. Can we please remove the head from the sand and aknowledge that the majority of players are still dealing with fps, lag and latency issues with normal games, on average pcs, in 2015?
How can you have good performances streaming an entire hq last generations game? You can't, and it isn't even worth it anyway.
Much simpler to just run a game on your machine.
Even if they'll manage to create something usable, it will be something strictly limited to your distance from the server and with an overall quality of experience that'll make it be used only by rich clueless kids.
Wich seems to be the market every industry is aiming at, unfortunately.
In one second I thought of two:
- Practicality. Anyone not tech savvy can buy, set up and play games on consoles. Even to us that simplicity is rather nice.
- Exclusive games, that or better ports or released sooner for consoles. Sorry but the vast majority of the "best games ever" were console exclusive, and that trend still goes on to this day (though lesser than before).
He's right about console exclusives. We lost a lot of gems that didn't make their way to a pc port.
This doesnt mean that those games can't run there. Only that for marketing reasons they were developed for consoles first, and often, only. Also a lot of the games that gets ported to pc are bad ports.
i dont recall fallout 1/2 or baldurs gate on consoles. tbh i dont recall even one good RPG game made as console game(jrpg's are silly)
hmmm.... something wrong with your logic.
ALSO: the matter of exclusive is no argument at all, because they all could be converted to pc. its just marketing - buy our console to play this game.
Really? The vast majority of the best RPGs ever were console exclusive. Take the SNES ones for example.
The point is that one of the biggest reasons to buy a console is that they have awesome exclusives, or at least makes you able to play them years before the (usually crappy) PC port or emulator is released (btw in 2015 there still isn't a really good N64 emu). That's absolutely true, no matter that the PC has its own exclusives too. Look at any game reviews site and see how 90%+ of the best games ever were only for consoles and 1% were exclusive for the PC. That means that if you like videogames (not only quake3) then you really are missing out, due to discarding all other platforms in advance. Download a SNES emulator and see for yourself how wrong you were, or idk buy a cheap rock band pack.
It doesn't matter that sometimes the reason they are not ported to the PC is to force people to buy the console. What does matter is the fact they are exclusive. Also that's not the only reason, as most of the time it makes no sense to port the games, based on that the peripherals are different enough to render the game nowhere near as enjoyable as it is to play it with the controllers the game was designed in mind, or the game was made with taking into account characteristics PCs and most PC gamers don't have, like pocket portability and playing with 4 players using one screen and all sitting in one sofa.
Which part of jrpgs are silly did you not understsnd? Im talking about western style rpg with actual dialogue and illusion of choices, not incredible amount of grinding. Im not familar with even one snes rpg that would meet criteria.
Yes consoles have some cons but as gaming platforms per se, they are just weaker than PC.
The genesis has some like that. But really, google has lots more info.
This is not a discussion about which is better, but of pc-only gamers acknowledging home.and portable consoles have strong points and even advantages over the pc; just like the pc has some over consoles.
i also dont recall any decent rts's released on console.
basiclly any genre which requires more than 8 buttons and some precision is burned on consoles. still dunno how people are able to play fps games with controler and be able to blatantly lie themselves its as good as mouse.
And how many genres is that? There are plenty of great games that don't require more than eight buttons. Precision? Don't tell me you'd prefer to move aorund with wasd in, say, a 3D platformer like Mario.
He means using the analog stick of a gamepad, which is way more precise than using keyboard keys and provides a better sense of control.
Unlike the keyboard keys, analog sticks are pressure sensitive and the vast majority of 3d games was made to be played with an analog stick, so even when remapping the keys your experience will be worse anyway.
Imagine playing mario 64 with a keyboard rofl, that would completely ruin the game (#57).
on a side note, the "argumentum ad personam"-card (my bad, your intelligence is clearly displayed through the use of complicated foreign phrases) was first played by you in your previous comment.
You're not interested in what consoles has to offer, that's fine, but that doesn't mean they are obsolete. Consoles have some strengths over PC and vice versa, but you won't seem to acknowledge that so why do I even bother
Strenght points, not advantages per se. They're just different, wich allows them for example to be simpler to set up and use. This is the main one, and not a small thing, when you are busy and all you want to do coming back from work is just sit down and chill for an hour without having to check antiviruses, installers, versions, patches, mods, drivers, compatibilities, performance requests, crashes.
Gamepads are more ergonomic, less straining, and better suited for fighting games, driving games, third person games,etc. Also new ones are accurate enough to enjoy fps, even tough there a mouse would be better.
You don't have to build anything, to check anything, they waste little space and are pretty to see.
There are a lot of little things that make some people prefer consoles, and those things won't go away.
i mean, i know i'm the minority of a minority of a minority, but i literally never have to mess with updates or do anything manually except for things casual gamers would never even use. modern games GENERALLY never have glaring issues, all updates are automatic via steam/origin, and then there's shit like geforce experience where you don't even have to manually set graphics options in games or download drivers anymore, nor do you have to install games, you just download and play, same as on console. you've also got shit like steamos coming and big picture mode.
you can use any console controller on pc, and 99% of games support controllers out of the box.
you don't have to build anything to get a gaming pc either if you don't want to. there are a lot of prebuilt distributors that don't have ridiculous markup nowadays, and have options for very small form factor builds.
the main thing for me is that everyone has to have a computer, so why not just use it for games too? it's why the price argument never held any water. people pay $500 for a computer, then another $300-400 on a console, then a monthly fee for online and much more on games, then say that gaming on pc is too expensive. mods don't fit in that list, by the way. that's just another bonus of games on pc, and ironically is actually much more difficult on consoles.
the main thing for me is that everyone has to have a computer
Do they? I feel like it's getting rarer with smartphones and tablets taking over. Not to mention that quite a few will choose a laptop over a desktop which cuts some possibilities as far as gaming goes.
I like to chill out on my couch in front of my 60'' Sony and play Skyrim in dolby 5.1 through my fucking amazing yamaha/wharfdale combination surround and feel immersed on a level unattainable through my desktop PC with headphones and 24'' monitor....................................... good enough? lol :)
i don't have any experience with that for games because i use headphones, but i know for a fact that any soundcard worth buying supports dolby digital.
no, you can definitely get proper dolby 5.1 in games. google it. i don't understand what your fixation on dolby is anyway, it's just a compression technique. 99% of games support 5.1/7.1, it's a matter of changing a setting.
surround sound headphones, they are just simulated stereo. You don't have a middle channel on headphones. It's all just hype. If you want good headphones,get custom molded studio grade in-ear monitors.
Sure, they're not as powerful as PC's but given the fact that AMD has the console market on lock down they know what's up with it and these are custom chips that are delivered to console makers not just some run of the mill PC chip.
I would never think of consoles to be as powerful as PC's given the other components that make up a PC vs a Console that being said 500-700$ vs 1800-3000$ is a huge difference in being accessible.
First, there have been many attempts at cloud gaming but all of them have failed, for several technological and business related reasons.
Second, when you think about the console market what comes to mind is the three big ones, and at least Nintendo is not dropping the development of its own hardware in order to release exclusive games for it.
Third, anyone that thinks PCs and VR are going to become so massive that they will make all other gaming markets as a whole go out of business, has no idea what he is talking about. Further, VR was, is and always will be a mere niche.
Are you implying otherwise about VR, as in believing the current or future projects will turn out to be a mainstream thing, or just making fun out of a hyperbole, as in taking the easy route of not making an actual statement yourself, all the while not understanding what you just read?
I still stand by what I wrote. After all that statement has been proven right time and time again, despite the VR hype going on for decades on end (and bought by what the newest generation might be at the time). Same holds true about cloud gaming, as only the inexperienced ones think that is something new.
In 10 years from now -the time frame set by the OP-, the new ESR users of that time will 'necro' this thread and they'll see how I was (obviously) right, as everything I wrote was rather obvious. In 30 years from now, grandpa Sujoy's ESR still won't be browsed using a VR device, and you will still suck at Quake :P
"Further, VR was, is and always will be a mere niche."
That's absolutely true, for now and the future. Until they'll manage to make direct neural connections. Then, VR will become a social plague. Countless lifes are already burned in front of a screen.
With the advent of true VR right in your brain, and the then computational capabilities, half the population will disappear in virtual worlds and die in lonely rooms.
Absolutely. Now that i think about it, they could even feel more real than the real world.
The neural inputs could be sent stronger and different than our sense's ones, making us seeing far away, or stronger smells, or wider sound frequencies.
Fascinating.
No, consoles have huge advantages that PC gamers cant really experience, let's take the exemple of the Nintendo 3DS ( yep i love Nintendo ) you cant enjoy the Nintendo games on pc even with Emulator, the sensation of having the handheld and using the 3D while enjoying games like Metroid, The Legend of Zelda and Mario is completly different from a PC.
PC has indeed strong points which are mostly related to its power, but when it comes to enjoy games, Consoles can have an advantage aswel especially with those " exclusive " games which are out only for Consoles and there is no way for a PC gamer to enjoy them, unless they buy that console ofc.
3D on 3DS is very shit, on top of which it doesn't have a big game library (DS titles excluded). Streetpass is surprisingly fun though, when you go on vacations and get miis from japan and australia and shit.
I see many advantages of consoles from the perspective of the console manufacturers. They've found a very efficient way of extracting money from people by locking them into their platform. Their customers have to buy the games, services and accessories that they sell, sounds like a great business idea to me.
From the perspective of consumers I fail to see any advantages of consoles, since exclusive console games could just as well be developed for the PC if the developers thought they would make more money by doing it. You can hook up a PC to the TV if you want and use a gamepad or whatever you prefer.
I can understand why people buy consoles even though I've never owned one, some console exclusives are great. In an ideal world though, there would be no need for consoles since their only advantage is being better at getting certain people to fork out money (more than people pay for PC games).
well... i haven't owned one.. ever. I did, however, play some console games and it's cool. I like the fact u don't have worry about upgrades and gfx settings. you just plug'n'play which is nice.
on the other hand, i like fps games, come to think of it, i like rts as well and flight sims basically something that u can't really can't enjoy fully on a console. im not sure about joystick availability for consoles.
fps games are mouse and keyboard and that can't be changed.
i think sport games are bestest for consoles. the controller fits best those kind of games.
consoles have been around for many years. one might think they would be outdated years ago but they aren't.
if i was in any way responsible in which directions consoles would go, id wsay to focus on interaction. like nintendo wii did. that's where i see the future in consoles.
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I recently bought a Super Nintendo (not the digital new one ) so I can play streetfighter 2 again, among others. It's connected to a trinitron crt tv :-)