Name: Aleksey
Location: Russia, Siberia
Posts: 6
Location: Russia, Siberia
Posts: 6
We all hear "quake is dead". But QL is a beautiful perfected game, so how can that be? I would like to give you my vision of it.
Quake is where it is for a lot of reasons, one of the most important of them is that it requires shit tons of skill to comfortably play. And even a good player is usually very tense, since the game is very demanding and requires your full focus every second of the match. It's not World of Tanks where everything is so slow even sloths can play it. It's high paced, very config-perfection, aim and movement demanding, and on top of that strategy, positioning and arithmetics are required too.
But the main thing is - Quake Live punishes for any lack of these hard skills tremendously.
There's no good way to start playing QL, and there're no servers with players of corresponding skill leve at your area. To make it worse, most of veteran players are pretty arogant - they kick and ban inferior players with no words and explanations, never try to help them.
So, players can install tanks or DoTA 2 and play it with their friends at Friday evening drinking beer and feeling good (and having 300 ms ping). It is not demanding and they always can find competition of their skill level (including other lazy players with beer). So their community grows, and where there's a community, there are money for tournaments and pro-gaming.
QL on the other hand has absolutely no room for beginners or generally regional non-top players. If developers could manage enough free public servers with begginer skilled players, then the fresh blood would start coming into game, because game actually looks pretty stylish and beautiful and just by watching it you can understand how perfected and polished it is, which makes you want to try.
But the problem is - there are not enough players for beginners to play with and there's no way to play duels on adequate maps without buying Premium. Yes, the public servers that are always up have a very crappy map pool, you can't vote for maps on them and there are very few of these free servers. I don't know why ID does it this way, it's a very bad strategy for the game.
I think Quake Live has potential to grow, but it requires actual work in that direction and total focus on bringing and keeping new players. Hope someday ID will find their way to understand and do these things.
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There's no new players because they can't find new players to play with.
I think there's something else going on with quake - according to some QL officials, QL had hundreds of new players each day (even up to 2014) - not even talking about obvious fake and duplicate accounts.
Genuine ~100 new players PER DAY. Loadouts and similar desperate measures were put into place once id realized the problem is retaining the userbase.
You could say that skillmatching is flawed, but on the other hand, skillmatching works so much better in lol/dota because there's so many players, it's easier to design a system. Quake had veterans, pros and new players. There was no middle segment, that's why beginners either tried hard and kept sticking with the game or eventually quit.
I could go on and on but I think we've discussed this so many times before.
Sure our favorite duo aren't exactly the saviours of FPS gaming, but on the other hand they don't have the simplest task on their hands.