I think it means something along the lines of "You can't grab the other persons balls and throw him to the ground unless coders made it a possible move."
so not true, has not been true for years. many spectators actually dont bother watching after their first try because they miss all the nuances that make speccing fun.
Not so for real sports ironically, a 8 year old can watch soccer and enjoy it enough already.
everyone is assuming that the spectators are already aware of what the game is about and what you need to do to win in these games (excluding crea who gave a good argument), this is not what I meant. the panel is for increasing awareness for esports and my issue here is that the audience needs to know the game first before speccing it.
as for your starcraft 2 example, you are right of course if you take it alone in context, but my point stands; you may know what the counter is for a zergling rush or zealot rush or turtling or whatever but someone who has not played the game will not. So how do you attract this crowd? I thought the esports panel is for this.
True, I just think the game(s) would benefit alot more with more visual clues (stats, live replays etc etc). not saying this is easy but it would be great if someone figured out a way.