I don understand what you are thinking. However, it does not seem to occur to you that you might be wrong or even that other people have a different understanding of what is "old".
Complete game playable in a browser, yeah sure that's very old...
It's also interesting to rerad that you can't "vocalize" the irony, I wonder if it's because you are unsure if anyone would agree with your view if you did explain it.
There are plenty of games in a browser; if you want to pedantic about it java allowed mud to do that almost a decade ago.
Pull you head of id's ass; which part of Quake Live presents anything that Quake 3 didn't other than a renewed source of revenue? We have how many new maps now exactly? And how many of those stand above the maps we already had, or even on equal footing with them?
Calling Quake Live new is ironic simply because it is not new. It's rehashed crap designed to make more money out of the same thing in a different method. The changelist reads like a carbon copy of Kevin's work on the OSP/CPM/PMX, and gameplay basically copies everything we already had present in other forms.
All this has done is prove the id umbrella has nothing left to give; everything that follows will be little more than tired rehashes of old work, as proven by both Wolfenstein and Quake 4.
"Calling Quake Live new is ironic simply because it is not new."
Wrong.
The concept or even the game may not be new. But something that is exactly like quakelive both in technology and gameplay has never existed before, let alone the community part (whcih is admittedly far from perfect).
Therefore it is new.
If Mercedes developes a different car, it will also probably be 95% like their old models. Still it will be their new model.
So, the only thing that becomes clear from your reply, is that your are bitter for some reason, and desperately trying to put quakelive down.
If I remember correectly it was also your journal where you whined that id hosting the servers is killing indepoendent server providers, completely ignoring that that might actually be beneficial to the players...
Good squish thanks. Writing a lot these days and having a lot of fun with that a my small gang of readers, and spending most of my time infront of my ps3... Killzone 2 and wipeout HD ftw :p
Due to public interest
2009-06-28 23:45:44 .by[XunderBIRD]
Let me elaborate on our hatred for quake live. Since our site is serious business, quake live demos do not live up to our standard. They are recorded online and thus are likely to be lagged (there are pretty elaborate ways of lagging), there's no guarantee that the server or client binary was not altered and hence there is no possibility of validation at all. Also it is our belief that a timer exact to the milisecond can't be realised with quake.
If you like bullshit, I recommend that you make your own site. We measure the best, strictly. Gazouille was so nice to fill us in with the boring background, so we can say that it's highly unlikely that our requirements are met in the future. We also like to put a stretch on that we don't belief that by hosting quake life demos, new players are encouraged to play Defrag. It's not happening, get over it. Felix out.
ql fc is kinda fun, but the shitty physics make it incomparable to q3 fastcaps. that, and the fact that anyone can cheat easily, and mask it just as easily.