I'm not familiar with the map names so when I saw this on the changelog I though it's the devs losing their minds and spouting some self-deprecating chants.
there's a map called "midlife crisis"? Holy shit! It is happening!
These names sound like names of punk rock bands:
Smash Midlife Crisis
Sinister Solarium
Best part is, when QL got ported to Steam everyone exploded that finally they could incorporate all maps they could think of. Effect: CTF, for example, is played on 5 maps max. The rest just take space on server.
The OBS OpenGL renderer had fixed this the last time I tried it but that feels strangely laggy in game to me even though FPS counter looks about the same
using the OpenGL renderer in OBS is not recommended for anything.
You should keep it on directx. Interesting that it fixes that issue though. Cool find
this is something with certain hardware combinations reacting to the architecture of Quake Live while OBS tries to capture it.
.... oh you're talking about the freezing not the crashing. The fix for that is similar, although it's nothing major and I doubt we'll see that kind of fix updated in QL ever. A second monitor fixes the issue. A cheaper fix is to just make two scenes and assign a hotkey in obs to match your F3 in quakelive. You could even make the hotkey goto your alt or enter key. There are other ways to get around it, but these are the most common.
I think a lot of people who run into this issue don't realize it's as simple as making a second scene to toggle between. You can even leave the scene blank
EDIT: if you run windows 10 you can also fix it without toggling scenes simply by throwing QL onto a different desktop. No second monitor required either. Windows 10 allows for "unlimited" virtual desktops
Sync/sponge, could you fix the bug where in duel an opponent joins and their model is doom (I assume it is whatever model I have), which reverts to the correct forceenemymodel when you view the scoreboard?
worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
The bug you're talking about is fixed by typing loaddeferred into console, dieing, or the latest fix that came recently post-steam that you mentioned. I guess it might be annoying for people who play public team modes with players joining and leaving. Does it happen while game is live? I only play pickups and duel so this has never been an issue since all players are in the game before you F3.
Either way ... this is not the "sarge" bug =)
The Sarge bug is far more annoying as it cannot be fixed unless you switch maps. Sarge bug is when you and your enemy see eachother as sarge/default. No bright model or anything just default sarge. You hear the sounds of whatever enemy model that you have set, but no matter how many times you loaddeferred or die it will not display anything but regular sarge. Both you and your opponent will have this issue at the same time. This is the sarge bug. Callvoting a different map to fix it is the only way. Luckily this doesn't just happen randomly mid game, and it is more prone to happen on certain maps. I think I have seen it happen on cure more than any other map.
interesting. I always tried to "reset cg_forceenemymodel" once I learned that "loaddeferred" wasn't an option. I'll have to try this if it ever happens again, and hopefully my opponent is able to understand what to do in a way that is faster than simply calling the map again. Usually when it happens people's brains just freeze up and they shutdown xD
keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup
You played any games with new elder key rules yet? Curious if it made any difference. TBH the fact he listened to players and changed it is pretty awesome, regardless of the outcome, but hopefully it plays a bit better