Not really, just there is no reason why Cypher should care about QC, the game is dead and the only money to win is at a single LAN per year, which he can't visit due to visa-problems.
QC was the latest, albeit by far the greatest, in a long line of monumental development fuck-ups on the part of Id Software. The company never 'killed' the community so much as neglected it over the course of the last 15 years, in that its focus has never been to actively foster a competitive gaming community centered on its Quake titles. By comparison with companies such as Blizzard and Valve, who have, despite their obvious multivarious deficiencies, put lots of money into esports, Id Software's approach to competitive gaming (as I prefer to call it) has been a massive disappointment for those passionate about Quake at a competitive level. Despite their fame and reputation for technical proficiency in graphics and networking, Id Software allowed Quake to slowly fade from the mainstream to become a niche pursuit, the participants in which have been obscure, anti-social and pessimistic introverts such as myself. As ddk has pointed out in one of his recent videos, rapha's inability to reach mainstream recognition probably stands at the forefront of this trainwreck of a competitive community. Yet despite its creator's cynical neglect, I think Quake (for want of a more efficient and appropriate catch-all term than the deplorable 'AFPS') has its advocates and it has, by some important and resourceful fellows, been recognized as something special. It stands a chance at being revived and receiving the glorious recognition that each of us knows it deserves. For a long time I have resented the pitiful supplicancy that this community has exhibited towards Id Software. I hope that, in future, this community will embrace a more open-minded philosophy that would acknowledge the effect that individuals can have upon the community's direction, and the development cycle of titles it plays. In short, the situation does not have to be that we wait upon Id Software's releases for the prosperity of Quake. We need to make things happen by ourselves.
So to answer the prompt more directly, I think we saw a lot of things die back in 2003 when it was established that Q3 would not go on to be a mainstream title. We saw Quake's prospects die to the fullest extent over the course of Q4's troubled multiplayer cycle. Quake Live was, in my view, merely an afterthought that, in a very impressive display, showed us WHAT QUAKE COULD HAVE BEEN if the company had merely shown a minimum of respect and diligence for the potential of esports. And on this particular note I have to commend Michal Blicharz for his efforts in that period.
As for QC, I think its effect has been to give some already well-trained players a lot of money (ostensibly) and to stamp out what little was left of the Quake community. And by 2017, let's be honest, there was very little left. Competitive Quake ended a very long time ago, and I think what has existed since 2008, or perhaps since 2011 depending on your level of nostalgic optimism, has been more along the lines of quakeworld.nu. Which is to say that Quake 3/Live/QC has a sort of metaphysical, perhaps spiritual, existence, without material substance, yet always holding potential for something greater. Quake deserves a lot more than what it has been given and I think, eventually, the gods will smile upon it and those who have devoted their lives to it.
I remember quake 4 had a lot of tournaments though...
WCG, Kode5, ESL, WSVG, ESWC, Quakecon, CPL, i32 and some others, way more than quake live and of course, quake champions.
He died in 2007, when wsvg closed and no other organization has put the money on quake, but in one year there have been more than 7-8 tournaments, never seen so many in quake live.
True enough but my basic understanding of Q4's progress was that the game was so shoddy upon release that it crippled the playerbase size to begin with, and never recovered from this despite a fairly healthy competitive scene for a couple of years.
Thats the whole problem with Quake since first incarnation.. community always need to fix things (which if possible is not that big of a problem because people like to do that)
And what did the geniuses at Id Software do.. they take away the 1 single thing all Quakes thrived on. Community!! QC is designed to be 'anti' community on every level and there is no way for the community to fix things because it's online / cloud only.
Besides that they picked some random casino game engine and where in the history of Quake they always had technicaly great engines now they have something that is absolutly a wreck on every level and again no options for the community to fix things.
QC is everything that made Quake great removed from a game and then thinking that it could in any way succeed was really the most stupid thing the 'geniuses' at Id Software could do.
QC is fine you know why ? Cause all other fps games are worse. Dont come here and say you rather play CS,CoD,Unreal etc etc. People never whined like this back in the day and q3 was not perfect out of the box.
Stupid stupid world,i hope i dont wake up tomorrow.
doom 3 started the end of id as innovative gameplay studio, they turned into predatory gaming company willing to take ideas from other games and make their own mediocre titles based on it, most of their games became derivative of other titles, hence they became irrelevant as a company.