I hate hitscan weapons. Well.. most of them.
(/!\ whine thread)
(advice : gtfo lepow)
-UT2004 : shock rifle's primary fire ruined his gameplay.
It should have been set at 30dmg or something like that, cause the true genius of this weapon is to make shock combos and nothing else, surely not being a shock whore.
Minigun is pretty lame too.
ut2004 is a hitscan fest, got bored of it, next.
-Quake 4 : rail ruins the gameplay.
Quake movements are sooo freakin' unbelievably cool.. and adding crouchsliding make them so fluid. In UT it's usefull to move, with dodges & shit, but in Quake moreover it's simply a pleasure. I love it, CTF is just awesome with.
And then there is rail, 100dmg, most often it's an instagib ; moreover q4's hitboxes are a fucking joke (the average player have 40/50% shot hit with rail. So easy to hit).
Rail should be lowered at 80dmg and become something like ut2004's lightning gun, which is a fine hitscan weapon, well balanced imo (yeah, the only one I don't hate).
GTR's hitboxes should be put in vQ4 too. No I don't think it's "impossible", but yeah maybe there is a certain amount of work to separate MP from SP (atm ID don't want to change vQ4 hitboxes cause it fucks up SP with collisions bugs).
Also maybe we should simply all play GTR.
I tried warsow, same shit, plus I don't like it (some good ideas, but the final result is a crappy game imo).
I tried quake 1, no rail, I didn't tried it long but I didn't liked the feel of it ; maybe I'll give it another try.
So, what's coming next ?
UT2007 ? Seems it gonna be another hitscan domination, I'm so impatient... Although It could be a good bf-like (I liked ONS in ut2004), I doubt I'll have fun with it in TDM and others classic mods.
Quake wars isn't a fast paced fps, Severity"ll certainly be an exact copy of q3 and so with a rail ; and there is nothing else to come atm I think.
Fucking hitscan weapons... go back on cs/cod and such only-tactical games. There is no pleasure to use them in a fast paced fps.
(/!\ whine thread)
(advice : gtfo lepow)
-UT2004 : shock rifle's primary fire ruined his gameplay.
It should have been set at 30dmg or something like that, cause the true genius of this weapon is to make shock combos and nothing else, surely not being a shock whore.
Minigun is pretty lame too.
ut2004 is a hitscan fest, got bored of it, next.
-Quake 4 : rail ruins the gameplay.
Quake movements are sooo freakin' unbelievably cool.. and adding crouchsliding make them so fluid. In UT it's usefull to move, with dodges & shit, but in Quake moreover it's simply a pleasure. I love it, CTF is just awesome with.
And then there is rail, 100dmg, most often it's an instagib ; moreover q4's hitboxes are a fucking joke (the average player have 40/50% shot hit with rail. So easy to hit).
Rail should be lowered at 80dmg and become something like ut2004's lightning gun, which is a fine hitscan weapon, well balanced imo (yeah, the only one I don't hate).
GTR's hitboxes should be put in vQ4 too. No I don't think it's "impossible", but yeah maybe there is a certain amount of work to separate MP from SP (atm ID don't want to change vQ4 hitboxes cause it fucks up SP with collisions bugs).
Also maybe we should simply all play GTR.
I tried warsow, same shit, plus I don't like it (some good ideas, but the final result is a crappy game imo).
I tried quake 1, no rail, I didn't tried it long but I didn't liked the feel of it ; maybe I'll give it another try.
So, what's coming next ?
UT2007 ? Seems it gonna be another hitscan domination, I'm so impatient... Although It could be a good bf-like (I liked ONS in ut2004), I doubt I'll have fun with it in TDM and others classic mods.
Quake wars isn't a fast paced fps, Severity"ll certainly be an exact copy of q3 and so with a rail ; and there is nothing else to come atm I think.
Fucking hitscan weapons... go back on cs/cod and such only-tactical games. There is no pleasure to use them in a fast paced fps.
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Edited by wata at 22:23 CST, 12 January 2007 - 17674 Hits