i bumped into some Duke Nukem 3D sites by accident (inbetween looking for pr0n) and found some cool stuff about how it evolved since it went open source.

i tried to replay the original a few years ago, but the poor graphics and more important the stupid mouse configuration really put me off.

i had no idea what was going on at the time..
so here's the deal..

the game underwent a major uplift from the community and now looks like this:
1, 2, 3, 4, 5, 6

to get it to look like that you need:
1. the High Resolution Pack - first 3 zip files
2. the EDuke32 engine (latest version)
3. the main file from the original game.. you can find it with google: DUKE3D.GRP

installation:
1. put in the same dir: the first 3 zips (don't extract), eduke32 & DUKE3D.GRP
2. make a shorcut of eduke32.exe with these parameters:
"/gduke3d_xtr.zip /gupdate203a.zip /gmaphacks203.zip /gduke3d_sd.zip"

that's it. enjoy!
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it's surprising how this classic game is still really fun even compared to today's FPS games. the singleplayer levels were designed in a fairly non-linear way, often allowing for secondary routes through air ducts, back doors and sewers to avoid enemies or find secrets.

the puzzles are cool and the secrets are pretty hard to discover.. sometimes you find places that are hidden and you say to yourself "ha! a secret!", but the secrets revealed indicator remains unchanged..

plus there's a lot of twisted humour tossed all around the place.. like finding a secret part of the map with a replica of the Start Trek deck.. and inside the ready room you can activate a switch in Picard's computer to reveal "the real ready room" with porno mags on the floor, a bed, a bar and pr0n running on some screens.

etc. etc.

PS: the High Resolution Project is still ongoing and some new textures and models updates will be released soon. here's some previews: #1, #2

PPS: didn't mention anything about the multiplayer, cause i haven't played it.. i've heard that it's really fun :)