People have a genuine interest in watching video games. But they have a problem with how complex the games are. Which is why we have to put up with games for 5 year-olds like PGR3. I still this is a bad route to take. But I suppose these businesses have little choice at the moment.
So we don't have to always deal with this crap, we should make games rich for casual viewers, but do so without sacrificing the integrity of the games or professionalism in general.
When you watch the game in this demo, ask yourself, "How can q4 be modified to make it more 'viewer-friendly'?".
The trick is, you can use crouchsliding to move around quickly and silently. Use height + directional momentum = distance. So the higher you jump from, and the faster you're going, the farther the slide will go. You can increase the slide distance even further by using the corner turning motion.
I do long-distance slides a few times in the demo here. Although in this demo I didn't get any good sneak attacks out of them.
In 'normal' sports, a person who has never played the game can see what is special about professional play. But in video games, this distinction is difficult to understand. A game between the best two players in the world might seem the same as a game between two mediocre players. The way pro-games are right now makes it so the viewer can only truly appreciate what they're watching if they('ve) play(ed) the game.
The question is; how can this 'specialness' be shown to everyone, regardless of whether they know the game?
I suppose, specialness is seen in two ways: through skill and strategy. In quake, you can see skill distinctions through aim and movement. But what about strategy? Maybe something like the rocket arena/dm mix could help show specialness. In theory, this modification would make strategy more like aggressive/passive. Which sort of simplifies the strategy without necessarily making the gameplay shallower or less challenging. With maps to fit this gameplay, it could make strategy self-explanatory which is part of showing everyone the specialness.