
there's no 'spreadlimit' of sorts in any dm games, so if i'm losing or even owning, i have to play for the full 10/15 minutes then if i say i've had enough my opponent acts like a jerk and says "why?" i'm sure most don't want to play 15 minutes of rape. a fraglimit wouldn't be desirable but i see no problems with a spreadlimit i.e. spreadlimit of 10, score is 15 to 5, match over. and just think of the entertainment value, no more commentators trying to justify the full 15 minute 50-0 zzz-fest to it's viewers.
and hitboxes.
discuss.
ps. can i improve directional sounds on my cheap speakers/sound card? i can't tell where any sound is coming from. in all games.
shattering poker news:
http://forumserver.twoplustwo.com/showflat.ph...st12097244
http://freakonomics.blogs.nytimes.com/2007/09...-to-cheat/
only one site tho and i play online, it's a hackers/cheaters paradise though.
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5444 Hits
spreadlimit is stupid, if youre such a crap player you deserve to get beaten. get someone from your on skill to play instead.
in q3 you can change something called s_occfactor or similar to 'change' where the sound comes from. i hear the real thing it does is change how much sound that walls absorb. i have no clue how it works in other games.
what game do you wish to discuss hitboxes?