Why would 'agressive' and 'high-scoring' be necessarily 'mindless' ?
Maybe they weigh the risks they take and decide it's worth it to give away so much frags ?
Funny how so many vQ3 players think clever play can only be campy and low-scoring games, and that you only control your game if you never, ever take the slightest risk nor give away a single frag.
Asif playing slower to have more time to react and take decisions was a mark of superiority.
Aaron, meet Quake. Fast-paced FPS series. Say hi to Quake.